2018-05-25 13:54 EDT


Changesets: fs2open

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trunk r874
Timestamp: 2004-03-04 00:57:45
Author: Kazan
Ported: N/A
Details ] Diff ]
LAN works A1 Supar!
mod - /trunk/fs2_open/Freespace2.dsp Diff ] File ]
mod - /trunk/fs2_open/code/code.dsp Diff ] File ]
mod - /trunk/fs2_open/code/network/multiui.cpp Diff ] File ]
mod - /trunk/fs2_open/code/network/stand_gui.cpp Diff ] File ]
trunk r873
Timestamp: 2004-02-28 15:26:10
Author: Goober5000
Ported: N/A
Details ] Diff ]
preliminary checking of globals.h
--Goober5000
add - /trunk/fs2_open/code/globalincs/globals.h File ]
trunk r872
Timestamp: 2004-02-28 09:14:57
Author: RandomTiger
Ported: N/A
Details ] Diff ]
Removed a few uneeded if DIRECT3D's.
Set laser function to only render the effect one sided.
Added some stuff to the credits.
Set D3D fogging to fall back to vertex fog if table fog not supported.
mod - /trunk/fs2_open/code/bmpman/bmpman.cpp Diff ] File ]
mod - /trunk/fs2_open/code/code.dsp Diff ] File ]
mod - /trunk/fs2_open/code/graphics/2d.cpp Diff ] File ]
mod - /trunk/fs2_open/code/graphics/grd3d.cpp Diff ] File ]
mod - /trunk/fs2_open/code/graphics/grd3dtexture.cpp Diff ] File ]
mod - /trunk/fs2_open/code/menuui/credits.cpp Diff ] File ]
mod - /trunk/fs2_open/code/menuui/mainhallmenu.cpp Diff ] File ]
mod - /trunk/fs2_open/code/nebula/neb.cpp Diff ] File ]
mod - /trunk/fs2_open/code/render/3dlaser.cpp Diff ] File ]
mod - /trunk/fs2_open/code/tgautils/tgautils.cpp Diff ] File ]
trunk r871
Timestamp: 2004-02-27 20:36:20
Author: Goober5000
Ported: N/A
Details ] Diff ]
commented a slide_face_ship that I missed before
--Goober5000
mod - /trunk/fs2_open/code/ship/aicode.cpp Diff ] File ]
trunk r870
Timestamp: 2004-02-26 23:09:56
Author: Bobboau
Ported: N/A
Details ] Diff ]
fixed a Z buffer error in HTL submodel rendering,
and glow points,
and other stuff
mod - /trunk/fs2_open/code/cmdline/cmdline.cpp Diff ] File ]
mod - /trunk/fs2_open/code/cmdline/cmdline.h Diff ] File ]
mod - /trunk/fs2_open/code/graphics/grd3d.cpp Diff ] File ]
mod - /trunk/fs2_open/code/model/modelinterp.cpp Diff ] File ]
mod - /trunk/fs2_open/code/model/modelread.cpp Diff ] File ]
mod - /trunk/fs2_open/code/render/3ddraw.cpp Diff ] File ]
mod - /trunk/fs2_open/code/ship/aicode.cpp Diff ] File ]
trunk r869
Timestamp: 2004-02-25 00:53:32
Author: Goober5000
Ported: N/A
Details ] Diff ]
added DONT_SHOW_WARNINGS compile branch
--Goober5000
mod - /trunk/fs2_open/code/globalincs/windebug.cpp Diff ] File ]
trunk r868
Timestamp: 2004-02-23 02:45:38
Author: Goober5000
Ported: N/A
Details ] Diff ]
removed an old function
--Goober5000
mod - /trunk/fs2_open/code/ship/aicode.cpp Diff ] File ]
trunk r867
Timestamp: 2004-02-20 19:59:43
Author: Kazan
Ported: N/A
Details ] Diff ]
FS2NETD License Comments
mod - /trunk/fs2_open/code/fs2open_pxo/Client.cpp Diff ] File ]
mod - /trunk/fs2_open/code/fs2open_pxo/Client.h Diff ] File ]
mod - /trunk/fs2_open/code/fs2open_pxo/TCP_Client.cpp Diff ] File ]
mod - /trunk/fs2_open/code/fs2open_pxo/TCP_Socket.cpp Diff ] File ]
mod - /trunk/fs2_open/code/fs2open_pxo/TCP_Socket.h Diff ] File ]
mod - /trunk/fs2_open/code/fs2open_pxo/protocol.h Diff ] File ]
mod - /trunk/fs2_open/code/fs2open_pxo/udpsocket.cpp Diff ] File ]
mod - /trunk/fs2_open/code/fs2open_pxo/udpsocket.h Diff ] File ]
trunk r866
Timestamp: 2004-02-20 16:58:07
Author: RandomTiger
Ported: N/A
Details ] Diff ]
Added * to - conversion for start mission code to allow launcher missions with '-' in them.
Currently the parsing code counts that as a flag and messes it up.
mod - /trunk/fs2_open/code/cmdline/cmdline.cpp Diff ] File ]
trunk r865
Timestamp: 2004-02-20 16:45:41
Author: RandomTiger
Ported: N/A
Details ] Diff ]
Removed some uneeded code between NO_DIRECT3D and added gr_zbias call, ogl is set to a stub func.
Changed -htl param to -nohtl. Fixed some badly named functions to match convention.
Fixed setup of center_alpha in OGL which was causing crash.
mod - /trunk/fs2_open/code/bmpman/bmpman.cpp Diff ] File ]
mod - /trunk/fs2_open/code/cmdline/cmdline.cpp Diff ] File ]
mod - /trunk/fs2_open/code/graphics/2d.h Diff ] File ]
mod - /trunk/fs2_open/code/graphics/grd3d.cpp Diff ] File ]
mod - /trunk/fs2_open/code/graphics/grd3d.h Diff ] File ]
mod - /trunk/fs2_open/code/graphics/grd3dinternal.h Diff ] File ]
mod - /trunk/fs2_open/code/graphics/grd3drender.cpp Diff ] File ]
mod - /trunk/fs2_open/code/graphics/grd3dsetup.cpp Diff ] File ]
mod - /trunk/fs2_open/code/graphics/gropengl.cpp Diff ] File ]
mod - /trunk/fs2_open/code/model/modelinterp.cpp Diff ] File ]
trunk r864
Timestamp: 2004-02-20 13:04:27
Author: RandomTiger
Ported: N/A
Details ] Diff ]
Changed memory leak detection to happen after atexit all other calls.
This will mean it doesnt report leaks that are cleared by just before the game quits by preset functions.
mod - /trunk/fs2_open/code/freespace2/freespace.cpp Diff ] File ]
trunk r863
Timestamp: 2004-02-19 23:29:57
Author: Bobboau
Ported: N/A
Details ] Diff ]
pluged memory leaks,
3D HTL lasers (they work perfictly)
and posably fixed Turnsky's shinemap bug
mod - /trunk/fs2_open/code/code.dsp Diff ] File ]
mod - /trunk/fs2_open/code/cutscene/cutscenes.cpp Diff ] File ]
mod - /trunk/fs2_open/code/freespace2/freespace.cpp Diff ] File ]
mod - /trunk/fs2_open/code/gamehelp/contexthelp.cpp Diff ] File ]
mod - /trunk/fs2_open/code/globalincs/systemvars.h Diff ] File ]
mod - /trunk/fs2_open/code/graphics/font.cpp Diff ] File ]
mod - /trunk/fs2_open/code/graphics/grd3d.cpp Diff ] File ]
mod - /trunk/fs2_open/code/graphics/grd3dtexture.cpp Diff ] File ]
mod - /trunk/fs2_open/code/localization/localize.cpp Diff ] File ]
mod - /trunk/fs2_open/code/menuui/playermenu.cpp Diff ] File ]
mod - /trunk/fs2_open/code/mission/missionmessage.cpp Diff ] File ]
mod - /trunk/fs2_open/code/model/modelread.cpp Diff ] File ]
mod - /trunk/fs2_open/code/render/3dlaser.cpp Diff ] File ]
mod - /trunk/fs2_open/code/ship/ship.cpp Diff ] File ]
mod - /trunk/fs2_open/code/ship/ship.h Diff ] File ]
mod - /trunk/fs2_open/code/species_defs/species_defs.cpp Diff ] File ]
mod - /trunk/fs2_open/code/stats/medals.cpp Diff ] File ]
mod - /trunk/fs2_open/code/stats/scoring.cpp Diff ] File ]
mod - /trunk/fs2_open/code/weapon/trails.cpp Diff ] File ]
mod - /trunk/fs2_open/code/weapon/weapons.cpp Diff ] File ]
trunk r862
Timestamp: 2004-02-16 16:53:40
Author: Bobboau
Ported: N/A
Details ] Diff ]
fixing lighting bug I accedently introduced
mod - /trunk/fs2_open/code/graphics/grd3d.cpp Diff ] File ]
trunk r861
Timestamp: 2004-02-16 16:22:15
Author: RandomTiger
Ported: N/A
Details ] Diff ]
Use _REPORT_MEM_LEAKS compile flag in code.lib to get a report of memory leaks from malloc calls.
mod - /trunk/fs2_open/code/code.dsp Diff ] File ]
mod - /trunk/fs2_open/code/freespace2/freespace.cpp Diff ] File ]
mod - /trunk/fs2_open/code/globalincs/windebug.cpp Diff ] File ]
trunk r860
Timestamp: 2004-02-16 11:15:04
Author: phreak
Ported: N/A
Details ] Diff ]
grr fixed a warning message i didn't see
mod - /trunk/fs2_open/code/osapi/osapi.cpp Diff ] File ]
trunk r859
Timestamp: 2004-02-16 11:09:59
Author: phreak
Ported: N/A
Details ] Diff ]
made the window command line tag recognize non-standard resolutions
mod - /trunk/fs2_open/code/osapi/osapi.cpp Diff ] File ]
trunk r858
Timestamp: 2004-02-16 07:53:43
Author: RandomTiger
Ported: N/A
Details ] Diff ]
Oops, put two files back in, went a bit too far.
Added NO_DSHOW_CODE as a temp solution to Bobs compiling problem.
mod - /trunk/fs2_open/Freespace2.dsp Diff ] File ]
mod - /trunk/fs2_open/code/code.dsp Diff ] File ]
mod - /trunk/fs2_open/code/directx/dx8show.cpp Diff ] File ]
add - /trunk/fs2_open/code/directx/vd3dtypes.h File ]
add - /trunk/fs2_open/code/directx/vddraw.h File ]
trunk r857
Timestamp: 2004-02-16 06:47:34
Author: RandomTiger
Ported: N/A
Details ] Diff ]
Removed a lot of files that we dont need anymore.
Changed htl to be on by default, command now -nohtl
Changed D3D to use a 2D vertex for 2D operations which should cut down on redundant data having to go though the system.
Added small change to all -start_mission flag to take you to any mission by filename, very useful for testing.
Removed old dshow code and took away timerbar compile flag condition since it uses a runtime flag now.
mod - /trunk/fs2_open/Freespace2.dsp Diff ] File ]
mod - /trunk/fs2_open/code/anim/animplay.cpp Diff ] File ]
mod - /trunk/fs2_open/code/cmdline/cmdline.cpp Diff ] File ]
mod - /trunk/fs2_open/code/cmdline/cmdline.h Diff ] File ]
mod - /trunk/fs2_open/code/debugconsole/timerbar.h Diff ] File ]
rm - /trunk/fs2_open/code/directx/ddraw.lib File ]
mod - /trunk/fs2_open/code/directx/dx8show.cpp Diff ] File ]
rm - /trunk/fs2_open/code/directx/vd3d.h File ]
rm - /trunk/fs2_open/code/directx/vd3dcaps.h File ]
rm - /trunk/fs2_open/code/directx/vd3di.h File ]
rm - /trunk/fs2_open/code/directx/vd3drm.h File ]
rm - /trunk/fs2_open/code/directx/vd3drmdef.h File ]
rm - /trunk/fs2_open/code/directx/vd3drmobj.h File ]
rm - /trunk/fs2_open/code/directx/vd3drmwin.h File ]
rm - /trunk/fs2_open/code/directx/vd3dtypes.h File ]
rm - /trunk/fs2_open/code/directx/vd3dvec.inl File ]
rm - /trunk/fs2_open/code/directx/vddraw.h File ]
rm - /trunk/fs2_open/code/directx/vddraw.lib File ]
rm - /trunk/fs2_open/code/directx/vdxguid.lib File ]
mod - /trunk/fs2_open/code/freespace2/freespace.cpp Diff ] File ]
rm - /trunk/fs2_open/code/glide File ]
mod - /trunk/fs2_open/code/graphics/2d.cpp Diff ] File ]
rm - /trunk/fs2_open/code/graphics/aaline.cpp File ]
rm - /trunk/fs2_open/code/graphics/bitblt.cpp File ]
rm - /trunk/fs2_open/code/graphics/bitblt.h File ]
rm - /trunk/fs2_open/code/graphics/circle.cpp File ]
rm - /trunk/fs2_open/code/graphics/circle.h File ]
rm - /trunk/fs2_open/code/graphics/colors.cpp File ]
rm - /trunk/fs2_open/code/graphics/colors.h File ]
rm - /trunk/fs2_open/code/graphics/gradient.cpp File ]
rm - /trunk/fs2_open/code/graphics/gradient.h File ]
mod - /trunk/fs2_open/code/graphics/grd3d.cpp Diff ] File ]
mod - /trunk/fs2_open/code/graphics/grd3dbatch.cpp Diff ] File ]
mod - /trunk/fs2_open/code/graphics/grd3dcalls.cpp Diff ] File ]
mod - /trunk/fs2_open/code/graphics/grd3dinternal.h Diff ] File ]
mod - /trunk/fs2_open/code/graphics/grd3dlight.cpp Diff ] File ]
mod - /trunk/fs2_open/code/graphics/grd3drender.cpp Diff ] File ]
mod - /trunk/fs2_open/code/graphics/grd3dsetup.cpp Diff ] File ]
mod - /trunk/fs2_open/code/graphics/grd3dtexture.cpp Diff ] File ]
rm - /trunk/fs2_open/code/graphics/grdirectdraw.cpp File ]
rm - /trunk/fs2_open/code/graphics/grdirectdraw.h File ]
rm - /trunk/fs2_open/code/graphics/grglide.cpp File ]
rm - /trunk/fs2_open/code/graphics/grglide.h File ]
rm - /trunk/fs2_open/code/graphics/grglideinternal.h File ]
rm - /trunk/fs2_open/code/graphics/grglidetexture.cpp File ]
mod - /trunk/fs2_open/code/graphics/grinternal.h Diff ] File ]
rm - /trunk/fs2_open/code/graphics/grsoft.cpp File ]
rm - /trunk/fs2_open/code/graphics/grsoft.h File ]
rm - /trunk/fs2_open/code/graphics/line.cpp File ]
rm - /trunk/fs2_open/code/graphics/pixel.cpp File ]
rm - /trunk/fs2_open/code/graphics/pixel.h File ]
rm - /trunk/fs2_open/code/graphics/rect.cpp File ]
rm - /trunk/fs2_open/code/graphics/rect.h File ]
rm - /trunk/fs2_open/code/graphics/scaler.cpp File ]
rm - /trunk/fs2_open/code/graphics/scaler.h File ]
rm - /trunk/fs2_open/code/graphics/shade.cpp File ]
rm - /trunk/fs2_open/code/graphics/shade.h File ]
rm - /trunk/fs2_open/code/graphics/tmapgenericscans.cpp File ]
rm - /trunk/fs2_open/code/graphics/tmapper.cpp File ]
mod - /trunk/fs2_open/code/graphics/tmapper.h Diff ] File ]
rm - /trunk/fs2_open/code/graphics/tmapscanline.cpp File ]
rm - /trunk/fs2_open/code/graphics/tmapscanline.h File ]
rm - /trunk/fs2_open/code/graphics/tmapscantiled128x128.cpp File ]
rm - /trunk/fs2_open/code/graphics/tmapscantiled16x16.cpp File ]
rm - /trunk/fs2_open/code/graphics/tmapscantiled256x256.cpp File ]
rm - /trunk/fs2_open/code/graphics/tmapscantiled32x32.cpp File ]
rm - /trunk/fs2_open/code/graphics/tmapscantiled64x64.cpp File ]
mod - /trunk/fs2_open/code/menuui/mainhallmenu.cpp Diff ] File ]
mod - /trunk/fs2_open/code/ship/ship.cpp Diff ] File ]
mod - /trunk/fs2_open/code/weapon/trails.cpp Diff ] File ]
trunk r856
Timestamp: 2004-02-15 01:02:32
Author: Bobboau
Ported: N/A
Details ] Diff ]
fixed sevral asorted matrix errors,
OGL people make sure I didn't break anything,
most of what I did was replaceing falses with (if graphicts_mode == D3D)
mod - /trunk/fs2_open/code/code.dsp Diff ] File ]
mod - /trunk/fs2_open/code/directx/dx8show.cpp Diff ] File ]
mod - /trunk/fs2_open/code/graphics/2d.cpp Diff ] File ]
mod - /trunk/fs2_open/code/graphics/2d.h Diff ] File ]
mod - /trunk/fs2_open/code/graphics/grd3d.cpp Diff ] File ]
mod - /trunk/fs2_open/code/graphics/grd3d.h Diff ] File ]
mod - /trunk/fs2_open/code/graphics/grd3dsetup.cpp Diff ] File ]
mod - /trunk/fs2_open/code/graphics/grd3dtexture.cpp Diff ] File ]
mod - /trunk/fs2_open/code/graphics/gropengl.cpp Diff ] File ]
mod - /trunk/fs2_open/code/graphics/tmapper.h Diff ] File ]
mod - /trunk/fs2_open/code/hud/hudtargetbox.cpp Diff ] File ]
mod - /trunk/fs2_open/code/model/modelinterp.cpp Diff ] File ]
mod - /trunk/fs2_open/code/model/modelread.cpp Diff ] File ]
mod - /trunk/fs2_open/code/starfield/nebula.cpp Diff ] File ]
mod - /trunk/fs2_open/code/starfield/starfield.cpp Diff ] File ]
trunk r855
Timestamp: 2004-02-14 22:04:25
Author: Bobboau
Ported: N/A
Details ] Diff ]
fixed bug involving 3d shockwaves, note I wasn't able to compile the directshow file, so I ifdefed everything to an older version,
you shouldn't see anything diferent, as the ifdef should be set to the way it should be, if it isn't you will get a warning mesage during compile telling you how to fix it
mod - /trunk/fs2_open/code/directx/dx8show.cpp Diff ] File ]
mod - /trunk/fs2_open/code/graphics/2d.h Diff ] File ]
mod - /trunk/fs2_open/code/graphics/grd3d.cpp Diff ] File ]
mod - /trunk/fs2_open/code/graphics/grd3dlight.cpp Diff ] File ]
mod - /trunk/fs2_open/code/graphics/grd3dlight.h Diff ] File ]
mod - /trunk/fs2_open/code/graphics/grd3dsetup.cpp Diff ] File ]
mod - /trunk/fs2_open/code/graphics/gropengl.cpp Diff ] File ]
mod - /trunk/fs2_open/code/model/modelinterp.cpp Diff ] File ]
trunk r854
Timestamp: 2004-02-13 23:26:58
Author: Goober5000
Ported: N/A
Details ] Diff ]
hmph... fixed some bugs
--Goober5000
mod - /trunk/fs2_open/code/parse/sexp.cpp Diff ] File ]
trunk r853
Timestamp: 2004-02-13 19:18:37
Author: RandomTiger
Ported: N/A
Details ] Diff ]
Please note that from now on OGL will only run with a registry set by Launcher v4. See forum for details.
OK, these changes effect a lot of file, I suggest everyone updates ASAP:
Removal of many files from project.
Removal of meanless Gr_bitmap_poly variable.
Removal of glide, directdraw, software modules all links to them, and all code specific to those paths.
Removal of redundant Fred paths that arent needed for Fred OGL.
Have seriously tidied the graphics initialisation code and added generic non standard mode functionality.
Fixed many D3D non standard mode bugs and brought OGL up to the same level.
Removed texture section support for D3D8, voodoo 2 and 3 cards will no longer run under fs2_open in D3D, same goes for any card with a maximum texture size less than 1024.
mod - /trunk/fs2_open/Freespace2.dsp Diff ] File ]
mod - /trunk/fs2_open/code/anim/animplay.cpp Diff ] File ]
mod - /trunk/fs2_open/code/anim/packunpack.cpp Diff ] File ]
mod - /trunk/fs2_open/code/asteroid/asteroid.cpp Diff ] File ]
mod - /trunk/fs2_open/code/bmpman/bmpman.cpp Diff ] File ]
mod - /trunk/fs2_open/code/code.dsp Diff ] File ]
mod - /trunk/fs2_open/code/directx/dx8show.cpp Diff ] File ]
mod - /trunk/fs2_open/code/fireball/fireballs.cpp Diff ] File ]
mod - /trunk/fs2_open/code/freespace2/freespace.cpp Diff ] File ]
mod - /trunk/fs2_open/code/globalincs/windebug.cpp Diff ] File ]
mod - /trunk/fs2_open/code/graphics/2d.cpp Diff ] File ]
mod - /trunk/fs2_open/code/graphics/2d.h Diff ] File ]
mod - /trunk/fs2_open/code/graphics/font.cpp Diff ] File ]
mod - /trunk/fs2_open/code/graphics/grd3d.cpp Diff ] File ]
mod - /trunk/fs2_open/code/graphics/grd3d.h Diff ] File ]
mod - /trunk/fs2_open/code/graphics/grd3dbatch.cpp Diff ] File ]
mod - /trunk/fs2_open/code/graphics/grd3dbmpman.cpp Diff ] File ]
mod - /trunk/fs2_open/code/graphics/grd3dbmpman.h Diff ] File ]
mod - /trunk/fs2_open/code/graphics/grd3dinternal.h Diff ] File ]
mod - /trunk/fs2_open/code/graphics/grd3drender.cpp Diff ] File ]
mod - /trunk/fs2_open/code/graphics/grd3dsetup.cpp Diff ] File ]
mod - /trunk/fs2_open/code/graphics/grd3dtexture.cpp Diff ] File ]
mod - /trunk/fs2_open/code/graphics/gropengl.cpp Diff ] File ]
mod - /trunk/fs2_open/code/graphics/grzbuffer.cpp Diff ] File ]
mod - /trunk/fs2_open/code/hud/hudreticle.cpp Diff ] File ]
mod - /trunk/fs2_open/code/io/mouse.cpp Diff ] File ]
mod - /trunk/fs2_open/code/math/vecmat.cpp Diff ] File ]
mod - /trunk/fs2_open/code/menuui/barracks.cpp Diff ] File ]
mod - /trunk/fs2_open/code/menuui/credits.cpp Diff ] File ]
mod - /trunk/fs2_open/code/menuui/mainhallmenu.cpp Diff ] File ]
mod - /trunk/fs2_open/code/menuui/optionsmenu.cpp Diff ] File ]
mod - /trunk/fs2_open/code/menuui/snazzyui.cpp Diff ] File ]
mod - /trunk/fs2_open/code/mission/missionbriefcommon.cpp Diff ] File ]
mod - /trunk/fs2_open/code/mission/missiongoals.cpp Diff ] File ]
mod - /trunk/fs2_open/code/model/modelinterp.cpp Diff ] File ]
mod - /trunk/fs2_open/code/nebula/neb.cpp Diff ] File ]
mod - /trunk/fs2_open/code/object/object.cpp Diff ] File ]
mod - /trunk/fs2_open/code/osapi/osapi.cpp Diff ] File ]
mod - /trunk/fs2_open/code/osapi/outwnd.cpp Diff ] File ]
mod - /trunk/fs2_open/code/render/3ddraw.cpp Diff ] File ]
mod - /trunk/fs2_open/code/render/3dlaser.cpp Diff ] File ]
mod - /trunk/fs2_open/code/render/3dmath.cpp Diff ] File ]
mod - /trunk/fs2_open/code/ship/ship.cpp Diff ] File ]
mod - /trunk/fs2_open/code/ship/shipfx.cpp Diff ] File ]
mod - /trunk/fs2_open/code/starfield/starfield.cpp Diff ] File ]
mod - /trunk/fs2_open/code/ui/gadget.cpp Diff ] File ]
mod - /trunk/fs2_open/code/ui/slider.cpp Diff ] File ]
mod - /trunk/fs2_open/code/weapon/trails.cpp Diff ] File ]
mod - /trunk/fs2_open/code/weapon/weapons.cpp Diff ] File ]
mod - /trunk/fs2_open/code/windows_stub/stubs.cpp Diff ] File ]
trunk r852
Timestamp: 2004-02-12 23:17:14
Author: RandomTiger
Ported: N/A
Details ] Diff ]
Turned off fog in OGL for Fred.
Simulated speech doesnt say tags marked by $ now.
The following are fixes to issues that came up testing TBP in fs2_open and fred2_open:
Changed vm_vec_mag and parse_tmap to fail gracefully on bad data.
Error now given on missing briefing icon and bad ship normal data.
Solved more species divide by zero error.
Fixed neb cube crash.
mod - /trunk/fs2_open/Freespace2.dsp Diff ] File ]
mod - /trunk/fs2_open/code/code.dsp Diff ] File ]
mod - /trunk/fs2_open/code/graphics/gropengl.cpp Diff ] File ]
mod - /trunk/fs2_open/code/math/vecmat.cpp Diff ] File ]
mod - /trunk/fs2_open/code/mission/missionbriefcommon.cpp Diff ] File ]
mod - /trunk/fs2_open/code/mission/missionmessage.cpp Diff ] File ]
mod - /trunk/fs2_open/code/model/modelinterp.cpp Diff ] File ]
mod - /trunk/fs2_open/code/model/modelread.cpp Diff ] File ]
mod - /trunk/fs2_open/code/nebula/neb.cpp Diff ] File ]
mod - /trunk/fs2_open/code/render/3ddraw.cpp Diff ] File ]
mod - /trunk/fs2_open/code/render/3dsetup.cpp Diff ] File ]
mod - /trunk/fs2_open/code/sound/speech.cpp Diff ] File ]
trunk r851
Timestamp: 2004-02-12 17:29:55
Author: phreak
Ported: N/A
Details ] Diff ]
fixed a bug where the inferno build would get lower limits for MAX_PERSONAS if INF_BUILD was defined
mod - /trunk/fs2_open/code/mission/missionmessage.h Diff ] File ]
trunk r850
Timestamp: 2004-02-10 16:47:47
Author: Goober5000
Ported: N/A
Details ] Diff ]
fixed the barracks crash bug
--Goober5000
mod - /trunk/fs2_open/code/menuui/barracks.cpp Diff ] File ]
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