143 static int Last_target_index;   
 
  257                 if (Escort_ships[index].escort_show_bright)
 
  308         int y = 
position[1] + list_start_offsets[1];
 
  351         float   shields, integrity;
 
  352         int             screen_integrity, 
offset;
 
  387         screen_integrity = 
fl2i(integrity*100 + 0.5
f);
 
  389         if ( screen_integrity < 100 ) {
 
  391                 if ( screen_integrity == 0 ) {
 
  392                         if ( integrity > 0 ) {
 
  393                                 screen_integrity = 1;
 
  406         int                     hull_integrity = 100;
 
  438                 if(hull_integrity < 0){
 
  472         Last_target_index = -1;
 
  488                 if(clear_flags && (Escort_ships[i].objnum >= 0) && (
Objects[Escort_ships[i].objnum].
type == 
OBJ_SHIP) && (
Objects[Escort_ships[i].objnum].instance >= 0)){
 
  492                 Escort_ships[
i].
np_id = -1;
 
  562                                 mprintf((
"exceeded max ships in big escort list\n"));
 
  569                                 escorts[*num_escorts].
objnum = -1;
 
  571                                 escorts[*num_escorts].
priority = -1;
 
  595                                 mprintf((
"exceeded max ships in big escort list\n"));
 
  636                         escorts[*num_escorts].
np_id = -1;
 
  653         int num_escorts, num_complete_escorts;
 
  665         num_escorts = num_complete_escorts;
 
  690         int i, j, top_complete_escorts;
 
  708                 valid_hit_info[
i] = 0;
 
  712         top_complete_escorts = num_complete_escorts;
 
  713         if (top_complete_escorts > Max_escort_ships) {
 
  719                 for (i=0; i<top_complete_escorts; i++) {
 
  721                                 if (Escort_ships[j].obj_signature == complete_escorts[i].obj_signature) {
 
  722                                         complete_escorts[
i] = Escort_ships[j];
 
  723                                         valid_hit_info[
i] = 1;
 
  730                 for (i=0; i<top_complete_escorts; i++) {
 
  731                         Escort_ships[
i] = complete_escorts[
i];
 
  733                         int objnum = Escort_ships[
i].
objnum;
 
  738                         if ( !valid_hit_info[i] ) {
 
  757         int                     i, 
count, num_complete_escorts;
 
  767                 if ( i != dead_index ) {
 
  768                         bakup_arr[count++] = Escort_ships[
i];
 
  772         for ( i = 0; i < 
count; i++ ) {
 
  773                 Escort_ships[
i] = bakup_arr[
i];
 
  777         Assert(Num_escort_ships >= 0);  
 
  805                         if ( np_index < 0 ) {
 
  814                         int objnum = Escort_ships[
i].
objnum;
 
  852         int num_complete_escorts, 
idx, found;
 
  865         for (idx=0; idx<num_complete_escorts; idx++) {
 
  866                 if (complete_escorts[idx].obj_signature == 
Objects[objnum].signature) {
 
  874                 complete_escorts[num_complete_escorts].
objnum = objnum;
 
  884                 num_complete_escorts++;
 
  898                         if (Escort_ships[idx].objnum == objnum) {
 
  932                 if ( !supress_feedback ) {
 
  940                 if ( Escort_ships[i].obj_signature == 
Objects[objnum].signature ) {
 
  970                 if ( Escort_ships[i].obj_signature == 
Objects[objnum].signature ) {
 
  997                 if ( Escort_ships[
i].objnum == 
OBJ_INDEX(objp) ) {
 
 1015         Last_target_index++;
 
 1017                 Last_target_index = 0;
 
 1020         objnum = Escort_ships[Last_target_index].
objnum;
 
 1034         int escort_objnum, escort_sig;
 
 1042         if ( escort_objnum < 0 ) {
 
 1047         if ( 
Objects[escort_objnum].signature != escort_sig ) {
 
 1065                 if(Escort_ships[idx].np_id == 
id){
 
 1085                 if(Escort_ships[idx].np_id == 
id){
 
void hud_get_target_strength(object *objp, float *shields, float *integrity)
 
void hud_escort_update_list()
 
hud_frames Escort_gauges[NUM_ESCORT_FRAMES]
 
void initShipStatusOffsets(int x, int y)
 
int timestamp(int delta_ms)
 
void hud_gauge_popup_start(int gauge_index, int time)
Start a gauge to pop-up. 
 
void initBitmaps(char *fname_top, char *fname_middle, char *fname_bottom)
 
#define HUD_OBJECT_ESCORT
 
void hud_remove_ship_from_escort_index(int dead_index, int objnum)
 
GLfloat GLfloat GLfloat GLfloat h
 
void hud_escort_add_player(short id)
 
SCP_vector< game_snd > Snds
 
void renderIcon(int x, int y, int index)
 
int hud_escort_num_ships_on_list()
 
void setGaugeColor(int bright_index=-4)
 
color * iff_get_color_by_team_and_object(int team, int seen_from_team, int is_bright, object *objp)
 
void hud_create_complete_escort_list(escort_info *escorts, int *num_escorts)
 
#define MULTI_STANDALONE(np)
 
void _cdecl void void _cdecl void _cdecl Warning(char *filename, int line, SCP_FORMAT_STRING const char *format,...) SCP_FORMAT_STRING_ARGS(3
 
void hud_escort_ship_hit(object *objp, int quadrant)
 
void initShipNameMaxWidth(int w)
 
int find_player_id(short player_id)
 
void initEntryHeight(int h)
 
#define SF2_FRIENDLY_STEALTH_INVIS
 
#define END_OF_LIST(head)
 
void initShipNameOffsets(int x, int y)
 
#define SHIELD_FLASH_INTERVAL
 
void gr_set_color_fast(color *dst)
 
void HUD_sourced_printf(int source, const char *format,...)
 
GLenum GLuint GLenum GLsizei const GLchar * buf
 
int hud_escort_return_objnum(int index)
 
int bm_load_animation(const char *real_filename, int *nframes, int *fps, int *keyframe, int can_drop_frames, int dir_type)
Loads a bitmap sequance so we can draw with it. 
 
void initHeaderTextOffsets(int x, int y)
 
int ship_integrity_offsets[2]
 
typedef int(SCP_EXT_CALLCONV *SCPDLL_PFVERSION)(SCPDLL_Version *)
 
void initShipIntegrityOffsets(int x, int y)
 
float ship_max_hull_strength
 
int ship_subsys_disrupted(ship_subsys *ss)
 
void initHeaderText(char *text)
 
void renderIconDogfight(int x, int y, int index)
 
void initRightAlignNames(bool align)
 
#define SF_HIDDEN_FROM_SENSORS
 
void hud_add_ship_to_escort(int objnum, int supress_feedback)
 
#define MULTI_OBSERVER(np)
 
#define HUD_SOURCE_HIDDEN
 
void hud_escort_view_toggle()
 
void hud_escort_cull_list()
 
int snd_play(game_snd *gs, float pan, float vol_scale, int priority, bool is_voice_msg)
 
#define SHIELD_HIT_DURATION
 
void insertion_sort(void *array_base, size_t array_size, size_t element_size, int(*fncompare)(const void *, const void *))
 
void renderString(int x, int y, const char *str)
 
object Objects[MAX_OBJECTS]
 
GLint GLint GLint GLint GLint x
 
const char * XSTR(const char *str, int index)
 
target fail sound (i.e. press targeting key, but nothing happens) 
 
bool end_string_at_first_hash_symbol(char *src)
 
void hud_escort_remove_player(short id)
 
int setGaugeColorEscort(int index, int team)
 
struct escort_info escort_info
 
GLubyte GLubyte GLubyte GLubyte w
 
int set_target_objnum(ai_info *aip, int objnum)
 
void bm_page_in_aabitmap(int bitmapnum, int nframes)
Marks a texture as being used for this level, and is anti-aliased. 
 
#define MULTI_CONNECTED(np)
 
void hud_remove_ship_from_escort(int objnum)
 
#define MAX_COMPLETE_ESCORT_LIST
 
int gr_force_fit_string(char *str, int max_str, int max_width)
 
char header_text[NAME_LENGTH]
 
void hud_setup_escort_list(int level)
 
void hud_escort_target_next()
 
int escort_hit_next_flash
 
#define timestamp_elapsed(stamp)
 
#define OF_SHOULD_BE_DEAD
 
escort_info Escort_ships[MAX_COMPLETE_ESCORT_LIST]
 
void renderPrintf(int x, int y, const char *format,...)
 
int ship_status_offsets[2]
 
#define NUM_ESCORT_FRAMES
 
void merge_escort_lists(escort_info *complete_escorts, int num_complete_escorts)
 
void hud_restore_subsystem_target(ship *shipp)
 
void initListStartOffsets(int x, int y)
 
void hud_escort_clear_all(bool clear_flags)
 
int list_start_offsets[2]
 
int escort_compare_func(const void *e1, const void *e2)
 
int header_text_offsets[2]
 
net_player Net_players[MAX_PLAYERS]
 
virtual void render(float frametime)
 
void hud_add_remove_ship_escort(int objnum, int supress_feedback)
 
void initBottomBgOffset(int offset)
 
char ship_name[NAME_LENGTH]
 
void initEntryStaggerWidth(int w)
 
void renderBitmap(int x, int y)