2018-02-21 14:57 EST


Changesets: fs2open

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trunk r2124
Timestamp: 2005-08-14 13:20:56
Author: Kazan
Ported: N/A
Details ] Diff ]
diabled NEW_MALLOC on windows - it was causing crashing - must have been corrupting it's own heap
mod - /trunk/fs2_open/code/freespace2/freespace.cpp Diff ] File ]
mod - /trunk/fs2_open/code/globalincs/windebug.cpp Diff ] File ]
mod - /trunk/fs2_open/projects/MSVC_6/Freespace2.dsp Diff ] File ]
mod - /trunk/fs2_open/projects/MSVC_6/code.dsp Diff ] File ]
mod - /trunk/fs2_open/projects/MSVC_6/libjpeg.dsp Diff ] File ]
mod - /trunk/fs2_open/projects/MSVC_6/wxFRED2.dsp Diff ] File ]
trunk r2123
Timestamp: 2005-08-11 08:22:26
Author: taylor
Ported: N/A
Details ] Diff ]
don't do any ambient sound or music stuff in game_pause()/unpause() on options screens when in mission so we can
avoid having mainhall ambient sounds and music start playing and then not stop until you exit the mission
mod - /trunk/fs2_open/code/freespace2/freespace.cpp Diff ] File ]
trunk r2122
Timestamp: 2005-08-11 08:18:53
Author: taylor
Ported: N/A
Details ] Diff ]
handle rare cases where anims would get freaky if one happened to still be playing or otherwise queued
mod - /trunk/fs2_open/code/mission/missionmessage.cpp Diff ] File ]
trunk r2121
Timestamp: 2005-08-11 08:16:23
Author: taylor
Ported: N/A
Details ] Diff ]
little safety check, a couple of strange cases allow this to happen so we should look for it
mod - /trunk/fs2_open/code/ship/shipfx.cpp Diff ] File ]
trunk r2120
Timestamp: 2005-08-09 06:06:47
Author: taylor
Ported: N/A
Details ] Diff ]
well that was rather stupid of me, this would crash if old + new pilots went over MAX_PILOTS
mod - /trunk/fs2_open/code/menuui/playermenu.cpp Diff ] File ]
trunk r2119
Timestamp: 2005-08-07 23:13:53
Author: taylor
Ported: N/A
Details ] Diff ]
be sure to remove ships from a wing when that ship gets vanished
mod - /trunk/fs2_open/code/ship/ship.cpp Diff ] File ]
trunk r2118
Timestamp: 2005-08-07 21:19:50
Author: taylor
Ported: N/A
Details ] Diff ]
hopefully fix the problem that was causing geometry issues in just OGL when using VBOs
mod - /trunk/fs2_open/code/graphics/gropengltnl.cpp Diff ] File ]
trunk r2117
Timestamp: 2005-08-07 05:25:55
Author: taylor
Ported: N/A
Details ] Diff ]
some minor cleanup
don't load the default 2d shockwave graphics if we have a default 3d shockwave, they won't get used and only take up memory
mod - /trunk/fs2_open/code/weapon/shockwave.cpp Diff ] File ]
trunk r2116
Timestamp: 2005-08-07 05:24:22
Author: taylor
Ported: N/A
Details ] Diff ]
forgot to commit this before, did this gui code actually compile for anyone?
mod - /trunk/fs2_open/code/lab/wmcgui.h Diff ] File ]
trunk r2115
Timestamp: 2005-08-05 11:33:45
Author: taylor
Ported: N/A
Details ] Diff ]
fix 3-D shockwave frame detection so that it will use the proper number of frames for the animation (not less, not more)
mod - /trunk/fs2_open/code/model/modelinterp.cpp Diff ] File ]
mod - /trunk/fs2_open/code/weapon/shockwave.cpp Diff ] File ]
mod - /trunk/fs2_open/code/weapon/shockwave.h Diff ] File ]
trunk r2114
Timestamp: 2005-08-03 18:02:38
Author: Goober5000
Ported: N/A
Details ] Diff ]
made "stealth" tag more user-friendly, and fixed a bit of punctuation
--Goober5000
mod - /trunk/fs2_open/code/ship/ship.cpp Diff ] File ]
trunk r2113
Timestamp: 2005-08-01 06:00:39
Author: taylor
Ported: N/A
Details ] Diff ]
allow for both gamedir and userdir cmdline config files
mod - /trunk/fs2_open/code/cmdline/cmdline.cpp Diff ] File ]
trunk r2112
Timestamp: 2005-08-01 05:57:52
Author: taylor
Ported: N/A
Details ] Diff ]
never could get Ai_class_names to realloc properly but this does the job just as well
mod - /trunk/fs2_open/code/ai/aicode.cpp Diff ] File ]
trunk r2111
Timestamp: 2005-07-31 16:31:41
Author: WMCoolmon
Ported: N/A
Details ] Diff ]
MR_NO_FOGGING for shockwaves
mod - /trunk/fs2_open/code/weapon/shockwave.cpp Diff ] File ]
trunk r2110
Timestamp: 2005-07-30 21:35:43
Author: taylor
Ported: N/A
Details ] Diff ]
we only care about fmt and data tags so once we have them bail out, fixes some really bad seek errors in crappy wav files
mod - /trunk/fs2_open/code/sound/ds.cpp Diff ] File ]
trunk r2109
Timestamp: 2005-07-30 21:34:03
Author: taylor
Ported: N/A
Details ] Diff ]
fix a NULL pointer reference if there are no secondary banks on a ship
mod - /trunk/fs2_open/code/object/object.cpp Diff ] File ]
trunk r2108
Timestamp: 2005-07-30 21:32:21
Author: taylor
Ported: N/A
Details ] Diff ]
few data type fixes, was only a problem for big-endian systems as little-endian doesn't really care about this
mod - /trunk/fs2_open/code/network/multimsgs.cpp Diff ] File ]
trunk r2107
Timestamp: 2005-07-30 21:30:48
Author: taylor
Ported: N/A
Details ] Diff ]
print file and line info for Int3() calls to the logfile so that they are easier to debug with basic error reports
mod - /trunk/fs2_open/code/globalincs/pstypes.h Diff ] File ]
mod - /trunk/fs2_open/code/osapi/osapi.cpp Diff ] File ]
mod - /trunk/fs2_open/code/osapi/osapi_unix.cpp Diff ] File ]
trunk r2106
Timestamp: 2005-07-30 21:29:21
Author: taylor
Ported: N/A
Details ] Diff ]
Temporarily add an empty AIM_GET_BEHIND case to ai_execute_behavior() to avoid hitting Int3() in TBP
mod - /trunk/fs2_open/code/ai/aicode.cpp Diff ] File ]
trunk r2105
Timestamp: 2005-07-30 18:34:42
Author: WMCoolmon
Ported: N/A
Details ] Diff ]
Removed turret thing, added some more armor type calculations
mod - /trunk/fs2_open/code/ship/ship.cpp Diff ] File ]
trunk r2104
Timestamp: 2005-07-29 06:18:26
Author: taylor
Ported: N/A
Details ] Diff ]
safety check for TYPE_D beam weapons, the +Shots: count needs to be at least 1 to avoid various errors
mod - /trunk/fs2_open/code/weapon/weapons.cpp Diff ] File ]
trunk r2103
Timestamp: 2005-07-27 14:27:49
Author: Goober5000
Ported: N/A
Details ] Diff ]
verified that submode_start_time is updated whenever submode is changed
--Goober5000
mod - /trunk/fs2_open/code/ai/aibig.cpp Diff ] File ]
mod - /trunk/fs2_open/code/ai/aicode.cpp Diff ] File ]
mod - /trunk/fs2_open/code/ai/aigoals.cpp Diff ] File ]
trunk r2102
Timestamp: 2005-07-27 13:22:22
Author: Goober5000
Ported: N/A
Details ] Diff ]
more tweaks to the dock code
--Goober5000
mod - /trunk/fs2_open/code/ai/ai.h Diff ] File ]
mod - /trunk/fs2_open/code/ai/aicode.cpp Diff ] File ]
trunk r2101
Timestamp: 2005-07-26 04:46:48
Author: taylor
Ported: N/A
Details ] Diff ]
Add ability to use specific refresh rate, needs a soon to be updated Launcher to have set via GUI
but this can go in already. Defaults to, and falls back on, previous behavior and adds some
error checking that wasn't there previously.
mod - /trunk/fs2_open/code/graphics/gropengl.cpp Diff ] File ]
trunk r2100
Timestamp: 2005-07-25 04:22:00
Author: Goober5000
Ported: N/A
Details ] Diff ]
more bugs and tweaks
--Goober5000
mod - /trunk/fs2_open/code/hud/hudmessage.cpp Diff ] File ]
mod - /trunk/fs2_open/code/mission/missionparse.cpp Diff ] File ]
mod - /trunk/fs2_open/code/weapon/shockwave.cpp Diff ] File ]
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