Changesets: fs2open

fs2_open_3_6_9 r4024

2007-02-11 21:19

taylor


Ported: N/A

Details Diff
fix a couple of things that I missed earlier
mod - /branches/fs2_open_3_6_9/fs2_open/code/lab/lab.cpp Diff File
mod - /branches/fs2_open_3_6_9/fs2_open/code/object/collideshipweapon.cpp Diff File

trunk r4023

2007-02-11 20:33

Goober5000


Ported: N/A

Details Diff
ack
mod - /trunk/fs2_open/code/object/objectshield.cpp Diff File

trunk r4022

2007-02-11 20:24

Goober5000


Ported: N/A

Details Diff
scale shield strength according to generator damage
mod - /trunk/fs2_open/code/object/objectshield.cpp Diff File
mod - /trunk/fs2_open/code/ship/subsysdamage.h Diff File

trunk r4021

2007-02-11 20:23

Goober5000


Ported: N/A

Details Diff
bah
mod - /trunk/fs2_open/code/hud/hudets.cpp Diff File

fs2_open_3_6_9 r4020

2007-02-11 20:04

taylor


Ported: N/A

Details Diff
make gr_create_shader() use ubyte's instead of float's, saves us the more expensive conversions since we already convert to ubyte anyway
mod - /branches/fs2_open_3_6_9/fs2_open/code/freespace2/freespace.cpp Diff File
mod - /branches/fs2_open_3_6_9/fs2_open/code/graphics/2d.cpp Diff File
mod - /branches/fs2_open_3_6_9/fs2_open/code/graphics/2d.h Diff File
mod - /branches/fs2_open_3_6_9/fs2_open/code/hud/hudtarget.cpp Diff File

fs2_open_3_6_9 r4019

2007-02-11 19:54

taylor


Ported: N/A

Details Diff
make use of generic_anim and generic_bitmap where possible
bunch of cleanup and little optimizations
add "+remove" tbl option to completely get rid of particular beam sections
delayed loading of bitmaps, will only do it after all tbl/tbm have been parsed
if we are using a POF missile which isn't loaded yet, try and load it before going crazy
bug fix and optimization for laser color setting
mod - /branches/fs2_open_3_6_9/fs2_open/code/weapon/weapon.h Diff File
mod - /branches/fs2_open_3_6_9/fs2_open/code/weapon/weapons.cpp Diff File

fs2_open_3_6_9 r4018

2007-02-11 19:48

taylor


Ported: N/A

Details Diff
oops, forgot this bit
mod - /branches/fs2_open_3_6_9/fs2_open/code/weapon/trails.cpp Diff File

fs2_open_3_6_9 r4017

2007-02-11 19:45

taylor


Ported: N/A

Details Diff
bit of cleanup and minor performance tweaks
sync up with new generic_anim/bitmap and weapon delayed loading changes
with generic_anim, use Goober's animation timing for beam section and glow animations
make trail render list dynamic (as well as it can be)
mod - /branches/fs2_open_3_6_9/fs2_open/code/missionui/missionweaponchoice.cpp Diff File
mod - /branches/fs2_open_3_6_9/fs2_open/code/weapon/beam.cpp Diff File
mod - /branches/fs2_open_3_6_9/fs2_open/code/weapon/beam.h Diff File
mod - /branches/fs2_open_3_6_9/fs2_open/code/weapon/trails.cpp Diff File
mod - /branches/fs2_open_3_6_9/fs2_open/code/weapon/trails.h Diff File

fs2_open_3_6_9 r4016

2007-02-11 19:41

taylor


Ported: N/A

Details Diff
bit of cleanup and minor performance tweaks
render ship insignia with a bit of alpha to help with blending/lighting
dynamic thruster particle limits
update for generic_bitmap/anim changes
make use of flag_def_list for ship flags rather than a ton of if-else statements
use generic_bitmap and generic_anim where possible to faciliate delayed graphics loading (after all ship related tbls are parsed)
use VALID_FNAME()
mod - /branches/fs2_open_3_6_9/fs2_open/code/model/modelinterp.cpp Diff File
mod - /branches/fs2_open_3_6_9/fs2_open/code/ship/ship.cpp Diff File
mod - /branches/fs2_open_3_6_9/fs2_open/code/ship/ship.h Diff File
mod - /branches/fs2_open_3_6_9/fs2_open/code/ship/shipcontrails.cpp Diff File

fs2_open_3_6_9 r4015

2007-02-11 19:24

taylor


Ported: N/A

Details Diff
add back special "var" setting for flag_def_list and convert some of the lists to use it (more on the way)
mod - /branches/fs2_open_3_6_9/fs2_open/code/ai/aigoals.cpp Diff File
mod - /branches/fs2_open_3_6_9/fs2_open/code/fred2/management.cpp Diff File
mod - /branches/fs2_open_3_6_9/fs2_open/code/globalincs/pstypes.h Diff File

fs2_open_3_6_9 r4014

2007-02-11 19:23

taylor


Ported: N/A

Details Diff
get rid of non-standard itoa(), make use of the proper sprintf() instead
mod - /branches/fs2_open_3_6_9/fs2_open/code/autopilot/autopilot.cpp Diff File
mod - /branches/fs2_open_3_6_9/fs2_open/code/hud/hudparse.cpp Diff File
mod - /branches/fs2_open_3_6_9/fs2_open/code/irc/irc.cpp Diff File
mod - /branches/fs2_open_3_6_9/fs2_open/code/lab/wmcgui.cpp Diff File
mod - /branches/fs2_open_3_6_9/fs2_open/code/missionui/missionshipchoice.cpp Diff File
mod - /branches/fs2_open_3_6_9/fs2_open/code/parse/lua.cpp Diff File
mod - /branches/fs2_open_3_6_9/fs2_open/code/parse/sexp.cpp Diff File
mod - /branches/fs2_open_3_6_9/fs2_open/code/ui/gadget.cpp Diff File
mod - /branches/fs2_open_3_6_9/fs2_open/code/windows_stub/config.h Diff File
mod - /branches/fs2_open_3_6_9/fs2_open/code/windows_stub/stubs.cpp Diff File

fs2_open_3_6_9 r4013

2007-02-11 19:22

taylor


Ported: N/A

Details Diff
some generic_bitmap fixes to go with new changes (not in CVS just yet, don't freak out)
make use of VALID_FNAME() where possible
fix an animation time issue (sub-second animation playback caused div-by-0)
mod - /branches/fs2_open_3_6_9/fs2_open/code/debris/debris.cpp Diff File
mod - /branches/fs2_open_3_6_9/fs2_open/code/graphics/generic.cpp Diff File
mod - /branches/fs2_open_3_6_9/fs2_open/code/graphics/generic.h Diff File

fs2_open_3_6_9 r4012

2007-02-11 19:19

taylor


Ported: N/A

Details Diff
IBX version 2 support (includes Bobboau's earlier D3D fixes for it)
mod - /branches/fs2_open_3_6_9/fs2_open/code/graphics/2d.cpp Diff File
mod - /branches/fs2_open_3_6_9/fs2_open/code/graphics/2d.h Diff File
mod - /branches/fs2_open_3_6_9/fs2_open/code/graphics/grd3d.cpp Diff File
mod - /branches/fs2_open_3_6_9/fs2_open/code/graphics/gropengltnl.cpp Diff File
mod - /branches/fs2_open_3_6_9/fs2_open/code/graphics/gropengltnl.h Diff File
mod - /branches/fs2_open_3_6_9/fs2_open/code/graphics/grstub.cpp Diff File
mod - /branches/fs2_open_3_6_9/fs2_open/code/model/model.h Diff File
mod - /branches/fs2_open_3_6_9/fs2_open/code/model/modelinterp.cpp Diff File
mod - /branches/fs2_open_3_6_9/fs2_open/code/model/modelread.cpp Diff File

fs2_open_3_6_9 r4011

2007-02-11 19:17

taylor


Ported: N/A

Details Diff
fix breakage (hehehe ;))
mod - /branches/fs2_open_3_6_9/fs2_open/code/hud/hudets.cpp Diff File

fs2_open_3_6_9 r4010

2007-02-11 17:46

Goober5000


Ported: N/A

Details Diff
fixage
mod - /branches/fs2_open_3_6_9/fs2_open/code/math/staticrand.h Diff File
mod - /trunk/fs2_open/code/math/staticrand.h Diff File

fs2_open_3_6_9 r4009

2007-02-11 16:42

Goober5000


Ported: N/A

Details Diff
change a number to a constant
mod - /branches/fs2_open_3_6_9/fs2_open/code/hud/hudets.cpp Diff File
mod - /branches/fs2_open_3_6_9/fs2_open/code/ship/subsysdamage.h Diff File
mod - /trunk/fs2_open/code/hud/hudets.cpp Diff File
mod - /trunk/fs2_open/code/ship/subsysdamage.h Diff File

trunk r4008

2007-02-11 16:26

Goober5000


Ported: N/A

Details Diff
massive shield infrastructure commit
mod - /trunk/fs2_open/code/ai/ai.h Diff File
mod - /trunk/fs2_open/code/ai/aicode.cpp Diff File
mod - /trunk/fs2_open/code/fred2/fred.h Diff File
mod - /trunk/fs2_open/code/fred2/initialstatus.cpp Diff File
mod - /trunk/fs2_open/code/fred2/management.cpp Diff File
mod - /trunk/fs2_open/code/fred2/missionsave.cpp Diff File
mod - /trunk/fs2_open/code/fred2/shipeditordlg.cpp Diff File
mod - /trunk/fs2_open/code/hud/hudets.cpp Diff File
mod - /trunk/fs2_open/code/hud/hudparse.cpp Diff File
mod - /trunk/fs2_open/code/hud/hudshield.cpp Diff File
mod - /trunk/fs2_open/code/hud/hudtargetbox.cpp Diff File
mod - /trunk/fs2_open/code/mission/missionparse.cpp Diff File
mod - /trunk/fs2_open/code/mission/missionparse.h Diff File
mod - /trunk/fs2_open/code/network/multi_ingame.cpp Diff File
mod - /trunk/fs2_open/code/network/multi_obj.cpp Diff File
mod - /trunk/fs2_open/code/network/multi_oo.cpp Diff File
mod - /trunk/fs2_open/code/network/multimsgs.cpp Diff File
mod - /trunk/fs2_open/code/object/collidedebrisship.cpp Diff File
mod - /trunk/fs2_open/code/object/collideshipship.cpp Diff File
mod - /trunk/fs2_open/code/object/collideshipweapon.cpp Diff File
mod - /trunk/fs2_open/code/object/objcollide.h Diff File
mod - /trunk/fs2_open/code/object/object.cpp Diff File
mod - /trunk/fs2_open/code/object/object.h Diff File
add - /trunk/fs2_open/code/object/objectshield.cpp File
mod - /trunk/fs2_open/code/parse/lua.cpp Diff File
mod - /trunk/fs2_open/code/parse/python.cpp Diff File
mod - /trunk/fs2_open/code/parse/sexp.cpp Diff File
mod - /trunk/fs2_open/code/ship/shield.cpp Diff File
mod - /trunk/fs2_open/code/ship/ship.cpp Diff File
mod - /trunk/fs2_open/code/ship/ship.h Diff File
mod - /trunk/fs2_open/code/ship/shiphit.cpp Diff File
mod - /trunk/fs2_open/code/variables/variables.cpp Diff File
mod - /trunk/fs2_open/code/weapon/beam.cpp Diff File
mod - /trunk/fs2_open/code/weapon/weapons.cpp Diff File
mod - /trunk/fs2_open/projects/MSVC_6/code.dsp Diff File

fs2_open_3_6_9 r4007

2007-02-11 15:26

Goober5000


Ported: N/A

Details Diff
fix some breakage ;)
mod - /branches/fs2_open_3_6_9/fs2_open/code/bmpman/bmpman.cpp Diff File
mod - /branches/fs2_open_3_6_9/fs2_open/code/globalincs/pstypes.h Diff File
mod - /trunk/fs2_open/code/bmpman/bmpman.cpp Diff File
mod - /trunk/fs2_open/code/globalincs/pstypes.h Diff File

fs2_open_3_6_9 r4006

2007-02-11 13:46

taylor


Ported: N/A

Details Diff
fix a break from an earlier partial commit
mod - /branches/fs2_open_3_6_9/fs2_open/code/model/modelinterp.cpp Diff File

trunk r4005

2007-02-11 13:45

taylor


Ported: N/A

Details Diff
fix a couple of breaks from my commits
mod - /trunk/fs2_open/code/bmpman/bmpman.cpp Diff File
mod - /trunk/fs2_open/code/model/modelinterp.cpp Diff File

trunk r4004

2007-02-11 13:35

taylor


Ported: N/A

Details Diff
cleanup and minor performance improvements
add support for new fireball specific lighting values from tbl
remove NO_SOUND
mod - /trunk/fs2_open/code/object/object.cpp Diff File

trunk r4003

2007-02-11 13:34

taylor


Ported: N/A

Details Diff
general cleanup
deal with -img2dds error issue
mod - /trunk/fs2_open/code/graphics/gropengltexture.cpp Diff File

trunk r4002

2007-02-11 13:26

taylor


Ported: N/A

Details Diff
remove cloakmap stuff, we'll need to redo this later on anyway
deal better with a strange Windows buffer swap issue
various bits of cleanup and performance improvements
fix for gr_opengl_flash() that I had screwed up earlier
mod - /trunk/fs2_open/code/graphics/gropengl.cpp Diff File

trunk r4001

2007-02-11 13:25

taylor


Ported: N/A

Details Diff
support for a couple of recent bmpman changes
mod - /trunk/fs2_open/code/graphics/grd3dbmpman.cpp Diff File
mod - /trunk/fs2_open/code/graphics/grd3dbmpman.h Diff File
mod - /trunk/fs2_open/code/graphics/grstub.cpp Diff File

trunk r4000

2007-02-11 13:20

taylor


Ported: N/A

Details Diff
support for new finding/loading of sound files
add support for automatically figuring out samples-per-measure based on Goober's explanation in the Wiki (not sure if it's actually right though)
remove NO_SOUND
mod - /trunk/fs2_open/code/gamesnd/eventmusic.cpp Diff File
mod - /trunk/fs2_open/code/sound/ds.cpp Diff File
mod - /trunk/fs2_open/code/sound/ds.h Diff File
mod - /trunk/fs2_open/code/sound/sound.cpp Diff File
mod - /trunk/fs2_open/code/sound/sound.h Diff File
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