Changesets: fs2open

trunk r649

2003-09-14 14:32

WMCoolmon


Ported: N/A

Details Diff
Added "-safeloading" command line parameter, which uses old fs2_retail-style loading code -C
mod - /trunk/fs2_open/code/cfile/cfilesystem.cpp Diff File
mod - /trunk/fs2_open/code/cmdline/cmdline.cpp Diff File
mod - /trunk/fs2_open/code/cmdline/cmdline.h Diff File

trunk r648

2003-09-13 16:59

Goober5000


Ported: N/A

Details Diff
fixed case-sensitivity bugs and possibly that Zeta wing bug
--Goober5000
mod - /trunk/fs2_open/code/hud/hud.cpp Diff File
mod - /trunk/fs2_open/code/ship/ship.cpp Diff File

trunk r647

2003-09-13 04:27

Goober5000


Ported: N/A

Details Diff
added some minor things, such as code cleanup and the following:
--turrets will not fire at cargo
--MAX_SHIELD_SECTIONS substituted for the number 4 in many places
--supercaps have their own default message bitfields (distinguished from capships)
--turrets are allowed on fighters
--jump speed capped at 65m/s, to avoid ship travelling too far
--non-huge weapons now scale their damage, instead of arbitrarily cutting off
----Goober5000
mod - /trunk/fs2_open/code/hud/hudshield.cpp Diff File
mod - /trunk/fs2_open/code/hud/hudsquadmsg.h Diff File
mod - /trunk/fs2_open/code/hud/hudtargetbox.cpp Diff File
mod - /trunk/fs2_open/code/mission/missionparse.h Diff File
mod - /trunk/fs2_open/code/playerman/playercontrol.cpp Diff File
mod - /trunk/fs2_open/code/ship/aicode.cpp Diff File
mod - /trunk/fs2_open/code/ship/ship.cpp Diff File
mod - /trunk/fs2_open/code/ship/shipfx.cpp Diff File
mod - /trunk/fs2_open/code/ship/shiphit.cpp Diff File
mod - /trunk/fs2_open/code/weapon/weapons.cpp Diff File

trunk r646

2003-09-13 02:02

Goober5000


Ported: N/A

Details Diff
clean rollback of all of argv's stuff
--Goober5000
mod - /trunk/fs2_open/code/cmdline/cmdline.cpp Diff File
mod - /trunk/fs2_open/code/cmdline/cmdline.h Diff File
mod - /trunk/fs2_open/code/hud/hudets.cpp Diff File
mod - /trunk/fs2_open/code/hud/hudets.h Diff File
mod - /trunk/fs2_open/code/hud/hudshield.cpp Diff File
mod - /trunk/fs2_open/code/hud/hudshield.h Diff File
mod - /trunk/fs2_open/code/hud/hudsquadmsg.h Diff File
mod - /trunk/fs2_open/code/hud/hudtarget.cpp Diff File
mod - /trunk/fs2_open/code/hud/hudtargetbox.cpp Diff File
mod - /trunk/fs2_open/code/io/keycontrol.cpp Diff File
mod - /trunk/fs2_open/code/mission/missiongoals.cpp Diff File
mod - /trunk/fs2_open/code/mission/missionparse.cpp Diff File
mod - /trunk/fs2_open/code/mission/missionparse.h Diff File
mod - /trunk/fs2_open/code/missionui/missionscreencommon.cpp Diff File
mod - /trunk/fs2_open/code/missionui/missionweaponchoice.cpp Diff File
mod - /trunk/fs2_open/code/model/model.h Diff File
mod - /trunk/fs2_open/code/object/collideshipweapon.cpp Diff File
mod - /trunk/fs2_open/code/object/object.cpp Diff File
mod - /trunk/fs2_open/code/parse/sexp.cpp Diff File
mod - /trunk/fs2_open/code/parse/sexp.h Diff File
mod - /trunk/fs2_open/code/physics/physics.cpp Diff File
mod - /trunk/fs2_open/code/physics/physics.h Diff File
mod - /trunk/fs2_open/code/playerman/playercontrol.cpp Diff File
mod - /trunk/fs2_open/code/ship/afterburner.cpp Diff File
mod - /trunk/fs2_open/code/ship/ai.h Diff File
mod - /trunk/fs2_open/code/ship/aicode.cpp Diff File
mod - /trunk/fs2_open/code/ship/shield.cpp Diff File
mod - /trunk/fs2_open/code/ship/ship.cpp Diff File
mod - /trunk/fs2_open/code/ship/ship.h Diff File
mod - /trunk/fs2_open/code/ship/shipfx.cpp Diff File
mod - /trunk/fs2_open/code/ship/shiphit.cpp Diff File
mod - /trunk/fs2_open/code/starfield/starfield.cpp Diff File
mod - /trunk/fs2_open/code/weapon/beam.cpp Diff File
mod - /trunk/fs2_open/code/weapon/emp.cpp Diff File
mod - /trunk/fs2_open/code/weapon/weapon.h Diff File
mod - /trunk/fs2_open/code/weapon/weapons.cpp Diff File

trunk r645

2003-09-11 23:57

Goober5000


Ported: N/A

Details Diff
fixed a bunch of compile-time errors and warnings
--Goober5000
mod - /trunk/fs2_open/code/hud/hudtargetbox.cpp Diff File
mod - /trunk/fs2_open/code/playerman/playercontrol.cpp Diff File
mod - /trunk/fs2_open/code/ship/ship.cpp Diff File
mod - /trunk/fs2_open/code/ship/shiphit.cpp Diff File
mod - /trunk/fs2_open/code/starfield/starfield.cpp Diff File

trunk r644

2003-09-11 23:17

Goober5000


Ported: N/A

Details Diff
grr...fixed more stuff
--Goober5000
mod - /trunk/fs2_open/code/hud/hudsquadmsg.h Diff File
mod - /trunk/fs2_open/code/ship/ship.cpp Diff File
mod - /trunk/fs2_open/code/ship/shiphit.cpp Diff File

trunk r643

2003-09-11 22:08

Goober5000


Ported: N/A

Details Diff
clarified stuff and tweaked the damage ratio for big ships
--Goober5000
mod - /trunk/fs2_open/code/weapon/weapons.cpp Diff File

trunk r642

2003-09-11 21:43

Goober5000


Ported: N/A

Details Diff
why was the bomb commented out?
--Goober5000
mod - /trunk/fs2_open/code/weapon/weapon.h Diff File

trunk r641

2003-09-11 21:38

Goober5000


Ported: N/A

Details Diff
added XSTR and fixed readability
--Goober5000
mod - /trunk/fs2_open/code/hud/hudtarget.cpp Diff File

trunk r640

2003-09-11 21:23

Goober5000


Ported: N/A

Details Diff
rolled back _argv[-1]'s supercilious commit -- fyi, INF_BUILD is used by
the Inferno campaign
--Goober5000
mod - /trunk/fs2_open/code/ship/ship.h Diff File

trunk r639

2003-09-11 21:12

Goober5000


Ported: N/A

Details Diff
cleaned up some logic
--Goober5000
mod - /trunk/fs2_open/code/ship/aicode.cpp Diff File

trunk r638

2003-09-11 21:02

argv


Ported: N/A

Details Diff
Removed #ifdef INF_BUILD -- this is only referenced once, so what the hell is it for?
mod - /trunk/fs2_open/code/ship/ship.h Diff File

trunk r637

2003-09-11 20:34

argv


Ported: N/A

Details Diff
Minor cosmetic fix.
mod - /trunk/fs2_open/code/hud/hudtarget.cpp Diff File

trunk r636

2003-09-11 20:12

Goober5000


Ported: N/A

Details Diff
nitpicked the number 4 to the constant MAX_SHIELD_SECTIONS
--Goober5000
mod - /trunk/fs2_open/code/hud/hudshield.cpp Diff File
mod - /trunk/fs2_open/code/hud/hudshield.h Diff File

trunk r635

2003-09-11 19:59

Goober5000


Ported: N/A

Details Diff
made code a bit more readable
--Goober5000
mod - /trunk/fs2_open/code/mission/missionparse.cpp Diff File

trunk r634

2003-09-11 19:39

Goober5000


Ported: N/A

Details Diff
minor fix because initialization is done in various routines
--Goober5000
mod - /trunk/fs2_open/code/model/model.h Diff File

trunk r633

2003-09-11 19:21

Goober5000


Ported: N/A

Details Diff
Rolled back _argv[-1]'s changes to the sexp infrastructure, which would
have broken a huge amount of stuff and created some nasty bugs.
Also commented most of _argv[-1]'s new sexps pending consolidation,
and added a placeholder help entry for the one good sexp.
--Goober5000
mod - /trunk/fs2_open/code/parse/sexp.cpp Diff File
mod - /trunk/fs2_open/code/parse/sexp.h Diff File

trunk r632

2003-09-11 15:48

argv


Ported: N/A

Details Diff
New weapon table flags, configurable beam whacking, subsystem display names, new energy system, modified the meaning of big damage.
mod - /trunk/fs2_open/code/weapon/weapons.cpp Diff File

trunk r631

2003-09-11 15:45

argv


Ported: N/A

Details Diff
Random beam slash, new energy system, redefinition of what hurts big ships (beams don't), subsystem display names, configurable beam whacking.
mod - /trunk/fs2_open/code/weapon/weapon.h Diff File

trunk r630

2003-09-11 15:44

argv


Ported: N/A

Details Diff
Made the EMP flash message look a little better.
mod - /trunk/fs2_open/code/weapon/emp.cpp Diff File

trunk r629

2003-09-11 15:43

argv


Ported: N/A

Details Diff
New energy system, fixes, random beam slash, don't slash if targeting a subsystem, surface shields, singular shields, configurable beam whacking, friendly beam fire does full damage.
mod - /trunk/fs2_open/code/weapon/beam.cpp Diff File

trunk r628

2003-09-11 15:39

argv


Ported: N/A

Details Diff
Fix really nasty crash bug when not all stars table entries have a flare.
mod - /trunk/fs2_open/code/starfield/starfield.cpp Diff File

trunk r627

2003-09-11 15:39

argv


Ported: N/A

Details Diff
New energy system, fixes, apply skill damage scaling to all ships, new energy system.
mod - /trunk/fs2_open/code/ship/shiphit.cpp Diff File

trunk r626

2003-09-11 15:36

argv


Ported: N/A

Details Diff
Fix fast player ships missing the subspace tunnel when jumping out, increased max simultaneous ship explosions to 16, new energy system.
mod - /trunk/fs2_open/code/ship/shipfx.cpp Diff File

trunk r625

2003-09-11 15:34

argv


Ported: N/A

Details Diff
New energy system, ship table flag big guns in front, increase max ship types to 400.
mod - /trunk/fs2_open/code/ship/ship.h Diff File
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