2018-06-18 08:22 EDT


Changesets: fs2open

Search ] Browse ] Back to Index ]
trunk r799
Timestamp: 2004-01-18 09:03:23
Author: RandomTiger
Ported: N/A
Details ] Diff ]
A couple of FRED_OGL changes.
mod - /trunk/fs2_open/code/bmpman/bmpman.cpp Diff ] File ]
mod - /trunk/fs2_open/code/starfield/starfield.cpp Diff ] File ]
trunk r798
Timestamp: 2004-01-18 08:17:55
Author: RandomTiger
Ported: N/A
Details ] Diff ]
Changed the #ifndef FRED I added to #ifndef FRED_OGL so they only effect OGL FRED compile
mod - /trunk/fs2_open/code/graphics/gropengl.cpp Diff ] File ]
trunk r797
Timestamp: 2004-01-17 16:59:56
Author: RandomTiger
Ported: N/A
Details ] Diff ]
Some small changes to the main codebase that allow Fred_open OGL to compile.
mod - /trunk/fs2_open/Freespace2.dsw Diff ] File ]
mod - /trunk/fs2_open/code/bmpman/bmpman.cpp Diff ] File ]
mod - /trunk/fs2_open/code/code.dsp Diff ] File ]
mod - /trunk/fs2_open/code/graphics/gropengl.cpp Diff ] File ]
mod - /trunk/fs2_open/code/osapi/osapi.cpp Diff ] File ]
mod - /trunk/fs2_open/code/osapi/osapi.h Diff ] File ]
mod - /trunk/fs2_open/code/render/3dsetup.cpp Diff ] File ]
mod - /trunk/fs2_open/code/starfield/starfield.cpp Diff ] File ]
trunk r796
Timestamp: 2004-01-14 16:12:24
Author: Goober5000
Ported: N/A
Details ] Diff ]
I think this will fix the problem of the death head ani sometimes incorrectly playing
--Goober5000
mod - /trunk/fs2_open/code/mission/missionmessage.cpp Diff ] File ]
trunk r795
Timestamp: 2004-01-14 02:07:14
Author: Goober5000
Ported: N/A
Details ] Diff ]
added error checking for an annoying crash when running an out-of-range
sound; also, Phreak misspelled "tertiary"
--Goober5000
mod - /trunk/fs2_open/code/ship/ship.cpp Diff ] File ]
mod - /trunk/fs2_open/code/ship/ship.h Diff ] File ]
trunk r794
Timestamp: 2004-01-14 01:38:41
Author: Goober5000
Ported: N/A
Details ] Diff ]
fixx0red a bug
--Goober5000
mod - /trunk/fs2_open/code/io/keycontrol.cpp Diff ] File ]
trunk r793
Timestamp: 2004-01-14 01:34:07
Author: Goober5000
Ported: N/A
Details ] Diff ]
made set-support-ship number align with general FS convention
--Goober5000
mod - /trunk/fs2_open/code/mission/missionparse.cpp Diff ] File ]
mod - /trunk/fs2_open/code/ship/ship.cpp Diff ] File ]
trunk r792
Timestamp: 2004-01-12 21:19:59
Author: RandomTiger
Ported: N/A
Details ] Diff ]
Added new D3D particle module, will commit the code that uses it when its bug free.
add - /trunk/fs2_open/code/graphics/GrD3DParticle.cpp File ]
add - /trunk/fs2_open/code/graphics/GrD3DParticle.h File ]
trunk r791
Timestamp: 2004-01-12 16:12:42
Author: RandomTiger
Ported: N/A
Details ] Diff ]
Added fix for fogging debris in D3D htl.
mod - /trunk/fs2_open/code/model/modelinterp.cpp Diff ] File ]
mod - /trunk/fs2_open/code/nebula/neb.cpp Diff ] File ]
trunk r790
Timestamp: 2003-12-19 00:58:44
Author: phreak
Ported: N/A
Details ] Diff ]
fixed a null pointer
mod - /trunk/fs2_open/code/ship/aicode.cpp Diff ] File ]
trunk r789
Timestamp: 2003-12-18 10:35:52
Author: phreak
Ported: N/A
Details ] Diff ]
oops switched the signs in a comparison. thats what was causing debug builds to go haywire
mod - /trunk/fs2_open/code/ship/ship.cpp Diff ] File ]
trunk r788
Timestamp: 2003-12-17 18:25:10
Author: phreak
Ported: N/A
Details ] Diff ]
added a MAX_BUFFERS_PER_SUBMODEL define so it can be easily changed if we ever want to change the 16 texture limit
mod - /trunk/fs2_open/code/graphics/grd3d.cpp Diff ] File ]
mod - /trunk/fs2_open/code/graphics/gropengl.cpp Diff ] File ]
mod - /trunk/fs2_open/code/model/model.h Diff ] File ]
trunk r787
Timestamp: 2003-12-17 15:38:26
Author: phreak
Ported: N/A
Details ] Diff ]
fixed some logic when dealing with parsing local ssms
mod - /trunk/fs2_open/code/weapon/weapons.cpp Diff ] File ]
trunk r786
Timestamp: 2003-12-17 11:42:20
Author: phreak
Ported: N/A
Details ] Diff ]
added ai code for "small only" weapons. works for turrets at the moment
mod - /trunk/fs2_open/code/ship/aicode.cpp Diff ] File ]
trunk r785
Timestamp: 2003-12-17 11:41:25
Author: phreak
Ported: N/A
Details ] Diff ]
"small only" weapons flag added. weapon shoots at small ships like fighters
mod - /trunk/fs2_open/code/weapon/weapon.h Diff ] File ]
mod - /trunk/fs2_open/code/weapon/weapons.cpp Diff ] File ]
trunk r784
Timestamp: 2003-12-16 16:06:21
Author: phreak
Ported: N/A
Details ] Diff ]
disabled tertiary weapons support pending a rewrite of critical code
mod - /trunk/fs2_open/code/hud/hudets.cpp Diff ] File ]
mod - /trunk/fs2_open/code/hud/hudtarget.cpp Diff ] File ]
mod - /trunk/fs2_open/code/playerman/playercontrol.cpp Diff ] File ]
trunk r783
Timestamp: 2003-12-16 15:55:13
Author: phreak
Ported: N/A
Details ] Diff ]
disabled tertiary weapons support pending a rewrite of critical code
mod - /trunk/fs2_open/code/ship/ship.cpp Diff ] File ]
mod - /trunk/fs2_open/code/ship/ship.h Diff ] File ]
mod - /trunk/fs2_open/code/ship/shipfx.cpp Diff ] File ]
trunk r782
Timestamp: 2003-12-16 15:48:41
Author: phreak
Ported: N/A
Details ] Diff ]
made gr_set_proj_matrix use the MIN/MAX_DRAW_DISTANCE constants
mod - /trunk/fs2_open/code/hud/hudtargetbox.cpp Diff ] File ]
mod - /trunk/fs2_open/code/menuui/techmenu.cpp Diff ] File ]
mod - /trunk/fs2_open/code/missionui/missionbrief.cpp Diff ] File ]
trunk r781
Timestamp: 2003-12-16 15:42:36
Author: phreak
Ported: N/A
Details ] Diff ]
created two constants
MAX_DRAW_DISTANCE = 250000
MIN_DRAW_DISTANCE = 1
mod - /trunk/fs2_open/code/graphics/2d.h Diff ] File ]
trunk r780
Timestamp: 2003-12-15 16:36:42
Author: phreak
Ported: N/A
Details ] Diff ]
replaced asserts in parse_ship with more descriptive warnings
mod - /trunk/fs2_open/code/ship/ship.cpp Diff ] File ]
trunk r779
Timestamp: 2003-12-15 16:32:59
Author: phreak
Ported: N/A
Details ] Diff ]
made turrets use bob's $shots code
mod - /trunk/fs2_open/code/ship/aicode.cpp Diff ] File ]
trunk r778
Timestamp: 2003-12-15 16:30:24
Author: phreak
Ported: N/A
Details ] Diff ]
upped MAX_WEAPON_TYPES to 300 when INF_BUILD is defined
mod - /trunk/fs2_open/code/weapon/weapon.h Diff ] File ]
trunk r777
Timestamp: 2003-12-08 17:30:02
Author: RandomTiger
Ported: N/A
Details ] Diff ]
Put render state and other direct D3D calls repetition check back in, provides speed boost.
Fixed bug that caused fullscreen only crash with DXT textures
Put dithering back in for tgas and jpgs
mod - /trunk/fs2_open/Freespace2.dsw Diff ] File ]
mod - /trunk/fs2_open/code/anim/animplay.cpp Diff ] File ]
mod - /trunk/fs2_open/code/anim/animplay.h Diff ] File ]
mod - /trunk/fs2_open/code/cmdline/cmdline.cpp Diff ] File ]
mod - /trunk/fs2_open/code/cmdline/cmdline.h Diff ] File ]
mod - /trunk/fs2_open/code/graphics/grd3d.cpp Diff ] File ]
mod - /trunk/fs2_open/code/graphics/grd3dbatch.cpp Diff ] File ]
mod - /trunk/fs2_open/code/graphics/grd3dcalls.cpp Diff ] File ]
mod - /trunk/fs2_open/code/graphics/grd3dinternal.h Diff ] File ]
mod - /trunk/fs2_open/code/graphics/grd3drender.cpp Diff ] File ]
mod - /trunk/fs2_open/code/graphics/grd3dsetup.cpp Diff ] File ]
mod - /trunk/fs2_open/code/graphics/grd3dtexture.cpp Diff ] File ]
trunk r776
Timestamp: 2003-12-05 13:17:07
Author: RandomTiger
Ported: N/A
Details ] Diff ]
D3D now supports loading for DXT1-5 into the texture itself, defaults to on same as OGL.
Fixed bug in old ship choice screen that stopped ani repeating.
Changed all builds (demo, OEM) to use retail reg path, this means launcher can set all them up successfully.
mod - /trunk/fs2_open/code/graphics/grd3dbmpman.cpp Diff ] File ]
mod - /trunk/fs2_open/code/graphics/grd3dinternal.h Diff ] File ]
mod - /trunk/fs2_open/code/graphics/grd3dsetup.cpp Diff ] File ]
mod - /trunk/fs2_open/code/graphics/grd3dtexture.cpp Diff ] File ]
mod - /trunk/fs2_open/code/missionui/missionshipchoice.cpp Diff ] File ]
mod - /trunk/fs2_open/code/osapi/osregistry.cpp Diff ] File ]
trunk r775
Timestamp: 2003-12-04 15:39:10
Author: RandomTiger
Ported: N/A
Details ] Diff ]
Added DDS image support for D3D
Added new command flag '-ship_choice_3d' to activate 3D models instead of ani's in ship choice, feature now off by default
Hopefully have fixed D3D text batching bug that caused old values to appear
Added Hud_target_object_factor variable to control 3D object sizes of zoom in HUD target
Fixed jump nodes not showing
mod - /trunk/fs2_open/code/bmpman/bmpman.h Diff ] File ]
mod - /trunk/fs2_open/code/cmdline/cmdline.cpp Diff ] File ]
mod - /trunk/fs2_open/code/cmdline/cmdline.h Diff ] File ]
mod - /trunk/fs2_open/code/graphics/grd3dbatch.cpp Diff ] File ]
mod - /trunk/fs2_open/code/graphics/grd3dbmpman.cpp Diff ] File ]
mod - /trunk/fs2_open/code/graphics/grd3dtexture.cpp Diff ] File ]
mod - /trunk/fs2_open/code/hud/hudtargetbox.cpp Diff ] File ]
mod - /trunk/fs2_open/code/missionui/missionshipchoice.cpp Diff ] File ]
mod - /trunk/fs2_open/code/model/modelinterp.cpp Diff ] File ]
First  Prev  1 2 3 ... 40 ... 80 ... 120 ... 160 ... 200 ... 240 ... 280 ... 320 ... 360 ... 400 ... 405 406 407 408 409 410 411 ... 437 438 439  Next  Last