2018-10-20 17:23 EDT


Changesets: fs2open

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trunk r3899
Timestamp: 2007-01-14 07:06:56
Author: WMCoolmon
Ported: N/A
Details ] Diff ]
Fix +Override, attempted fix for code adjacent to [] causing crash in scripting.tbl (Unreproducable), and (Untested) fix for script-eval.
mod - /trunk/fs2_open/code/parse/lua.cpp Diff ] File ]
mod - /trunk/fs2_open/code/parse/parselo.cpp Diff ] File ]
mod - /trunk/fs2_open/code/parse/parselo.h Diff ] File ]
mod - /trunk/fs2_open/code/parse/scripting.cpp Diff ] File ]
mod - /trunk/fs2_open/code/parse/sexp.cpp Diff ] File ]
trunk r3898
Timestamp: 2007-01-14 05:26:39
Author: WMCoolmon
Ported: N/A
Details ] Diff ]
Attempt to remove various warnings under MSVC 2003, mostly related to casting, but also some instances of inaccessible code.
mod - /trunk/fs2_open/code/cutscene/oggplayer.cpp Diff ] File ]
mod - /trunk/fs2_open/code/ddsutils/ddsutils.cpp Diff ] File ]
mod - /trunk/fs2_open/code/graphics/gropengl.cpp Diff ] File ]
mod - /trunk/fs2_open/code/model/modelinterp.cpp Diff ] File ]
mod - /trunk/fs2_open/code/nebula/neb.cpp Diff ] File ]
mod - /trunk/fs2_open/code/network/multi_update.cpp Diff ] File ]
mod - /trunk/fs2_open/code/object/collidedebrisweapon.cpp Diff ] File ]
mod - /trunk/fs2_open/code/parse/lua.cpp Diff ] File ]
mod - /trunk/fs2_open/code/parse/parselo.cpp Diff ] File ]
mod - /trunk/fs2_open/code/parse/scripting.cpp Diff ] File ]
mod - /trunk/fs2_open/code/render/3ddraw.cpp Diff ] File ]
mod - /trunk/fs2_open/code/ship/awacs.cpp Diff ] File ]
mod - /trunk/fs2_open/code/ship/shipfx.cpp Diff ] File ]
mod - /trunk/fs2_open/code/sound/acm-openal.cpp Diff ] File ]
mod - /trunk/fs2_open/code/starfield/nebula.cpp Diff ] File ]
mod - /trunk/fs2_open/code/starfield/starfield.cpp Diff ] File ]
mod - /trunk/fs2_open/code/weapon/beam.cpp Diff ] File ]
trunk r3897
Timestamp: 2007-01-14 05:02:14
Author: WMCoolmon
Ported: N/A
Details ] Diff ]
Updated MSVC 2003 project files to work out of the box
mod - /trunk/fs2_open/projects/MSVC_2003/Freespace2.sln Diff ] File ]
mod - /trunk/fs2_open/projects/MSVC_2003/Freespace2.vcproj Diff ] File ]
mod - /trunk/fs2_open/projects/MSVC_2003/code.vcproj Diff ] File ]
add - /trunk/fs2_open/projects/MSVC_2003/fred2_open.vcproj File ]
mod - /trunk/fs2_open/projects/MSVC_2003/libjpeg.vcproj Diff ] File ]
add - /trunk/fs2_open/projects/MSVC_2003/lua.vcproj File ]
mod - /trunk/fs2_open/projects/MSVC_2003/wxFRED2.vcproj Diff ] File ]
trunk r3896
Timestamp: 2007-01-14 04:20:21
Author: WMCoolmon
Ported: N/A
Details ] Diff ]
Removed MSVC_7 folder due to redundancy
rm - /trunk/fs2_open/projects/MSVC_7 File ]
trunk r3895
Timestamp: 2007-01-13 11:38:22
Author: Bobboau
Ported: N/A
Details ] Diff ]
made a last second change of mind on something, made it a bit safer
mod - /trunk/fs2_open/code/graphics/grbatch.cpp Diff ] File ]
mod - /trunk/fs2_open/code/graphics/grbatch.h Diff ] File ]
mod - /trunk/fs2_open/code/model/modelinterp.cpp Diff ] File ]
trunk r3894
Timestamp: 2007-01-13 11:20:39
Author: Bobboau
Ported: N/A
Details ] Diff ]
left some test code on super sorry
mod - /trunk/fs2_open/code/ship/shield.cpp Diff ] File ]
fs2_open_3_6_9 r3893
Timestamp: 2007-01-11 23:33:50
Author: Goober5000
Ported: N/A
Details ] Diff ]
hmm... I guess when I fixed this back in 2004, I fixed it the wrong way :D
mod - /branches/fs2_open_3_6_9/fs2_open/code/weapon/weapons.cpp Diff ] File ]
mod - /trunk/fs2_open/code/weapon/weapons.cpp Diff ] File ]
trunk r3892
Timestamp: 2007-01-11 13:46:35
Author: Bobboau
Ported: N/A
Details ] Diff ]
made the new index buffers actualy work,
now that I had something to test it with fixed a small problem that kept it from working
mod - /trunk/fs2_open/code/graphics/grd3d.cpp Diff ] File ]
trunk r3891
Timestamp: 2007-01-11 02:08:45
Author: Bobboau
Ported: N/A
Details ] Diff ]
forgot about this header in my last commit
mod - /trunk/fs2_open/code/graphics/grd3d.h Diff ] File ]
trunk r3890
Timestamp: 2007-01-11 02:07:46
Author: Bobboau
Ported: N/A
Details ] Diff ]
makeing D3D compatable with 32 bit index buffers, and fixing a minor directx
technicality in the texture compression code.
mod - /trunk/fs2_open/code/graphics/grd3d.cpp Diff ] File ]
mod - /trunk/fs2_open/code/graphics/grd3dbmpman.cpp Diff ] File ]
trunk r3889
Timestamp: 2007-01-09 20:49:16
Author: taylor
Ported: N/A
Details ] Diff ]
remove non-dark support
per earlier discussions: remove -jpgtga and -pcx32
mod - /trunk/fs2_open/code/graphics/grd3dbmpman.cpp Diff ] File ]
mod - /trunk/fs2_open/code/graphics/grd3dsetup.cpp Diff ] File ]
mod - /trunk/fs2_open/code/graphics/grd3dtexture.cpp Diff ] File ]
mod - /trunk/fs2_open/code/graphics/grinternal.h Diff ] File ]
mod - /trunk/fs2_open/code/tgautils/tgautils.cpp Diff ] File ]
trunk r3888
Timestamp: 2007-01-09 20:48:32
Author: taylor
Ported: N/A
Details ] Diff ]
fixup texture addressing stuff so that it works better
bits of cleanup
remove non-dark support
support for releasing bitmap system memory when transfered to API memory
mod - /trunk/fs2_open/code/graphics/gropenglbmpman.cpp Diff ] File ]
mod - /trunk/fs2_open/code/graphics/gropengltexture.cpp Diff ] File ]
trunk r3887
Timestamp: 2007-01-09 20:45:56
Author: taylor
Ported: N/A
Details ] Diff ]
don't bother trying to load message WAV when sound is disabled
mod - /trunk/fs2_open/code/mission/missionmessage.cpp Diff ] File ]
trunk r3886
Timestamp: 2007-01-09 20:45:06
Author: taylor
Ported: N/A
Details ] Diff ]
compiler warning fixage
mod - /trunk/fs2_open/code/starfield/starfield.cpp Diff ] File ]
trunk r3885
Timestamp: 2007-01-09 20:44:39
Author: taylor
Ported: N/A
Details ] Diff ]
add support for new IBX format which can support up to UINT_MAX worth of verts (NOTE: D3D code still needs to be made compatible with this!!)
mod - /trunk/fs2_open/code/graphics/2d.cpp Diff ] File ]
mod - /trunk/fs2_open/code/graphics/2d.h Diff ] File ]
mod - /trunk/fs2_open/code/graphics/gropengltnl.cpp Diff ] File ]
mod - /trunk/fs2_open/code/graphics/gropengltnl.h Diff ] File ]
mod - /trunk/fs2_open/code/graphics/grstub.cpp Diff ] File ]
mod - /trunk/fs2_open/code/model/model.h Diff ] File ]
mod - /trunk/fs2_open/code/model/modelinterp.cpp Diff ] File ]
mod - /trunk/fs2_open/code/model/modelread.cpp Diff ] File ]
trunk r3884
Timestamp: 2007-01-09 20:41:27
Author: taylor
Ported: N/A
Details ] Diff ]
remove -jpgtga, set 32-bit mode as default (the OGL code will automatically fallback to 16-bit is needed)
mod - /trunk/fs2_open/code/fred2/management.cpp Diff ] File ]
trunk r3883
Timestamp: 2007-01-09 20:40:43
Author: taylor
Ported: N/A
Details ] Diff ]
little bit of cleanup
per earlier discussions: remove -jpgtga and -pcx32
mod - /trunk/fs2_open/code/cmdline/cmdline.cpp Diff ] File ]
mod - /trunk/fs2_open/code/cmdline/cmdline.h Diff ] File ]
trunk r3882
Timestamp: 2007-01-09 20:40:07
Author: taylor
Ported: N/A
Details ] Diff ]
remove the non-dark stuff, it only works on PCX files and stuff to use it has already been ripped out
per earlier discussions: remove -jpgtga and -pcx32, set image load order to DDS->TGA->JPG->PCX
some debug log cleanup
remove bitmap data from system memory once it's in API memory
mod - /trunk/fs2_open/code/bmpman/bm_internal.h Diff ] File ]
mod - /trunk/fs2_open/code/bmpman/bmpman.cpp Diff ] File ]
mod - /trunk/fs2_open/code/bmpman/bmpman.h Diff ] File ]
trunk r3881
Timestamp: 2007-01-07 19:50:59
Author: Goober5000
Ported: N/A
Details ] Diff ]
remove WMC's limbo code, per our discussion a few months ago
this will later be handled by copying ship stats using sexps or scripts
mod - /trunk/fs2_open/code/ai/aicode.cpp Diff ] File ]
mod - /trunk/fs2_open/code/ai/aiturret.cpp Diff ] File ]
mod - /trunk/fs2_open/code/freespace2/freespace.cpp Diff ] File ]
mod - /trunk/fs2_open/code/hud/hudescort.cpp Diff ] File ]
mod - /trunk/fs2_open/code/hud/hudtarget.cpp Diff ] File ]
mod - /trunk/fs2_open/code/object/collideshipship.cpp Diff ] File ]
mod - /trunk/fs2_open/code/object/collideshipweapon.cpp Diff ] File ]
mod - /trunk/fs2_open/code/parse/lua.cpp Diff ] File ]
mod - /trunk/fs2_open/code/radar/radar.cpp Diff ] File ]
mod - /trunk/fs2_open/code/radar/radarorb.cpp Diff ] File ]
mod - /trunk/fs2_open/code/ship/awacs.cpp Diff ] File ]
mod - /trunk/fs2_open/code/ship/ship.cpp Diff ] File ]
mod - /trunk/fs2_open/code/ship/ship.h Diff ] File ]
mod - /trunk/fs2_open/code/ship/shipfx.cpp Diff ] File ]
trunk r3880
Timestamp: 2007-01-07 16:28:11
Author: Goober5000
Ported: N/A
Details ] Diff ]
yet more tweaks to the WCS death scream stuff
added a ship flag to force screaming
mod - /trunk/fs2_open/code/fred2/fred.rc Diff ] File ]
mod - /trunk/fs2_open/code/fred2/missionsave.cpp Diff ] File ]
mod - /trunk/fs2_open/code/fred2/resource.h Diff ] File ]
mod - /trunk/fs2_open/code/fred2/shipflagsdlg.cpp Diff ] File ]
mod - /trunk/fs2_open/code/fred2/shipflagsdlg.h Diff ] File ]
mod - /trunk/fs2_open/code/mission/missionparse.cpp Diff ] File ]
mod - /trunk/fs2_open/code/mission/missionparse.h Diff ] File ]
mod - /trunk/fs2_open/code/ship/ship.cpp Diff ] File ]
mod - /trunk/fs2_open/code/ship/ship.h Diff ] File ]
mod - /trunk/fs2_open/code/ship/shiphit.cpp Diff ] File ]
fs2_open_3_6_9 r3879
Timestamp: 2007-01-07 08:18:32
Author: taylor
Ported: N/A
Details ] Diff ]
fix escort positioning issue (Mantis 0001179)
mod - /branches/fs2_open_3_6_9/fs2_open/code/hud/hudparse.cpp Diff ] File ]
trunk r3878
Timestamp: 2007-01-07 08:15:42
Author: taylor
Ported: N/A
Details ] Diff ]
fix up Windows window/cursor handling so that it's up-to-date and more compatible
make sure that we handle background clearing ourselves, fixes several little issues
fix popup warnings to work a bit better and not screw up the game so much or make it difficult to interact with them
mod - /trunk/fs2_open/code/globalincs/windebug.cpp Diff ] File ]
mod - /trunk/fs2_open/code/osapi/osapi.cpp Diff ] File ]
mod - /trunk/fs2_open/code/osapi/osapi.h Diff ] File ]
trunk r3877
Timestamp: 2007-01-07 08:13:39
Author: taylor
Ported: N/A
Details ] Diff ]
cleanup various bits of obsolete or unused code
mod - /trunk/fs2_open/code/graphics/2d.cpp Diff ] File ]
mod - /trunk/fs2_open/code/graphics/2d.h Diff ] File ]
mod - /trunk/fs2_open/code/graphics/font.cpp Diff ] File ]
mod - /trunk/fs2_open/code/graphics/grinternal.h Diff ] File ]
trunk r3876
Timestamp: 2007-01-07 08:12:41
Author: taylor
Ported: N/A
Details ] Diff ]
bunch of cleanup and minor little fixes
get rid of GL_activate and GL_deactivate hold-overs
various fixes for platform window/cursor handling
we don't need texture combine support most of the time, so don't bother with it (fixes fonts not displaying properly)
disable depth testing if we aren't using a zbuffer
get rid of secondary color crap that was just messing things up, there are better ways to do it if we need the basic functionality back later
dump old gamma ramp support, we don't really need it at this point
do edge clamping by default instead of repeat
mod - /trunk/fs2_open/code/graphics/gropengl.cpp Diff ] File ]
trunk r3875
Timestamp: 2007-01-07 08:08:12
Author: taylor
Ported: N/A
Details ] Diff ]
clean up extension list and comment out the things that we don't use
mod - /trunk/fs2_open/code/graphics/gropenglextension.cpp Diff ] File ]
mod - /trunk/fs2_open/code/graphics/gropenglextension.h Diff ] File ]
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