Changesets: fs2open

trunk r574

2003-08-26 21:36

Goober5000


Ported: N/A

Details Diff
fixed a strange thing that Bobboau inexplicably put in
--Goober5000
mod - /trunk/fs2_open/code/cfile/cfile.cpp Diff File

trunk r573

2003-08-25 00:46

Goober5000


Ported: N/A

Details Diff
added extra code to enable playing of FS1 music tracks
--Goober5000
mod - /trunk/fs2_open/code/gamesnd/eventmusic.cpp Diff File
mod - /trunk/fs2_open/code/gamesnd/eventmusic.h Diff File

trunk r572

2003-08-25 00:45

Goober5000


Ported: N/A

Details Diff
added replacement of $rank with the player's rank in any string that appears
in-game (same as with $callsign); also bumped the limit on the length of text
allowed per entry in species.tbl
--Goober5000
mod - /trunk/fs2_open/code/localization/localize.cpp Diff File
mod - /trunk/fs2_open/code/menuui/techmenu.cpp Diff File
mod - /trunk/fs2_open/code/parse/parselo.cpp Diff File
mod - /trunk/fs2_open/code/parse/parselo.h Diff File

trunk r571

2003-08-25 00:39

Goober5000


Ported: N/A

Details Diff
fixed unreachable code
--Goober5000
mod - /trunk/fs2_open/code/cfile/cfile.cpp Diff File

trunk r570

2003-08-22 03:35

Bobboau


Ported: N/A

Details Diff
specular code should be bugless now,
cell shadeing has been added activated via the comand line '-cell',
3D shockwave models, and a transparency method I'm calling edge and center alpha that could be usefull for other things, ask for details
mod - /trunk/fs2_open/code/cfile/cfile.cpp Diff File
mod - /trunk/fs2_open/code/cmdline/cmdline.cpp Diff File
mod - /trunk/fs2_open/code/cmdline/cmdline.h Diff File
mod - /trunk/fs2_open/code/freespace2/freespace.cpp Diff File
mod - /trunk/fs2_open/code/graphics/grd3d.cpp Diff File
mod - /trunk/fs2_open/code/graphics/grd3dinternal.h Diff File
mod - /trunk/fs2_open/code/graphics/grd3drender.cpp Diff File
mod - /trunk/fs2_open/code/graphics/grd3dtexture.cpp Diff File
mod - /trunk/fs2_open/code/hud/hudtarget.cpp Diff File
mod - /trunk/fs2_open/code/lighting/lighting.cpp Diff File
mod - /trunk/fs2_open/code/lighting/lighting.h Diff File
mod - /trunk/fs2_open/code/model/model.h Diff File
mod - /trunk/fs2_open/code/model/modelinterp.cpp Diff File
mod - /trunk/fs2_open/code/model/modelread.cpp Diff File
mod - /trunk/fs2_open/code/object/object.cpp Diff File
mod - /trunk/fs2_open/code/ship/ship.cpp Diff File
mod - /trunk/fs2_open/code/ship/ship.h Diff File
mod - /trunk/fs2_open/code/ship/shipfx.cpp Diff File
mod - /trunk/fs2_open/code/weapon/shockwave.cpp Diff File
mod - /trunk/fs2_open/code/weapon/shockwave.h Diff File
mod - /trunk/fs2_open/code/weapon/weapon.h Diff File
mod - /trunk/fs2_open/code/weapon/weapons.cpp Diff File

trunk r569

2003-08-22 03:24

Goober5000


Ported: N/A

Details Diff
bumped max intel entries to 30
--Goober5000
mod - /trunk/fs2_open/code/menuui/techmenu.h Diff File

trunk r568

2003-08-22 03:01

Goober5000


Ported: N/A

Details Diff
implemented $callsign to add the player callsign in a briefing, message, or whatever
--Goober5000
mod - /trunk/fs2_open/code/localization/localize.cpp Diff File
mod - /trunk/fs2_open/code/localization/localize.h Diff File
mod - /trunk/fs2_open/code/parse/parselo.cpp Diff File
mod - /trunk/fs2_open/code/parse/parselo.h Diff File

trunk r567

2003-08-21 23:39

phreak


Ported: N/A

Details Diff
warp effects and fireballs have their own distinct colors
mod - /trunk/fs2_open/code/object/object.cpp Diff File

trunk r566

2003-08-21 16:54

RandomTiger


Ported: N/A

Details Diff
Fixed switching - RT
mod - /trunk/fs2_open/Freespace2.dsp Diff File
mod - /trunk/fs2_open/code/cmdline/cmdline.cpp Diff File
mod - /trunk/fs2_open/code/cmdline/cmdline.h Diff File
mod - /trunk/fs2_open/code/cutscene/cutscenes.cpp Diff File
mod - /trunk/fs2_open/code/cutscene/movie.cpp Diff File
mod - /trunk/fs2_open/code/directx/dx8show.cpp Diff File
mod - /trunk/fs2_open/code/freespace2/freespace.cpp Diff File
mod - /trunk/fs2_open/code/graphics/grd3d.cpp Diff File
mod - /trunk/fs2_open/code/graphics/grd3dtexture.cpp Diff File
mod - /trunk/fs2_open/code/osapi/osapi.cpp Diff File
mod - /trunk/fs2_open/code/sound/speech.cpp Diff File

trunk r565

2003-08-21 11:07

phreak


Ported: N/A

Details Diff
added specular highlights. still needs shine mapping
mod - /trunk/fs2_open/code/graphics/gropengl.cpp Diff File

trunk r564

2003-08-21 11:04

phreak


Ported: N/A

Details Diff
zeroed out the specular fields since they caused some flickering
mod - /trunk/fs2_open/code/render/3ddraw.cpp Diff File
mod - /trunk/fs2_open/code/render/3dlaser.cpp Diff File
mod - /trunk/fs2_open/code/weapon/beam.cpp Diff File
mod - /trunk/fs2_open/code/weapon/trails.cpp Diff File

trunk r563

2003-08-21 05:00

Goober5000


Ported: N/A

Details Diff
yet another attempt to commit dsp files
--Goober5000
mod - /trunk/fs2_open/Freespace2.dsp Diff File

trunk r562

2003-08-21 05:00

Goober5000


Ported: N/A

Details Diff
fixed set-support-ship sexp
--Goober5000
mod - /trunk/fs2_open/code/parse/sexp.cpp Diff File

trunk r561

2003-08-21 04:31

Goober5000


Ported: N/A

Details Diff
fixed turret text display for non-laser weapons
--Goober5000
mod - /trunk/fs2_open/code/hud/hud.cpp Diff File
mod - /trunk/fs2_open/code/hud/hudtargetbox.cpp Diff File

trunk r560

2003-08-21 02:31

Goober5000


Ported: N/A

Details Diff
ships that have no afterburners will no longer have the afterburner gauge drawn
--Goober5000
mod - /trunk/fs2_open/code/hud/hudtarget.cpp Diff File

trunk r559

2003-08-21 02:18

Goober5000


Ported: N/A

Details Diff
primary weapons will now truncate properly at a '#' symbol, just like secondaries
--Goober5000
mod - /trunk/fs2_open/code/hud/hudtarget.cpp Diff File

trunk r558

2003-08-21 02:11

Goober5000


Ported: N/A

Details Diff
removed an extraneous thingy
--Goober5000
mod - /trunk/fs2_open/code/ship/afterburner.cpp Diff File

trunk r557

2003-08-21 02:11

Goober5000


Ported: N/A

Details Diff
Ballistic primaries will now deplete ammo correctly - that is, ammo will be
reduced by the number of firing points, not necessarily 1.
--Goober5000
mod - /trunk/fs2_open/code/ship/ship.cpp Diff File

trunk r556

2003-08-21 01:50

Goober5000


Ported: N/A

Details Diff
"Fixed" the ballistic primary rearm bug. I have no idea how... I have to assume
it's a bug in MSVC.
--Goober5000
mod - /trunk/fs2_open/code/ship/ship.cpp Diff File

trunk r555

2003-08-20 04:14

WMCoolmon


Ported: N/A

Details Diff
Modified find_file_location to speed up file loading.
mod - /trunk/fs2_open/code/cfile/cfilesystem.cpp Diff File

trunk r554

2003-08-20 04:12

WMCoolmon


Ported: N/A

Details Diff
Made cfile_delete return 0 on failure, 1 on success
mod - /trunk/fs2_open/code/cfile/cfile.cpp Diff File
mod - /trunk/fs2_open/code/cfile/cfile.h Diff File

trunk r553

2003-08-20 04:11

WMCoolmon


Ported: N/A

Details Diff
Added error screens to the barracks and start screens when a pilot file can't be deleted
mod - /trunk/fs2_open/code/menuui/barracks.cpp Diff File
mod - /trunk/fs2_open/code/menuui/playermenu.cpp Diff File
mod - /trunk/fs2_open/code/playerman/managepilot.cpp Diff File

trunk r552

2003-08-15 23:52

Bobboau


Ported: N/A

Details Diff
update for the specmapping code includeing
suport for seperate specular levels on lights and
optional strings for the stars table
code has been made more organised,
though there seems to be a bug in the state selecting code
resulting in the HUD being rendered incorectly
and specmapping failing ocasionaly
mod - /trunk/fs2_open/code/bmpman/bmpman.cpp Diff File
mod - /trunk/fs2_open/code/bmpman/bmpman.h Diff File
mod - /trunk/fs2_open/code/directx/vd3dtypes.h Diff File
mod - /trunk/fs2_open/code/freespace2/freespace.cpp Diff File
mod - /trunk/fs2_open/code/globalincs/pstypes.h Diff File
mod - /trunk/fs2_open/code/graphics/grd3d.cpp Diff File
mod - /trunk/fs2_open/code/graphics/grd3dcalls.cpp Diff File
mod - /trunk/fs2_open/code/graphics/grd3dinternal.h Diff File
mod - /trunk/fs2_open/code/graphics/grd3drender.cpp Diff File
mod - /trunk/fs2_open/code/graphics/grd3dtexture.cpp Diff File
mod - /trunk/fs2_open/code/io/keycontrol.cpp Diff File
mod - /trunk/fs2_open/code/lighting/lighting.cpp Diff File
mod - /trunk/fs2_open/code/lighting/lighting.h Diff File
mod - /trunk/fs2_open/code/missionui/missionweaponchoice.cpp Diff File
mod - /trunk/fs2_open/code/model/modelinterp.cpp Diff File
mod - /trunk/fs2_open/code/object/object.cpp Diff File
mod - /trunk/fs2_open/code/render/3dclipper.cpp Diff File
mod - /trunk/fs2_open/code/starfield/starfield.cpp Diff File
mod - /trunk/fs2_open/code/starfield/starfield.h Diff File

trunk r551

2003-08-11 23:18

Bobboau


Ported: N/A

Details Diff
Specular 'shine' mapping;
useing a phong lighting model I have made specular highlights
that are mapped to the model,
rendering them is still slow, but they look real purdy

also 4 new (untested) comand lines, the XX is a floating point value
-spec_exp XX
the n value, you can set this from 0 to 200 (actualy more than that, but this is the recomended range), it will make the highlights bigger or smaller, defalt is 16.0 so start playing around there
-spec_point XX
-spec_static XX
-spec_tube XX
these are factors for the three diferent types of lights that FS uses, defalt is 1.0,
static is the local stars,
point is weapons/explosions/warp in/outs,
tube is beam weapons,
for thouse of you who think any of these lights are too bright you can configure them you're self for personal satisfaction
mod - /trunk/fs2_open/code/bmpman/bmpman.cpp Diff File
mod - /trunk/fs2_open/code/bmpman/bmpman.h Diff File
mod - /trunk/fs2_open/code/cmdline/cmdline.cpp Diff File
mod - /trunk/fs2_open/code/cmdline/cmdline.h Diff File
mod - /trunk/fs2_open/code/freespace2/freespace.cpp Diff File
mod - /trunk/fs2_open/code/globalincs/pstypes.h Diff File
mod - /trunk/fs2_open/code/graphics/grd3d.cpp Diff File
mod - /trunk/fs2_open/code/graphics/grd3drender.cpp Diff File
mod - /trunk/fs2_open/code/lighting/lighting.cpp Diff File
mod - /trunk/fs2_open/code/lighting/lighting.h Diff File
mod - /trunk/fs2_open/code/model/model.h Diff File
mod - /trunk/fs2_open/code/model/modelinterp.cpp Diff File
mod - /trunk/fs2_open/code/model/modelread.cpp Diff File
mod - /trunk/fs2_open/code/render/3dclipper.cpp Diff File

trunk r550

2003-08-09 02:07

Bobboau


Ported: N/A

Details Diff
slightly better implementation of the new zbuffer thing, it now checks only three diferent formats defalting to the 16 bit if neither the 24 or 32 bit versions are suported
mod - /trunk/fs2_open/code/cmdline/cmdline.cpp Diff File
mod - /trunk/fs2_open/code/cmdline/cmdline.h Diff File
mod - /trunk/fs2_open/code/freespace2/freespace.cpp Diff File
mod - /trunk/fs2_open/code/graphics/grd3d.cpp Diff File
mod - /trunk/fs2_open/code/render/3dsetup.cpp Diff File
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