2018-09-26 11:36 EDT


Changesets: fs2open

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trunk r2174
Timestamp: 2005-09-03 13:48:21
Author: phreak
Ported: N/A
Details ] Diff ]
don't wrap the U_offset variable since it causes the beam to jump once it gets reset.
mod - /trunk/fs2_open/code/weapon/beam.cpp Diff ] File ]
trunk r2173
Timestamp: 2005-09-01 00:14:04
Author: taylor
Ported: N/A
Details ] Diff ]
various weapon_range cap fixes for primary, secondary weapons and hud targetting info
mod - /trunk/fs2_open/code/ai/aibig.cpp Diff ] File ]
mod - /trunk/fs2_open/code/ai/aicode.cpp Diff ] File ]
mod - /trunk/fs2_open/code/hud/hudlock.cpp Diff ] File ]
mod - /trunk/fs2_open/code/hud/hudtarget.cpp Diff ] File ]
mod - /trunk/fs2_open/code/ship/ship.cpp Diff ] File ]
trunk r2172
Timestamp: 2005-08-31 04:11:58
Author: Goober5000
Ported: N/A
Details ] Diff ]
hm, typo
--Goober5000
mod - /trunk/fs2_open/code/ai/aigoals.cpp Diff ] File ]
trunk r2171
Timestamp: 2005-08-31 04:09:51
Author: Goober5000
Ported: N/A
Details ] Diff ]
All wings will now form on their respective leaders, not just certain starting wings.
If this breaks anything, the old code is commented out. You know who to yell at. ;)
--Goober5000
mod - /trunk/fs2_open/code/ai/aigoals.cpp Diff ] File ]
mod - /trunk/fs2_open/code/mission/missionparse.cpp Diff ] File ]
trunk r2170
Timestamp: 2005-08-31 03:54:33
Author: Goober5000
Ported: N/A
Details ] Diff ]
Wings will now form on their leader, not necessarily the player. This is to
account for cases where the player is not the leader of his wing. It has the
side effect of causing wings that arrive later in the mission to form on *their*
leader rather than the player, but this is probably the preferred behavior (at
least judging from Mike Kulas's comment of 5/9/98). This does create a
difference from retail AI, but it should be only cosmetic, since ships only form
on a wing until they are ordered (via comm or sexp) to do something else.
--Goober5000
mod - /trunk/fs2_open/code/ai/aigoals.cpp Diff ] File ]
mod - /trunk/fs2_open/code/mission/missionparse.cpp Diff ] File ]
trunk r2169
Timestamp: 2005-08-31 03:17:43
Author: Goober5000
Ported: N/A
Details ] Diff ]
removed two unused functions
--Goober5000
mod - /trunk/fs2_open/code/hud/hud.cpp Diff ] File ]
mod - /trunk/fs2_open/code/hud/hud.h Diff ] File ]
trunk r2168
Timestamp: 2005-08-31 03:01:40
Author: Goober5000
Ported: N/A
Details ] Diff ]
remove a redundant function
--Goober5000
mod - /trunk/fs2_open/code/ship/ship.cpp Diff ] File ]
trunk r2167
Timestamp: 2005-08-31 02:25:27
Author: Goober5000
Ported: N/A
Details ] Diff ]
fix a function prototype to match its counterpart in vecmat.h
--Goober5000
mod - /trunk/fs2_open/code/math/staticrand.h Diff ] File ]
trunk r2166
Timestamp: 2005-08-31 02:12:41
Author: Goober5000
Ported: N/A
Details ] Diff ]
roll back and recommit the minimally invasive version of phreak's fix...
this removes a bit of redundant code
--Goober5000
mod - /trunk/fs2_open/code/weapon/weapons.cpp Diff ] File ]
trunk r2165
Timestamp: 2005-08-31 01:47:02
Author: phreak
Ported: N/A
Details ] Diff ]
real spawn angle fix. The problem stemmed from the matrix argument in vm_vec_random_cone()
being objp->orient and should have been the matrix formed by vm_vector_2_matrix(&m, &objp->orient.vec.fvec, NULL, NULL);
mod - /trunk/fs2_open/code/weapon/weapons.cpp Diff ] File ]
trunk r2164
Timestamp: 2005-08-30 20:59:35
Author: Goober5000
Ported: N/A
Details ] Diff ]
fixed yet another docking bug, based on taylor's original fix :p
--Goober5000
mod - /trunk/fs2_open/code/ai/aicode.cpp Diff ] File ]
trunk r2163
Timestamp: 2005-08-30 20:48:22
Author: Goober5000
Ported: N/A
Details ] Diff ]
made spawning missiles work like retail when appropriate
--Goober5000
mod - /trunk/fs2_open/code/weapon/weapons.cpp Diff ] File ]
trunk r2162
Timestamp: 2005-08-28 22:23:04
Author: phreak
Ported: N/A
Details ] Diff ]
Get rid of alpha blending when using the htl drawing fuctions for lines and spheres.
Right now, gr_opengl_draw_htl_line and gr_opengl_draw_htl_sphere are only used in fred, so
it shouldn't change anything critical
mod - /trunk/fs2_open/code/graphics/gropengltnl.cpp Diff ] File ]
trunk r2161
Timestamp: 2005-08-28 22:20:56
Author: phreak
Ported: N/A
Details ] Diff ]
Record state changes in gr_opengl_set_state()
mod - /trunk/fs2_open/code/graphics/gropengl.cpp Diff ] File ]
mod - /trunk/fs2_open/code/graphics/gropengl.h Diff ] File ]
trunk r2160
Timestamp: 2005-08-26 20:21:27
Author: Kazan
Ported: N/A
Details ] Diff ]
potential fix for mantis bug 237
mod - /trunk/fs2_open/code/missionui/missiondebrief.cpp Diff ] File ]
mod - /trunk/fs2_open/code/network/multi_dogfight.cpp Diff ] File ]
mod - /trunk/fs2_open/projects/MSVC_6/Freespace2.dsp Diff ] File ]
mod - /trunk/fs2_open/projects/MSVC_6/code.dsp Diff ] File ]
trunk r2159
Timestamp: 2005-08-26 13:05:13
Author: taylor
Ported: N/A
Details ] Diff ]
fix strange static issue experienced with TBP briefing voices
mod - /trunk/fs2_open/code/sound/audiostr-openal.cpp Diff ] File ]
trunk r2158
Timestamp: 2005-08-25 20:56:17
Author: taylor
Ported: N/A
Details ] Diff ]
send out multi pings during level load to prevent timeouts on slower computers (does not break network compatibility with older, or retail, clients/servers)
mod - /trunk/fs2_open/code/bmpman/bmpman.cpp Diff ] File ]
mod - /trunk/fs2_open/code/freespace2/freespace.cpp Diff ] File ]
mod - /trunk/fs2_open/code/mission/missionparse.cpp Diff ] File ]
trunk r2157
Timestamp: 2005-08-25 18:40:04
Author: taylor
Ported: N/A
Details ] Diff ]
basic cleaning, removing old/useless code, sanity stuff, etc:
- very minor performance boost from not doing stupid things :)
- minor change to 3d shockwave sizing to better approximate 2d effect movements
- for shields, Gobal_tris was only holding half as many as the game can/will use, buffer is now set to full size to avoid possible rendering issues
- removed extra tcache_set on OGL spec map code, not sure how that slipped in
mod - /trunk/fs2_open/code/fireball/warpineffect.cpp Diff ] File ]
mod - /trunk/fs2_open/code/freespace2/freespace.cpp Diff ] File ]
mod - /trunk/fs2_open/code/graphics/grd3drender.cpp Diff ] File ]
mod - /trunk/fs2_open/code/graphics/gropengl.cpp Diff ] File ]
mod - /trunk/fs2_open/code/mission/missionmessage.cpp Diff ] File ]
mod - /trunk/fs2_open/code/mission/missionmessage.h Diff ] File ]
mod - /trunk/fs2_open/code/mission/missionparse.h Diff ] File ]
mod - /trunk/fs2_open/code/ship/shield.cpp Diff ] File ]
mod - /trunk/fs2_open/code/ship/ship.cpp Diff ] File ]
mod - /trunk/fs2_open/code/ship/ship.h Diff ] File ]
mod - /trunk/fs2_open/code/ship/shipfx.cpp Diff ] File ]
mod - /trunk/fs2_open/code/weapon/shockwave.cpp Diff ] File ]
trunk r2156
Timestamp: 2005-08-25 18:33:48
Author: taylor
Ported: N/A
Details ] Diff ]
fix crash from oversized buffer data requests with OGGs
mod - /trunk/fs2_open/code/sound/audiostr.cpp Diff ] File ]
trunk r2155
Timestamp: 2005-08-25 18:32:55
Author: taylor
Ported: N/A
Details ] Diff ]
since the geomtry_batcher can send more verts than non-HTL code can handle, avoid drawing in that case to avoid crashing
mod - /trunk/fs2_open/code/render/3ddraw.cpp Diff ] File ]
trunk r2154
Timestamp: 2005-08-25 02:32:42
Author: taylor
Ported: N/A
Details ] Diff ]
fix Int3() when we are an OGG and need silence data
mod - /trunk/fs2_open/code/sound/audiostr.cpp Diff ] File ]
trunk r2153
Timestamp: 2005-08-24 20:48:19
Author: taylor
Ported: N/A
Details ] Diff ]
don't let ai keep firing primary and secondary weapons for fighters and bombers if they are dying (fixes player deathroll too)
mod - /trunk/fs2_open/code/ai/aicode.cpp Diff ] File ]
trunk r2152
Timestamp: 2005-08-24 03:20:36
Author: Goober5000
Ported: N/A
Details ] Diff ]
tweaky optimization based on the current version of stristr and
the current version of the expanded music.tbl
--Goober5000
mod - /trunk/fs2_open/code/gamesnd/eventmusic.cpp Diff ] File ]
trunk r2151
Timestamp: 2005-08-24 03:14:52
Author: Goober5000
Ported: N/A
Details ] Diff ]
faster version of stristr
--Goober5000
mod - /trunk/fs2_open/code/parse/parselo.cpp Diff ] File ]
trunk r2150
Timestamp: 2005-08-23 13:06:28
Author: bahijal74
Ported: N/A
Details ] Diff ]
Changed rect_size_y - 1 to rect_size_y. Not really that important, but much more correct. I'll stop barraging cvs now :)
mod - /trunk/fs2_open/code/graphics/grd3d.cpp Diff ] File ]
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