2018-08-20 05:41 EDT


Changesets: fs2open

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trunk r3924
Timestamp: 2007-01-27 14:09:06
Author: karajorma
Ported: N/A
Details ] Diff ]
Fix add-remove-escort to actually use a priority.
Add yet another missing bit of Network variable code
mod - /trunk/fs2_open/code/parse/sexp.cpp Diff ] File ]
fs2_open_3_6_9 r3923
Timestamp: 2007-01-27 13:39:09
Author: karajorma
Ported: N/A
Details ] Diff ]
Fix add-remove-escort to actually use a priority.
mod - /branches/fs2_open_3_6_9/fs2_open/code/parse/sexp.cpp Diff ] File ]
trunk r3922
Timestamp: 2007-01-22 16:45:10
Author: Goober5000
Ported: N/A
Details ] Diff ]
removed code that isn't used (see Mantis 1219)
mod - /trunk/fs2_open/code/ai/aiturret.cpp Diff ] File ]
trunk r3921
Timestamp: 2007-01-21 23:43:28
Author: WMCoolmon
Ported: N/A
Details ] Diff ]
EXPERIMENTAL turret update, housekeeping for Lua
mod - /trunk/fs2_open/code/math/vecmat.h Diff ] File ]
trunk r3920
Timestamp: 2007-01-21 23:42:25
Author: WMCoolmon
Ported: N/A
Details ] Diff ]
Fix mantis bug; add getOrientation to CVS
mod - /trunk/fs2_open/code/parse/lua.cpp Diff ] File ]
trunk r3919
Timestamp: 2007-01-21 23:02:23
Author: WMCoolmon
Ported: N/A
Details ] Diff ]
Fix non-opaque circles.
mod - /trunk/fs2_open/code/graphics/gropengl.cpp Diff ] File ]
trunk r3918
Timestamp: 2007-01-15 08:46:55
Author: karajorma
Ported: N/A
Details ] Diff ]
Fix bug in the set ammo and weapon SEXPs
Add the reset-orders SEXP
Add support for network variables
mod - /trunk/fs2_open/code/parse/sexp.cpp Diff ] File ]
mod - /trunk/fs2_open/code/parse/sexp.h Diff ] File ]
trunk r3917
Timestamp: 2007-01-15 08:43:43
Author: karajorma
Ported: N/A
Details ] Diff ]
Fix bug where orders you gave last mission are sill accessible to the Order SEXP.
mod - /trunk/fs2_open/code/hud/hudsquadmsg.cpp Diff ] File ]
trunk r3916
Timestamp: 2007-01-15 08:42:59
Author: karajorma
Ported: N/A
Details ] Diff ]
Hmmm. Forgot to commit changes to support network variables and setting ammo/weapons to HEAD as well as 3.6.9.
mod - /trunk/fs2_open/code/fred2/addvariabledlg.cpp Diff ] File ]
mod - /trunk/fs2_open/code/fred2/addvariabledlg.h Diff ] File ]
mod - /trunk/fs2_open/code/fred2/fred.rc Diff ] File ]
mod - /trunk/fs2_open/code/fred2/missionsave.cpp Diff ] File ]
mod - /trunk/fs2_open/code/fred2/modifyvariabledlg.cpp Diff ] File ]
mod - /trunk/fs2_open/code/fred2/modifyvariabledlg.h Diff ] File ]
mod - /trunk/fs2_open/code/fred2/resource.h Diff ] File ]
mod - /trunk/fs2_open/code/fred2/sexp_tree.cpp Diff ] File ]
trunk r3915
Timestamp: 2007-01-15 08:40:38
Author: karajorma
Ported: N/A
Details ] Diff ]
Hmmm. Forgot to commit changes to support network variables and setting ammo/weapons to HEAD as well as 3.6.9.
Also add Juke's bug fix for streaming weapons.
mod - /trunk/fs2_open/code/network/multi.cpp Diff ] File ]
mod - /trunk/fs2_open/code/network/multi.h Diff ] File ]
mod - /trunk/fs2_open/code/network/multimsgs.cpp Diff ] File ]
mod - /trunk/fs2_open/code/network/multimsgs.h Diff ] File ]
fs2_open_3_6_9 r3914
Timestamp: 2007-01-15 06:57:02
Author: karajorma
Ported: N/A
Details ] Diff ]
Add the reset-orders SEXP
Some general houskeeping to keep 3.6.9 and HEAD throwing up lots of annoying diffs that are just spacing issues.
mod - /branches/fs2_open_3_6_9/fs2_open/code/parse/sexp.cpp Diff ] File ]
mod - /branches/fs2_open_3_6_9/fs2_open/code/parse/sexp.h Diff ] File ]
trunk r3913
Timestamp: 2007-01-15 04:24:14
Author: WMCoolmon
Ported: N/A
Details ] Diff ]
Lua - fix one thing so you can break another.
mod - /trunk/fs2_open/code/parse/lua.cpp Diff ] File ]
mod - /trunk/fs2_open/code/parse/scripting.cpp Diff ] File ]
trunk r3912
Timestamp: 2007-01-15 04:20:54
Author: WMCoolmon
Ported: N/A
Details ] Diff ]
Fix HookVariables-related stuff, and add errors in case it ever gets broken again.
mod - /trunk/fs2_open/code/parse/lua.cpp Diff ] File ]
mod - /trunk/fs2_open/code/parse/scripting.cpp Diff ] File ]
trunk r3911
Timestamp: 2007-01-15 03:05:47
Author: WMCoolmon
Ported: N/A
Details ] Diff ]
Maintain "fileless fs2" capability; change ScriptingVariables library to HookVariables(hv)
mod - /trunk/fs2_open/code/asteroid/asteroid.cpp Diff ] File ]
mod - /trunk/fs2_open/code/freespace2/freespace.cpp Diff ] File ]
mod - /trunk/fs2_open/code/parse/lua.cpp Diff ] File ]
trunk r3910
Timestamp: 2007-01-14 21:56:36
Author: Bobboau
Ported: N/A
Details ] Diff ]
fixing some minnor errors with the batcher code
mod - /trunk/fs2_open/code/graphics/grbatch.cpp Diff ] File ]
mod - /trunk/fs2_open/code/graphics/grbatch.h Diff ] File ]
trunk r3909
Timestamp: 2007-01-14 21:46:07
Author: WMCoolmon
Ported: N/A
Details ] Diff ]
Whoops, fix merge error
mod - /trunk/fs2_open/code/graphics/grbatch.h Diff ] File ]
trunk r3908
Timestamp: 2007-01-14 21:19:03
Author: WMCoolmon
Ported: N/A
Details ] Diff ]
Finish off warning fixage
mod - /trunk/fs2_open/code/graphics/grbatch.cpp Diff ] File ]
mod - /trunk/fs2_open/code/graphics/grbatch.h Diff ] File ]
mod - /trunk/fs2_open/code/lab/wmcgui.cpp Diff ] File ]
mod - /trunk/fs2_open/code/model/modelinterp.cpp Diff ] File ]
mod - /trunk/fs2_open/code/parse/lua.cpp Diff ] File ]
mod - /trunk/fs2_open/code/starfield/starfield.cpp Diff ] File ]
trunk r3907
Timestamp: 2007-01-14 21:07:51
Author: WMCoolmon
Ported: N/A
Details ] Diff ]
Finish off warning fixage; standardized defines in MSVC_2003 project file
mod - /trunk/fs2_open/projects/MSVC_2003/Freespace2.vcproj Diff ] File ]
mod - /trunk/fs2_open/projects/MSVC_2003/code.vcproj Diff ] File ]
mod - /trunk/fs2_open/projects/MSVC_2003/fred2_open.vcproj Diff ] File ]
fs2_open_3_6_9 r3906
Timestamp: 2007-01-14 20:55:46
Author: Goober5000
Ported: N/A
Details ] Diff ]
thanks to WMC for catching this -- it was a goof from back in 2003!
mod - /branches/fs2_open_3_6_9/fs2_open/code/gamesnd/eventmusic.cpp Diff ] File ]
trunk r3905
Timestamp: 2007-01-14 20:52:47
Author: Bobboau
Ported: N/A
Details ] Diff ]
fixing a thruster bug, a geometry batcher bug, and trying to fix a shield bug
mod - /trunk/fs2_open/code/graphics/grbatch.cpp Diff ] File ]
mod - /trunk/fs2_open/code/graphics/grbatch.h Diff ] File ]
mod - /trunk/fs2_open/code/model/modelinterp.cpp Diff ] File ]
mod - /trunk/fs2_open/code/ship/shield.cpp Diff ] File ]
trunk r3904
Timestamp: 2007-01-14 20:37:47
Author: WMCoolmon
Ported: N/A
Details ] Diff ]
Fix CVS & correct various warnings under MSVC 2003
mod - /trunk/fs2_open/code/ai/aicode.cpp Diff ] File ]
mod - /trunk/fs2_open/code/ai/aiturret.cpp Diff ] File ]
mod - /trunk/fs2_open/code/bmpman/bmpman.cpp Diff ] File ]
mod - /trunk/fs2_open/code/cutscene/mve_audio.cpp Diff ] File ]
mod - /trunk/fs2_open/code/cutscene/mveplayer.cpp Diff ] File ]
mod - /trunk/fs2_open/code/gamesnd/eventmusic.cpp Diff ] File ]
mod - /trunk/fs2_open/code/globalincs/windebug.cpp Diff ] File ]
mod - /trunk/fs2_open/code/model/modelinterp.cpp Diff ] File ]
mod - /trunk/fs2_open/code/model/modelread.cpp Diff ] File ]
mod - /trunk/fs2_open/code/nebula/neb.cpp Diff ] File ]
mod - /trunk/fs2_open/code/parse/sexp.cpp Diff ] File ]
mod - /trunk/fs2_open/code/ship/shield.cpp Diff ] File ]
mod - /trunk/fs2_open/code/ship/ship.cpp Diff ] File ]
mod - /trunk/fs2_open/code/ship/ship.h Diff ] File ]
mod - /trunk/fs2_open/code/ship/shipfx.cpp Diff ] File ]
mod - /trunk/fs2_open/code/weapon/beam.cpp Diff ] File ]
trunk r3903
Timestamp: 2007-01-14 19:55:13
Author: WMCoolmon
Ported: N/A
Details ] Diff ]
Fix HEAD
mod - /trunk/fs2_open/code/parse/lua.cpp Diff ] File ]
mod - /trunk/fs2_open/code/weapon/weapons.cpp Diff ] File ]
fs2_open_3_6_9 r3902
Timestamp: 2007-01-14 15:55:20
Author: karajorma
Ported: N/A
Details ] Diff ]
Fix bug where orders you gve last mission are sill accessible to the Order SEXP.
mod - /branches/fs2_open_3_6_9/fs2_open/code/hud/hudsquadmsg.cpp Diff ] File ]
trunk r3901
Timestamp: 2007-01-14 14:35:54
Author: Goober5000
Ported: N/A
Details ] Diff ]
operator precedence FTW! :D
mod - /trunk/fs2_open/code/graphics/gropengl.cpp Diff ] File ]
mod - /trunk/fs2_open/code/render/3ddraw.cpp Diff ] File ]
trunk r3900
Timestamp: 2007-01-14 09:03:40
Author: Bobboau
Ported: N/A
Details ] Diff ]
ok, something aparently went wrong, last time, so I'm commiting again
hopefully it should work this time
damnit WORK!!!
mod - /trunk/fs2_open/code/ai/ai.h Diff ] File ]
mod - /trunk/fs2_open/code/ai/aicode.cpp Diff ] File ]
mod - /trunk/fs2_open/code/ai/aiturret.cpp Diff ] File ]
mod - /trunk/fs2_open/code/bmpman/bmpman.cpp Diff ] File ]
mod - /trunk/fs2_open/code/fred2/management.cpp Diff ] File ]
mod - /trunk/fs2_open/code/freespace2/freespace.cpp Diff ] File ]
mod - /trunk/fs2_open/code/globalincs/pstypes.h Diff ] File ]
mod - /trunk/fs2_open/code/graphics/grbatch.cpp Diff ] File ]
mod - /trunk/fs2_open/code/hud/hudets.cpp Diff ] File ]
mod - /trunk/fs2_open/code/hud/hudshield.cpp Diff ] File ]
mod - /trunk/fs2_open/code/lighting/lighting.cpp Diff ] File ]
mod - /trunk/fs2_open/code/math/vecmat.cpp Diff ] File ]
mod - /trunk/fs2_open/code/math/vecmat.h Diff ] File ]
mod - /trunk/fs2_open/code/mission/missionparse.cpp Diff ] File ]
mod - /trunk/fs2_open/code/mission/missionparse.h Diff ] File ]
mod - /trunk/fs2_open/code/missionui/missionscreencommon.cpp Diff ] File ]
mod - /trunk/fs2_open/code/model/model.h Diff ] File ]
mod - /trunk/fs2_open/code/model/modelanim.h Diff ] File ]
mod - /trunk/fs2_open/code/model/modelcollide.cpp Diff ] File ]
mod - /trunk/fs2_open/code/model/modelinterp.cpp Diff ] File ]
mod - /trunk/fs2_open/code/model/modelread.cpp Diff ] File ]
mod - /trunk/fs2_open/code/network/multimsgs.cpp Diff ] File ]
mod - /trunk/fs2_open/code/object/collideshipweapon.cpp Diff ] File ]
mod - /trunk/fs2_open/code/object/collideweaponweapon.cpp Diff ] File ]
mod - /trunk/fs2_open/code/object/objectsort.cpp Diff ] File ]
mod - /trunk/fs2_open/code/osapi/outwnd.cpp Diff ] File ]
mod - /trunk/fs2_open/code/parse/lua.cpp Diff ] File ]
mod - /trunk/fs2_open/code/parse/lua.h Diff ] File ]
mod - /trunk/fs2_open/code/parse/scripting.cpp Diff ] File ]
mod - /trunk/fs2_open/code/parse/sexp.cpp Diff ] File ]
mod - /trunk/fs2_open/code/parse/sexp.h Diff ] File ]
mod - /trunk/fs2_open/code/render/3d.h Diff ] File ]
mod - /trunk/fs2_open/code/render/3dmath.cpp Diff ] File ]
mod - /trunk/fs2_open/code/render/3dsetup.cpp Diff ] File ]
mod - /trunk/fs2_open/code/ship/ship.cpp Diff ] File ]
mod - /trunk/fs2_open/code/ship/ship.h Diff ] File ]
mod - /trunk/fs2_open/code/ship/shipfx.cpp Diff ] File ]
mod - /trunk/fs2_open/code/starfield/starfield.cpp Diff ] File ]
mod - /trunk/fs2_open/code/starfield/starfield.h Diff ] File ]
mod - /trunk/fs2_open/code/weapon/beam.cpp Diff ] File ]
mod - /trunk/fs2_open/code/weapon/weapon.h Diff ] File ]
mod - /trunk/fs2_open/code/weapon/weapons.cpp Diff ] File ]
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