Changesets: fs2open

trunk r2124

2005-08-14 13:20

Kazan


Ported: N/A

Details Diff
diabled NEW_MALLOC on windows - it was causing crashing - must have been corrupting it's own heap
mod - /trunk/fs2_open/code/freespace2/freespace.cpp Diff File
mod - /trunk/fs2_open/code/globalincs/windebug.cpp Diff File
mod - /trunk/fs2_open/projects/MSVC_6/Freespace2.dsp Diff File
mod - /trunk/fs2_open/projects/MSVC_6/code.dsp Diff File
mod - /trunk/fs2_open/projects/MSVC_6/libjpeg.dsp Diff File
mod - /trunk/fs2_open/projects/MSVC_6/wxFRED2.dsp Diff File

trunk r2123

2005-08-11 08:22

taylor


Ported: N/A

Details Diff
don't do any ambient sound or music stuff in game_pause()/unpause() on options screens when in mission so we can
avoid having mainhall ambient sounds and music start playing and then not stop until you exit the mission
mod - /trunk/fs2_open/code/freespace2/freespace.cpp Diff File

trunk r2122

2005-08-11 08:18

taylor


Ported: N/A

Details Diff
handle rare cases where anims would get freaky if one happened to still be playing or otherwise queued
mod - /trunk/fs2_open/code/mission/missionmessage.cpp Diff File

trunk r2121

2005-08-11 08:16

taylor


Ported: N/A

Details Diff
little safety check, a couple of strange cases allow this to happen so we should look for it
mod - /trunk/fs2_open/code/ship/shipfx.cpp Diff File

trunk r2120

2005-08-09 06:06

taylor


Ported: N/A

Details Diff
well that was rather stupid of me, this would crash if old + new pilots went over MAX_PILOTS
mod - /trunk/fs2_open/code/menuui/playermenu.cpp Diff File

trunk r2119

2005-08-07 23:13

taylor


Ported: N/A

Details Diff
be sure to remove ships from a wing when that ship gets vanished
mod - /trunk/fs2_open/code/ship/ship.cpp Diff File

trunk r2118

2005-08-07 21:19

taylor


Ported: N/A

Details Diff
hopefully fix the problem that was causing geometry issues in just OGL when using VBOs
mod - /trunk/fs2_open/code/graphics/gropengltnl.cpp Diff File

trunk r2117

2005-08-07 05:25

taylor


Ported: N/A

Details Diff
some minor cleanup
don't load the default 2d shockwave graphics if we have a default 3d shockwave, they won't get used and only take up memory
mod - /trunk/fs2_open/code/weapon/shockwave.cpp Diff File

trunk r2116

2005-08-07 05:24

taylor


Ported: N/A

Details Diff
forgot to commit this before, did this gui code actually compile for anyone?
mod - /trunk/fs2_open/code/lab/wmcgui.h Diff File

trunk r2115

2005-08-05 11:33

taylor


Ported: N/A

Details Diff
fix 3-D shockwave frame detection so that it will use the proper number of frames for the animation (not less, not more)
mod - /trunk/fs2_open/code/model/modelinterp.cpp Diff File
mod - /trunk/fs2_open/code/weapon/shockwave.cpp Diff File
mod - /trunk/fs2_open/code/weapon/shockwave.h Diff File

trunk r2114

2005-08-03 18:02

Goober5000


Ported: N/A

Details Diff
made "stealth" tag more user-friendly, and fixed a bit of punctuation
--Goober5000
mod - /trunk/fs2_open/code/ship/ship.cpp Diff File

trunk r2113

2005-08-01 06:00

taylor


Ported: N/A

Details Diff
allow for both gamedir and userdir cmdline config files
mod - /trunk/fs2_open/code/cmdline/cmdline.cpp Diff File

trunk r2112

2005-08-01 05:57

taylor


Ported: N/A

Details Diff
never could get Ai_class_names to realloc properly but this does the job just as well
mod - /trunk/fs2_open/code/ai/aicode.cpp Diff File

trunk r2111

2005-07-31 16:31

WMCoolmon


Ported: N/A

Details Diff
MR_NO_FOGGING for shockwaves
mod - /trunk/fs2_open/code/weapon/shockwave.cpp Diff File

trunk r2110

2005-07-30 21:35

taylor


Ported: N/A

Details Diff
we only care about fmt and data tags so once we have them bail out, fixes some really bad seek errors in crappy wav files
mod - /trunk/fs2_open/code/sound/ds.cpp Diff File

trunk r2109

2005-07-30 21:34

taylor


Ported: N/A

Details Diff
fix a NULL pointer reference if there are no secondary banks on a ship
mod - /trunk/fs2_open/code/object/object.cpp Diff File

trunk r2108

2005-07-30 21:32

taylor


Ported: N/A

Details Diff
few data type fixes, was only a problem for big-endian systems as little-endian doesn't really care about this
mod - /trunk/fs2_open/code/network/multimsgs.cpp Diff File

trunk r2107

2005-07-30 21:30

taylor


Ported: N/A

Details Diff
print file and line info for Int3() calls to the logfile so that they are easier to debug with basic error reports
mod - /trunk/fs2_open/code/globalincs/pstypes.h Diff File
mod - /trunk/fs2_open/code/osapi/osapi.cpp Diff File
mod - /trunk/fs2_open/code/osapi/osapi_unix.cpp Diff File

trunk r2106

2005-07-30 21:29

taylor


Ported: N/A

Details Diff
Temporarily add an empty AIM_GET_BEHIND case to ai_execute_behavior() to avoid hitting Int3() in TBP
mod - /trunk/fs2_open/code/ai/aicode.cpp Diff File

trunk r2105

2005-07-30 18:34

WMCoolmon


Ported: N/A

Details Diff
Removed turret thing, added some more armor type calculations
mod - /trunk/fs2_open/code/ship/ship.cpp Diff File

trunk r2104

2005-07-29 06:18

taylor


Ported: N/A

Details Diff
safety check for TYPE_D beam weapons, the +Shots: count needs to be at least 1 to avoid various errors
mod - /trunk/fs2_open/code/weapon/weapons.cpp Diff File

trunk r2103

2005-07-27 14:27

Goober5000


Ported: N/A

Details Diff
verified that submode_start_time is updated whenever submode is changed
--Goober5000
mod - /trunk/fs2_open/code/ai/aibig.cpp Diff File
mod - /trunk/fs2_open/code/ai/aicode.cpp Diff File
mod - /trunk/fs2_open/code/ai/aigoals.cpp Diff File

trunk r2102

2005-07-27 13:22

Goober5000


Ported: N/A

Details Diff
more tweaks to the dock code
--Goober5000
mod - /trunk/fs2_open/code/ai/ai.h Diff File
mod - /trunk/fs2_open/code/ai/aicode.cpp Diff File

trunk r2101

2005-07-26 04:46

taylor


Ported: N/A

Details Diff
Add ability to use specific refresh rate, needs a soon to be updated Launcher to have set via GUI
but this can go in already. Defaults to, and falls back on, previous behavior and adds some
error checking that wasn't there previously.
mod - /trunk/fs2_open/code/graphics/gropengl.cpp Diff File

trunk r2100

2005-07-25 04:22

Goober5000


Ported: N/A

Details Diff
more bugs and tweaks
--Goober5000
mod - /trunk/fs2_open/code/hud/hudmessage.cpp Diff File
mod - /trunk/fs2_open/code/mission/missionparse.cpp Diff File
mod - /trunk/fs2_open/code/weapon/shockwave.cpp Diff File
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