FS2_Open
Open source remastering of the Freespace 2 engine
|
#include "debugconsole/console.h"
#include "freespace2/freespace.h"
#include "gamesnd/gamesnd.h"
#include "globalincs/linklist.h"
#include "io/timer.h"
#include "nebula/neb.h"
#include "nebula/neblightning.h"
#include "network/multi.h"
#include "network/multimsgs.h"
#include "parse/parselo.h"
#include "render/3d.h"
#include "weapon/emp.h"
Go to the source code of this file.
Macros | |
#define | LINK_LEFT 0 |
#define | LINK_RIGHT 1 |
#define | LINK_CHILD 2 |
Functions | |
DCF (b_scale,"Sets the scale factor for debug nebula bolts") | |
DCF (b_rand,"Sets the randomness factor for debug nebula bolts") | |
DCF (b_shrink,"Sets the shrink factor for debug nebula bolts") | |
DCF (b_poly_pct,"Sets b_poly_pct") | |
DCF (b_add,"Sets b_add") | |
DCF (b_strikes,"Sets num_strikes") | |
DCF (b_noise,"Sets noise factor") | |
DCF (b_bright,"Sets brightness factor") | |
DCF (b_lifetime,"Sets lifetime duration") | |
DCF (b_list,"Displays status of debug lightning commands") | |
CLAMP (val, 0.0f, 1.0f) | |
void | nebl_init () |
void | nebl_level_init () |
void | nebl_set_storm (char *name) |
void | nebl_render_all () |
void | nebl_process () |
void | nebl_bolt (size_t type, vec3d *start, vec3d *strike) |
int | nebl_get_active_bolts () |
int | nebl_get_active_nodes () |
l_node * | nebl_new () |
void | nebl_delete (l_node *lp) |
void | nebl_release (l_node *whee) |
int | nebl_gen (vec3d *left, vec3d *right, float depth, float max_depth, int child, l_node **l_left, l_node **l_right) |
void | nebl_calc_facing_pts_smart (vec3d *top, vec3d *bot, vec3d *fvec, vec3d *pos, float w, float z_add) |
void | nebl_render_section (bolt_type *bi, l_section *a, l_section *b) |
void | nebl_generate_section (bolt_type *bi, float width, l_node *a, l_node *b, l_section *c, l_section *cap, int pinch_a, int pinch_b) |
void | nebl_render (bolt_type *bi, l_node *whee, float width, l_section *prev) |
void | nebl_jitter (l_bolt *b) |
size_t | nebl_get_bolt_index (char *name) |
size_t | nebl_get_storm_index (char *name) |
Variables | |
int | Cmdline_nohtl |
int | Num_lnodes = 0 |
l_node | Nebl_nodes [MAX_LIGHTNING_NODES] |
l_node | Nebl_free_list |
l_node | Nebl_used_list |
int | Num_lbolts = 0 |
l_bolt | Nebl_bolts [MAX_LIGHTNING_BOLTS] |
SCP_vector< bolt_type > | Bolt_types |
SCP_vector< storm_type > | Storm_types |
vec3d | Nebl_ring [3] |
vec3d | Nebl_ring_pinched [3] |
int | Nebl_flash_count = 0 |
float | Nebl_flash_x = 0.0f |
float | Nebl_flash_y = 0.0f |
float | Nebl_bang = 0.0 |
float | Nebl_alpha = 0.0f |
float | Nebl_glow_alpha = 0.0f |
int | Nebl_stamp = -1 |
float | Nebl_bolt_len |
bolt_type * | Nebl_type |
matrix | Nebl_bolt_dir |
vec3d | Nebl_bolt_start |
vec3d | Nebl_bolt_strike |
storm_type * | Storm = NULL |
float | Nebl_intensity = 0.6667f |
dc_stuff_float & | val |
#define LINK_CHILD 2 |
Definition at line 42 of file neblightning.cpp.
#define LINK_LEFT 0 |
Definition at line 40 of file neblightning.cpp.
#define LINK_RIGHT 1 |
Definition at line 41 of file neblightning.cpp.
CLAMP | ( | val | , |
0. | 0f, | ||
1. | 0f | ||
) |
Definition at line 86 of file neblightning.cpp.
Definition at line 90 of file neblightning.cpp.
Definition at line 94 of file neblightning.cpp.
DCF | ( | b_poly_pct | , |
"Sets b_poly_pct" | |||
) |
Definition at line 98 of file neblightning.cpp.
DCF | ( | b_add | , |
"Sets b_add" | |||
) |
Definition at line 102 of file neblightning.cpp.
DCF | ( | b_strikes | , |
"Sets num_strikes" | |||
) |
Definition at line 106 of file neblightning.cpp.
DCF | ( | b_noise | , |
"Sets noise factor" | |||
) |
Definition at line 110 of file neblightning.cpp.
DCF | ( | b_bright | , |
"Sets brightness factor" | |||
) |
Definition at line 114 of file neblightning.cpp.
DCF | ( | b_lifetime | , |
"Sets lifetime duration" | |||
) |
Definition at line 118 of file neblightning.cpp.
DCF | ( | b_list | , |
"Displays status of debug lightning commands" | |||
) |
Definition at line 122 of file neblightning.cpp.
Definition at line 565 of file neblightning.cpp.
void nebl_calc_facing_pts_smart | ( | vec3d * | top, |
vec3d * | bot, | ||
vec3d * | fvec, | ||
vec3d * | pos, | ||
float | w, | ||
float | z_add | ||
) |
Definition at line 847 of file neblightning.cpp.
Definition at line 698 of file neblightning.cpp.
int nebl_gen | ( | vec3d * | left, |
vec3d * | right, | ||
float | depth, | ||
float | max_depth, | ||
int | child, | ||
l_node ** | l_left, | ||
l_node ** | l_right | ||
) |
Definition at line 730 of file neblightning.cpp.
void nebl_generate_section | ( | bolt_type * | bi, |
float | width, | ||
l_node * | a, | ||
l_node * | b, | ||
l_section * | c, | ||
l_section * | cap, | ||
int | pinch_a, | ||
int | pinch_b | ||
) |
Definition at line 929 of file neblightning.cpp.
int nebl_get_active_bolts | ( | ) |
Definition at line 654 of file neblightning.cpp.
int nebl_get_active_nodes | ( | ) |
Definition at line 660 of file neblightning.cpp.
size_t nebl_get_bolt_index | ( | char * | name | ) |
Definition at line 1121 of file neblightning.cpp.
size_t nebl_get_storm_index | ( | char * | name | ) |
Definition at line 1133 of file neblightning.cpp.
void nebl_init | ( | ) |
Definition at line 156 of file neblightning.cpp.
Definition at line 1087 of file neblightning.cpp.
void nebl_level_init | ( | ) |
Definition at line 281 of file neblightning.cpp.
l_node* nebl_new | ( | ) |
Definition at line 666 of file neblightning.cpp.
void nebl_process | ( | ) |
Definition at line 459 of file neblightning.cpp.
Definition at line 711 of file neblightning.cpp.
Definition at line 1030 of file neblightning.cpp.
void nebl_render_all | ( | ) |
Definition at line 324 of file neblightning.cpp.
Definition at line 868 of file neblightning.cpp.
void nebl_set_storm | ( | char * | name | ) |
Definition at line 310 of file neblightning.cpp.
SCP_vector<bolt_type> Bolt_types |
Definition at line 49 of file neblightning.cpp.
int Cmdline_nohtl |
Definition at line 438 of file cmdline.cpp.
float Nebl_alpha = 0.0f |
Definition at line 73 of file neblightning.cpp.
float Nebl_bang = 0.0 |
Definition at line 72 of file neblightning.cpp.
matrix Nebl_bolt_dir |
Definition at line 78 of file neblightning.cpp.
float Nebl_bolt_len |
Definition at line 76 of file neblightning.cpp.
vec3d Nebl_bolt_start |
Definition at line 79 of file neblightning.cpp.
vec3d Nebl_bolt_strike |
Definition at line 80 of file neblightning.cpp.
l_bolt Nebl_bolts[MAX_LIGHTNING_BOLTS] |
Definition at line 46 of file neblightning.cpp.
int Nebl_flash_count = 0 |
Definition at line 69 of file neblightning.cpp.
float Nebl_flash_x = 0.0f |
Definition at line 70 of file neblightning.cpp.
float Nebl_flash_y = 0.0f |
Definition at line 71 of file neblightning.cpp.
l_node Nebl_free_list |
Definition at line 36 of file neblightning.cpp.
float Nebl_glow_alpha = 0.0f |
Definition at line 74 of file neblightning.cpp.
Nebl_intensity = 0.6667f |
Definition at line 138 of file neblightning.cpp.
l_node Nebl_nodes[MAX_LIGHTNING_NODES] |
Definition at line 34 of file neblightning.cpp.
vec3d Nebl_ring[3] |
Definition at line 55 of file neblightning.cpp.
vec3d Nebl_ring_pinched[3] |
Definition at line 62 of file neblightning.cpp.
int Nebl_stamp = -1 |
Definition at line 75 of file neblightning.cpp.
bolt_type* Nebl_type |
Definition at line 77 of file neblightning.cpp.
l_node Nebl_used_list |
Definition at line 37 of file neblightning.cpp.
int Num_lbolts = 0 |
Definition at line 45 of file neblightning.cpp.
int Num_lnodes = 0 |
Definition at line 33 of file neblightning.cpp.
storm_type* Storm = NULL |
Definition at line 83 of file neblightning.cpp.
SCP_vector<storm_type> Storm_types |
Definition at line 52 of file neblightning.cpp.
Definition at line 143 of file neblightning.cpp.