2018-11-13 17:02 EST


Changesets: fs2open

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fs2_open_3_6_9 r4024
Timestamp: 2007-02-11 21:19:45
Author: taylor
Ported: N/A
Details ] Diff ]
fix a couple of things that I missed earlier
mod - /branches/fs2_open_3_6_9/fs2_open/code/lab/lab.cpp Diff ] File ]
mod - /branches/fs2_open_3_6_9/fs2_open/code/object/collideshipweapon.cpp Diff ] File ]
trunk r4023
Timestamp: 2007-02-11 20:33:46
Author: Goober5000
Ported: N/A
Details ] Diff ]
ack
mod - /trunk/fs2_open/code/object/objectshield.cpp Diff ] File ]
trunk r4022
Timestamp: 2007-02-11 20:24:18
Author: Goober5000
Ported: N/A
Details ] Diff ]
scale shield strength according to generator damage
mod - /trunk/fs2_open/code/object/objectshield.cpp Diff ] File ]
mod - /trunk/fs2_open/code/ship/subsysdamage.h Diff ] File ]
trunk r4021
Timestamp: 2007-02-11 20:23:29
Author: Goober5000
Ported: N/A
Details ] Diff ]
bah
mod - /trunk/fs2_open/code/hud/hudets.cpp Diff ] File ]
fs2_open_3_6_9 r4020
Timestamp: 2007-02-11 20:04:50
Author: taylor
Ported: N/A
Details ] Diff ]
make gr_create_shader() use ubyte's instead of float's, saves us the more expensive conversions since we already convert to ubyte anyway
mod - /branches/fs2_open_3_6_9/fs2_open/code/freespace2/freespace.cpp Diff ] File ]
mod - /branches/fs2_open_3_6_9/fs2_open/code/graphics/2d.cpp Diff ] File ]
mod - /branches/fs2_open_3_6_9/fs2_open/code/graphics/2d.h Diff ] File ]
mod - /branches/fs2_open_3_6_9/fs2_open/code/hud/hudtarget.cpp Diff ] File ]
fs2_open_3_6_9 r4019
Timestamp: 2007-02-11 19:54:31
Author: taylor
Ported: N/A
Details ] Diff ]
make use of generic_anim and generic_bitmap where possible
bunch of cleanup and little optimizations
add "+remove" tbl option to completely get rid of particular beam sections
delayed loading of bitmaps, will only do it after all tbl/tbm have been parsed
if we are using a POF missile which isn't loaded yet, try and load it before going crazy
bug fix and optimization for laser color setting
mod - /branches/fs2_open_3_6_9/fs2_open/code/weapon/weapon.h Diff ] File ]
mod - /branches/fs2_open_3_6_9/fs2_open/code/weapon/weapons.cpp Diff ] File ]
fs2_open_3_6_9 r4018
Timestamp: 2007-02-11 19:48:43
Author: taylor
Ported: N/A
Details ] Diff ]
oops, forgot this bit
mod - /branches/fs2_open_3_6_9/fs2_open/code/weapon/trails.cpp Diff ] File ]
fs2_open_3_6_9 r4017
Timestamp: 2007-02-11 19:45:24
Author: taylor
Ported: N/A
Details ] Diff ]
bit of cleanup and minor performance tweaks
sync up with new generic_anim/bitmap and weapon delayed loading changes
with generic_anim, use Goober's animation timing for beam section and glow animations
make trail render list dynamic (as well as it can be)
mod - /branches/fs2_open_3_6_9/fs2_open/code/missionui/missionweaponchoice.cpp Diff ] File ]
mod - /branches/fs2_open_3_6_9/fs2_open/code/weapon/beam.cpp Diff ] File ]
mod - /branches/fs2_open_3_6_9/fs2_open/code/weapon/beam.h Diff ] File ]
mod - /branches/fs2_open_3_6_9/fs2_open/code/weapon/trails.cpp Diff ] File ]
mod - /branches/fs2_open_3_6_9/fs2_open/code/weapon/trails.h Diff ] File ]
fs2_open_3_6_9 r4016
Timestamp: 2007-02-11 19:41:38
Author: taylor
Ported: N/A
Details ] Diff ]
bit of cleanup and minor performance tweaks
render ship insignia with a bit of alpha to help with blending/lighting
dynamic thruster particle limits
update for generic_bitmap/anim changes
make use of flag_def_list for ship flags rather than a ton of if-else statements
use generic_bitmap and generic_anim where possible to faciliate delayed graphics loading (after all ship related tbls are parsed)
use VALID_FNAME()
mod - /branches/fs2_open_3_6_9/fs2_open/code/model/modelinterp.cpp Diff ] File ]
mod - /branches/fs2_open_3_6_9/fs2_open/code/ship/ship.cpp Diff ] File ]
mod - /branches/fs2_open_3_6_9/fs2_open/code/ship/ship.h Diff ] File ]
mod - /branches/fs2_open_3_6_9/fs2_open/code/ship/shipcontrails.cpp Diff ] File ]
fs2_open_3_6_9 r4015
Timestamp: 2007-02-11 19:24:33
Author: taylor
Ported: N/A
Details ] Diff ]
add back special "var" setting for flag_def_list and convert some of the lists to use it (more on the way)
mod - /branches/fs2_open_3_6_9/fs2_open/code/ai/aigoals.cpp Diff ] File ]
mod - /branches/fs2_open_3_6_9/fs2_open/code/fred2/management.cpp Diff ] File ]
mod - /branches/fs2_open_3_6_9/fs2_open/code/globalincs/pstypes.h Diff ] File ]
fs2_open_3_6_9 r4014
Timestamp: 2007-02-11 19:23:40
Author: taylor
Ported: N/A
Details ] Diff ]
get rid of non-standard itoa(), make use of the proper sprintf() instead
mod - /branches/fs2_open_3_6_9/fs2_open/code/autopilot/autopilot.cpp Diff ] File ]
mod - /branches/fs2_open_3_6_9/fs2_open/code/hud/hudparse.cpp Diff ] File ]
mod - /branches/fs2_open_3_6_9/fs2_open/code/irc/irc.cpp Diff ] File ]
mod - /branches/fs2_open_3_6_9/fs2_open/code/lab/wmcgui.cpp Diff ] File ]
mod - /branches/fs2_open_3_6_9/fs2_open/code/missionui/missionshipchoice.cpp Diff ] File ]
mod - /branches/fs2_open_3_6_9/fs2_open/code/parse/lua.cpp Diff ] File ]
mod - /branches/fs2_open_3_6_9/fs2_open/code/parse/sexp.cpp Diff ] File ]
mod - /branches/fs2_open_3_6_9/fs2_open/code/ui/gadget.cpp Diff ] File ]
mod - /branches/fs2_open_3_6_9/fs2_open/code/windows_stub/config.h Diff ] File ]
mod - /branches/fs2_open_3_6_9/fs2_open/code/windows_stub/stubs.cpp Diff ] File ]
fs2_open_3_6_9 r4013
Timestamp: 2007-02-11 19:22:05
Author: taylor
Ported: N/A
Details ] Diff ]
some generic_bitmap fixes to go with new changes (not in CVS just yet, don't freak out)
make use of VALID_FNAME() where possible
fix an animation time issue (sub-second animation playback caused div-by-0)
mod - /branches/fs2_open_3_6_9/fs2_open/code/debris/debris.cpp Diff ] File ]
mod - /branches/fs2_open_3_6_9/fs2_open/code/graphics/generic.cpp Diff ] File ]
mod - /branches/fs2_open_3_6_9/fs2_open/code/graphics/generic.h Diff ] File ]
fs2_open_3_6_9 r4012
Timestamp: 2007-02-11 19:19:48
Author: taylor
Ported: N/A
Details ] Diff ]
IBX version 2 support (includes Bobboau's earlier D3D fixes for it)
mod - /branches/fs2_open_3_6_9/fs2_open/code/graphics/2d.cpp Diff ] File ]
mod - /branches/fs2_open_3_6_9/fs2_open/code/graphics/2d.h Diff ] File ]
mod - /branches/fs2_open_3_6_9/fs2_open/code/graphics/grd3d.cpp Diff ] File ]
mod - /branches/fs2_open_3_6_9/fs2_open/code/graphics/gropengltnl.cpp Diff ] File ]
mod - /branches/fs2_open_3_6_9/fs2_open/code/graphics/gropengltnl.h Diff ] File ]
mod - /branches/fs2_open_3_6_9/fs2_open/code/graphics/grstub.cpp Diff ] File ]
mod - /branches/fs2_open_3_6_9/fs2_open/code/model/model.h Diff ] File ]
mod - /branches/fs2_open_3_6_9/fs2_open/code/model/modelinterp.cpp Diff ] File ]
mod - /branches/fs2_open_3_6_9/fs2_open/code/model/modelread.cpp Diff ] File ]
fs2_open_3_6_9 r4011
Timestamp: 2007-02-11 19:17:07
Author: taylor
Ported: N/A
Details ] Diff ]
fix breakage (hehehe ;))
mod - /branches/fs2_open_3_6_9/fs2_open/code/hud/hudets.cpp Diff ] File ]
fs2_open_3_6_9 r4010
Timestamp: 2007-02-11 17:46:39
Author: Goober5000
Ported: N/A
Details ] Diff ]
fixage
mod - /branches/fs2_open_3_6_9/fs2_open/code/math/staticrand.h Diff ] File ]
mod - /trunk/fs2_open/code/math/staticrand.h Diff ] File ]
fs2_open_3_6_9 r4009
Timestamp: 2007-02-11 16:42:41
Author: Goober5000
Ported: N/A
Details ] Diff ]
change a number to a constant
mod - /branches/fs2_open_3_6_9/fs2_open/code/hud/hudets.cpp Diff ] File ]
mod - /branches/fs2_open_3_6_9/fs2_open/code/ship/subsysdamage.h Diff ] File ]
mod - /trunk/fs2_open/code/hud/hudets.cpp Diff ] File ]
mod - /trunk/fs2_open/code/ship/subsysdamage.h Diff ] File ]
trunk r4008
Timestamp: 2007-02-11 16:26:42
Author: Goober5000
Ported: N/A
Details ] Diff ]
massive shield infrastructure commit
mod - /trunk/fs2_open/code/ai/ai.h Diff ] File ]
mod - /trunk/fs2_open/code/ai/aicode.cpp Diff ] File ]
mod - /trunk/fs2_open/code/fred2/fred.h Diff ] File ]
mod - /trunk/fs2_open/code/fred2/initialstatus.cpp Diff ] File ]
mod - /trunk/fs2_open/code/fred2/management.cpp Diff ] File ]
mod - /trunk/fs2_open/code/fred2/missionsave.cpp Diff ] File ]
mod - /trunk/fs2_open/code/fred2/shipeditordlg.cpp Diff ] File ]
mod - /trunk/fs2_open/code/hud/hudets.cpp Diff ] File ]
mod - /trunk/fs2_open/code/hud/hudparse.cpp Diff ] File ]
mod - /trunk/fs2_open/code/hud/hudshield.cpp Diff ] File ]
mod - /trunk/fs2_open/code/hud/hudtargetbox.cpp Diff ] File ]
mod - /trunk/fs2_open/code/mission/missionparse.cpp Diff ] File ]
mod - /trunk/fs2_open/code/mission/missionparse.h Diff ] File ]
mod - /trunk/fs2_open/code/network/multi_ingame.cpp Diff ] File ]
mod - /trunk/fs2_open/code/network/multi_obj.cpp Diff ] File ]
mod - /trunk/fs2_open/code/network/multi_oo.cpp Diff ] File ]
mod - /trunk/fs2_open/code/network/multimsgs.cpp Diff ] File ]
mod - /trunk/fs2_open/code/object/collidedebrisship.cpp Diff ] File ]
mod - /trunk/fs2_open/code/object/collideshipship.cpp Diff ] File ]
mod - /trunk/fs2_open/code/object/collideshipweapon.cpp Diff ] File ]
mod - /trunk/fs2_open/code/object/objcollide.h Diff ] File ]
mod - /trunk/fs2_open/code/object/object.cpp Diff ] File ]
mod - /trunk/fs2_open/code/object/object.h Diff ] File ]
add - /trunk/fs2_open/code/object/objectshield.cpp File ]
mod - /trunk/fs2_open/code/parse/lua.cpp Diff ] File ]
mod - /trunk/fs2_open/code/parse/python.cpp Diff ] File ]
mod - /trunk/fs2_open/code/parse/sexp.cpp Diff ] File ]
mod - /trunk/fs2_open/code/ship/shield.cpp Diff ] File ]
mod - /trunk/fs2_open/code/ship/ship.cpp Diff ] File ]
mod - /trunk/fs2_open/code/ship/ship.h Diff ] File ]
mod - /trunk/fs2_open/code/ship/shiphit.cpp Diff ] File ]
mod - /trunk/fs2_open/code/variables/variables.cpp Diff ] File ]
mod - /trunk/fs2_open/code/weapon/beam.cpp Diff ] File ]
mod - /trunk/fs2_open/code/weapon/weapons.cpp Diff ] File ]
mod - /trunk/fs2_open/projects/MSVC_6/code.dsp Diff ] File ]
fs2_open_3_6_9 r4007
Timestamp: 2007-02-11 15:26:00
Author: Goober5000
Ported: N/A
Details ] Diff ]
fix some breakage ;)
mod - /branches/fs2_open_3_6_9/fs2_open/code/bmpman/bmpman.cpp Diff ] File ]
mod - /branches/fs2_open_3_6_9/fs2_open/code/globalincs/pstypes.h Diff ] File ]
mod - /trunk/fs2_open/code/bmpman/bmpman.cpp Diff ] File ]
mod - /trunk/fs2_open/code/globalincs/pstypes.h Diff ] File ]
fs2_open_3_6_9 r4006
Timestamp: 2007-02-11 13:46:30
Author: taylor
Ported: N/A
Details ] Diff ]
fix a break from an earlier partial commit
mod - /branches/fs2_open_3_6_9/fs2_open/code/model/modelinterp.cpp Diff ] File ]
trunk r4005
Timestamp: 2007-02-11 13:45:38
Author: taylor
Ported: N/A
Details ] Diff ]
fix a couple of breaks from my commits
mod - /trunk/fs2_open/code/bmpman/bmpman.cpp Diff ] File ]
mod - /trunk/fs2_open/code/model/modelinterp.cpp Diff ] File ]
trunk r4004
Timestamp: 2007-02-11 13:35:45
Author: taylor
Ported: N/A
Details ] Diff ]
cleanup and minor performance improvements
add support for new fireball specific lighting values from tbl
remove NO_SOUND
mod - /trunk/fs2_open/code/object/object.cpp Diff ] File ]
trunk r4003
Timestamp: 2007-02-11 13:34:56
Author: taylor
Ported: N/A
Details ] Diff ]
general cleanup
deal with -img2dds error issue
mod - /trunk/fs2_open/code/graphics/gropengltexture.cpp Diff ] File ]
trunk r4002
Timestamp: 2007-02-11 13:26:59
Author: taylor
Ported: N/A
Details ] Diff ]
remove cloakmap stuff, we'll need to redo this later on anyway
deal better with a strange Windows buffer swap issue
various bits of cleanup and performance improvements
fix for gr_opengl_flash() that I had screwed up earlier
mod - /trunk/fs2_open/code/graphics/gropengl.cpp Diff ] File ]
trunk r4001
Timestamp: 2007-02-11 13:25:16
Author: taylor
Ported: N/A
Details ] Diff ]
support for a couple of recent bmpman changes
mod - /trunk/fs2_open/code/graphics/grd3dbmpman.cpp Diff ] File ]
mod - /trunk/fs2_open/code/graphics/grd3dbmpman.h Diff ] File ]
mod - /trunk/fs2_open/code/graphics/grstub.cpp Diff ] File ]
trunk r4000
Timestamp: 2007-02-11 13:20:19
Author: taylor
Ported: N/A
Details ] Diff ]
support for new finding/loading of sound files
add support for automatically figuring out samples-per-measure based on Goober's explanation in the Wiki (not sure if it's actually right though)
remove NO_SOUND
mod - /trunk/fs2_open/code/gamesnd/eventmusic.cpp Diff ] File ]
mod - /trunk/fs2_open/code/sound/ds.cpp Diff ] File ]
mod - /trunk/fs2_open/code/sound/ds.h Diff ] File ]
mod - /trunk/fs2_open/code/sound/sound.cpp Diff ] File ]
mod - /trunk/fs2_open/code/sound/sound.h Diff ] File ]
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