2018-10-17 00:35 EDT


Changesets: fs2open

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trunk r774
Timestamp: 2003-12-03 14:27:01
Author: RandomTiger
Ported: N/A
Details ] Diff ]
Changed -t32 flag to -jpgtga
Added -query_flag to identify builds with speech not compiled and other problems
Now loads up launcher if videocard reg entry not found
Now offers to go online to download launcher if its not present
Changed target view not to use lower res texture, hi res one is already chached so might as well use it
mod - /trunk/fs2_open/Freespace2.dsp Diff ] File ]
mod - /trunk/fs2_open/code/cmdline/cmdline.cpp Diff ] File ]
mod - /trunk/fs2_open/code/cmdline/cmdline.h Diff ] File ]
mod - /trunk/fs2_open/code/code.dsp Diff ] File ]
mod - /trunk/fs2_open/code/freespace2/freespace.cpp Diff ] File ]
mod - /trunk/fs2_open/code/graphics/grd3dbmpman.cpp Diff ] File ]
mod - /trunk/fs2_open/code/graphics/grd3dtexture.cpp Diff ] File ]
mod - /trunk/fs2_open/code/model/modelinterp.cpp Diff ] File ]
mod - /trunk/fs2_open/code/sound/fsspeech.cpp Diff ] File ]
mod - /trunk/fs2_open/code/sound/fsspeech.h Diff ] File ]
trunk r773
Timestamp: 2003-12-01 22:16:16
Author: Goober5000
Ported: N/A
Details ] Diff ]
fixed CVS log header so that changes would update more cleanly
--Goober5000
mod - /trunk/fs2_open/code/weapon/weapons.cpp Diff ] File ]
trunk r772
Timestamp: 2003-11-29 12:13:54
Author: RandomTiger
Ported: N/A
Details ] Diff ]
Undid my node fix, it introduced a lot of bugs, update again if you have that version.
mod - /trunk/fs2_open/code/graphics/grd3drender.cpp Diff ] File ]
mod - /trunk/fs2_open/code/model/modelinterp.cpp Diff ] File ]
trunk r771
Timestamp: 2003-11-29 11:11:46
Author: fryday
Ported: N/A
Details ] Diff ]
Fixed normal loading in OpenGL HT&L.
Fixed lighting in OpenGL HT&L, hopefully for the last time.
Added a test if a normal is valid during model load, if not, replaced with face normal
mod - /trunk/fs2_open/code/graphics/gropengl.cpp Diff ] File ]
mod - /trunk/fs2_open/code/model/modelinterp.cpp Diff ] File ]
trunk r770
Timestamp: 2003-11-29 10:48:11
Author: RandomTiger
Ported: N/A
Details ] Diff ]
Small changes to D3D setup
mod - /trunk/fs2_open/Freespace2.dsp Diff ] File ]
mod - /trunk/fs2_open/code/graphics/grd3dsetup.cpp Diff ] File ]
trunk r769
Timestamp: 2003-11-29 09:54:35
Author: RandomTiger
Ported: N/A
Details ] Diff ]
Rendering jumpnodes in htl via the old system to make them display again, appears to be so cheap it wouldnt be worth the effort to convert it to true htl.
mod - /trunk/fs2_open/code/model/modelinterp.cpp Diff ] File ]
trunk r768
Timestamp: 2003-11-29 05:52:10
Author: RandomTiger
Ported: N/A
Details ] Diff ]
Turned off D3D file mapping, its using too much memory which may be hurting older systems and doesnt seem to be providing much of a speed benifit.
Added stats command for ingame stats on memory usage.
Trys to play intro.mve and intro.avi, just to be safe since its not set by table.
Added fix for fonts wrapping round in non standard hi res modes.
Changed D3D mipmapping to a good value to suit htl mode.
Added new fog colour method which makes use of the bitmap, making this htl feature backcompatible again.
mod - /trunk/fs2_open/Freespace2.dsp Diff ] File ]
mod - /trunk/fs2_open/code/anim/animplay.cpp Diff ] File ]
mod - /trunk/fs2_open/code/cmdline/cmdline.cpp Diff ] File ]
mod - /trunk/fs2_open/code/cmdline/cmdline.h Diff ] File ]
mod - /trunk/fs2_open/code/code.dsp Diff ] File ]
mod - /trunk/fs2_open/code/freespace2/freespace.cpp Diff ] File ]
mod - /trunk/fs2_open/code/graphics/grd3d.cpp Diff ] File ]
mod - /trunk/fs2_open/code/graphics/grd3dbatch.cpp Diff ] File ]
mod - /trunk/fs2_open/code/graphics/grd3dbmpman.cpp Diff ] File ]
mod - /trunk/fs2_open/code/graphics/grd3dinternal.h Diff ] File ]
mod - /trunk/fs2_open/code/graphics/grd3drender.cpp Diff ] File ]
mod - /trunk/fs2_open/code/graphics/grd3dsetup.cpp Diff ] File ]
mod - /trunk/fs2_open/code/nebula/neb.cpp Diff ] File ]
trunk r767
Timestamp: 2003-11-25 10:04:46
Author: fryday
Ported: N/A
Details ] Diff ]
Got lasers to work in HT&L OpenGL
Messed a bit with opengl_tmapper_internal3d, draw_laser functions, and added draw_laser_htl
mod - /trunk/fs2_open/code/graphics/gropengl.cpp Diff ] File ]
mod - /trunk/fs2_open/code/model/modelinterp.cpp Diff ] File ]
mod - /trunk/fs2_open/code/render/3ddraw.cpp Diff ] File ]
mod - /trunk/fs2_open/code/render/3dlaser.cpp Diff ] File ]
trunk r766
Timestamp: 2003-11-24 21:32:16
Author: Goober5000
Ported: N/A
Details ] Diff ]
fixed an old omission
--Goober5000
mod - /trunk/fs2_open/code/ship/shiphit.cpp Diff ] File ]
trunk r765
Timestamp: 2003-11-24 13:18:00
Author: Goober5000
Ported: N/A
Details ] Diff ]
fixed bug in tech-reset-to-default
--Goober5000
mod - /trunk/fs2_open/code/parse/sexp.cpp Diff ] File ]
trunk r764
Timestamp: 2003-11-22 19:59:01
Author: Goober5000
Ported: N/A
Details ] Diff ]
fixed a bug introduced by Penguin for running with NO_NETWORK defined
--Goober5000
mod - /trunk/fs2_open/code/ship/afterburner.cpp Diff ] File ]
trunk r763
Timestamp: 2003-11-22 05:36:32
Author: fryday
Ported: N/A
Details ] Diff ]
Changed default alpha value for lasers in OpenGL to be like in D3D
Fixed Glowmaps being rendered with GL_NEAREST instead of GL_LINEAR.
Dynamic Lighting almost there. It looks like some normals are fudged or something.
mod - /trunk/fs2_open/code/graphics/gropengl.cpp Diff ] File ]
mod - /trunk/fs2_open/code/weapon/weapons.cpp Diff ] File ]
trunk r762
Timestamp: 2003-11-21 17:30:45
Author: phreak
Ported: N/A
Details ] Diff ]
changed PLAYER_MAX_DIST_WARNING to 700000 (700km)
changed PLAYER_MAX_DIST_END to 750000 (750km)

this makes the playing field much bigger
this way you don't get the "return to the field of battle messages"
in the future we should have the mission designer set this limit
mod - /trunk/fs2_open/code/ship/ship.cpp Diff ] File ]
trunk r761
Timestamp: 2003-11-19 15:37:25
Author: RandomTiger
Ported: N/A
Details ] Diff ]
Almost fully working 32 bit pcx, use -pcx32 flag to activate.
Made some commandline variables fit the naming standard.
Changed timerbar system not to run pushes and pops if its not in use.
Put in a note about not uncommenting asserts.
Fixed up a lot of missing POP's on early returns?
Perhaps the motivation for Assert functionality getting commented out?
Fixed up some bad asserts.
Changed nebula poofs to render in 2D in htl, it makes it look how it used to in non htl. (neb.cpp,1248)
Before the poofs were creating a nasty stripe effect where they intersected with ships hulls.
Put in a special check for the signs of that D3D init bug I need to lock down.
mod - /trunk/fs2_open/code/bmpman/bmpman.h Diff ] File ]
mod - /trunk/fs2_open/code/cmdline/cmdline.cpp Diff ] File ]
mod - /trunk/fs2_open/code/cmdline/cmdline.h Diff ] File ]
mod - /trunk/fs2_open/code/debugconsole/timerbar.h Diff ] File ]
mod - /trunk/fs2_open/code/freespace2/freespace.cpp Diff ] File ]
mod - /trunk/fs2_open/code/globalincs/pstypes.h Diff ] File ]
mod - /trunk/fs2_open/code/graphics/grd3d.cpp Diff ] File ]
mod - /trunk/fs2_open/code/graphics/grd3dbatch.cpp Diff ] File ]
mod - /trunk/fs2_open/code/graphics/grd3dbmpman.cpp Diff ] File ]
mod - /trunk/fs2_open/code/graphics/grd3dinternal.h Diff ] File ]
mod - /trunk/fs2_open/code/graphics/grd3drender.cpp Diff ] File ]
mod - /trunk/fs2_open/code/graphics/grd3dsetup.cpp Diff ] File ]
mod - /trunk/fs2_open/code/graphics/grd3dtexture.cpp Diff ] File ]
mod - /trunk/fs2_open/code/nebula/neb.cpp Diff ] File ]
mod - /trunk/fs2_open/code/pcxutils/pcxutils.cpp Diff ] File ]
mod - /trunk/fs2_open/code/pcxutils/pcxutils.h Diff ] File ]
mod - /trunk/fs2_open/code/ship/ship.cpp Diff ] File ]
mod - /trunk/fs2_open/code/weapon/trails.cpp Diff ] File ]
trunk r760
Timestamp: 2003-11-17 01:52:52
Author: Bobboau
Ported: N/A
Details ] Diff ]
got assert to work again
mod - /trunk/fs2_open/code/asteroid/asteroid.cpp Diff ] File ]
mod - /trunk/fs2_open/code/freespace2/freespace.cpp Diff ] File ]
mod - /trunk/fs2_open/code/globalincs/pstypes.h Diff ] File ]
mod - /trunk/fs2_open/code/graphics/2d.cpp Diff ] File ]
mod - /trunk/fs2_open/code/graphics/grd3d.cpp Diff ] File ]
mod - /trunk/fs2_open/code/graphics/grd3dbatch.cpp Diff ] File ]
mod - /trunk/fs2_open/code/graphics/grd3dtexture.cpp Diff ] File ]
mod - /trunk/fs2_open/code/parse/parselo.cpp Diff ] File ]
mod - /trunk/fs2_open/code/ship/ship.cpp Diff ] File ]
trunk r759
Timestamp: 2003-11-16 23:25:58
Author: Bobboau
Ported: N/A
Details ] Diff ]
made the poly list dynamicly alocated,
started work on fixing the node model not rendering,
but most of that got commented out so I wouldn't have to deal with it
while mucking about with the polylist
mod - /trunk/fs2_open/code/graphics/2d.h Diff ] File ]
mod - /trunk/fs2_open/code/graphics/grd3d.cpp Diff ] File ]
mod - /trunk/fs2_open/code/graphics/grd3d.h Diff ] File ]
mod - /trunk/fs2_open/code/graphics/grd3dcalls.cpp Diff ] File ]
mod - /trunk/fs2_open/code/graphics/grd3dlight.cpp Diff ] File ]
mod - /trunk/fs2_open/code/graphics/grd3drender.cpp Diff ] File ]
mod - /trunk/fs2_open/code/graphics/grd3dsetup.cpp Diff ] File ]
mod - /trunk/fs2_open/code/graphics/gropengl.cpp Diff ] File ]
mod - /trunk/fs2_open/code/jumpnode/jumpnode.cpp Diff ] File ]
mod - /trunk/fs2_open/code/menuui/techmenu.cpp Diff ] File ]
mod - /trunk/fs2_open/code/missionui/missionbrief.cpp Diff ] File ]
mod - /trunk/fs2_open/code/missionui/missionshipchoice.cpp Diff ] File ]
mod - /trunk/fs2_open/code/model/model.h Diff ] File ]
mod - /trunk/fs2_open/code/model/modelinterp.cpp Diff ] File ]
mod - /trunk/fs2_open/code/nebula/neb.cpp Diff ] File ]
mod - /trunk/fs2_open/code/render/3ddraw.cpp Diff ] File ]
mod - /trunk/fs2_open/code/weapon/beam.cpp Diff ] File ]
mod - /trunk/fs2_open/code/weapon/trails.cpp Diff ] File ]
trunk r758
Timestamp: 2003-11-16 04:42:38
Author: Goober5000
Ported: N/A
Details ] Diff ]
clarified and pruned debug spew messages
--Goober5000
mod - /trunk/fs2_open/code/bmpman/bmpman.cpp Diff ] File ]
mod - /trunk/fs2_open/code/cfilearchiver/cfilearchiver.cpp Diff ] File ]
mod - /trunk/fs2_open/code/graphics/grd3dbmpman.cpp Diff ] File ]
mod - /trunk/fs2_open/code/ship/ship.cpp Diff ] File ]
mod - /trunk/fs2_open/code/sound/ds.cpp Diff ] File ]
trunk r757
Timestamp: 2003-11-15 23:09:27
Author: Goober5000
Ported: N/A
Details ] Diff ]
language
mod - /trunk/fs2_open/code/cmdline/cmdline.cpp Diff ] File ]
mod - /trunk/fs2_open/code/code.dsp Diff ] File ]
mod - /trunk/fs2_open/code/fireball/fireballs.cpp Diff ] File ]
mod - /trunk/fs2_open/code/fireball/warpineffect.cpp Diff ] File ]
mod - /trunk/fs2_open/code/freespace2/freespace.cpp Diff ] File ]
mod - /trunk/fs2_open/code/graphics/2d.h Diff ] File ]
mod - /trunk/fs2_open/code/graphics/grd3d.cpp Diff ] File ]
mod - /trunk/fs2_open/code/graphics/grd3dtexture.cpp Diff ] File ]
mod - /trunk/fs2_open/code/hud/hudtargetbox.cpp Diff ] File ]
mod - /trunk/fs2_open/code/menuui/techmenu.cpp Diff ] File ]
mod - /trunk/fs2_open/code/missionui/missionshipchoice.cpp Diff ] File ]
mod - /trunk/fs2_open/code/model/modelinterp.cpp Diff ] File ]
mod - /trunk/fs2_open/code/nebula/neb.cpp Diff ] File ]
mod - /trunk/fs2_open/code/render/3d.h Diff ] File ]
mod - /trunk/fs2_open/code/render/3ddraw.cpp Diff ] File ]
mod - /trunk/fs2_open/code/render/3dsetup.cpp Diff ] File ]
mod - /trunk/fs2_open/code/weapon/beam.cpp Diff ] File ]
mod - /trunk/fs2_open/code/weapon/trails.cpp Diff ] File ]
trunk r756
Timestamp: 2003-11-15 23:08:47
Author: Goober5000
Ported: N/A
Details ] Diff ]
fixed briefing scroll and display of "more"
--Goober5000
mod - /trunk/fs2_open/code/mission/missionbriefcommon.cpp Diff ] File ]
mod - /trunk/fs2_open/code/missionui/missionbrief.cpp Diff ] File ]
mod - /trunk/fs2_open/code/missionui/missioncmdbrief.cpp Diff ] File ]
trunk r755
Timestamp: 2003-11-15 13:09:34
Author: RandomTiger
Ported: N/A
Details ] Diff ]
Put TGA and JPG stuff on -t32 flag
Put 32 bit PCX stuff on -pcx32 (still has bugs)
Added multisample checking on device initialisation
Changed unrecognised parameter message (as requested) to be more user friendly
Speech now chooses voice based on reg value set by launcher v3.1
mod - /trunk/fs2_open/code/cmdline/cmdline.cpp Diff ] File ]
mod - /trunk/fs2_open/code/cmdline/cmdline.h Diff ] File ]
mod - /trunk/fs2_open/code/code.dsp Diff ] File ]
mod - /trunk/fs2_open/code/graphics/grd3dbmpman.cpp Diff ] File ]
mod - /trunk/fs2_open/code/graphics/grd3dsetup.cpp Diff ] File ]
mod - /trunk/fs2_open/code/sound/fsspeech.cpp Diff ] File ]
mod - /trunk/fs2_open/code/sound/speech.cpp Diff ] File ]
mod - /trunk/fs2_open/code/sound/speech.h Diff ] File ]
trunk r754
Timestamp: 2003-11-14 17:47:37
Author: Kazan
Ported: N/A
Details ] Diff ]
*WARNING* Multi Compatability with previous versions now in question *WARNING*
[But that's ok, i incremented the multi version number the other day so that it will say "you don't have a compatable version"]

I upped the MAX_PACKET_SIZE from 512 to 4096 -- try and bust multi with more than ?130? ships now :D
mod - /trunk/fs2_open/code/network/psnet.h Diff ] File ]
mod - /trunk/fs2_open/code/network/psnet2.h Diff ] File ]
trunk r753
Timestamp: 2003-11-12 22:59:54
Author: Kazan
Ported: N/A
Details ] Diff ]
PXO_SID changed from unsigned to signed
mod - /trunk/fs2_open/code/fs2open_pxo/TCP_Client.cpp Diff ] File ]
mod - /trunk/fs2_open/code/missionui/missiondebrief.cpp Diff ] File ]
mod - /trunk/fs2_open/code/network/multi.cpp Diff ] File ]
mod - /trunk/fs2_open/code/network/multimsgs.cpp Diff ] File ]
mod - /trunk/fs2_open/code/network/multiui.cpp Diff ] File ]
trunk r752
Timestamp: 2003-11-12 01:05:00
Author: Goober5000
Ported: N/A
Details ] Diff ]
added Bobboau's real name to the credits, with his permission
--Goober5000
mod - /trunk/fs2_open/code/menuui/credits.cpp Diff ] File ]
trunk r751
Timestamp: 2003-11-11 19:44:52
Author: Kazan
Ported: N/A
Details ] Diff ]
(Kazan) /me slaps forehead... make sure things compile before committing.. sorry guys
mod - /trunk/fs2_open/code/graphics/gropengl.cpp Diff ] File ]
mod - /trunk/fs2_open/code/network/multiui.cpp Diff ] File ]
trunk r750
Timestamp: 2003-11-11 19:31:45
Author: Kazan
Ported: N/A
Details ] Diff ]
A few multi tweaks - fixed a couple warning-killing collisions between goober and me (kazan)
mod - /trunk/fs2_open/code/graphics/grd3dbatch.cpp Diff ] File ]
mod - /trunk/fs2_open/code/graphics/grd3dtexture.cpp Diff ] File ]
mod - /trunk/fs2_open/code/network/multi.h Diff ] File ]
mod - /trunk/fs2_open/code/network/multiui.cpp Diff ] File ]
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