2018-05-25 09:50 EDT


Changesets: fs2open

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trunk r3149
Timestamp: 2006-06-02 05:52:42
Author: karajorma
Ported: N/A
Details ] Diff ]
Complete overhaul of how ship loadout is handled to support the use of variables for setting the class and quantity of ships present in loadout.
mod - /trunk/fs2_open/code/fred2/playerstarteditor.cpp Diff ] File ]
mod - /trunk/fs2_open/code/fred2/playerstarteditor.h Diff ] File ]
trunk r3148
Timestamp: 2006-06-02 05:48:38
Author: karajorma
Ported: N/A
Details ] Diff ]
Added the alt ship class button
mod - /trunk/fs2_open/code/fred2/shipeditordlg.cpp Diff ] File ]
mod - /trunk/fs2_open/code/fred2/shipeditordlg.h Diff ] File ]
trunk r3147
Timestamp: 2006-06-02 05:47:30
Author: karajorma
Ported: N/A
Details ] Diff ]
Added the set-class-dynamically and team-loadout-store-status ship flags
mod - /trunk/fs2_open/code/fred2/shipflagsdlg.cpp Diff ] File ]
mod - /trunk/fs2_open/code/fred2/shipflagsdlg.h Diff ] File ]
trunk r3146
Timestamp: 2006-06-02 05:46:04
Author: karajorma
Ported: N/A
Details ] Diff ]
Prevented the modify variable dialog deleting or changing the type of variables which are used in Team Loadout
mod - /trunk/fs2_open/code/fred2/modifyvariabledlg.cpp Diff ] File ]
mod - /trunk/fs2_open/code/fred2/modifyvariabledlg.h Diff ] File ]
mod - /trunk/fs2_open/code/fred2/sexp_tree.cpp Diff ] File ]
mod - /trunk/fs2_open/code/fred2/sexp_tree.h Diff ] File ]
trunk r3145
Timestamp: 2006-06-02 05:40:33
Author: karajorma
Ported: N/A
Details ] Diff ]
Team Loadout from variable changes. Added alt ship classes
mod - /trunk/fs2_open/code/fred2/missionsave.cpp Diff ] File ]
trunk r3144
Timestamp: 2006-06-02 05:40:32
Author: taylor
Ported: N/A
Details ] Diff ]
be sure that we properly apply light to submodels (mainly for debris), looks *really* bad otherwise
mod - /trunk/fs2_open/code/model/modelinterp.cpp Diff ] File ]
trunk r3143
Timestamp: 2006-06-02 05:39:11
Author: karajorma
Ported: N/A
Details ] Diff ]
Added Team Loadout from variables and alt ship classes changes
mod - /trunk/fs2_open/code/fred2/management.cpp Diff ] File ]
trunk r3142
Timestamp: 2006-06-02 05:36:40
Author: karajorma
Ported: N/A
Details ] Diff ]
*** empty log message ***
mod - /trunk/fs2_open/code/fred2/resource.h Diff ] File ]
trunk r3141
Timestamp: 2006-06-02 05:35:29
Author: karajorma
Ported: N/A
Details ] Diff ]
no message
mod - /trunk/fs2_open/code/fred2/fred.rc Diff ] File ]
trunk r3140
Timestamp: 2006-06-02 05:29:13
Author: karajorma
Ported: N/A
Details ] Diff ]
Added the Team Loadout Change subcategory
Added the deal-with-ship-loadout SEXP. It's only temporary but it give people an option other than having to roll their own events to fix up loadout at the end of a mission.
Added the num_assists SEXP to complement the num_kills one.
Updated the is-ship-class SEXP so that it can also act as was-ship-class for departed and destroyed ships.
Updated change-ship-class to work with ships that aren't in the mission yet.
Updated sexp_modify_variable to actually do the multiplayer callback that V had noticed was needed but never actually added.
mod - /trunk/fs2_open/code/parse/sexp.cpp Diff ] File ]
trunk r3139
Timestamp: 2006-06-02 05:20:06
Author: karajorma
Ported: N/A
Details ] Diff ]
Added the Team Loadout subcategory (Only one SEXP in there at the moment but more will come).
Added the num_assists SEXP to complement the num_kills one
mod - /trunk/fs2_open/code/parse/sexp.h Diff ] File ]
fs2_open_3_6_9 r3138
Timestamp: 2006-06-02 05:17:10
Author: (no author)
Ported: N/A
Details ] Diff ]
This commit was manufactured by cvs2svn to create branch
'fs2_open_3_6_9'.
add - /branches/fs2_open_3_6_9 File ]
rm - /branches/fs2_open_3_6_9/CVSROOT File ]
mv - /branches/fs2_open_3_6_9/fs2_open/code/missionui Diff ] File ]
mv - /branches/fs2_open_3_6_9/fs2_open/code/network Diff ] File ]
trunk r3137
Timestamp: 2006-06-02 05:17:09
Author: taylor
Ported: N/A
Details ] Diff ]
hmm, wonder why I did that? ;)
mod - /trunk/fs2_open/code/missionui/chatbox.cpp Diff ] File ]
trunk r3136
Timestamp: 2006-06-02 05:10:02
Author: karajorma
Ported: N/A
Details ] Diff ]
Added the VARIABLE_UPDATE packet to send sexp variable value changes to client machines.
mod - /trunk/fs2_open/code/network/multi.cpp Diff ] File ]
mod - /trunk/fs2_open/code/network/multi.h Diff ] File ]
mod - /trunk/fs2_open/code/network/multimsgs.cpp Diff ] File ]
mod - /trunk/fs2_open/code/network/multimsgs.h Diff ] File ]
trunk r3135
Timestamp: 2006-06-02 05:06:12
Author: karajorma
Ported: N/A
Details ] Diff ]
Team Loadout changes to accept variables names as legitimate values for ship class and quantity in loadout.
Added the new alt class system
mod - /trunk/fs2_open/code/mission/missionparse.cpp Diff ] File ]
mod - /trunk/fs2_open/code/mission/missionparse.h Diff ] File ]
trunk r3134
Timestamp: 2006-06-02 04:59:58
Author: karajorma
Ported: N/A
Details ] Diff ]
Swaped from stuff_int_list to stuff_ship_list when parsing in a list of ships allowed in the campaign.
mod - /trunk/fs2_open/code/mission/missioncampaign.cpp Diff ] File ]
trunk r3133
Timestamp: 2006-06-02 04:55:47
Author: karajorma
Ported: N/A
Details ] Diff ]
Added stuff_ship_list to act as a typesafe replacement for stuff_int_list and handle variables as legitimate values for both ship type and availability when parsing Team Loadout lists
mod - /trunk/fs2_open/code/parse/parselo.cpp Diff ] File ]
mod - /trunk/fs2_open/code/parse/parselo.h Diff ] File ]
trunk r3132
Timestamp: 2006-06-02 04:49:35
Author: karajorma
Ported: N/A
Details ] Diff ]
Support for alt ship classes, team loadout flag and changes to Ships_exited. Fixed assertion upon multiple uses of the change-ship-class SEXP.
mod - /trunk/fs2_open/code/ship/ship.cpp Diff ] File ]
trunk r3131
Timestamp: 2006-06-02 04:46:47
Author: karajorma
Ported: N/A
Details ] Diff ]
Support for alt ship classes, team loadout flag and changes to Ships_exited
mod - /trunk/fs2_open/code/ship/ship.h Diff ] File ]
trunk r3130
Timestamp: 2006-06-02 04:05:33
Author: taylor
Ported: N/A
Details ] Diff ]
some more buffer size strangeness (which I still don't understand) that makes certain sound formats not work properly
mod - /trunk/fs2_open/code/sound/audiostr-openal.cpp Diff ] File ]
trunk r3129
Timestamp: 2006-06-01 03:33:59
Author: taylor
Ported: N/A
Details ] Diff ]
flip color/depth values, appears some are initting software GL again and this was the problem previously
mod - /trunk/fs2_open/code/graphics/gropengl.cpp Diff ] File ]
trunk r3128
Timestamp: 2006-06-01 03:33:00
Author: taylor
Ported: N/A
Details ] Diff ]
make sure to use software device rather than hardware since we don't currently handle source rotation/reuse properly between ds and audiostr code
mod - /trunk/fs2_open/code/sound/ds.cpp Diff ] File ]
trunk r3127
Timestamp: 2006-06-01 00:47:23
Author: taylor
Ported: N/A
Details ] Diff ]
make sure FORM_ON_WING goal is valid since it works for ships other than player now
mod - /trunk/fs2_open/code/ai/aigoals.cpp Diff ] File ]
trunk r3126
Timestamp: 2006-06-01 00:46:18
Author: taylor
Ported: N/A
Details ] Diff ]
put back listener setup for each sound, doesn't make a difference under Linux but it may be hurting Windows for some reason
mod - /trunk/fs2_open/code/sound/ds.cpp Diff ] File ]
trunk r3125
Timestamp: 2006-06-01 00:45:19
Author: taylor
Ported: N/A
Details ] Diff ]
a little change to the order here, this should be safer in the long run and avoid some memory issues too
mod - /trunk/fs2_open/code/sound/audiostr-openal.cpp Diff ] File ]
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