void common_play_highlight_sound()
light ship-ship collide sound
subspace ambient sound (right channel) (looped)
0.75 second spark sound effect
tried to fire lasers when not enough energy left
reset (or similar button) pressed
0.50 second spark sound effect
warp hole opening up for departing (Same as warp in for now)
targeting laser loop sound
angel fire missile launch
user_over (mouse over a control)
missile threat indicator flashes
spinning highlight in briefing
char * object_name(int obj)
drop a ship icon on a wing slot
proximity warning (aspect)
pick up a ship icon (Empty in Retail)
main hall tech room - mouse on
captial ship subsystem destroyed
main hall tech room - mouse off
ambient sound for the Terran main hall (looping)
general failure sound for any event
int gamesnd_get_by_iface_tbl_index(int index)
heavy ship-ship collide sound
voice clip played when volume slider changes
Prometheus S laser fired.
vasudan hall - skiff loop
ambient sound for menus off the main hall (looping)
Missle tracking to acquire a lock (looped)
void gamesnd_preload_common_sounds()
0.10 second spark sound effect
popup dialog box appeared
main hall options - mouse on
int gamesnd_get_by_iface_name(const char *name)
missle start load (during rearm/repair)
main hall options - mouse off
missle load (during rearm/repair)
squadmate message menu disappears
vasudan hall - hatch open
Switching to a new screen, but not commit.
heat-seeker launch warning
void gamesnd_play_iface(int n)
main hall random intercom 2
Thunder 1 sound in neblua.
SCP_vector< game_snd > Snds_iface
Thunder 2 sound in neblua.
void gamesnd_play_error_beep()
vasudan hall - vasudan pa 1
void gamesnd_load_gameplay_sounds()
proximity warning (heat seeker)
set 1/3 or 2/3 throttle (up)
vasudan hall - vasudan pa 3
tried to fire a missle when none are left
warp hole opening up for arriving
vasudan hall - exit close
shield ship-ship collide overlay sound
vasudan hall - hatch close
set 1/3 or 2/3 throttle (down)
Destroyed by a beam (vaporized)
target fail sound (i.e. press targeting key, but nothing happens)
user_click (mouse selects a control)
search for sound in the general table in sound.tbl
Parse the list of sounds SCP style (just indexes and/or files names, no count first) ...
main hall random intercom 1
popup dialog box goes away
void parse_sound(const char *tag, int *idx_dest, const char *object_name, parse_sound_flags=PARSE_SOUND_GENERAL_SOUND)
main hall random intercom 3
GLuint const GLchar * name
vasudan hall - vasudan greeting
vasudan hall - screen off
int gamesnd_get_by_name(const char *name)
subspace ambient sound (left channel) (looped)
static in a briefing stage cut
scroll pressed (and scroll)
void gamesnd_parse_soundstbl()
press briefing, ship selection or weapons bar (top-left)
0.25 second spark sound effect
void gamesnd_unload_gameplay_sounds()
sound to indicate voice has ended
SD-4 Sidearm laser fired.
Subach-HLV Vasudan laser.
vasudan hall - roll close
void parse_sound_list(const char *tag, SCP_vector< int > &destination, const char *object_name, parse_sound_flags=PARSE_SOUND_GENERAL_SOUND)
Search for sound in the interface part of sounds.tbl.
ship is being repaired (during rearm/repair)
subsystem gets destroyed on player ship
ship animation starts (ie text and ship first appear)
afterburner fail (no fuel when aburn pressed)
capital warp hole closing
other ship subsystem destroyed
1.00 second spark sound effect
player ship is hit by laser fire
main hall campaign - mouse off
debris sound (persistant, looping)
GTW-66 Newton Cannon fired.
ambient sound for the Vasudan main hall (looping)
void gamesnd_load_interface_sounds()
capital warp hole opening
Vasudan light laser fired.
asteroid sound (persistant, looped)
main hall campaign - mouse on
squadmate message menu appears
shield quadrant transfer successful
player ship is hit by missile
SCP_vector< game_snd > Snds
energy level change success
Repair ship beacon/engine sound.
GTW-19 Circe laser fired.
drop a ship icon back to the list
sound to indicate voice is about to start
ship is warping out in 3rd person
vasudan hall - vasudan bye
Missle lock (non-looping)
engine sound (as heard in cockpit)
vasudan hall - vasudan pa 2
afterburner burn sound (looped)
Prometheus R laser fired.
int gamesnd_get_by_tbl_index(int index)
void gamesnd_unload_interface_sounds()