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Changesets: fs2open

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fs2_open_3_6_9 r3974
Timestamp: 2007-02-11 04:05:02
Author: taylor
Ported: N/A
Details ] Diff ]
add WMC's strextcmp() from HEAD
mod - /branches/fs2_open_3_6_9/fs2_open/code/parse/parselo.cpp Diff ] File ]
mod - /branches/fs2_open_3_6_9/fs2_open/code/parse/parselo.h Diff ] File ]
fs2_open_3_6_9 r3973
Timestamp: 2007-02-11 02:36:43
Author: Goober5000
Ported: N/A
Details ] Diff ]
we probably don't need to play a sound when we equalize already-equalized shields, since we don't play one when we augment already-augmented quadrants
mod - /branches/fs2_open_3_6_9/fs2_open/code/hud/hudshield.cpp Diff ] File ]
mod - /trunk/fs2_open/code/hud/hudshield.cpp Diff ] File ]
fs2_open_3_6_9 r3972
Timestamp: 2007-02-11 01:38:56
Author: Goober5000
Ported: N/A
Details ] Diff ]
when alphabetizing campaigns, ignore "the" at the beginning of a title
mod - /branches/fs2_open_3_6_9/fs2_open/code/mission/missioncampaign.cpp Diff ] File ]
mod - /trunk/fs2_open/code/mission/missioncampaign.cpp Diff ] File ]
fs2_open_3_6_9 r3971
Timestamp: 2007-02-11 01:19:08
Author: Goober5000
Ported: N/A
Details ] Diff ]
invert the do-collision flag into a don't-do-collision flag, plus fixed a wee lab bug
mod - /branches/fs2_open_3_6_9/fs2_open/code/ai/aiturret.cpp Diff ] File ]
mod - /branches/fs2_open_3_6_9/fs2_open/code/lab/lab.cpp Diff ] File ]
mod - /branches/fs2_open_3_6_9/fs2_open/code/object/collideshipship.cpp Diff ] File ]
mod - /branches/fs2_open_3_6_9/fs2_open/code/object/collideshipweapon.cpp Diff ] File ]
mod - /branches/fs2_open_3_6_9/fs2_open/code/ship/ship.cpp Diff ] File ]
mod - /branches/fs2_open_3_6_9/fs2_open/code/ship/ship.h Diff ] File ]
mod - /trunk/fs2_open/code/ai/aiturret.cpp Diff ] File ]
mod - /trunk/fs2_open/code/lab/lab.cpp Diff ] File ]
mod - /trunk/fs2_open/code/object/collideshipship.cpp Diff ] File ]
mod - /trunk/fs2_open/code/object/collideshipweapon.cpp Diff ] File ]
mod - /trunk/fs2_open/code/ship/ship.cpp Diff ] File ]
mod - /trunk/fs2_open/code/ship/ship.h Diff ] File ]
trunk r3970
Timestamp: 2007-02-11 01:02:38
Author: Goober5000
Ported: N/A
Details ] Diff ]
fix spelling
mod - /trunk/fs2_open/code/ship/shield.cpp Diff ] File ]
mod - /trunk/fs2_open/code/weapon/weapons.cpp Diff ] File ]
fs2_open_3_6_9 r3969
Timestamp: 2007-02-10 15:23:51
Author: taylor
Ported: N/A
Details ] Diff ]
make sure that we don't set the 2d view matrix and then not reset it (Mantis 0001269)
clean up some of the fullneb mess that was causing some initial setup issues (colors wrong, etc.)
mod - /branches/fs2_open_3_6_9/fs2_open/code/graphics/gropengl.cpp Diff ] File ]
mod - /branches/fs2_open_3_6_9/fs2_open/code/nebula/neb.cpp Diff ] File ]
mod - /trunk/fs2_open/code/graphics/gropengl.cpp Diff ] File ]
mod - /trunk/fs2_open/code/nebula/neb.cpp Diff ] File ]
fs2_open_3_6_9 r3968
Timestamp: 2007-02-10 01:55:58
Author: Goober5000
Ported: N/A
Details ] Diff ]
sort campaigns by title, not by file name
mod - /branches/fs2_open_3_6_9/fs2_open/code/mission/missioncampaign.cpp Diff ] File ]
mod - /trunk/fs2_open/code/mission/missioncampaign.cpp Diff ] File ]
trunk r3967
Timestamp: 2007-02-10 01:39:43
Author: Goober5000
Ported: N/A
Details ] Diff ]
new feature: shield generators that control whether the shield is up
mod - /trunk/fs2_open/code/ai/aicode.cpp Diff ] File ]
mod - /trunk/fs2_open/code/ai/aigoals.cpp Diff ] File ]
mod - /trunk/fs2_open/code/io/keycontrol.cpp Diff ] File ]
mod - /trunk/fs2_open/code/model/model.h Diff ] File ]
mod - /trunk/fs2_open/code/model/modelread.cpp Diff ] File ]
mod - /trunk/fs2_open/code/network/multi_pmsg.cpp Diff ] File ]
mod - /trunk/fs2_open/code/ship/ship.cpp Diff ] File ]
mod - /trunk/fs2_open/code/ship/shiphit.cpp Diff ] File ]
fs2_open_3_6_9 r3966
Timestamp: 2007-02-10 00:01:11
Author: Goober5000
Ported: N/A
Details ] Diff ]
take all subsystems into account when displaying repair gauge
mod - /branches/fs2_open_3_6_9/fs2_open/code/hud/hud.cpp Diff ] File ]
mod - /trunk/fs2_open/code/hud/hud.cpp Diff ] File ]
fs2_open_3_6_9 r3965
Timestamp: 2007-02-09 23:49:23
Author: Goober5000
Ported: N/A
Details ] Diff ]
prevent the AI from falling into the black hole of disarming a turretless ship
mod - /branches/fs2_open_3_6_9/fs2_open/code/ai/aigoals.cpp Diff ] File ]
mod - /branches/fs2_open_3_6_9/fs2_open/code/hud/hudsquadmsg.cpp Diff ] File ]
mod - /trunk/fs2_open/code/ai/aigoals.cpp Diff ] File ]
mod - /trunk/fs2_open/code/hud/hudsquadmsg.cpp Diff ] File ]
fs2_open_3_6_9 r3964
Timestamp: 2007-02-09 22:20:43
Author: Goober5000
Ported: N/A
Details ] Diff ]
small tweak
mod - /branches/fs2_open_3_6_9/fs2_open/code/ship/ship.cpp Diff ] File ]
mod - /trunk/fs2_open/code/ship/ship.cpp Diff ] File ]
trunk r3963
Timestamp: 2007-02-09 22:17:31
Author: Goober5000
Ported: N/A
Details ] Diff ]
made support ship shield control a bit less of a hack
mod - /trunk/fs2_open/code/mission/missionparse.cpp Diff ] File ]
mod - /trunk/fs2_open/code/mission/missionparse.h Diff ] File ]
fs2_open_3_6_9 r3962
Timestamp: 2007-02-09 19:18:22
Author: taylor
Ported: N/A
Details ] Diff ]
remove NO_SOUND
mod - /branches/fs2_open_3_6_9/fs2_open/code/freespace2/freespace.cpp Diff ] File ]
mod - /branches/fs2_open_3_6_9/fs2_open/code/gamesnd/eventmusic.h Diff ] File ]
mod - /branches/fs2_open_3_6_9/fs2_open/code/gamesnd/gamesnd.h Diff ] File ]
mod - /branches/fs2_open_3_6_9/fs2_open/code/hud/hud.cpp Diff ] File ]
mod - /branches/fs2_open_3_6_9/fs2_open/code/io/keycontrol.cpp Diff ] File ]
mod - /branches/fs2_open_3_6_9/fs2_open/code/menuui/credits.cpp Diff ] File ]
mod - /branches/fs2_open_3_6_9/fs2_open/code/menuui/mainhallmenu.cpp Diff ] File ]
mod - /branches/fs2_open_3_6_9/fs2_open/code/menuui/optionsmenu.cpp Diff ] File ]
mod - /branches/fs2_open_3_6_9/fs2_open/code/menuui/optionsmenumulti.cpp Diff ] File ]
mod - /branches/fs2_open_3_6_9/fs2_open/code/missionui/missionscreencommon.cpp Diff ] File ]
mod - /branches/fs2_open_3_6_9/fs2_open/code/ship/shiphit.cpp Diff ] File ]
mod - /branches/fs2_open_3_6_9/fs2_open/code/sound/audiostr.h Diff ] File ]
mod - /branches/fs2_open_3_6_9/fs2_open/code/sound/rtvoice.h Diff ] File ]
mod - /trunk/fs2_open/code/freespace2/freespace.cpp Diff ] File ]
mod - /trunk/fs2_open/code/gamesnd/eventmusic.h Diff ] File ]
mod - /trunk/fs2_open/code/gamesnd/gamesnd.h Diff ] File ]
mod - /trunk/fs2_open/code/hud/hud.cpp Diff ] File ]
mod - /trunk/fs2_open/code/io/keycontrol.cpp Diff ] File ]
mod - /trunk/fs2_open/code/menuui/credits.cpp Diff ] File ]
mod - /trunk/fs2_open/code/menuui/mainhallmenu.cpp Diff ] File ]
mod - /trunk/fs2_open/code/menuui/optionsmenu.cpp Diff ] File ]
mod - /trunk/fs2_open/code/menuui/optionsmenumulti.cpp Diff ] File ]
mod - /trunk/fs2_open/code/missionui/missionscreencommon.cpp Diff ] File ]
mod - /trunk/fs2_open/code/ship/shiphit.cpp Diff ] File ]
mod - /trunk/fs2_open/code/sound/audiostr.h Diff ] File ]
mod - /trunk/fs2_open/code/sound/rtvoice.h Diff ] File ]
fs2_open_3_6_9 r3961
Timestamp: 2007-02-09 19:16:57
Author: taylor
Ported: N/A
Details ] Diff ]
phreak missed fixing this here when he fixed it in unstable
mod - /branches/fs2_open_3_6_9/fs2_open/code/radar/radarorb.cpp Diff ] File ]
fs2_open_3_6_9 r3960
Timestamp: 2007-02-09 19:15:32
Author: taylor
Ported: N/A
Details ] Diff ]
remove NO_SOUND
fix glow bank sexp bug (Mantis 0001250)
mod - /branches/fs2_open_3_6_9/fs2_open/code/parse/sexp.cpp Diff ] File ]
mod - /trunk/fs2_open/code/parse/sexp.cpp Diff ] File ]
fs2_open_3_6_9 r3959
Timestamp: 2007-02-09 19:12:35
Author: taylor
Ported: N/A
Details ] Diff ]
fix a mouse button issue (just an issue with newer SDL versions?)
mod - /branches/fs2_open_3_6_9/fs2_open/code/osapi/osapi_unix.cpp Diff ] File ]
mod - /trunk/fs2_open/code/osapi/osapi_unix.cpp Diff ] File ]
fs2_open_3_6_9 r3958
Timestamp: 2007-02-09 19:10:31
Author: taylor
Ported: N/A
Details ] Diff ]
a quick debug test to catch an error and FRED doesn't catch on it's own yet
mod - /branches/fs2_open_3_6_9/fs2_open/code/mission/missionbriefcommon.cpp Diff ] File ]
mod - /trunk/fs2_open/code/mission/missionbriefcommon.cpp Diff ] File ]
fs2_open_3_6_9 r3957
Timestamp: 2007-02-09 19:08:59
Author: taylor
Ported: N/A
Details ] Diff ]
performance optimizations:
- fvi_ray_boundingbox() is faster and should be less prone to compiler/optimization/platform specific issues
- clean up or obj_check_all_collisions() which is a good bit faster now
mod - /branches/fs2_open_3_6_9/fs2_open/code/math/fvi.cpp Diff ] File ]
mod - /branches/fs2_open_3_6_9/fs2_open/code/object/objcollide.cpp Diff ] File ]
mod - /trunk/fs2_open/code/math/fvi.cpp Diff ] File ]
mod - /trunk/fs2_open/code/object/objcollide.cpp Diff ] File ]
fs2_open_3_6_9 r3956
Timestamp: 2007-02-09 19:05:48
Author: taylor
Ported: N/A
Details ] Diff ]
obsolete gluLookAt() in favor of doing it manually, should be slight faster and more precise
mod - /branches/fs2_open_3_6_9/fs2_open/code/graphics/gropengllight.cpp Diff ] File ]
mod - /branches/fs2_open_3_6_9/fs2_open/code/graphics/gropengltnl.cpp Diff ] File ]
mod - /trunk/fs2_open/code/graphics/gropengllight.cpp Diff ] File ]
mod - /trunk/fs2_open/code/graphics/gropengltnl.cpp Diff ] File ]
fs2_open_3_6_9 r3955
Timestamp: 2007-02-09 19:04:03
Author: taylor
Ported: N/A
Details ] Diff ]
performance/accuracy optimization for the (un)size functions
mod - /branches/fs2_open_3_6_9/fs2_open/code/graphics/2d.cpp Diff ] File ]
mod - /trunk/fs2_open/code/graphics/2d.cpp Diff ] File ]
fs2_open_3_6_9 r3954
Timestamp: 2007-02-09 19:02:18
Author: taylor
Ported: N/A
Details ] Diff ]
make sure that our color is getting set properly (should properly fix the red/green tint problem, Mantis 0001041)
slight optimization for Theora YUV->RGB converter
mod - /branches/fs2_open_3_6_9/fs2_open/code/cutscene/mveplayer.cpp Diff ] File ]
mod - /branches/fs2_open_3_6_9/fs2_open/code/cutscene/oggplayer.cpp Diff ] File ]
mod - /trunk/fs2_open/code/cutscene/mveplayer.cpp Diff ] File ]
mod - /trunk/fs2_open/code/cutscene/oggplayer.cpp Diff ] File ]
fs2_open_3_6_9 r3953
Timestamp: 2007-02-09 18:58:52
Author: taylor
Ported: N/A
Details ] Diff ]
add the "show all" hotkey to the cutscene viewer
mod - /branches/fs2_open_3_6_9/fs2_open/code/cutscene/cutscenes.cpp Diff ] File ]
mod - /trunk/fs2_open/code/cutscene/cutscenes.cpp Diff ] File ]
fs2_open_3_6_9 r3952
Timestamp: 2007-02-09 18:57:24
Author: taylor
Ported: N/A
Details ] Diff ]
add the number of files that CFILE is going to try and use in each root to the debug info
optimizations for cf_find_file_location_ext()
mod - /branches/fs2_open_3_6_9/fs2_open/code/cfile/cfilesystem.cpp Diff ] File ]
mod - /trunk/fs2_open/code/cfile/cfilesystem.cpp Diff ] File ]
fs2_open_3_6_9 r3951
Timestamp: 2007-02-09 18:54:00
Author: taylor
Ported: N/A
Details ] Diff ]
add better support for Ogg, Vorbis and Theora libs/includes
mod - /branches/fs2_open_3_6_9/fs2_open/acinclude.m4 Diff ] File ]
mod - /branches/fs2_open_3_6_9/fs2_open/configure.ac Diff ] File ]
mod - /trunk/fs2_open/acinclude.m4 Diff ] File ]
mod - /trunk/fs2_open/configure.ac Diff ] File ]
fs2_open_3_6_9 r3950
Timestamp: 2007-02-09 00:40:40
Author: Goober5000
Ported: N/A
Details ] Diff ]
merge the voice acting manager into the 3.6.9 (3.6.10?) branch
mod - /branches/fs2_open_3_6_9/fs2_open/code/fred2/fred.rc Diff ] File ]
mod - /branches/fs2_open_3_6_9/fs2_open/code/fred2/fredview.cpp Diff ] File ]
mod - /branches/fs2_open_3_6_9/fs2_open/code/fred2/management.cpp Diff ] File ]
mod - /branches/fs2_open_3_6_9/fs2_open/code/fred2/management.h Diff ] File ]
mod - /branches/fs2_open_3_6_9/fs2_open/code/fred2/resource.h Diff ] File ]
mod - /branches/fs2_open_3_6_9/fs2_open/code/fred2/voiceactingmanager.cpp Diff ] File ]
mod - /branches/fs2_open_3_6_9/fs2_open/code/fred2/voiceactingmanager.h Diff ] File ]
rm - /branches/fs2_open_3_6_9/fs2_open/code/fred2/voicefilemanager.cpp File ]
rm - /branches/fs2_open_3_6_9/fs2_open/code/fred2/voicefilemanager.h File ]
mod - /branches/fs2_open_3_6_9/fs2_open/projects/MSVC_6/Fred2.dsp Diff ] File ]
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