2018-11-16 20:27 EST


Changesets: fs2open

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trunk r3099
Timestamp: 2006-05-27 13:18:56
Author: taylor
Ported: N/A
Details ] Diff ]
d'oh! that was supposed to be off by default!
mod - /trunk/fs2_open/code/cmdline/cmdline.cpp Diff ] File ]
trunk r3098
Timestamp: 2006-05-27 13:17:57
Author: taylor
Ported: N/A
Details ] Diff ]
few things:
- comment out that -fixbugs and -nocrash crap, that's just stupid
- move -env off of the experimental list (since it's working pretty well in OGL)
- remove -nobeampierce
- remove -max_subdivide (didn't do anything)
- remove -rt (didn't do anything, and per-coder cmdline options should never be in CVS)
- move -cache_bitmaps to game speed rather than graphics
- add options for env and spec map scaling for envmaps (temporary, to be removed before official 3.6.8)
- add option for new alpha blend mode so that artists can still test with it but not mess up normal users with the bad MediaVPs
- remove -d3d_particle (it's obsolete now)
mod - /trunk/fs2_open/code/cmdline/cmdline.cpp Diff ] File ]
mod - /trunk/fs2_open/code/cmdline/cmdline.h Diff ] File ]
trunk r3097
Timestamp: 2006-05-27 13:13:22
Author: taylor
Ported: N/A
Details ] Diff ]
add NO_DIRECT3D support
mod - /trunk/fs2_open/code/cutscene/movie.cpp Diff ] File ]
trunk r3096
Timestamp: 2006-05-27 13:12:44
Author: taylor
Ported: N/A
Details ] Diff ]
NO_DIRECT3D support
clean up video init stuff to use D3D if specified but always OGL otherwise (using NO_DIRECT3D will force always force OGL)
if video card reg entry can't be found just use OGL rather than getting all freaky on people
change for geometry batcher update
mod - /trunk/fs2_open/code/freespace2/freespace.cpp Diff ] File ]
trunk r3095
Timestamp: 2006-05-27 13:09:43
Author: taylor
Ported: N/A
Details ] Diff ]
don't setup all of the sound stuff for a mission if sound is disabled
mod - /trunk/fs2_open/code/gamesnd/gamesnd.cpp Diff ] File ]
trunk r3094
Timestamp: 2006-05-27 13:08:50
Author: taylor
Ported: N/A
Details ] Diff ]
oops!
mod - /trunk/fs2_open/code/graphics/2d.cpp Diff ] File ]
trunk r3093
Timestamp: 2006-05-27 13:07:48
Author: taylor
Ported: N/A
Details ] Diff ]
remove grd3dparticle.* and grd3dbatch.*, they are obsolete
allow us to build without D3D support under Windows (just define NO_DIRECT3D)
clean up TMAP flags
fix a couple of minor OpenGL state change issues with spec and env map rendering
make sure we build again for OS X (OGL extension functions work a little different there)
render targets always need to be power-of-2 to avoid incomplete buffer issues in the code
when we disable culling in opengl_3dunlit be sure that we re-enable it on exit of function
re-fix screenshots
add true alpha blending support (with cmdline for now since the artwork has the catch up)
draw lines with float positioning, to be more accurate with resizing on non-standard resolutions
don't load cubemaps from file for D3D, not sure how to do it anyway
update geometry batcher code, memory fixes, dynamic stuff, basic fixage, etc.
mod - /trunk/fs2_open/code/graphics/2d.cpp Diff ] File ]
mod - /trunk/fs2_open/code/graphics/2d.h Diff ] File ]
rm - /trunk/fs2_open/code/graphics/GrD3DParticle.cpp File ]
rm - /trunk/fs2_open/code/graphics/GrD3DParticle.h File ]
mod - /trunk/fs2_open/code/graphics/GrD3DStateBlock.cpp Diff ] File ]
mod - /trunk/fs2_open/code/graphics/GrD3DStateBlock.h Diff ] File ]
mod - /trunk/fs2_open/code/graphics/grbatch.cpp Diff ] File ]
mod - /trunk/fs2_open/code/graphics/grbatch.h Diff ] File ]
mod - /trunk/fs2_open/code/graphics/grd3d.cpp Diff ] File ]
mod - /trunk/fs2_open/code/graphics/grd3d.h Diff ] File ]
rm - /trunk/fs2_open/code/graphics/grd3dbatch.cpp File ]
rm - /trunk/fs2_open/code/graphics/grd3dbatch.h File ]
mod - /trunk/fs2_open/code/graphics/grd3dbmpman.cpp Diff ] File ]
mod - /trunk/fs2_open/code/graphics/grd3dbmpman.h Diff ] File ]
mod - /trunk/fs2_open/code/graphics/grd3dcalls.cpp Diff ] File ]
mod - /trunk/fs2_open/code/graphics/grd3dinternal.h Diff ] File ]
mod - /trunk/fs2_open/code/graphics/grd3dlight.cpp Diff ] File ]
mod - /trunk/fs2_open/code/graphics/grd3dlight.h Diff ] File ]
mod - /trunk/fs2_open/code/graphics/grd3drender.cpp Diff ] File ]
mod - /trunk/fs2_open/code/graphics/grd3dsetup.cpp Diff ] File ]
mod - /trunk/fs2_open/code/graphics/grd3dsetup.h Diff ] File ]
mod - /trunk/fs2_open/code/graphics/grd3dtexture.cpp Diff ] File ]
mod - /trunk/fs2_open/code/graphics/grinternal.h Diff ] File ]
mod - /trunk/fs2_open/code/graphics/gropengl.cpp Diff ] File ]
mod - /trunk/fs2_open/code/graphics/gropenglbmpman.cpp Diff ] File ]
mod - /trunk/fs2_open/code/graphics/gropenglextension.h Diff ] File ]
mod - /trunk/fs2_open/code/graphics/gropengltnl.cpp Diff ] File ]
mod - /trunk/fs2_open/code/graphics/grstub.h Diff ] File ]
mod - /trunk/fs2_open/code/graphics/tmapper.h Diff ] File ]
trunk r3092
Timestamp: 2006-05-27 13:00:02
Author: taylor
Ported: N/A
Details ] Diff ]
only display that "no wavefile for voice" message if sound is enabled
mod - /trunk/fs2_open/code/mission/missionmessage.cpp Diff ] File ]
trunk r3091
Timestamp: 2006-05-27 12:59:05
Author: taylor
Ported: N/A
Details ] Diff ]
comment out some code which used only if neither D3D nor OGL
mod - /trunk/fs2_open/code/menuui/optionsmenu.cpp Diff ] File ]
mod - /trunk/fs2_open/code/object/object.cpp Diff ] File ]
mod - /trunk/fs2_open/code/object/objectsort.cpp Diff ] File ]
trunk r3090
Timestamp: 2006-05-27 12:57:13
Author: taylor
Ported: N/A
Details ] Diff ]
comment out the model cache stuff, it's old and not actually used anyway
minor cleanup of some modelinterp.cpp code, to make it more readable
fix tertiary thruster batcher which had the radius value swapped
comment out a couple places where we were doing a D3D or OGL check (it's always true so why bother)
add more support for NO_DIRECT3D so that it can be used on Windows to build without D3D
mod - /trunk/fs2_open/code/model/model.h Diff ] File ]
mod - /trunk/fs2_open/code/model/modelinterp.cpp Diff ] File ]
mod - /trunk/fs2_open/code/model/modelread.cpp Diff ] File ]
trunk r3089
Timestamp: 2006-05-27 12:52:50
Author: taylor
Ported: N/A
Details ] Diff ]
lots of little cleanup and minor fixage
make Particles[] dynamic (appears to improve processing speed of two particle functions by about 30%)
move to completely using Bobboau's geometry batcher instead of the stale one that RandomTiger did
little change to PARTICLE_SMOKE to flip UV orient differently, may add some realism, or just look kinda neat
get rid of particle_emit() stuff what was hardcoded for MAX_DETAIL_LEVEL value
mod - /trunk/fs2_open/code/particle/particle.cpp Diff ] File ]
mod - /trunk/fs2_open/code/particle/particle.h Diff ] File ]
trunk r3088
Timestamp: 2006-05-27 12:49:05
Author: taylor
Ported: N/A
Details ] Diff ]
comment out some pointless checks which look for not using either D3D or OGL
don't run through ships on level load setting up the sound environment if sound is disabled
minor cleanup
mod - /trunk/fs2_open/code/ship/shield.cpp Diff ] File ]
mod - /trunk/fs2_open/code/ship/ship.cpp Diff ] File ]
mod - /trunk/fs2_open/code/ship/shipcontrails.cpp Diff ] File ]
trunk r3087
Timestamp: 2006-05-27 12:47:12
Author: taylor
Ported: N/A
Details ] Diff ]
remove some of the old batcher functions, nothing is using them now anyway
minor cleanup
add orient UV flipping to HTL drawing functions, like retail/non-HTL has support for
mod - /trunk/fs2_open/code/render/3d.h Diff ] File ]
mod - /trunk/fs2_open/code/render/3ddraw.cpp Diff ] File ]
mod - /trunk/fs2_open/code/render/3dlaser.cpp Diff ] File ]
trunk r3086
Timestamp: 2006-05-27 12:45:11
Author: taylor
Ported: N/A
Details ] Diff ]
some minor cleanup
remove -nobeampierce
update for geometry batcher changes
mod - /trunk/fs2_open/code/weapon/beam.cpp Diff ] File ]
mod - /trunk/fs2_open/code/weapon/shockwave.cpp Diff ] File ]
mod - /trunk/fs2_open/code/weapon/trails.cpp Diff ] File ]
mod - /trunk/fs2_open/code/weapon/weapons.cpp Diff ] File ]
trunk r3085
Timestamp: 2006-05-27 12:42:16
Author: taylor
Ported: N/A
Details ] Diff ]
fix slight freakiness with debris vclips (un)loading
comment out some code which was only used if neither D3D or OGL
fix dumb particle_emit() calls
mod - /trunk/fs2_open/code/starfield/starfield.cpp Diff ] File ]
mod - /trunk/fs2_open/code/starfield/supernova.cpp Diff ] File ]
trunk r3084
Timestamp: 2006-05-27 12:39:40
Author: taylor
Ported: N/A
Details ] Diff ]
remove non-Windows timeSetEvent() functions
make PDWORD and LPDWORD int instead of long (64-bit issue) (thanks Spike)
fix 64-bit ptr issue with OpenAL audio streaming code (thanks Spike)
add start of device enumberation for OpenAL 1.1 (it just lists available devices now)
make sure we open the default OpenAL 1.1 device under Windows
comment out blank listener stuff, this may have been crashing under OS X
add support for AL_BYTE_OFFSET in OpenAL 1.1 for buffer positioning under Windows
mod - /trunk/fs2_open/code/sound/acm.cpp Diff ] File ]
mod - /trunk/fs2_open/code/sound/audiostr-openal.cpp Diff ] File ]
mod - /trunk/fs2_open/code/sound/ds.cpp Diff ] File ]
mod - /trunk/fs2_open/code/windows_stub/config.h Diff ] File ]
mod - /trunk/fs2_open/code/windows_stub/stubs.cpp Diff ] File ]
trunk r3083
Timestamp: 2006-05-27 12:34:57
Author: taylor
Ported: N/A
Details ] Diff ]
remove grd3dparticle.* and grd3dbatch.* since they are obsolete
update to current Xcode project file
update frameworks (header problems) used by OS X version
mod - /trunk/fs2_open/projects/MSVC_6/code.dsp Diff ] File ]
mod - /trunk/fs2_open/projects/Xcode/FS2_Open.xcodeproj/project.pbxproj Diff ] File ]
mod - /trunk/fs2_open/projects/Xcode/Frameworks.tgz Diff ] File ]
trunk r3082
Timestamp: 2006-05-24 01:09:25
Author: WMCoolmon
Ported: N/A
Details ] Diff ]
Fix for Mantis bug 0000922
mod - /trunk/fs2_open/code/math/vecmat.cpp Diff ] File ]
mod - /trunk/fs2_open/code/object/collideweaponweapon.cpp Diff ] File ]
trunk r3081
Timestamp: 2006-05-21 18:57:30
Author: Goober5000
Ported: N/A
Details ] Diff ]
fix for Mantis 0000750
--Goober5000
mod - /trunk/fs2_open/code/gamesnd/eventmusic.cpp Diff ] File ]
mod - /trunk/fs2_open/code/gamesnd/eventmusic.h Diff ] File ]
mod - /trunk/fs2_open/code/menuui/mainhallmenu.cpp Diff ] File ]
mod - /trunk/fs2_open/code/mission/missionparse.cpp Diff ] File ]
trunk r3080
Timestamp: 2006-05-20 23:58:58
Author: Goober5000
Ported: N/A
Details ] Diff ]
fix Mantis 0000834
--Goober5000
mod - /trunk/fs2_open/code/mission/missionparse.cpp Diff ] File ]
mod - /trunk/fs2_open/code/ship/ship.h Diff ] File ]
trunk r3079
Timestamp: 2006-05-20 22:12:21
Author: Goober5000
Ported: N/A
Details ] Diff ]
fix for Mantis 0000827
--Goober5000
mod - /trunk/fs2_open/code/mission/missionlog.cpp Diff ] File ]
mod - /trunk/fs2_open/code/mission/missionlog.h Diff ] File ]
trunk r3078
Timestamp: 2006-05-19 23:00:06
Author: Goober5000
Ported: N/A
Details ] Diff ]
and actually commit the uncorrupted file - grr...
--Goober5000
mod - /trunk/fs2_open/openal/libs/win32/openal32.lib Diff ] File ]
mod - /trunk/fs2_open/openal/libs/win64/openal32.lib Diff ] File ]
trunk r3077
Timestamp: 2006-05-19 22:56:11
Author: Goober5000
Ported: N/A
Details ] Diff ]
try changing the format again
--Goober5000
mod - /trunk/fs2_open/openal/libs/win32/openal32.lib Diff ] File ]
mod - /trunk/fs2_open/openal/libs/win64/openal32.lib Diff ] File ]
trunk r3076
Timestamp: 2006-05-19 22:03:01
Author: Goober5000
Ported: N/A
Details ] Diff ]
fix for Mantis 0000755, plus make the missionlog #defines uniform
--Goober5000
mod - /trunk/fs2_open/code/ai/aicode.cpp Diff ] File ]
mod - /trunk/fs2_open/code/ai/aigoals.cpp Diff ] File ]
mod - /trunk/fs2_open/code/hud/hudsquadmsg.cpp Diff ] File ]
mod - /trunk/fs2_open/code/mission/missionlog.cpp Diff ] File ]
mod - /trunk/fs2_open/code/mission/missionlog.h Diff ] File ]
mod - /trunk/fs2_open/code/mission/missionparse.cpp Diff ] File ]
mod - /trunk/fs2_open/code/parse/sexp.cpp Diff ] File ]
mod - /trunk/fs2_open/code/ship/ship.cpp Diff ] File ]
mod - /trunk/fs2_open/code/ship/ship.h Diff ] File ]
mod - /trunk/fs2_open/code/ship/shiphit.cpp Diff ] File ]
trunk r3075
Timestamp: 2006-05-19 00:47:40
Author: Goober5000
Ported: N/A
Details ] Diff ]
formatting and clarification, plus fix for Mantis 0000911
--Goober5000
mod - /trunk/fs2_open/code/mission/missionparse.cpp Diff ] File ]
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