2018-05-24 14:53 EDT


Changesets: fs2open

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trunk r3124
Timestamp: 2006-06-01 00:44:19
Author: taylor
Ported: N/A
Details ] Diff ]
fix the scope issues that someone complained about in the forums
mod - /trunk/fs2_open/code/graphics/grd3dlight.cpp Diff ] File ]
mod - /trunk/fs2_open/code/graphics/grd3dsetup.cpp Diff ] File ]
trunk r3123
Timestamp: 2006-06-01 00:43:49
Author: taylor
Ported: N/A
Details ] Diff ]
use vm_vec_normalize_safe(), a bit cheap as a fix, but it's really difficult to trace the VECMAT errors back from here
mod - /trunk/fs2_open/code/graphics/grbatch.cpp Diff ] File ]
trunk r3122
Timestamp: 2006-06-01 00:41:43
Author: taylor
Ported: N/A
Details ] Diff ]
put decals back under an #ifdef, until this is fixed it's just in the way
mod - /trunk/fs2_open/code/decals/decals.cpp Diff ] File ]
mod - /trunk/fs2_open/code/decals/decals.h Diff ] File ]
trunk r3121
Timestamp: 2006-06-01 00:40:41
Author: taylor
Ported: N/A
Details ] Diff ]
be sure to to reset ok_to_fire between weapon checks to make sure we don't count something by mistake
mod - /trunk/fs2_open/code/ai/aiturret.cpp Diff ] File ]
trunk r3120
Timestamp: 2006-05-31 00:02:05
Author: taylor
Ported: N/A
Details ] Diff ]
render strings a string at a time rather than a letter at the time (should be at least 3 times faster from state changes alone)
mod - /trunk/fs2_open/code/graphics/gropengl.cpp Diff ] File ]
trunk r3119
Timestamp: 2006-05-31 00:01:13
Author: taylor
Ported: N/A
Details ] Diff ]
bah! this thing is crashing. disable for now until I can figure out what's going on
mod - /trunk/fs2_open/code/sound/ds.cpp Diff ] File ]
trunk r3118
Timestamp: 2006-05-30 23:27:19
Author: Goober5000
Ported: N/A
Details ] Diff ]
whoops, didn't mean to commit that
mod - /trunk/fs2_open/code/sound/ds.cpp Diff ] File ]
trunk r3117
Timestamp: 2006-05-30 23:05:43
Author: Goober5000
Ported: N/A
Details ] Diff ]
some cosmetic changes in preparation for bay arrival/departure code
--Goober5000
mod - /trunk/fs2_open/code/ai/aicode.cpp Diff ] File ]
mod - /trunk/fs2_open/code/fred2/restrictpaths.cpp Diff ] File ]
mod - /trunk/fs2_open/code/mission/missionparse.cpp Diff ] File ]
mod - /trunk/fs2_open/code/model/model.h Diff ] File ]
mod - /trunk/fs2_open/code/model/modelread.cpp Diff ] File ]
mod - /trunk/fs2_open/code/ship/ship.cpp Diff ] File ]
mod - /trunk/fs2_open/code/sound/ds.cpp Diff ] File ]
mod - /trunk/fs2_open/code/sound/phrases.cfg Diff ] File ]
trunk r3116
Timestamp: 2006-05-30 22:08:22
Author: Goober5000
Ported: N/A
Details ] Diff ]
fix compiler warning
--Goober5000
mod - /trunk/fs2_open/code/ai/aigoals.cpp Diff ] File ]
trunk r3115
Timestamp: 2006-05-30 07:20:38
Author: karajorma
Ported: N/A
Details ] Diff ]
Got sick of seeing that compiler warning all the time!
mod - /trunk/fs2_open/code/sound/voicerec.cpp Diff ] File ]
trunk r3114
Timestamp: 2006-05-30 02:01:05
Author: Goober5000
Ported: N/A
Details ] Diff ]
fix up CVS headers
--Goober5000
mod - /trunk/fs2_open/code/fred2/restrictpaths.cpp Diff ] File ]
mod - /trunk/fs2_open/code/fred2/restrictpaths.h Diff ] File ]
trunk r3113
Timestamp: 2006-05-30 01:58:59
Author: Goober5000
Ported: N/A
Details ] Diff ]
I should probably add these files too
--Goober5000
add - /trunk/fs2_open/code/fred2/restrictpaths.cpp File ]
add - /trunk/fs2_open/code/fred2/restrictpaths.h File ]
trunk r3112
Timestamp: 2006-05-30 01:37:29
Author: Goober5000
Ported: N/A
Details ] Diff ]
add capability to restrict arrival/departure paths
(FRED only; FS2 implementation to follow)
--Goober5000
mod - /trunk/fs2_open/code/fred2/fred.rc Diff ] File ]
mod - /trunk/fs2_open/code/fred2/resource.h Diff ] File ]
mod - /trunk/fs2_open/code/fred2/shipeditordlg.cpp Diff ] File ]
mod - /trunk/fs2_open/code/fred2/shipeditordlg.h Diff ] File ]
mod - /trunk/fs2_open/code/fred2/wing_editor.cpp Diff ] File ]
mod - /trunk/fs2_open/code/fred2/wing_editor.h Diff ] File ]
mod - /trunk/fs2_open/projects/MSVC_6/Fred2.dsp Diff ] File ]
trunk r3111
Timestamp: 2006-05-29 23:55:09
Author: taylor
Ported: N/A
Details ] Diff ]
make sure we are locking those vars down in timer_get() to avoid thread issues (may fix hang on "timer rolled" message)
mod - /trunk/fs2_open/code/io/timer.cpp Diff ] File ]
trunk r3110
Timestamp: 2006-05-29 23:53:52
Author: taylor
Ported: N/A
Details ] Diff ]
z-range for 2D ortho is -1.0 to 1.0, may help avoid some strangeness if we actually get that right. :)
minor cleanup of old code and default settings
try not to bother with depth test unless we are actually going to need it (small performance boost in some cases)
don't clear depth bit in flip(), while technically correct it's also a bit redundant (and comes with a slight performance hit)
mod - /trunk/fs2_open/code/graphics/gropengl.cpp Diff ] File ]
mod - /trunk/fs2_open/code/graphics/gropengltnl.cpp Diff ] File ]
trunk r3109
Timestamp: 2006-05-29 22:13:22
Author: Goober5000
Ported: N/A
Details ] Diff ]
add substitute music boxes to FRED, and reset music properly when mission is cleared
--Goober5000
mod - /trunk/fs2_open/code/fred2/briefingeditordlg.cpp Diff ] File ]
mod - /trunk/fs2_open/code/fred2/briefingeditordlg.h Diff ] File ]
mod - /trunk/fs2_open/code/fred2/management.cpp Diff ] File ]
mod - /trunk/fs2_open/code/fred2/missionnotesdlg.cpp Diff ] File ]
mod - /trunk/fs2_open/code/fred2/missionnotesdlg.h Diff ] File ]
mod - /trunk/fs2_open/code/gamesnd/eventmusic.cpp Diff ] File ]
trunk r3108
Timestamp: 2006-05-29 21:36:24
Author: Goober5000
Ported: N/A
Details ] Diff ]
add AI Profile box to FRED
--Goober5000
mod - /trunk/fs2_open/code/fred2/fred.rc Diff ] File ]
mod - /trunk/fs2_open/code/fred2/missionnotesdlg.cpp Diff ] File ]
mod - /trunk/fs2_open/code/fred2/missionnotesdlg.h Diff ] File ]
mod - /trunk/fs2_open/code/fred2/missionsave.cpp Diff ] File ]
mod - /trunk/fs2_open/code/fred2/resource.h Diff ] File ]
trunk r3107
Timestamp: 2006-05-29 21:08:10
Author: Goober5000
Ported: N/A
Details ] Diff ]
add debriefing persona index to fred
--Goober5000
mod - /trunk/fs2_open/code/fred2/campaigneditordlg.cpp Diff ] File ]
mod - /trunk/fs2_open/code/fred2/campaigneditordlg.h Diff ] File ]
mod - /trunk/fs2_open/code/fred2/fred.rc Diff ] File ]
mod - /trunk/fs2_open/code/fred2/resource.h Diff ] File ]
trunk r3106
Timestamp: 2006-05-29 15:14:30
Author: Goober5000
Ported: N/A
Details ] Diff ]
removed small redundancy
--Goober5000
mod - /trunk/fs2_open/code/ai/aigoals.cpp Diff ] File ]
trunk r3105
Timestamp: 2006-05-28 22:02:17
Author: Goober5000
Ported: N/A
Details ] Diff ]
add Taylor's compile fix
--Goober5000
mod - /trunk/fs2_open/code/sound/audiostr-openal.cpp Diff ] File ]
trunk r3104
Timestamp: 2006-05-28 14:40:37
Author: taylor
Ported: N/A
Details ] Diff ]
fix D3D white screen issue
mod - /trunk/fs2_open/code/graphics/grd3dbmpman.cpp Diff ] File ]
trunk r3103
Timestamp: 2006-05-28 13:57:29
Author: taylor
Ported: N/A
Details ] Diff ]
remove DX9 SDK since it's useless to us at this time
rm - /trunk/fs2_open/dx9sdk File ]
trunk r3102
Timestamp: 2006-05-27 13:22:04
Author: taylor
Ported: N/A
Details ] Diff ]
minor safety check
mod - /trunk/fs2_open/code/ai/aicode.cpp Diff ] File ]
trunk r3101
Timestamp: 2006-05-27 13:21:37
Author: taylor
Ported: N/A
Details ] Diff ]
update proj/view matrix calls to use new values
mod - /trunk/fs2_open/code/parse/lua.cpp Diff ] File ]
trunk r3100
Timestamp: 2006-05-27 13:20:48
Author: taylor
Ported: N/A
Details ] Diff ]
clean up BM_TYPE_* stuff so it's a little easier to tell what is what
bm_load_sub_fast() doesn't need to lowercase filenames, so don't
byte-swap 16-bit DDS on big endian (they still don't look right though)
update bm_has_alpha_channel() to be less dumb
mod - /trunk/fs2_open/code/bmpman/bm_internal.h Diff ] File ]
mod - /trunk/fs2_open/code/bmpman/bmpman.cpp Diff ] File ]
mod - /trunk/fs2_open/code/bmpman/bmpman.h Diff ] File ]
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