Changesets: fs2open

trunk r799

2004-01-18 09:03

RandomTiger


Ported: N/A

Details Diff
A couple of FRED_OGL changes.
mod - /trunk/fs2_open/code/bmpman/bmpman.cpp Diff File
mod - /trunk/fs2_open/code/starfield/starfield.cpp Diff File

trunk r798

2004-01-18 08:17

RandomTiger


Ported: N/A

Details Diff
Changed the #ifndef FRED I added to #ifndef FRED_OGL so they only effect OGL FRED compile
mod - /trunk/fs2_open/code/graphics/gropengl.cpp Diff File

trunk r797

2004-01-17 16:59

RandomTiger


Ported: N/A

Details Diff
Some small changes to the main codebase that allow Fred_open OGL to compile.
mod - /trunk/fs2_open/Freespace2.dsw Diff File
mod - /trunk/fs2_open/code/bmpman/bmpman.cpp Diff File
mod - /trunk/fs2_open/code/code.dsp Diff File
mod - /trunk/fs2_open/code/graphics/gropengl.cpp Diff File
mod - /trunk/fs2_open/code/osapi/osapi.cpp Diff File
mod - /trunk/fs2_open/code/osapi/osapi.h Diff File
mod - /trunk/fs2_open/code/render/3dsetup.cpp Diff File
mod - /trunk/fs2_open/code/starfield/starfield.cpp Diff File

trunk r796

2004-01-14 16:12

Goober5000


Ported: N/A

Details Diff
I think this will fix the problem of the death head ani sometimes incorrectly playing
--Goober5000
mod - /trunk/fs2_open/code/mission/missionmessage.cpp Diff File

trunk r795

2004-01-14 02:07

Goober5000


Ported: N/A

Details Diff
added error checking for an annoying crash when running an out-of-range
sound; also, Phreak misspelled "tertiary"
--Goober5000
mod - /trunk/fs2_open/code/ship/ship.cpp Diff File
mod - /trunk/fs2_open/code/ship/ship.h Diff File

trunk r794

2004-01-14 01:38

Goober5000


Ported: N/A

Details Diff
fixx0red a bug
--Goober5000
mod - /trunk/fs2_open/code/io/keycontrol.cpp Diff File

trunk r793

2004-01-14 01:34

Goober5000


Ported: N/A

Details Diff
made set-support-ship number align with general FS convention
--Goober5000
mod - /trunk/fs2_open/code/mission/missionparse.cpp Diff File
mod - /trunk/fs2_open/code/ship/ship.cpp Diff File

trunk r792

2004-01-12 21:19

RandomTiger


Ported: N/A

Details Diff
Added new D3D particle module, will commit the code that uses it when its bug free.
add - /trunk/fs2_open/code/graphics/GrD3DParticle.cpp File
add - /trunk/fs2_open/code/graphics/GrD3DParticle.h File

trunk r791

2004-01-12 16:12

RandomTiger


Ported: N/A

Details Diff
Added fix for fogging debris in D3D htl.
mod - /trunk/fs2_open/code/model/modelinterp.cpp Diff File
mod - /trunk/fs2_open/code/nebula/neb.cpp Diff File

trunk r790

2003-12-19 00:58

phreak


Ported: N/A

Details Diff
fixed a null pointer
mod - /trunk/fs2_open/code/ship/aicode.cpp Diff File

trunk r789

2003-12-18 10:35

phreak


Ported: N/A

Details Diff
oops switched the signs in a comparison. thats what was causing debug builds to go haywire
mod - /trunk/fs2_open/code/ship/ship.cpp Diff File

trunk r788

2003-12-17 18:25

phreak


Ported: N/A

Details Diff
added a MAX_BUFFERS_PER_SUBMODEL define so it can be easily changed if we ever want to change the 16 texture limit
mod - /trunk/fs2_open/code/graphics/grd3d.cpp Diff File
mod - /trunk/fs2_open/code/graphics/gropengl.cpp Diff File
mod - /trunk/fs2_open/code/model/model.h Diff File

trunk r787

2003-12-17 15:38

phreak


Ported: N/A

Details Diff
fixed some logic when dealing with parsing local ssms
mod - /trunk/fs2_open/code/weapon/weapons.cpp Diff File

trunk r786

2003-12-17 11:42

phreak


Ported: N/A

Details Diff
added ai code for "small only" weapons. works for turrets at the moment
mod - /trunk/fs2_open/code/ship/aicode.cpp Diff File

trunk r785

2003-12-17 11:41

phreak


Ported: N/A

Details Diff
"small only" weapons flag added. weapon shoots at small ships like fighters
mod - /trunk/fs2_open/code/weapon/weapon.h Diff File
mod - /trunk/fs2_open/code/weapon/weapons.cpp Diff File

trunk r784

2003-12-16 16:06

phreak


Ported: N/A

Details Diff
disabled tertiary weapons support pending a rewrite of critical code
mod - /trunk/fs2_open/code/hud/hudets.cpp Diff File
mod - /trunk/fs2_open/code/hud/hudtarget.cpp Diff File
mod - /trunk/fs2_open/code/playerman/playercontrol.cpp Diff File

trunk r783

2003-12-16 15:55

phreak


Ported: N/A

Details Diff
disabled tertiary weapons support pending a rewrite of critical code
mod - /trunk/fs2_open/code/ship/ship.cpp Diff File
mod - /trunk/fs2_open/code/ship/ship.h Diff File
mod - /trunk/fs2_open/code/ship/shipfx.cpp Diff File

trunk r782

2003-12-16 15:48

phreak


Ported: N/A

Details Diff
made gr_set_proj_matrix use the MIN/MAX_DRAW_DISTANCE constants
mod - /trunk/fs2_open/code/hud/hudtargetbox.cpp Diff File
mod - /trunk/fs2_open/code/menuui/techmenu.cpp Diff File
mod - /trunk/fs2_open/code/missionui/missionbrief.cpp Diff File

trunk r781

2003-12-16 15:42

phreak


Ported: N/A

Details Diff
created two constants
MAX_DRAW_DISTANCE = 250000
MIN_DRAW_DISTANCE = 1
mod - /trunk/fs2_open/code/graphics/2d.h Diff File

trunk r780

2003-12-15 16:36

phreak


Ported: N/A

Details Diff
replaced asserts in parse_ship with more descriptive warnings
mod - /trunk/fs2_open/code/ship/ship.cpp Diff File

trunk r779

2003-12-15 16:32

phreak


Ported: N/A

Details Diff
made turrets use bob's $shots code
mod - /trunk/fs2_open/code/ship/aicode.cpp Diff File

trunk r778

2003-12-15 16:30

phreak


Ported: N/A

Details Diff
upped MAX_WEAPON_TYPES to 300 when INF_BUILD is defined
mod - /trunk/fs2_open/code/weapon/weapon.h Diff File

trunk r777

2003-12-08 17:30

RandomTiger


Ported: N/A

Details Diff
Put render state and other direct D3D calls repetition check back in, provides speed boost.
Fixed bug that caused fullscreen only crash with DXT textures
Put dithering back in for tgas and jpgs
mod - /trunk/fs2_open/Freespace2.dsw Diff File
mod - /trunk/fs2_open/code/anim/animplay.cpp Diff File
mod - /trunk/fs2_open/code/anim/animplay.h Diff File
mod - /trunk/fs2_open/code/cmdline/cmdline.cpp Diff File
mod - /trunk/fs2_open/code/cmdline/cmdline.h Diff File
mod - /trunk/fs2_open/code/graphics/grd3d.cpp Diff File
mod - /trunk/fs2_open/code/graphics/grd3dbatch.cpp Diff File
mod - /trunk/fs2_open/code/graphics/grd3dcalls.cpp Diff File
mod - /trunk/fs2_open/code/graphics/grd3dinternal.h Diff File
mod - /trunk/fs2_open/code/graphics/grd3drender.cpp Diff File
mod - /trunk/fs2_open/code/graphics/grd3dsetup.cpp Diff File
mod - /trunk/fs2_open/code/graphics/grd3dtexture.cpp Diff File

trunk r776

2003-12-05 13:17

RandomTiger


Ported: N/A

Details Diff
D3D now supports loading for DXT1-5 into the texture itself, defaults to on same as OGL.
Fixed bug in old ship choice screen that stopped ani repeating.
Changed all builds (demo, OEM) to use retail reg path, this means launcher can set all them up successfully.
mod - /trunk/fs2_open/code/graphics/grd3dbmpman.cpp Diff File
mod - /trunk/fs2_open/code/graphics/grd3dinternal.h Diff File
mod - /trunk/fs2_open/code/graphics/grd3dsetup.cpp Diff File
mod - /trunk/fs2_open/code/graphics/grd3dtexture.cpp Diff File
mod - /trunk/fs2_open/code/missionui/missionshipchoice.cpp Diff File
mod - /trunk/fs2_open/code/osapi/osregistry.cpp Diff File

trunk r775

2003-12-04 15:39

RandomTiger


Ported: N/A

Details Diff
Added DDS image support for D3D
Added new command flag '-ship_choice_3d' to activate 3D models instead of ani's in ship choice, feature now off by default
Hopefully have fixed D3D text batching bug that caused old values to appear
Added Hud_target_object_factor variable to control 3D object sizes of zoom in HUD target
Fixed jump nodes not showing
mod - /trunk/fs2_open/code/bmpman/bmpman.h Diff File
mod - /trunk/fs2_open/code/cmdline/cmdline.cpp Diff File
mod - /trunk/fs2_open/code/cmdline/cmdline.h Diff File
mod - /trunk/fs2_open/code/graphics/grd3dbatch.cpp Diff File
mod - /trunk/fs2_open/code/graphics/grd3dbmpman.cpp Diff File
mod - /trunk/fs2_open/code/graphics/grd3dtexture.cpp Diff File
mod - /trunk/fs2_open/code/hud/hudtargetbox.cpp Diff File
mod - /trunk/fs2_open/code/missionui/missionshipchoice.cpp Diff File
mod - /trunk/fs2_open/code/model/modelinterp.cpp Diff File
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