2018-06-23 09:25 EDT


Changesets: fs2open

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trunk r824
Timestamp: 2004-01-30 02:39:09
Author: Goober5000
Ported: N/A
Details ] Diff ]
whew - I just went through all the code I ever added (or at least, that I could
find that I commented with a Goober5000 tag) and added a bunch of Asserts
and error-checking
--Goober5000
mod - /trunk/fs2_open/code/gamesnd/eventmusic.cpp Diff ] File ]
mod - /trunk/fs2_open/code/hud/hudsquadmsg.cpp Diff ] File ]
mod - /trunk/fs2_open/code/hud/hudtarget.cpp Diff ] File ]
mod - /trunk/fs2_open/code/hud/hudtargetbox.cpp Diff ] File ]
mod - /trunk/fs2_open/code/io/keycontrol.cpp Diff ] File ]
mod - /trunk/fs2_open/code/localization/localize.cpp Diff ] File ]
mod - /trunk/fs2_open/code/mission/missionparse.cpp Diff ] File ]
mod - /trunk/fs2_open/code/mission/missionparse.h Diff ] File ]
mod - /trunk/fs2_open/code/model/modelcollide.cpp Diff ] File ]
mod - /trunk/fs2_open/code/model/modelinterp.cpp Diff ] File ]
mod - /trunk/fs2_open/code/parse/parselo.cpp Diff ] File ]
mod - /trunk/fs2_open/code/parse/sexp.cpp Diff ] File ]
mod - /trunk/fs2_open/code/ship/aicode.cpp Diff ] File ]
mod - /trunk/fs2_open/code/ship/aigoals.cpp Diff ] File ]
mod - /trunk/fs2_open/code/ship/awacs.cpp Diff ] File ]
mod - /trunk/fs2_open/code/ship/shield.cpp Diff ] File ]
mod - /trunk/fs2_open/code/ship/ship.cpp Diff ] File ]
mod - /trunk/fs2_open/code/ship/shipfx.cpp Diff ] File ]
mod - /trunk/fs2_open/code/ship/shiphit.cpp Diff ] File ]
mod - /trunk/fs2_open/code/weapon/shockwave.cpp Diff ] File ]
mod - /trunk/fs2_open/code/weapon/weapons.cpp Diff ] File ]
trunk r823
Timestamp: 2004-01-28 20:34:02
Author: RandomTiger
Ported: N/A
Details ] Diff ]
Added malloc montoring system, use -show_mem_usage, debug exes only to get an ingame list of heap usage.
Also added -d3d_notmanaged flag to activate non managed D3D path, in experimental stage.
mod - /trunk/fs2_open/code/cmdline/cmdline.cpp Diff ] File ]
mod - /trunk/fs2_open/code/cmdline/cmdline.h Diff ] File ]
mod - /trunk/fs2_open/code/directx/dx8show.cpp Diff ] File ]
mod - /trunk/fs2_open/code/freespace2/freespace.cpp Diff ] File ]
mod - /trunk/fs2_open/code/globalincs/windebug.cpp Diff ] File ]
mod - /trunk/fs2_open/code/graphics/grd3dbmpman.cpp Diff ] File ]
mod - /trunk/fs2_open/code/graphics/grd3dcalls.cpp Diff ] File ]
mod - /trunk/fs2_open/code/graphics/grd3dtexture.cpp Diff ] File ]
mod - /trunk/fs2_open/code/ship/ship.h Diff ] File ]
trunk r822
Timestamp: 2004-01-26 18:07:43
Author: phreak
Ported: N/A
Details ] Diff ]
bumped MAX_AI_CLASSES to 30 if INF_BUILD is defined
mod - /trunk/fs2_open/code/ship/ai.h Diff ] File ]
trunk r821
Timestamp: 2004-01-26 15:03:51
Author: RandomTiger
Ported: N/A
Details ] Diff ]
Fix to blurring of interface bitmaps from TGA and JPG.
Changes to the pointsprite system, better but not perfect yet.
mod - /trunk/fs2_open/Freespace2.dsp Diff ] File ]
mod - /trunk/fs2_open/code/graphics/GrD3DParticle.cpp Diff ] File ]
mod - /trunk/fs2_open/code/graphics/GrD3DParticle.h Diff ] File ]
mod - /trunk/fs2_open/code/graphics/grd3dbmpman.cpp Diff ] File ]
mod - /trunk/fs2_open/code/graphics/grd3dbmpman.h Diff ] File ]
mod - /trunk/fs2_open/code/graphics/grd3dcalls.cpp Diff ] File ]
mod - /trunk/fs2_open/code/graphics/grd3dinternal.h Diff ] File ]
mod - /trunk/fs2_open/code/graphics/grd3dsetup.cpp Diff ] File ]
mod - /trunk/fs2_open/code/graphics/grd3dtexture.cpp Diff ] File ]
trunk r820
Timestamp: 2004-01-24 10:52:26
Author: RandomTiger
Ported: N/A
Details ] Diff ]
I have submitted the new movie playing code despite the fact in D3D it sometimes plays behind the main window.
In OGL it works perfectly and in both API's it doesnt switch to the desktop anymore so hopefully people will not experience the crashes etc that the old system used to suffer from.
mod - /trunk/fs2_open/Freespace2.dsp Diff ] File ]
mod - /trunk/fs2_open/code/cutscene/cutscenes.cpp Diff ] File ]
mod - /trunk/fs2_open/code/cutscene/movie.cpp Diff ] File ]
mod - /trunk/fs2_open/code/cutscene/movie.h Diff ] File ]
mod - /trunk/fs2_open/code/directx/dx8show.cpp Diff ] File ]
mod - /trunk/fs2_open/code/directx/dx8show.h Diff ] File ]
mod - /trunk/fs2_open/code/freespace2/freespace.cpp Diff ] File ]
mod - /trunk/fs2_open/code/graphics/grd3dbatch.cpp Diff ] File ]
mod - /trunk/fs2_open/code/graphics/grd3dcalls.cpp Diff ] File ]
mod - /trunk/fs2_open/code/menuui/mainhallmenu.cpp Diff ] File ]
mod - /trunk/fs2_open/code/osapi/osapi.cpp Diff ] File ]
mod - /trunk/fs2_open/code/sound/speech.h Diff ] File ]
trunk r819
Timestamp: 2004-01-24 09:31:27
Author: RandomTiger
Ported: N/A
Details ] Diff ]
Added the D3D particle code, its not bugfree but works perfectly on my card and helps with the framerate.
Its optional and off by default, use -d3d_particle to activiate.
Also bumped up D3D ambient light setting, it was way too dark.
Its now set to something similar to the original game.
mod - /trunk/fs2_open/code/cmdline/cmdline.cpp Diff ] File ]
mod - /trunk/fs2_open/code/cmdline/cmdline.h Diff ] File ]
mod - /trunk/fs2_open/code/code.dsp Diff ] File ]
mod - /trunk/fs2_open/code/graphics/GrD3DParticle.cpp Diff ] File ]
mod - /trunk/fs2_open/code/graphics/GrD3DParticle.h Diff ] File ]
mod - /trunk/fs2_open/code/graphics/grd3d.cpp Diff ] File ]
mod - /trunk/fs2_open/code/graphics/grd3dcalls.cpp Diff ] File ]
mod - /trunk/fs2_open/code/graphics/grd3dinternal.h Diff ] File ]
mod - /trunk/fs2_open/code/graphics/grd3dlight.cpp Diff ] File ]
mod - /trunk/fs2_open/code/graphics/grd3dsetup.cpp Diff ] File ]
mod - /trunk/fs2_open/code/particle/particle.cpp Diff ] File ]
mod - /trunk/fs2_open/code/particle/particle.h Diff ] File ]
mod - /trunk/fs2_open/code/render/3ddraw.cpp Diff ] File ]
trunk r818
Timestamp: 2004-01-24 07:47:48
Author: RandomTiger
Ported: N/A
Details ] Diff ]
Font and other small changes for Fred
mod - /trunk/fs2_open/code/code.dsp Diff ] File ]
mod - /trunk/fs2_open/code/globalincs/windebug.cpp Diff ] File ]
mod - /trunk/fs2_open/code/graphics/2d.cpp Diff ] File ]
mod - /trunk/fs2_open/code/graphics/font.cpp Diff ] File ]
mod - /trunk/fs2_open/code/graphics/gropengl.cpp Diff ] File ]
mod - /trunk/fs2_open/code/mission/missionbriefcommon.cpp Diff ] File ]
mod - /trunk/fs2_open/code/model/modelinterp.cpp Diff ] File ]
trunk r817
Timestamp: 2004-01-22 19:14:27
Author: RandomTiger
Ported: N/A
Details ] Diff ]
Fixed serious memory leak causes by use of -pcx32 flag
mod - /trunk/fs2_open/Freespace2.dsw Diff ] File ]
mod - /trunk/fs2_open/code/freespace2/freespace.cpp Diff ] File ]
mod - /trunk/fs2_open/code/graphics/grd3dbmpman.cpp Diff ] File ]
trunk r816
Timestamp: 2004-01-21 12:37:48
Author: phreak
Ported: N/A
Details ] Diff ]
bumped MAX_POLYGON_MODELS to 300 if INF_BUILD is defined.
mod - /trunk/fs2_open/code/model/model.h Diff ] File ]
trunk r815
Timestamp: 2004-01-21 12:37:04
Author: phreak
Ported: N/A
Details ] Diff ]
added MAX_DRAW_DISTANCE to the ship selection display. This will only take effect if the ani isn't there
mod - /trunk/fs2_open/code/missionui/missionshipchoice.cpp Diff ] File ]
trunk r814
Timestamp: 2004-01-21 12:34:31
Author: phreak
Ported: N/A
Details ] Diff ]
bumped MAX_PERSONAS to 25 if INF_BUILD is defined.
mod - /trunk/fs2_open/code/mission/missionmessage.h Diff ] File ]
trunk r813
Timestamp: 2004-01-21 12:33:47
Author: phreak
Ported: N/A
Details ] Diff ]
added MAX_DRAW_DISTANCE constant
mod - /trunk/fs2_open/code/graphics/2d.h Diff ] File ]
trunk r812
Timestamp: 2004-01-21 12:32:05
Author: phreak
Ported: N/A
Details ] Diff ]
added version string message if build is an inferno build
mod - /trunk/fs2_open/code/freespace2/freespace.cpp Diff ] File ]
trunk r811
Timestamp: 2004-01-20 18:56:28
Author: Goober5000
Ported: N/A
Details ] Diff ]
whoops, messed up the speech slightly
--Goober5000
mod - /trunk/fs2_open/code/sound/fsspeech.cpp Diff ] File ]
mod - /trunk/fs2_open/code/sound/speech.cpp Diff ] File ]
mod - /trunk/fs2_open/code/sound/speech.h Diff ] File ]
trunk r810
Timestamp: 2004-01-20 18:01:52
Author: Goober5000
Ported: N/A
Details ] Diff ]
added some initialization to get rid of warnings
--Goober5000
mod - /trunk/fs2_open/code/graphics/grd3dtexture.cpp Diff ] File ]
trunk r809
Timestamp: 2004-01-20 17:59:09
Author: Goober5000
Ported: N/A
Details ] Diff ]
got rid of some warnings... it actually looks like Gr_gamma_lookup can be changed
from int to ubyte, because everything that accesses it converts to a ubyte O.o
--Goober5000
mod - /trunk/fs2_open/code/graphics/gropengl.cpp Diff ] File ]
trunk r808
Timestamp: 2004-01-20 17:50:18
Author: Goober5000
Ported: N/A
Details ] Diff ]
changed the speech stubs to #defines
--Goober5000
mod - /trunk/fs2_open/code/sound/speech.cpp Diff ] File ]
trunk r807
Timestamp: 2004-01-20 17:39:06
Author: Goober5000
Ported: N/A
Details ] Diff ]
commented the variables in a commented function
--Goober5000
mod - /trunk/fs2_open/code/model/modelinterp.cpp Diff ] File ]
trunk r806
Timestamp: 2004-01-20 17:37:44
Author: Goober5000
Ported: N/A
Details ] Diff ]
First of all, this should be more readable, second of all, old_fog_color wasn't
initialized and VC++ is complaining. Someone want to fix this?
--Goober5000
mod - /trunk/fs2_open/code/graphics/grd3d.cpp Diff ] File ]
trunk r805
Timestamp: 2004-01-20 17:20:41
Author: Goober5000
Ported: N/A
Details ] Diff ]
bumped MAX_SEXP_NODES to 3000
--Goober5000
mod - /trunk/fs2_open/code/parse/sexp.h Diff ] File ]
trunk r804
Timestamp: 2004-01-20 17:13:06
Author: Goober5000
Ported: N/A
Details ] Diff ]
er... corrected some inexplicable code... Bobboau, mind explaining?
--Goober5000
mod - /trunk/fs2_open/code/ship/aicode.cpp Diff ] File ]
trunk r803
Timestamp: 2004-01-20 17:10:01
Author: Goober5000
Ported: N/A
Details ] Diff ]
heat-seekers now home in on hidden ships
--Goober5000
mod - /trunk/fs2_open/code/weapon/weapons.cpp Diff ] File ]
trunk r802
Timestamp: 2004-01-18 19:57:18
Author: RandomTiger
Ported: N/A
Details ] Diff ]
*** empty log message ***
mod - /trunk/fs2_open/code/code.dsp Diff ] File ]
trunk r801
Timestamp: 2004-01-18 19:56:10
Author: RandomTiger
Ported: N/A
Details ] Diff ]
Some more small changes for Fred OGL
mod - /trunk/fs2_open/code/code.dsp Diff ] File ]
mod - /trunk/fs2_open/code/graphics/font.cpp Diff ] File ]
mod - /trunk/fs2_open/code/graphics/gropengl.cpp Diff ] File ]
mod - /trunk/fs2_open/code/mission/missiongrid.cpp Diff ] File ]
mod - /trunk/fs2_open/code/render/3ddraw.cpp Diff ] File ]
mod - /trunk/fs2_open/code/starfield/starfield.cpp Diff ] File ]
trunk r800
Timestamp: 2004-01-18 09:55:08
Author: RandomTiger
Ported: N/A
Details ] Diff ]
Few more small changes for Fred OGL
mod - /trunk/fs2_open/Freespace2.dsw Diff ] File ]
mod - /trunk/fs2_open/code/graphics/gropengl.cpp Diff ] File ]
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