void common_play_highlight_sound()
 
light ship-ship collide sound 
 
subspace ambient sound (right channel) (looped) 
 
0.75 second spark sound effect 
 
tried to fire lasers when not enough energy left 
 
reset (or similar button) pressed 
 
0.50 second spark sound effect 
 
warp hole opening up for departing (Same as warp in for now) 
 
targeting laser loop sound 
 
angel fire missile launch 
 
user_over (mouse over a control) 
 
missile threat indicator flashes 
 
spinning highlight in briefing 
 
char * object_name(int obj)
 
drop a ship icon on a wing slot 
 
proximity warning (aspect) 
 
pick up a ship icon (Empty in Retail) 
 
main hall tech room - mouse on 
 
captial ship subsystem destroyed 
 
main hall tech room - mouse off 
 
ambient sound for the Terran main hall (looping) 
 
general failure sound for any event 
 
int gamesnd_get_by_iface_tbl_index(int index)
 
heavy ship-ship collide sound 
 
voice clip played when volume slider changes 
 
Prometheus S laser fired. 
 
vasudan hall - skiff loop 
 
ambient sound for menus off the main hall (looping) 
 
Missle tracking to acquire a lock (looped) 
 
void gamesnd_preload_common_sounds()
 
0.10 second spark sound effect 
 
popup dialog box appeared 
 
main hall options - mouse on 
 
int gamesnd_get_by_iface_name(const char *name)
 
missle start load (during rearm/repair) 
 
main hall options - mouse off 
 
missle load (during rearm/repair) 
 
squadmate message menu disappears 
 
vasudan hall - hatch open 
 
Switching to a new screen, but not commit. 
 
heat-seeker launch warning 
 
void gamesnd_play_iface(int n)
 
main hall random intercom 2 
 
Thunder 1 sound in neblua. 
 
SCP_vector< game_snd > Snds_iface
 
Thunder 2 sound in neblua. 
 
void gamesnd_play_error_beep()
 
vasudan hall - vasudan pa 1 
 
void gamesnd_load_gameplay_sounds()
 
proximity warning (heat seeker) 
 
set 1/3 or 2/3 throttle (up) 
 
vasudan hall - vasudan pa 3 
 
tried to fire a missle when none are left 
 
warp hole opening up for arriving 
 
vasudan hall - exit close 
 
shield ship-ship collide overlay sound 
 
vasudan hall - hatch close 
 
set 1/3 or 2/3 throttle (down) 
 
Destroyed by a beam (vaporized) 
 
target fail sound (i.e. press targeting key, but nothing happens) 
 
user_click (mouse selects a control) 
 
search for sound in the general table in sound.tbl 
 
Parse the list of sounds SCP style (just indexes and/or files names, no count first) ...
 
main hall random intercom 1 
 
popup dialog box goes away 
 
void parse_sound(const char *tag, int *idx_dest, const char *object_name, parse_sound_flags=PARSE_SOUND_GENERAL_SOUND)
 
main hall random intercom 3 
 
GLuint const GLchar * name
 
vasudan hall - vasudan greeting 
 
vasudan hall - screen off 
 
int gamesnd_get_by_name(const char *name)
 
subspace ambient sound (left channel) (looped) 
 
static in a briefing stage cut 
 
scroll pressed (and scroll) 
 
void gamesnd_parse_soundstbl()
 
press briefing, ship selection or weapons bar (top-left) 
 
0.25 second spark sound effect 
 
void gamesnd_unload_gameplay_sounds()
 
sound to indicate voice has ended 
 
SD-4 Sidearm laser fired. 
 
Subach-HLV Vasudan laser. 
 
vasudan hall - roll close 
 
void parse_sound_list(const char *tag, SCP_vector< int > &destination, const char *object_name, parse_sound_flags=PARSE_SOUND_GENERAL_SOUND)
 
Search for sound in the interface part of sounds.tbl. 
 
ship is being repaired (during rearm/repair) 
 
subsystem gets destroyed on player ship 
 
ship animation starts (ie text and ship first appear) 
 
afterburner fail (no fuel when aburn pressed) 
 
capital warp hole closing 
 
other ship subsystem destroyed 
 
1.00 second spark sound effect 
 
player ship is hit by laser fire 
 
main hall campaign - mouse off 
 
debris sound (persistant, looping) 
 
GTW-66 Newton Cannon fired. 
 
ambient sound for the Vasudan main hall (looping) 
 
void gamesnd_load_interface_sounds()
 
capital warp hole opening 
 
Vasudan light laser fired. 
 
asteroid sound (persistant, looped) 
 
main hall campaign - mouse on 
 
squadmate message menu appears 
 
shield quadrant transfer successful 
 
player ship is hit by missile 
 
SCP_vector< game_snd > Snds
 
energy level change success 
 
Repair ship beacon/engine sound. 
 
GTW-19 Circe laser fired. 
 
drop a ship icon back to the list 
 
sound to indicate voice is about to start 
 
ship is warping out in 3rd person 
 
vasudan hall - vasudan bye 
 
Missle lock (non-looping) 
 
engine sound (as heard in cockpit) 
 
vasudan hall - vasudan pa 2 
 
afterburner burn sound (looped) 
 
Prometheus R laser fired. 
 
int gamesnd_get_by_tbl_index(int index)
 
void gamesnd_unload_interface_sounds()