2018-02-25 11:22 EST


Changesets: fs2open

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trunk r3874
Timestamp: 2007-01-07 08:07:22
Author: taylor
Ported: N/A
Details ] Diff ]
slight change to emission light settings
change default ambient light settings back to proper values
add support for lighting falloff with directional lights
some minor performance improvements
mod - /trunk/fs2_open/code/graphics/gropengllight.cpp Diff ] File ]
mod - /trunk/fs2_open/code/graphics/gropengllight.h Diff ] File ]
trunk r3873
Timestamp: 2007-01-07 08:05:21
Author: taylor
Ported: N/A
Details ] Diff ]
various bits of cleanup
fix for anistotropic filtering messing up with lod bias
be sure that we always reset the properly active texture
get rid of old gamma stuff
loading fix for cubemaps
disable apple_client_storage for now
fix for ATI problem with framebuffers and corrupting starfield bitmaps
mod - /trunk/fs2_open/code/graphics/gropengltexture.cpp Diff ] File ]
trunk r3872
Timestamp: 2007-01-07 08:02:19
Author: taylor
Ported: N/A
Details ] Diff ]
some general cleanup
add emissive light falloff support for asteroids
properly setup env texture matrix
get rid of secondary color crap, there are better ways to do it anyway
mod - /trunk/fs2_open/code/graphics/gropengltnl.cpp Diff ] File ]
trunk r3871
Timestamp: 2007-01-07 08:00:24
Author: taylor
Ported: N/A
Details ] Diff ]
remove some dead code
mod - /trunk/fs2_open/code/math/floating.cpp Diff ] File ]
trunk r3870
Timestamp: 2007-01-07 07:59:54
Author: taylor
Ported: N/A
Details ] Diff ]
fix thruster 2 length factor tbl entry so that it has the proper name
mod - /trunk/fs2_open/code/ship/ship.cpp Diff ] File ]
mod - /trunk/fs2_open/code/ship/ship.h Diff ] File ]
trunk r3869
Timestamp: 2007-01-07 07:57:36
Author: taylor
Ported: N/A
Details ] Diff ]
cleanup shockwave code a bit
make Shockwave_info dynamic
lot of fixage to allow 2D and 3D shockwaves to work better
fix for Mantis bug 0001148
properly handle both "none" and "<none>" for 2D and 3D shockwave names
better handling, preloading wise, of 3D shockwaves and their textures
mod - /trunk/fs2_open/code/ship/shiphit.cpp Diff ] File ]
mod - /trunk/fs2_open/code/weapon/shockwave.cpp Diff ] File ]
mod - /trunk/fs2_open/code/weapon/shockwave.h Diff ] File ]
trunk r3868
Timestamp: 2007-01-07 07:55:57
Author: taylor
Ported: N/A
Details ] Diff ]
safety check to make sure that we don't end up with non-player-usable weapons in the weaponselect pool (Mantis bug 0001196)
mod - /trunk/fs2_open/code/fred2/playerstarteditor.cpp Diff ] File ]
mod - /trunk/fs2_open/code/mission/missionparse.cpp Diff ] File ]
trunk r3867
Timestamp: 2007-01-07 07:54:35
Author: taylor
Ported: N/A
Details ] Diff ]
be sure that we can handle both "none" and "<none>" in ignored filenames
mod - /trunk/fs2_open/code/graphics/generic.cpp Diff ] File ]
trunk r3866
Timestamp: 2007-01-07 07:53:35
Author: taylor
Ported: N/A
Details ] Diff ]
add position info for weapon energy text
make sure that we can't target a hidden jumpnode
rest of the weapon switch fix
mod - /trunk/fs2_open/code/hud/hudparse.cpp Diff ] File ]
mod - /trunk/fs2_open/code/hud/hudparse.h Diff ] File ]
mod - /trunk/fs2_open/code/hud/hudtarget.cpp Diff ] File ]
mod - /trunk/fs2_open/code/hud/hudtargetbox.cpp Diff ] File ]
trunk r3865
Timestamp: 2007-01-07 07:51:30
Author: taylor
Ported: N/A
Details ] Diff ]
fix NULL ptr reference when a weapon doesn't have a tech description
mod - /trunk/fs2_open/code/missionui/missionweaponchoice.cpp Diff ] File ]
trunk r3864
Timestamp: 2007-01-07 07:50:51
Author: taylor
Ported: N/A
Details ] Diff ]
taking Bobboau's advice: make sure that anim angles are kept in sane values
mod - /trunk/fs2_open/code/model/modelanim.cpp Diff ] File ]
trunk r3863
Timestamp: 2007-01-07 07:49:51
Author: taylor
Ported: N/A
Details ] Diff ]
fix tertiary glow sizes
fix model vertex normal data that was being read/written incorrectly under OS X (still don't know why this was a problem, but this fixes it)
mod - /trunk/fs2_open/code/model/modelinterp.cpp Diff ] File ]
trunk r3862
Timestamp: 2007-01-07 07:48:18
Author: taylor
Ported: N/A
Details ] Diff ]
crazy-freaky-cool OS X sound crash fixage
fix sound resource exhaustion from using too many buffers
allow loading of ogg or wav based on which is found first rather than tbl filename (fixes crash when Theora movies end up in wav code by mistake)
mod - /trunk/fs2_open/code/sound/audiostr-openal.cpp Diff ] File ]
mod - /trunk/fs2_open/code/sound/ds.cpp Diff ] File ]
trunk r3861
Timestamp: 2007-01-07 07:46:19
Author: taylor
Ported: N/A
Details ] Diff ]
fix problem with model unloading that happened because skyboxes aren't reset properly
be sure that skybox textures are paged in properly
there needs to be a case insensitive string check when looking for existing bitmap filenames
mod - /trunk/fs2_open/code/starfield/starfield.cpp Diff ] File ]
trunk r3860
Timestamp: 2007-01-07 07:41:37
Author: taylor
Ported: N/A
Details ] Diff ]
make expl info dyanmic
fix possible out-of-bounds on expl lod checking
fix memory leak from modular tables
mod - /trunk/fs2_open/code/weapon/weapon.h Diff ] File ]
mod - /trunk/fs2_open/code/weapon/weapons.cpp Diff ] File ]
trunk r3859
Timestamp: 2007-01-07 07:39:59
Author: taylor
Ported: N/A
Details ] Diff ]
build for for newer GCC versions
mod - /trunk/fs2_open/code/windows_stub/stubs.cpp Diff ] File ]
trunk r3858
Timestamp: 2007-01-07 07:39:30
Author: taylor
Ported: N/A
Details ] Diff ]
add missing Lua files from recent update
mod - /trunk/fs2_open/lua/Makefile.am Diff ] File ]
trunk r3857
Timestamp: 2007-01-07 07:38:53
Author: taylor
Ported: N/A
Details ] Diff ]
add in Theora build support
add a /y to the copy line (got tired of doing this myself since it won't overwrite by default)
remove DirectShow files
mod - /trunk/fs2_open/projects/MSVC_6/Fred2.dsp Diff ] File ]
mod - /trunk/fs2_open/projects/MSVC_6/Freespace2.dsp Diff ] File ]
mod - /trunk/fs2_open/projects/MSVC_6/code.dsp Diff ] File ]
trunk r3856
Timestamp: 2007-01-07 07:36:51
Author: taylor
Ported: N/A
Details ] Diff ]
make fire-on-normal return value a little more obvious
fix the "infinite genius" move I made by breaking turret movements ;)
mod - /trunk/fs2_open/code/ai/aiturret.cpp Diff ] File ]
trunk r3855
Timestamp: 2007-01-07 07:35:45
Author: taylor
Ported: N/A
Details ] Diff ]
remove DirectShow files, they are no longer supported
rm - /trunk/fs2_open/code/directx/dx8show.cpp File ]
rm - /trunk/fs2_open/code/directx/dx8show.h File ]
trunk r3854
Timestamp: 2007-01-07 07:34:36
Author: taylor
Ported: N/A
Details ] Diff ]
proper envmap generation for OpenGL
mod - /trunk/fs2_open/code/freespace2/freespace.cpp Diff ] File ]
trunk r3853
Timestamp: 2007-01-07 07:33:59
Author: taylor
Ported: N/A
Details ] Diff ]
fix for Mantis bug 0001195
mod - /trunk/fs2_open/code/gamesnd/gamesnd.cpp Diff ] File ]
trunk r3852
Timestamp: 2007-01-07 07:33:27
Author: taylor
Ported: N/A
Details ] Diff ]
clean up defines a bit
mod - /trunk/fs2_open/code/globalincs/globals.h Diff ] File ]
trunk r3851
Timestamp: 2007-01-07 07:32:38
Author: taylor
Ported: N/A
Details ] Diff ]
remove avi and mpg from supported extensions
mod - /trunk/fs2_open/code/cfile/cfile.cpp Diff ] File ]
trunk r3850
Timestamp: 2007-01-07 07:32:06
Author: taylor
Ported: N/A
Details ] Diff ]
fix bm_page_in_texture() so that it will load all frames of an animation (caused slowdowns in-game with it)
mod - /trunk/fs2_open/code/bmpman/bmpman.cpp Diff ] File ]
mod - /trunk/fs2_open/code/bmpman/bmpman.h Diff ] File ]
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