Changesets: fs2open

trunk r274

2003-01-09 16:19

phreak


Ported: N/A

Details Diff
glowmaps in OpenGL, yay!
mod - /trunk/fs2_open/code/graphics/gropengl.cpp Diff File

trunk r273

2003-01-09 16:19

phreak


Ported: N/A

Details Diff
glowmaps unloaded if their parent is
mod - /trunk/fs2_open/code/bmpman/bmpman.cpp Diff File

trunk r272

2003-01-09 00:55

Goober5000


Ported: N/A

Details Diff
fixed the giant thruster glow bug
--Goober5000
mod - /trunk/fs2_open/code/model/modelinterp.cpp Diff File

trunk r271

2003-01-09 00:52

Goober5000


Ported: N/A

Details Diff
snagged a potential bug
--Goober5000
mod - /trunk/fs2_open/code/model/modelread.cpp Diff File

trunk r270

2003-01-08 14:49

Goober5000


Ported: N/A

Details Diff
fixed debriefing music in non-campaign missions
--Goober5000
mod - /trunk/fs2_open/code/missionui/missiondebrief.cpp Diff File

trunk r269

2003-01-07 15:06

Goober5000


Ported: N/A

Details Diff
added ai-chase-any-except sexp
--Goober5000
mod - /trunk/fs2_open/code/parse/sexp.cpp Diff File
mod - /trunk/fs2_open/code/parse/sexp.h Diff File
mod - /trunk/fs2_open/code/ship/ai.h Diff File
mod - /trunk/fs2_open/code/ship/aicode.cpp Diff File
mod - /trunk/fs2_open/code/ship/aigoals.cpp Diff File
mod - /trunk/fs2_open/code/ship/aigoals.h Diff File

trunk r268

2003-01-06 19:02

phreak


Ported: N/A

Details Diff
fixed problem in win32_create_window() that disabled OpenGL from running in windowed mode
mod - /trunk/fs2_open/code/osapi/osapi.cpp Diff File

trunk r267

2003-01-06 17:57

Goober5000


Ported: N/A

Details Diff
implemented keep-safe-distance
--Goober5000
mod - /trunk/fs2_open/code/ship/ai.h Diff File
mod - /trunk/fs2_open/code/ship/aicode.cpp Diff File
mod - /trunk/fs2_open/code/ship/aigoals.cpp Diff File

trunk r266

2003-01-06 16:52

Goober5000


Ported: N/A

Details Diff
allowed fighters and bombers to accept the stay-near-ship and
keep-safe-distance orders
--Goober5000
mod - /trunk/fs2_open/code/ship/aigoals.h Diff File

trunk r265

2003-01-06 15:29

Goober5000


Ported: N/A

Details Diff
nasssty bugs, we hates them, yesss we do, preciousssss
:)
--Goober5000
mod - /trunk/fs2_open/code/mission/missionparse.cpp Diff File

trunk r264

2003-01-06 14:33

Goober5000


Ported: N/A

Details Diff
cleaned up some stuff with model_set_thrust and a commented Assert that
shouldn't have been
--Goober5000
mod - /trunk/fs2_open/code/model/model.h Diff File
mod - /trunk/fs2_open/code/model/modelinterp.cpp Diff File
mod - /trunk/fs2_open/code/ship/ship.cpp Diff File
mod - /trunk/fs2_open/code/starfield/starfield.cpp Diff File
mod - /trunk/fs2_open/code/weapon/weapons.cpp Diff File

trunk r263

2003-01-06 13:50

Goober5000


Ported: N/A

Details Diff
a wee failsafe added
--Goober5000
mod - /trunk/fs2_open/code/ship/ship.cpp Diff File

trunk r262

2003-01-06 12:19

Goober5000


Ported: N/A

Details Diff
hmm... moved +Squad Logo to immediately beneath $Name
--Goober5000
mod - /trunk/fs2_open/code/mission/missionparse.cpp Diff File

trunk r261

2003-01-06 12:14

Goober5000


Ported: N/A

Details Diff
added wing configurable squad logos - put +Squad Logo: filename.pcx as
the last entry in each wing that you want (but the player's squad logo will
still be the squad logo for the player's wing)
--Goober5000
mod - /trunk/fs2_open/code/hud/hudshield.h Diff File
mod - /trunk/fs2_open/code/mission/missionparse.cpp Diff File
mod - /trunk/fs2_open/code/ship/ship.cpp Diff File
mod - /trunk/fs2_open/code/ship/ship.h Diff File

trunk r260

2003-01-05 18:41

Bobboau


Ported: N/A

Details Diff
disabled decals (for now), removed the warp ray thingys,
made some better error mesages while parseing weapons and ships tbls,
and... oh ya, added glow mapping
mod - /trunk/fs2_open/code/bmpman/bmpman.cpp Diff File
mod - /trunk/fs2_open/code/bmpman/bmpman.h Diff File
mod - /trunk/fs2_open/code/decals/decals.cpp Diff File
mod - /trunk/fs2_open/code/fireball/warpineffect.cpp Diff File
mod - /trunk/fs2_open/code/graphics/grd3drender.cpp Diff File
mod - /trunk/fs2_open/code/model/modelread.cpp Diff File
mod - /trunk/fs2_open/code/parse/parselo.cpp Diff File
mod - /trunk/fs2_open/code/parse/parselo.h Diff File
mod - /trunk/fs2_open/code/ship/ship.cpp Diff File
mod - /trunk/fs2_open/code/weapon/weapons.cpp Diff File

trunk r259

2003-01-04 20:26

Goober5000


Ported: N/A

Details Diff
added capability of is-iff and change-iff to have wings as well as ships
as their arguments; also allowed a bunch of sexps to accept the player
as an argument where they would previously display a parse error
--Goober5000
mod - /trunk/fs2_open/code/parse/sexp.cpp Diff File
mod - /trunk/fs2_open/code/ship/ship.cpp Diff File
mod - /trunk/fs2_open/code/ship/ship.h Diff File

trunk r258

2003-01-04 18:15

Goober5000


Ported: N/A

Details Diff
fixed the order sexp
--Goober5000
mod - /trunk/fs2_open/code/parse/sexp.cpp Diff File

trunk r257

2003-01-03 16:58

Goober5000


Ported: N/A

Details Diff
Fixed some minor bugs, and added a primitive-sensors flag, where if a ship
has primitive sensors it can't target anything and objects don't appear
on radar if they're outside a certain range. This range can be modified
via the sexp primitive-sensors-set-range.
--Goober5000
mod - /trunk/fs2_open/code/hud/hudtarget.cpp Diff File
mod - /trunk/fs2_open/code/io/keycontrol.cpp Diff File
mod - /trunk/fs2_open/code/mission/missionparse.cpp Diff File
mod - /trunk/fs2_open/code/mission/missionparse.h Diff File
mod - /trunk/fs2_open/code/network/multi_ingame.cpp Diff File
mod - /trunk/fs2_open/code/parse/sexp.cpp Diff File
mod - /trunk/fs2_open/code/parse/sexp.h Diff File
mod - /trunk/fs2_open/code/radar/radar.cpp Diff File
mod - /trunk/fs2_open/code/ship/ai.h Diff File
mod - /trunk/fs2_open/code/ship/aicode.cpp Diff File
mod - /trunk/fs2_open/code/ship/awacs.cpp Diff File
mod - /trunk/fs2_open/code/ship/awacs.h Diff File
mod - /trunk/fs2_open/code/ship/ship.cpp Diff File
mod - /trunk/fs2_open/code/ship/ship.h Diff File

trunk r256

2003-01-01 22:09

Goober5000


Ported: N/A

Details Diff
this is the way we squash the bugs, squash the bugs, squash the bugs
this is the way we squash the bugs, so early in the morning :p
--Goober5000
mod - /trunk/fs2_open/code/parse/sexp.cpp Diff File
mod - /trunk/fs2_open/code/ship/ship.cpp Diff File

trunk r255

2003-01-01 19:35

Goober5000


Ported: N/A

Details Diff
added don't-collide-invisible and collide-invisible sexps
--Goober5000
mod - /trunk/fs2_open/code/mission/missionparse.cpp Diff File
mod - /trunk/fs2_open/code/mission/missionparse.h Diff File
mod - /trunk/fs2_open/code/parse/sexp.cpp Diff File
mod - /trunk/fs2_open/code/parse/sexp.h Diff File

trunk r254

2003-01-01 18:33

Goober5000


Ported: N/A

Details Diff
added ship-vaporize and ship-no-vaporize sexps
--Goober5000
mod - /trunk/fs2_open/code/mission/missionparse.cpp Diff File
mod - /trunk/fs2_open/code/mission/missionparse.h Diff File
mod - /trunk/fs2_open/code/parse/sexp.cpp Diff File
mod - /trunk/fs2_open/code/parse/sexp.h Diff File

trunk r253

2002-12-31 15:09

Goober5000


Ported: N/A

Details Diff
bumped to 3.4
--Goober5000
mod - /trunk/fs2_open/code/globalincs/version.h Diff File

trunk r252

2002-12-31 14:35

Goober5000


Ported: N/A

Details Diff
tweaked stuff
--Goober5000
mod - /trunk/fs2_open/code/ship/ship.cpp Diff File

trunk r251

2002-12-31 14:18

Goober5000


Ported: N/A

Details Diff
if it ain't broke, don't fix it
--Goober5000
mod - /trunk/fs2_open/code/hud/hudtarget.cpp Diff File

trunk r250

2002-12-31 13:59

Goober5000


Ported: N/A

Details Diff
if it ain't broke, don't fix it
--Goober5000
mod - /trunk/fs2_open/code/io/keycontrol.cpp Diff File
mod - /trunk/fs2_open/code/missionui/missionweaponchoice.cpp Diff File
mod - /trunk/fs2_open/code/network/multi_ingame.cpp Diff File
mod - /trunk/fs2_open/code/parse/sexp.cpp Diff File
mod - /trunk/fs2_open/code/ship/aicode.cpp Diff File
mod - /trunk/fs2_open/code/ship/ship.cpp Diff File
mod - /trunk/fs2_open/code/ship/ship.h Diff File
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