Changesets: fs2open
trunk r574 2003-08-26 21:36 Ported: N/A Details Diff |
fixed a strange thing that Bobboau inexplicably put in --Goober5000 |
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mod - /trunk/fs2_open/code/cfile/cfile.cpp | Diff File | ||
trunk r573 2003-08-25 00:46 Ported: N/A Details Diff |
added extra code to enable playing of FS1 music tracks --Goober5000 |
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mod - /trunk/fs2_open/code/gamesnd/eventmusic.cpp | Diff File | ||
mod - /trunk/fs2_open/code/gamesnd/eventmusic.h | Diff File | ||
trunk r572 2003-08-25 00:45 Ported: N/A Details Diff |
added replacement of $rank with the player's rank in any string that appears in-game (same as with $callsign); also bumped the limit on the length of text allowed per entry in species.tbl --Goober5000 |
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mod - /trunk/fs2_open/code/localization/localize.cpp | Diff File | ||
mod - /trunk/fs2_open/code/menuui/techmenu.cpp | Diff File | ||
mod - /trunk/fs2_open/code/parse/parselo.cpp | Diff File | ||
mod - /trunk/fs2_open/code/parse/parselo.h | Diff File | ||
trunk r571 2003-08-25 00:39 Ported: N/A Details Diff |
fixed unreachable code --Goober5000 |
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mod - /trunk/fs2_open/code/cfile/cfile.cpp | Diff File | ||
trunk r570 2003-08-22 03:35 Ported: N/A Details Diff |
specular code should be bugless now, cell shadeing has been added activated via the comand line '-cell', 3D shockwave models, and a transparency method I'm calling edge and center alpha that could be usefull for other things, ask for details |
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mod - /trunk/fs2_open/code/cfile/cfile.cpp | Diff File | ||
mod - /trunk/fs2_open/code/cmdline/cmdline.cpp | Diff File | ||
mod - /trunk/fs2_open/code/cmdline/cmdline.h | Diff File | ||
mod - /trunk/fs2_open/code/freespace2/freespace.cpp | Diff File | ||
mod - /trunk/fs2_open/code/graphics/grd3d.cpp | Diff File | ||
mod - /trunk/fs2_open/code/graphics/grd3dinternal.h | Diff File | ||
mod - /trunk/fs2_open/code/graphics/grd3drender.cpp | Diff File | ||
mod - /trunk/fs2_open/code/graphics/grd3dtexture.cpp | Diff File | ||
mod - /trunk/fs2_open/code/hud/hudtarget.cpp | Diff File | ||
mod - /trunk/fs2_open/code/lighting/lighting.cpp | Diff File | ||
mod - /trunk/fs2_open/code/lighting/lighting.h | Diff File | ||
mod - /trunk/fs2_open/code/model/model.h | Diff File | ||
mod - /trunk/fs2_open/code/model/modelinterp.cpp | Diff File | ||
mod - /trunk/fs2_open/code/model/modelread.cpp | Diff File | ||
mod - /trunk/fs2_open/code/object/object.cpp | Diff File | ||
mod - /trunk/fs2_open/code/ship/ship.cpp | Diff File | ||
mod - /trunk/fs2_open/code/ship/ship.h | Diff File | ||
mod - /trunk/fs2_open/code/ship/shipfx.cpp | Diff File | ||
mod - /trunk/fs2_open/code/weapon/shockwave.cpp | Diff File | ||
mod - /trunk/fs2_open/code/weapon/shockwave.h | Diff File | ||
mod - /trunk/fs2_open/code/weapon/weapon.h | Diff File | ||
mod - /trunk/fs2_open/code/weapon/weapons.cpp | Diff File | ||
trunk r569 2003-08-22 03:24 Ported: N/A Details Diff |
bumped max intel entries to 30 --Goober5000 |
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mod - /trunk/fs2_open/code/menuui/techmenu.h | Diff File | ||
trunk r568 2003-08-22 03:01 Ported: N/A Details Diff |
implemented $callsign to add the player callsign in a briefing, message, or whatever --Goober5000 |
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mod - /trunk/fs2_open/code/localization/localize.cpp | Diff File | ||
mod - /trunk/fs2_open/code/localization/localize.h | Diff File | ||
mod - /trunk/fs2_open/code/parse/parselo.cpp | Diff File | ||
mod - /trunk/fs2_open/code/parse/parselo.h | Diff File | ||
trunk r567 2003-08-21 23:39 Ported: N/A Details Diff |
warp effects and fireballs have their own distinct colors |
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mod - /trunk/fs2_open/code/object/object.cpp | Diff File | ||
trunk r566 2003-08-21 16:54 Ported: N/A Details Diff |
Fixed switching - RT |
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mod - /trunk/fs2_open/Freespace2.dsp | Diff File | ||
mod - /trunk/fs2_open/code/cmdline/cmdline.cpp | Diff File | ||
mod - /trunk/fs2_open/code/cmdline/cmdline.h | Diff File | ||
mod - /trunk/fs2_open/code/cutscene/cutscenes.cpp | Diff File | ||
mod - /trunk/fs2_open/code/cutscene/movie.cpp | Diff File | ||
mod - /trunk/fs2_open/code/directx/dx8show.cpp | Diff File | ||
mod - /trunk/fs2_open/code/freespace2/freespace.cpp | Diff File | ||
mod - /trunk/fs2_open/code/graphics/grd3d.cpp | Diff File | ||
mod - /trunk/fs2_open/code/graphics/grd3dtexture.cpp | Diff File | ||
mod - /trunk/fs2_open/code/osapi/osapi.cpp | Diff File | ||
mod - /trunk/fs2_open/code/sound/speech.cpp | Diff File | ||
trunk r565 2003-08-21 11:07 Ported: N/A Details Diff |
added specular highlights. still needs shine mapping |
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mod - /trunk/fs2_open/code/graphics/gropengl.cpp | Diff File | ||
trunk r564 2003-08-21 11:04 Ported: N/A Details Diff |
zeroed out the specular fields since they caused some flickering |
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mod - /trunk/fs2_open/code/render/3ddraw.cpp | Diff File | ||
mod - /trunk/fs2_open/code/render/3dlaser.cpp | Diff File | ||
mod - /trunk/fs2_open/code/weapon/beam.cpp | Diff File | ||
mod - /trunk/fs2_open/code/weapon/trails.cpp | Diff File | ||
trunk r563 2003-08-21 05:00 Ported: N/A Details Diff |
yet another attempt to commit dsp files --Goober5000 |
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mod - /trunk/fs2_open/Freespace2.dsp | Diff File | ||
trunk r562 2003-08-21 05:00 Ported: N/A Details Diff |
fixed set-support-ship sexp --Goober5000 |
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mod - /trunk/fs2_open/code/parse/sexp.cpp | Diff File | ||
trunk r561 2003-08-21 04:31 Ported: N/A Details Diff |
fixed turret text display for non-laser weapons --Goober5000 |
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mod - /trunk/fs2_open/code/hud/hud.cpp | Diff File | ||
mod - /trunk/fs2_open/code/hud/hudtargetbox.cpp | Diff File | ||
trunk r560 2003-08-21 02:31 Ported: N/A Details Diff |
ships that have no afterburners will no longer have the afterburner gauge drawn --Goober5000 |
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mod - /trunk/fs2_open/code/hud/hudtarget.cpp | Diff File | ||
trunk r559 2003-08-21 02:18 Ported: N/A Details Diff |
primary weapons will now truncate properly at a '#' symbol, just like secondaries --Goober5000 |
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mod - /trunk/fs2_open/code/hud/hudtarget.cpp | Diff File | ||
trunk r558 2003-08-21 02:11 Ported: N/A Details Diff |
removed an extraneous thingy --Goober5000 |
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mod - /trunk/fs2_open/code/ship/afterburner.cpp | Diff File | ||
trunk r557 2003-08-21 02:11 Ported: N/A Details Diff |
Ballistic primaries will now deplete ammo correctly - that is, ammo will be reduced by the number of firing points, not necessarily 1. --Goober5000 |
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mod - /trunk/fs2_open/code/ship/ship.cpp | Diff File | ||
trunk r556 2003-08-21 01:50 Ported: N/A Details Diff |
"Fixed" the ballistic primary rearm bug. I have no idea how... I have to assume it's a bug in MSVC. --Goober5000 |
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mod - /trunk/fs2_open/code/ship/ship.cpp | Diff File | ||
trunk r555 2003-08-20 04:14 Ported: N/A Details Diff |
Modified find_file_location to speed up file loading. |
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mod - /trunk/fs2_open/code/cfile/cfilesystem.cpp | Diff File | ||
trunk r554 2003-08-20 04:12 Ported: N/A Details Diff |
Made cfile_delete return 0 on failure, 1 on success |
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mod - /trunk/fs2_open/code/cfile/cfile.cpp | Diff File | ||
mod - /trunk/fs2_open/code/cfile/cfile.h | Diff File | ||
trunk r553 2003-08-20 04:11 Ported: N/A Details Diff |
Added error screens to the barracks and start screens when a pilot file can't be deleted |
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mod - /trunk/fs2_open/code/menuui/barracks.cpp | Diff File | ||
mod - /trunk/fs2_open/code/menuui/playermenu.cpp | Diff File | ||
mod - /trunk/fs2_open/code/playerman/managepilot.cpp | Diff File | ||
trunk r552 2003-08-15 23:52 Ported: N/A Details Diff |
update for the specmapping code includeing suport for seperate specular levels on lights and optional strings for the stars table code has been made more organised, though there seems to be a bug in the state selecting code resulting in the HUD being rendered incorectly and specmapping failing ocasionaly |
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mod - /trunk/fs2_open/code/bmpman/bmpman.cpp | Diff File | ||
mod - /trunk/fs2_open/code/bmpman/bmpman.h | Diff File | ||
mod - /trunk/fs2_open/code/directx/vd3dtypes.h | Diff File | ||
mod - /trunk/fs2_open/code/freespace2/freespace.cpp | Diff File | ||
mod - /trunk/fs2_open/code/globalincs/pstypes.h | Diff File | ||
mod - /trunk/fs2_open/code/graphics/grd3d.cpp | Diff File | ||
mod - /trunk/fs2_open/code/graphics/grd3dcalls.cpp | Diff File | ||
mod - /trunk/fs2_open/code/graphics/grd3dinternal.h | Diff File | ||
mod - /trunk/fs2_open/code/graphics/grd3drender.cpp | Diff File | ||
mod - /trunk/fs2_open/code/graphics/grd3dtexture.cpp | Diff File | ||
mod - /trunk/fs2_open/code/io/keycontrol.cpp | Diff File | ||
mod - /trunk/fs2_open/code/lighting/lighting.cpp | Diff File | ||
mod - /trunk/fs2_open/code/lighting/lighting.h | Diff File | ||
mod - /trunk/fs2_open/code/missionui/missionweaponchoice.cpp | Diff File | ||
mod - /trunk/fs2_open/code/model/modelinterp.cpp | Diff File | ||
mod - /trunk/fs2_open/code/object/object.cpp | Diff File | ||
mod - /trunk/fs2_open/code/render/3dclipper.cpp | Diff File | ||
mod - /trunk/fs2_open/code/starfield/starfield.cpp | Diff File | ||
mod - /trunk/fs2_open/code/starfield/starfield.h | Diff File | ||
trunk r551 2003-08-11 23:18 Ported: N/A Details Diff |
Specular 'shine' mapping; useing a phong lighting model I have made specular highlights that are mapped to the model, rendering them is still slow, but they look real purdy also 4 new (untested) comand lines, the XX is a floating point value -spec_exp XX the n value, you can set this from 0 to 200 (actualy more than that, but this is the recomended range), it will make the highlights bigger or smaller, defalt is 16.0 so start playing around there -spec_point XX -spec_static XX -spec_tube XX these are factors for the three diferent types of lights that FS uses, defalt is 1.0, static is the local stars, point is weapons/explosions/warp in/outs, tube is beam weapons, for thouse of you who think any of these lights are too bright you can configure them you're self for personal satisfaction |
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mod - /trunk/fs2_open/code/bmpman/bmpman.cpp | Diff File | ||
mod - /trunk/fs2_open/code/bmpman/bmpman.h | Diff File | ||
mod - /trunk/fs2_open/code/cmdline/cmdline.cpp | Diff File | ||
mod - /trunk/fs2_open/code/cmdline/cmdline.h | Diff File | ||
mod - /trunk/fs2_open/code/freespace2/freespace.cpp | Diff File | ||
mod - /trunk/fs2_open/code/globalincs/pstypes.h | Diff File | ||
mod - /trunk/fs2_open/code/graphics/grd3d.cpp | Diff File | ||
mod - /trunk/fs2_open/code/graphics/grd3drender.cpp | Diff File | ||
mod - /trunk/fs2_open/code/lighting/lighting.cpp | Diff File | ||
mod - /trunk/fs2_open/code/lighting/lighting.h | Diff File | ||
mod - /trunk/fs2_open/code/model/model.h | Diff File | ||
mod - /trunk/fs2_open/code/model/modelinterp.cpp | Diff File | ||
mod - /trunk/fs2_open/code/model/modelread.cpp | Diff File | ||
mod - /trunk/fs2_open/code/render/3dclipper.cpp | Diff File | ||
trunk r550 2003-08-09 02:07 Ported: N/A Details Diff |
slightly better implementation of the new zbuffer thing, it now checks only three diferent formats defalting to the 16 bit if neither the 24 or 32 bit versions are suported |
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mod - /trunk/fs2_open/code/cmdline/cmdline.cpp | Diff File | ||
mod - /trunk/fs2_open/code/cmdline/cmdline.h | Diff File | ||
mod - /trunk/fs2_open/code/freespace2/freespace.cpp | Diff File | ||
mod - /trunk/fs2_open/code/graphics/grd3d.cpp | Diff File | ||
mod - /trunk/fs2_open/code/render/3dsetup.cpp | Diff File |