62 #define GL_VERSION_1_1                    1 
   65 #define GL_ACCUM                          0x0100 
   66 #define GL_LOAD                           0x0101 
   67 #define GL_RETURN                         0x0102 
   68 #define GL_MULT                           0x0103 
   72 #define GL_NEVER                          0x0200 
   73 #define GL_LESS                           0x0201 
   74 #define GL_EQUAL                          0x0202 
   75 #define GL_LEQUAL                         0x0203 
   76 #define GL_GREATER                        0x0204 
   77 #define GL_NOTEQUAL                       0x0205 
   78 #define GL_GEQUAL                         0x0206 
   79 #define GL_ALWAYS                         0x0207 
   82 #define GL_CURRENT_BIT                    0x00000001 
   83 #define GL_POINT_BIT                      0x00000002 
   84 #define GL_LINE_BIT                       0x00000004 
   85 #define GL_POLYGON_BIT                    0x00000008 
   86 #define GL_POLYGON_STIPPLE_BIT            0x00000010 
   87 #define GL_PIXEL_MODE_BIT                 0x00000020 
   88 #define GL_LIGHTING_BIT                   0x00000040 
   89 #define GL_FOG_BIT                        0x00000080 
   90 #define GL_DEPTH_BUFFER_BIT               0x00000100 
   91 #define GL_ACCUM_BUFFER_BIT               0x00000200 
   92 #define GL_STENCIL_BUFFER_BIT             0x00000400 
   93 #define GL_VIEWPORT_BIT                   0x00000800 
   94 #define GL_TRANSFORM_BIT                  0x00001000 
   95 #define GL_ENABLE_BIT                     0x00002000 
   96 #define GL_COLOR_BUFFER_BIT               0x00004000 
   97 #define GL_HINT_BIT                       0x00008000 
   98 #define GL_EVAL_BIT                       0x00010000 
   99 #define GL_LIST_BIT                       0x00020000 
  100 #define GL_TEXTURE_BIT                    0x00040000 
  101 #define GL_SCISSOR_BIT                    0x00080000 
  102 #define GL_ALL_ATTRIB_BITS                0x000fffff 
  105 #define GL_POINTS                         0x0000 
  106 #define GL_LINES                          0x0001 
  107 #define GL_LINE_LOOP                      0x0002 
  108 #define GL_LINE_STRIP                     0x0003 
  109 #define GL_TRIANGLES                      0x0004 
  110 #define GL_TRIANGLE_STRIP                 0x0005 
  111 #define GL_TRIANGLE_FAN                   0x0006 
  112 #define GL_QUADS                          0x0007 
  113 #define GL_QUAD_STRIP                     0x0008 
  114 #define GL_POLYGON                        0x0009 
  119 #define GL_SRC_COLOR                      0x0300 
  120 #define GL_ONE_MINUS_SRC_COLOR            0x0301 
  121 #define GL_SRC_ALPHA                      0x0302 
  122 #define GL_ONE_MINUS_SRC_ALPHA            0x0303 
  123 #define GL_DST_ALPHA                      0x0304 
  124 #define GL_ONE_MINUS_DST_ALPHA            0x0305 
  129 #define GL_DST_COLOR                      0x0306 
  130 #define GL_ONE_MINUS_DST_COLOR            0x0307 
  131 #define GL_SRC_ALPHA_SATURATE             0x0308 
  156 #define GL_CLIP_PLANE0                    0x3000 
  157 #define GL_CLIP_PLANE1                    0x3001 
  158 #define GL_CLIP_PLANE2                    0x3002 
  159 #define GL_CLIP_PLANE3                    0x3003 
  160 #define GL_CLIP_PLANE4                    0x3004 
  161 #define GL_CLIP_PLANE5                    0x3005 
  191 #define GL_BYTE                           0x1400 
  192 #define GL_UNSIGNED_BYTE                  0x1401 
  193 #define GL_SHORT                          0x1402 
  194 #define GL_UNSIGNED_SHORT                 0x1403 
  195 #define GL_INT                            0x1404 
  196 #define GL_UNSIGNED_INT                   0x1405 
  197 #define GL_FLOAT                          0x1406 
  198 #define GL_2_BYTES                        0x1407 
  199 #define GL_3_BYTES                        0x1408 
  200 #define GL_4_BYTES                        0x1409 
  201 #define GL_DOUBLE                         0x140A 
  215 #define GL_FRONT_LEFT                     0x0400 
  216 #define GL_FRONT_RIGHT                    0x0401 
  217 #define GL_BACK_LEFT                      0x0402 
  218 #define GL_BACK_RIGHT                     0x0403 
  219 #define GL_FRONT                          0x0404 
  220 #define GL_BACK                           0x0405 
  221 #define GL_LEFT                           0x0406 
  222 #define GL_RIGHT                          0x0407 
  223 #define GL_FRONT_AND_BACK                 0x0408 
  224 #define GL_AUX0                           0x0409 
  225 #define GL_AUX1                           0x040A 
  226 #define GL_AUX2                           0x040B 
  227 #define GL_AUX3                           0x040C 
  298 #define GL_NO_ERROR                       0 
  299 #define GL_INVALID_ENUM                   0x0500 
  300 #define GL_INVALID_VALUE                  0x0501 
  301 #define GL_INVALID_OPERATION              0x0502 
  302 #define GL_STACK_OVERFLOW                 0x0503 
  303 #define GL_STACK_UNDERFLOW                0x0504 
  304 #define GL_OUT_OF_MEMORY                  0x0505 
  309 #define GL_3D_COLOR                       0x0602 
  310 #define GL_3D_COLOR_TEXTURE               0x0603 
  311 #define GL_4D_COLOR_TEXTURE               0x0604 
  314 #define GL_PASS_THROUGH_TOKEN             0x0700 
  315 #define GL_POINT_TOKEN                    0x0701 
  316 #define GL_LINE_TOKEN                     0x0702 
  317 #define GL_POLYGON_TOKEN                  0x0703 
  318 #define GL_BITMAP_TOKEN                   0x0704 
  319 #define GL_DRAW_PIXEL_TOKEN               0x0705 
  320 #define GL_COPY_PIXEL_TOKEN               0x0706 
  321 #define GL_LINE_RESET_TOKEN               0x0707 
  325 #define GL_EXP                            0x0800 
  326 #define GL_EXP2                           0x0801 
  339 #define GL_CCW                            0x0901 
  342 #define GL_COEFF                          0x0A00 
  343 #define GL_ORDER                          0x0A01 
  344 #define GL_DOMAIN                         0x0A02 
  367 #define GL_CURRENT_COLOR                  0x0B00 
  368 #define GL_CURRENT_INDEX                  0x0B01 
  369 #define GL_CURRENT_NORMAL                 0x0B02 
  370 #define GL_CURRENT_TEXTURE_COORDS         0x0B03 
  371 #define GL_CURRENT_RASTER_COLOR           0x0B04 
  372 #define GL_CURRENT_RASTER_INDEX           0x0B05 
  373 #define GL_CURRENT_RASTER_TEXTURE_COORDS  0x0B06 
  374 #define GL_CURRENT_RASTER_POSITION        0x0B07 
  375 #define GL_CURRENT_RASTER_POSITION_VALID  0x0B08 
  376 #define GL_CURRENT_RASTER_DISTANCE        0x0B09 
  377 #define GL_POINT_SMOOTH                   0x0B10 
  378 #define GL_POINT_SIZE                     0x0B11 
  379 #define GL_POINT_SIZE_RANGE               0x0B12 
  380 #define GL_POINT_SIZE_GRANULARITY         0x0B13 
  381 #define GL_LINE_SMOOTH                    0x0B20 
  382 #define GL_LINE_WIDTH                     0x0B21 
  383 #define GL_LINE_WIDTH_RANGE               0x0B22 
  384 #define GL_LINE_WIDTH_GRANULARITY         0x0B23 
  385 #define GL_LINE_STIPPLE                   0x0B24 
  386 #define GL_LINE_STIPPLE_PATTERN           0x0B25 
  387 #define GL_LINE_STIPPLE_REPEAT            0x0B26 
  388 #define GL_LIST_MODE                      0x0B30 
  389 #define GL_MAX_LIST_NESTING               0x0B31 
  390 #define GL_LIST_BASE                      0x0B32 
  391 #define GL_LIST_INDEX                     0x0B33 
  392 #define GL_POLYGON_MODE                   0x0B40 
  393 #define GL_POLYGON_SMOOTH                 0x0B41 
  394 #define GL_POLYGON_STIPPLE                0x0B42 
  395 #define GL_EDGE_FLAG                      0x0B43 
  396 #define GL_CULL_FACE                      0x0B44 
  397 #define GL_CULL_FACE_MODE                 0x0B45 
  398 #define GL_FRONT_FACE                     0x0B46 
  399 #define GL_LIGHTING                       0x0B50 
  400 #define GL_LIGHT_MODEL_LOCAL_VIEWER       0x0B51 
  401 #define GL_LIGHT_MODEL_TWO_SIDE           0x0B52 
  402 #define GL_LIGHT_MODEL_AMBIENT            0x0B53 
  403 #define GL_SHADE_MODEL                    0x0B54 
  404 #define GL_COLOR_MATERIAL_FACE            0x0B55 
  405 #define GL_COLOR_MATERIAL_PARAMETER       0x0B56 
  406 #define GL_COLOR_MATERIAL                 0x0B57 
  407 #define GL_FOG                            0x0B60 
  408 #define GL_FOG_INDEX                      0x0B61 
  409 #define GL_FOG_DENSITY                    0x0B62 
  410 #define GL_FOG_START                      0x0B63 
  411 #define GL_FOG_END                        0x0B64 
  412 #define GL_FOG_MODE                       0x0B65 
  413 #define GL_FOG_COLOR                      0x0B66 
  414 #define GL_DEPTH_RANGE                    0x0B70 
  415 #define GL_DEPTH_TEST                     0x0B71 
  416 #define GL_DEPTH_WRITEMASK                0x0B72 
  417 #define GL_DEPTH_CLEAR_VALUE              0x0B73 
  418 #define GL_DEPTH_FUNC                     0x0B74 
  419 #define GL_ACCUM_CLEAR_VALUE              0x0B80 
  420 #define GL_STENCIL_TEST                   0x0B90 
  421 #define GL_STENCIL_CLEAR_VALUE            0x0B91 
  422 #define GL_STENCIL_FUNC                   0x0B92 
  423 #define GL_STENCIL_VALUE_MASK             0x0B93 
  424 #define GL_STENCIL_FAIL                   0x0B94 
  425 #define GL_STENCIL_PASS_DEPTH_FAIL        0x0B95 
  426 #define GL_STENCIL_PASS_DEPTH_PASS        0x0B96 
  427 #define GL_STENCIL_REF                    0x0B97 
  428 #define GL_STENCIL_WRITEMASK              0x0B98 
  429 #define GL_MATRIX_MODE                    0x0BA0 
  430 #define GL_NORMALIZE                      0x0BA1 
  431 #define GL_VIEWPORT                       0x0BA2 
  432 #define GL_MODELVIEW_STACK_DEPTH          0x0BA3 
  433 #define GL_PROJECTION_STACK_DEPTH         0x0BA4 
  434 #define GL_TEXTURE_STACK_DEPTH            0x0BA5 
  435 #define GL_MODELVIEW_MATRIX               0x0BA6 
  436 #define GL_PROJECTION_MATRIX              0x0BA7 
  437 #define GL_TEXTURE_MATRIX                 0x0BA8 
  438 #define GL_ATTRIB_STACK_DEPTH             0x0BB0 
  439 #define GL_CLIENT_ATTRIB_STACK_DEPTH      0x0BB1 
  440 #define GL_ALPHA_TEST                     0x0BC0 
  441 #define GL_ALPHA_TEST_FUNC                0x0BC1 
  442 #define GL_ALPHA_TEST_REF                 0x0BC2 
  443 #define GL_DITHER                         0x0BD0 
  444 #define GL_BLEND_DST                      0x0BE0 
  445 #define GL_BLEND_SRC                      0x0BE1 
  446 #define GL_BLEND                          0x0BE2 
  447 #define GL_LOGIC_OP_MODE                  0x0BF0 
  448 #define GL_INDEX_LOGIC_OP                 0x0BF1 
  449 #define GL_COLOR_LOGIC_OP                 0x0BF2 
  450 #define GL_AUX_BUFFERS                    0x0C00 
  451 #define GL_DRAW_BUFFER                    0x0C01 
  452 #define GL_READ_BUFFER                    0x0C02 
  453 #define GL_SCISSOR_BOX                    0x0C10 
  454 #define GL_SCISSOR_TEST                   0x0C11 
  455 #define GL_INDEX_CLEAR_VALUE              0x0C20 
  456 #define GL_INDEX_WRITEMASK                0x0C21 
  457 #define GL_COLOR_CLEAR_VALUE              0x0C22 
  458 #define GL_COLOR_WRITEMASK                0x0C23 
  459 #define GL_INDEX_MODE                     0x0C30 
  460 #define GL_RGBA_MODE                      0x0C31 
  461 #define GL_DOUBLEBUFFER                   0x0C32 
  462 #define GL_STEREO                         0x0C33 
  463 #define GL_RENDER_MODE                    0x0C40 
  464 #define GL_PERSPECTIVE_CORRECTION_HINT    0x0C50 
  465 #define GL_POINT_SMOOTH_HINT              0x0C51 
  466 #define GL_LINE_SMOOTH_HINT               0x0C52 
  467 #define GL_POLYGON_SMOOTH_HINT            0x0C53 
  468 #define GL_FOG_HINT                       0x0C54 
  469 #define GL_TEXTURE_GEN_S                  0x0C60 
  470 #define GL_TEXTURE_GEN_T                  0x0C61 
  471 #define GL_TEXTURE_GEN_R                  0x0C62 
  472 #define GL_TEXTURE_GEN_Q                  0x0C63 
  473 #define GL_PIXEL_MAP_I_TO_I               0x0C70 
  474 #define GL_PIXEL_MAP_S_TO_S               0x0C71 
  475 #define GL_PIXEL_MAP_I_TO_R               0x0C72 
  476 #define GL_PIXEL_MAP_I_TO_G               0x0C73 
  477 #define GL_PIXEL_MAP_I_TO_B               0x0C74 
  478 #define GL_PIXEL_MAP_I_TO_A               0x0C75 
  479 #define GL_PIXEL_MAP_R_TO_R               0x0C76 
  480 #define GL_PIXEL_MAP_G_TO_G               0x0C77 
  481 #define GL_PIXEL_MAP_B_TO_B               0x0C78 
  482 #define GL_PIXEL_MAP_A_TO_A               0x0C79 
  483 #define GL_PIXEL_MAP_I_TO_I_SIZE          0x0CB0 
  484 #define GL_PIXEL_MAP_S_TO_S_SIZE          0x0CB1 
  485 #define GL_PIXEL_MAP_I_TO_R_SIZE          0x0CB2 
  486 #define GL_PIXEL_MAP_I_TO_G_SIZE          0x0CB3 
  487 #define GL_PIXEL_MAP_I_TO_B_SIZE          0x0CB4 
  488 #define GL_PIXEL_MAP_I_TO_A_SIZE          0x0CB5 
  489 #define GL_PIXEL_MAP_R_TO_R_SIZE          0x0CB6 
  490 #define GL_PIXEL_MAP_G_TO_G_SIZE          0x0CB7 
  491 #define GL_PIXEL_MAP_B_TO_B_SIZE          0x0CB8 
  492 #define GL_PIXEL_MAP_A_TO_A_SIZE          0x0CB9 
  493 #define GL_UNPACK_SWAP_BYTES              0x0CF0 
  494 #define GL_UNPACK_LSB_FIRST               0x0CF1 
  495 #define GL_UNPACK_ROW_LENGTH              0x0CF2 
  496 #define GL_UNPACK_SKIP_ROWS               0x0CF3 
  497 #define GL_UNPACK_SKIP_PIXELS             0x0CF4 
  498 #define GL_UNPACK_ALIGNMENT               0x0CF5 
  499 #define GL_PACK_SWAP_BYTES                0x0D00 
  500 #define GL_PACK_LSB_FIRST                 0x0D01 
  501 #define GL_PACK_ROW_LENGTH                0x0D02 
  502 #define GL_PACK_SKIP_ROWS                 0x0D03 
  503 #define GL_PACK_SKIP_PIXELS               0x0D04 
  504 #define GL_PACK_ALIGNMENT                 0x0D05 
  505 #define GL_MAP_COLOR                      0x0D10 
  506 #define GL_MAP_STENCIL                    0x0D11 
  507 #define GL_INDEX_SHIFT                    0x0D12 
  508 #define GL_INDEX_OFFSET                   0x0D13 
  509 #define GL_RED_SCALE                      0x0D14 
  510 #define GL_RED_BIAS                       0x0D15 
  511 #define GL_ZOOM_X                         0x0D16 
  512 #define GL_ZOOM_Y                         0x0D17 
  513 #define GL_GREEN_SCALE                    0x0D18 
  514 #define GL_GREEN_BIAS                     0x0D19 
  515 #define GL_BLUE_SCALE                     0x0D1A 
  516 #define GL_BLUE_BIAS                      0x0D1B 
  517 #define GL_ALPHA_SCALE                    0x0D1C 
  518 #define GL_ALPHA_BIAS                     0x0D1D 
  519 #define GL_DEPTH_SCALE                    0x0D1E 
  520 #define GL_DEPTH_BIAS                     0x0D1F 
  521 #define GL_MAX_EVAL_ORDER                 0x0D30 
  522 #define GL_MAX_LIGHTS                     0x0D31 
  523 #define GL_MAX_CLIP_PLANES                0x0D32 
  524 #define GL_MAX_TEXTURE_SIZE               0x0D33 
  525 #define GL_MAX_PIXEL_MAP_TABLE            0x0D34 
  526 #define GL_MAX_ATTRIB_STACK_DEPTH         0x0D35 
  527 #define GL_MAX_MODELVIEW_STACK_DEPTH      0x0D36 
  528 #define GL_MAX_NAME_STACK_DEPTH           0x0D37 
  529 #define GL_MAX_PROJECTION_STACK_DEPTH     0x0D38 
  530 #define GL_MAX_TEXTURE_STACK_DEPTH        0x0D39 
  531 #define GL_MAX_VIEWPORT_DIMS              0x0D3A 
  532 #define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH  0x0D3B 
  533 #define GL_SUBPIXEL_BITS                  0x0D50 
  534 #define GL_INDEX_BITS                     0x0D51 
  535 #define GL_RED_BITS                       0x0D52 
  536 #define GL_GREEN_BITS                     0x0D53 
  537 #define GL_BLUE_BITS                      0x0D54 
  538 #define GL_ALPHA_BITS                     0x0D55 
  539 #define GL_DEPTH_BITS                     0x0D56 
  540 #define GL_STENCIL_BITS                   0x0D57 
  541 #define GL_ACCUM_RED_BITS                 0x0D58 
  542 #define GL_ACCUM_GREEN_BITS               0x0D59 
  543 #define GL_ACCUM_BLUE_BITS                0x0D5A 
  544 #define GL_ACCUM_ALPHA_BITS               0x0D5B 
  545 #define GL_NAME_STACK_DEPTH               0x0D70 
  546 #define GL_AUTO_NORMAL                    0x0D80 
  547 #define GL_MAP1_COLOR_4                   0x0D90 
  548 #define GL_MAP1_INDEX                     0x0D91 
  549 #define GL_MAP1_NORMAL                    0x0D92 
  550 #define GL_MAP1_TEXTURE_COORD_1           0x0D93 
  551 #define GL_MAP1_TEXTURE_COORD_2           0x0D94 
  552 #define GL_MAP1_TEXTURE_COORD_3           0x0D95 
  553 #define GL_MAP1_TEXTURE_COORD_4           0x0D96 
  554 #define GL_MAP1_VERTEX_3                  0x0D97 
  555 #define GL_MAP1_VERTEX_4                  0x0D98 
  556 #define GL_MAP2_COLOR_4                   0x0DB0 
  557 #define GL_MAP2_INDEX                     0x0DB1 
  558 #define GL_MAP2_NORMAL                    0x0DB2 
  559 #define GL_MAP2_TEXTURE_COORD_1           0x0DB3 
  560 #define GL_MAP2_TEXTURE_COORD_2           0x0DB4 
  561 #define GL_MAP2_TEXTURE_COORD_3           0x0DB5 
  562 #define GL_MAP2_TEXTURE_COORD_4           0x0DB6 
  563 #define GL_MAP2_VERTEX_3                  0x0DB7 
  564 #define GL_MAP2_VERTEX_4                  0x0DB8 
  565 #define GL_MAP1_GRID_DOMAIN               0x0DD0 
  566 #define GL_MAP1_GRID_SEGMENTS             0x0DD1 
  567 #define GL_MAP2_GRID_DOMAIN               0x0DD2 
  568 #define GL_MAP2_GRID_SEGMENTS             0x0DD3 
  569 #define GL_TEXTURE_1D                     0x0DE0 
  570 #define GL_TEXTURE_2D                     0x0DE1 
  571 #define GL_FEEDBACK_BUFFER_POINTER        0x0DF0 
  572 #define GL_FEEDBACK_BUFFER_SIZE           0x0DF1 
  573 #define GL_FEEDBACK_BUFFER_TYPE           0x0DF2 
  574 #define GL_SELECTION_BUFFER_POINTER       0x0DF3 
  575 #define GL_SELECTION_BUFFER_SIZE          0x0DF4 
  606 #define GL_TEXTURE_WIDTH                  0x1000 
  607 #define GL_TEXTURE_HEIGHT                 0x1001 
  608 #define GL_TEXTURE_INTERNAL_FORMAT        0x1003 
  609 #define GL_TEXTURE_BORDER_COLOR           0x1004 
  610 #define GL_TEXTURE_BORDER                 0x1005 
  621 #define GL_DONT_CARE                      0x1100 
  622 #define GL_FASTEST                        0x1101 
  623 #define GL_NICEST                         0x1102 
  645 #define GL_LIGHT0                         0x4000 
  646 #define GL_LIGHT1                         0x4001 
  647 #define GL_LIGHT2                         0x4002 
  648 #define GL_LIGHT3                         0x4003 
  649 #define GL_LIGHT4                         0x4004 
  650 #define GL_LIGHT5                         0x4005 
  651 #define GL_LIGHT6                         0x4006 
  652 #define GL_LIGHT7                         0x4007 
  655 #define GL_AMBIENT                        0x1200 
  656 #define GL_DIFFUSE                        0x1201 
  657 #define GL_SPECULAR                       0x1202 
  658 #define GL_POSITION                       0x1203 
  659 #define GL_SPOT_DIRECTION                 0x1204 
  660 #define GL_SPOT_EXPONENT                  0x1205 
  661 #define GL_SPOT_CUTOFF                    0x1206 
  662 #define GL_CONSTANT_ATTENUATION           0x1207 
  663 #define GL_LINEAR_ATTENUATION             0x1208 
  664 #define GL_QUADRATIC_ATTENUATION          0x1209 
  683 #define GL_COMPILE                        0x1300 
  684 #define GL_COMPILE_AND_EXECUTE            0x1301 
  699 #define GL_CLEAR                          0x1500 
  700 #define GL_AND                            0x1501 
  701 #define GL_AND_REVERSE                    0x1502 
  702 #define GL_COPY                           0x1503 
  703 #define GL_AND_INVERTED                   0x1504 
  704 #define GL_NOOP                           0x1505 
  705 #define GL_XOR                            0x1506 
  707 #define GL_NOR                            0x1508 
  708 #define GL_EQUIV                          0x1509 
  709 #define GL_INVERT                         0x150A 
  710 #define GL_OR_REVERSE                     0x150B 
  711 #define GL_COPY_INVERTED                  0x150C 
  712 #define GL_OR_INVERTED                    0x150D 
  713 #define GL_NAND                           0x150E 
  714 #define GL_SET                            0x150F 
  742 #define GL_EMISSION                       0x1600 
  743 #define GL_SHININESS                      0x1601 
  744 #define GL_AMBIENT_AND_DIFFUSE            0x1602 
  745 #define GL_COLOR_INDEXES                  0x1603 
  751 #define GL_MODELVIEW                      0x1700 
  752 #define GL_PROJECTION                     0x1701 
  753 #define GL_TEXTURE                        0x1702 
  772 #define GL_COLOR                          0x1800 
  773 #define GL_DEPTH                          0x1801 
  774 #define GL_STENCIL                        0x1802 
  777 #define GL_COLOR_INDEX                    0x1900 
  778 #define GL_STENCIL_INDEX                  0x1901 
  779 #define GL_DEPTH_COMPONENT                0x1902 
  780 #define GL_RED                            0x1903 
  781 #define GL_GREEN                          0x1904 
  782 #define GL_BLUE                           0x1905 
  783 #define GL_ALPHA                          0x1906 
  784 #define GL_RGB                            0x1907 
  785 #define GL_RGBA                           0x1908 
  786 #define GL_LUMINANCE                      0x1909 
  787 #define GL_LUMINANCE_ALPHA                0x190A 
  832 #define GL_BITMAP                         0x1A00 
  842 #define GL_POINT                          0x1B00 
  843 #define GL_LINE                           0x1B01 
  844 #define GL_FILL                           0x1B02 
  861 #define GL_RENDER                         0x1C00 
  862 #define GL_FEEDBACK                       0x1C01 
  863 #define GL_SELECT                         0x1C02 
  866 #define GL_FLAT                           0x1D00 
  867 #define GL_SMOOTH                         0x1D01 
  882 #define GL_KEEP                           0x1E00 
  883 #define GL_REPLACE                        0x1E01 
  884 #define GL_INCR                           0x1E02 
  885 #define GL_DECR                           0x1E03 
  889 #define GL_VENDOR                         0x1F00 
  890 #define GL_RENDERER                       0x1F01 
  891 #define GL_VERSION                        0x1F02 
  892 #define GL_EXTENSIONS                     0x1F03 
  907 #define GL_MODULATE                       0x2100 
  908 #define GL_DECAL                          0x2101 
  913 #define GL_TEXTURE_ENV_MODE               0x2200 
  914 #define GL_TEXTURE_ENV_COLOR              0x2201 
  917 #define GL_TEXTURE_ENV                    0x2300 
  920 #define GL_EYE_LINEAR                     0x2400 
  921 #define GL_OBJECT_LINEAR                  0x2401 
  922 #define GL_SPHERE_MAP                     0x2402 
  925 #define GL_TEXTURE_GEN_MODE               0x2500 
  926 #define GL_OBJECT_PLANE                   0x2501 
  927 #define GL_EYE_PLANE                      0x2502 
  930 #define GL_NEAREST                        0x2600 
  931 #define GL_LINEAR                         0x2601 
  936 #define GL_NEAREST_MIPMAP_NEAREST         0x2700 
  937 #define GL_LINEAR_MIPMAP_NEAREST          0x2701 
  938 #define GL_NEAREST_MIPMAP_LINEAR          0x2702 
  939 #define GL_LINEAR_MIPMAP_LINEAR           0x2703 
  942 #define GL_TEXTURE_MAG_FILTER             0x2800 
  943 #define GL_TEXTURE_MIN_FILTER             0x2801 
  944 #define GL_TEXTURE_WRAP_S                 0x2802 
  945 #define GL_TEXTURE_WRAP_T                 0x2803 
  956 #define GL_CLAMP                          0x2900 
  957 #define GL_REPEAT                         0x2901 
  966 #define GL_CLIENT_PIXEL_STORE_BIT         0x00000001 
  967 #define GL_CLIENT_VERTEX_ARRAY_BIT        0x00000002 
  968 #define GL_CLIENT_ALL_ATTRIB_BITS         0xffffffff 
  971 #define GL_POLYGON_OFFSET_FACTOR          0x8038 
  972 #define GL_POLYGON_OFFSET_UNITS           0x2A00 
  973 #define GL_POLYGON_OFFSET_POINT           0x2A01 
  974 #define GL_POLYGON_OFFSET_LINE            0x2A02 
  975 #define GL_POLYGON_OFFSET_FILL            0x8037 
  978 #define GL_ALPHA4                         0x803B 
  979 #define GL_ALPHA8                         0x803C 
  980 #define GL_ALPHA12                        0x803D 
  981 #define GL_ALPHA16                        0x803E 
  982 #define GL_LUMINANCE4                     0x803F 
  983 #define GL_LUMINANCE8                     0x8040 
  984 #define GL_LUMINANCE12                    0x8041 
  985 #define GL_LUMINANCE16                    0x8042 
  986 #define GL_LUMINANCE4_ALPHA4              0x8043 
  987 #define GL_LUMINANCE6_ALPHA2              0x8044 
  988 #define GL_LUMINANCE8_ALPHA8              0x8045 
  989 #define GL_LUMINANCE12_ALPHA4             0x8046 
  990 #define GL_LUMINANCE12_ALPHA12            0x8047 
  991 #define GL_LUMINANCE16_ALPHA16            0x8048 
  992 #define GL_INTENSITY                      0x8049 
  993 #define GL_INTENSITY4                     0x804A 
  994 #define GL_INTENSITY8                     0x804B 
  995 #define GL_INTENSITY12                    0x804C 
  996 #define GL_INTENSITY16                    0x804D 
  997 #define GL_R3_G3_B2                       0x2A10 
  998 #define GL_RGB4                           0x804F 
  999 #define GL_RGB5                           0x8050 
 1000 #define GL_RGB8                           0x8051 
 1001 #define GL_RGB10                          0x8052 
 1002 #define GL_RGB12                          0x8053 
 1003 #define GL_RGB16                          0x8054 
 1004 #define GL_RGBA2                          0x8055 
 1005 #define GL_RGBA4                          0x8056 
 1006 #define GL_RGB5_A1                        0x8057 
 1007 #define GL_RGBA8                          0x8058 
 1008 #define GL_RGB10_A2                       0x8059 
 1009 #define GL_RGBA12                         0x805A 
 1010 #define GL_RGBA16                         0x805B 
 1011 #define GL_TEXTURE_RED_SIZE               0x805C 
 1012 #define GL_TEXTURE_GREEN_SIZE             0x805D 
 1013 #define GL_TEXTURE_BLUE_SIZE              0x805E 
 1014 #define GL_TEXTURE_ALPHA_SIZE             0x805F 
 1015 #define GL_TEXTURE_LUMINANCE_SIZE         0x8060 
 1016 #define GL_TEXTURE_INTENSITY_SIZE         0x8061 
 1017 #define GL_PROXY_TEXTURE_1D               0x8063 
 1018 #define GL_PROXY_TEXTURE_2D               0x8064 
 1021 #define GL_TEXTURE_PRIORITY               0x8066 
 1022 #define GL_TEXTURE_RESIDENT               0x8067 
 1023 #define GL_TEXTURE_BINDING_1D             0x8068 
 1024 #define GL_TEXTURE_BINDING_2D             0x8069 
 1027 #define GL_VERTEX_ARRAY                   0x8074 
 1028 #define GL_NORMAL_ARRAY                   0x8075 
 1029 #define GL_COLOR_ARRAY                    0x8076 
 1030 #define GL_INDEX_ARRAY                    0x8077 
 1031 #define GL_TEXTURE_COORD_ARRAY            0x8078 
 1032 #define GL_EDGE_FLAG_ARRAY                0x8079 
 1033 #define GL_VERTEX_ARRAY_SIZE              0x807A 
 1034 #define GL_VERTEX_ARRAY_TYPE              0x807B 
 1035 #define GL_VERTEX_ARRAY_STRIDE            0x807C 
 1036 #define GL_NORMAL_ARRAY_TYPE              0x807E 
 1037 #define GL_NORMAL_ARRAY_STRIDE            0x807F 
 1038 #define GL_COLOR_ARRAY_SIZE               0x8081 
 1039 #define GL_COLOR_ARRAY_TYPE               0x8082 
 1040 #define GL_COLOR_ARRAY_STRIDE             0x8083 
 1041 #define GL_INDEX_ARRAY_TYPE               0x8085 
 1042 #define GL_INDEX_ARRAY_STRIDE             0x8086 
 1043 #define GL_TEXTURE_COORD_ARRAY_SIZE       0x8088 
 1044 #define GL_TEXTURE_COORD_ARRAY_TYPE       0x8089 
 1045 #define GL_TEXTURE_COORD_ARRAY_STRIDE     0x808A 
 1046 #define GL_EDGE_FLAG_ARRAY_STRIDE         0x808C 
 1047 #define GL_VERTEX_ARRAY_POINTER           0x808E 
 1048 #define GL_NORMAL_ARRAY_POINTER           0x808F 
 1049 #define GL_COLOR_ARRAY_POINTER            0x8090 
 1050 #define GL_INDEX_ARRAY_POINTER            0x8091 
 1051 #define GL_TEXTURE_COORD_ARRAY_POINTER    0x8092 
 1052 #define GL_EDGE_FLAG_ARRAY_POINTER        0x8093 
 1053 #define GL_V2F                            0x2A20 
 1054 #define GL_V3F                            0x2A21 
 1055 #define GL_C4UB_V2F                       0x2A22 
 1056 #define GL_C4UB_V3F                       0x2A23 
 1057 #define GL_C3F_V3F                        0x2A24 
 1058 #define GL_N3F_V3F                        0x2A25 
 1059 #define GL_C4F_N3F_V3F                    0x2A26 
 1060 #define GL_T2F_V3F                        0x2A27 
 1061 #define GL_T4F_V4F                        0x2A28 
 1062 #define GL_T2F_C4UB_V3F                   0x2A29 
 1063 #define GL_T2F_C3F_V3F                    0x2A2A 
 1064 #define GL_T2F_N3F_V3F                    0x2A2B 
 1065 #define GL_T2F_C4F_N3F_V3F                0x2A2C 
 1066 #define GL_T4F_C4F_N3F_V4F                0x2A2D 
 1069 #define GL_EXT_vertex_array               1 
 1070 #define GL_EXT_bgra                       1 
 1071 #define GL_EXT_paletted_texture           1 
 1072 #define GL_WIN_swap_hint                  1 
 1073 #define GL_WIN_draw_range_elements        1 
 1078 #define GL_VERTEX_ARRAY_EXT               0x8074 
 1079 #define GL_NORMAL_ARRAY_EXT               0x8075 
 1080 #define GL_COLOR_ARRAY_EXT                0x8076 
 1081 #define GL_INDEX_ARRAY_EXT                0x8077 
 1082 #define GL_TEXTURE_COORD_ARRAY_EXT        0x8078 
 1083 #define GL_EDGE_FLAG_ARRAY_EXT            0x8079 
 1084 #define GL_VERTEX_ARRAY_SIZE_EXT          0x807A 
 1085 #define GL_VERTEX_ARRAY_TYPE_EXT          0x807B 
 1086 #define GL_VERTEX_ARRAY_STRIDE_EXT        0x807C 
 1087 #define GL_VERTEX_ARRAY_COUNT_EXT         0x807D 
 1088 #define GL_NORMAL_ARRAY_TYPE_EXT          0x807E 
 1089 #define GL_NORMAL_ARRAY_STRIDE_EXT        0x807F 
 1090 #define GL_NORMAL_ARRAY_COUNT_EXT         0x8080 
 1091 #define GL_COLOR_ARRAY_SIZE_EXT           0x8081 
 1092 #define GL_COLOR_ARRAY_TYPE_EXT           0x8082 
 1093 #define GL_COLOR_ARRAY_STRIDE_EXT         0x8083 
 1094 #define GL_COLOR_ARRAY_COUNT_EXT          0x8084 
 1095 #define GL_INDEX_ARRAY_TYPE_EXT           0x8085 
 1096 #define GL_INDEX_ARRAY_STRIDE_EXT         0x8086 
 1097 #define GL_INDEX_ARRAY_COUNT_EXT          0x8087 
 1098 #define GL_TEXTURE_COORD_ARRAY_SIZE_EXT   0x8088 
 1099 #define GL_TEXTURE_COORD_ARRAY_TYPE_EXT   0x8089 
 1100 #define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A 
 1101 #define GL_TEXTURE_COORD_ARRAY_COUNT_EXT  0x808B 
 1102 #define GL_EDGE_FLAG_ARRAY_STRIDE_EXT     0x808C 
 1103 #define GL_EDGE_FLAG_ARRAY_COUNT_EXT      0x808D 
 1104 #define GL_VERTEX_ARRAY_POINTER_EXT       0x808E 
 1105 #define GL_NORMAL_ARRAY_POINTER_EXT       0x808F 
 1106 #define GL_COLOR_ARRAY_POINTER_EXT        0x8090 
 1107 #define GL_INDEX_ARRAY_POINTER_EXT        0x8091 
 1108 #define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092 
 1109 #define GL_EDGE_FLAG_ARRAY_POINTER_EXT    0x8093 
 1110 #define GL_DOUBLE_EXT                     GL_DOUBLE 
 1113 #define GL_BGR_EXT                        0x80E0 
 1114 #define GL_BGRA_EXT                       0x80E1 
 1119 #define GL_COLOR_TABLE_FORMAT_EXT         0x80D8 
 1120 #define GL_COLOR_TABLE_WIDTH_EXT          0x80D9 
 1121 #define GL_COLOR_TABLE_RED_SIZE_EXT       0x80DA 
 1122 #define GL_COLOR_TABLE_GREEN_SIZE_EXT     0x80DB 
 1123 #define GL_COLOR_TABLE_BLUE_SIZE_EXT      0x80DC 
 1124 #define GL_COLOR_TABLE_ALPHA_SIZE_EXT     0x80DD 
 1125 #define GL_COLOR_TABLE_LUMINANCE_SIZE_EXT 0x80DE 
 1126 #define GL_COLOR_TABLE_INTENSITY_SIZE_EXT 0x80DF 
 1128 #define GL_COLOR_INDEX1_EXT               0x80E2 
 1129 #define GL_COLOR_INDEX2_EXT               0x80E3 
 1130 #define GL_COLOR_INDEX4_EXT               0x80E4 
 1131 #define GL_COLOR_INDEX8_EXT               0x80E5 
 1132 #define GL_COLOR_INDEX12_EXT              0x80E6 
 1133 #define GL_COLOR_INDEX16_EXT              0x80E7 
 1136 #define GL_MAX_ELEMENTS_VERTICES_WIN      0x80E8 
 1137 #define GL_MAX_ELEMENTS_INDICES_WIN       0x80E9 
 1140 #define GL_PHONG_WIN                      0x80EA  
 1141 #define GL_PHONG_HINT_WIN                 0x80EB  
 1144 #define GL_FOG_SPECULAR_TEXTURE_WIN       0x80EC 
 1147 #define GL_LOGIC_OP GL_INDEX_LOGIC_OP 
 1148 #define GL_TEXTURE_COMPONENTS GL_TEXTURE_INTERNAL_FORMAT 
 1390 WINGDIAPI 
void APIENTRY glRectd (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
 
 1392 WINGDIAPI 
void APIENTRY glRectf (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
 
 1394 WINGDIAPI 
void APIENTRY glRecti (GLint x1, GLint y1, GLint x2, GLint y2);
 
 1396 WINGDIAPI 
void APIENTRY glRects (GLshort x1, GLshort y1, GLshort x2, GLshort y2);
 
 1490 typedef void (
APIENTRY * PFNGLARRAYELEMENTEXTPROC) (GLint 
i);
 
 1516 typedef void (
APIENTRY * PFNGLGETCOLORTABLEPARAMETERIVEXTPROC)
 
 1518 typedef void (
APIENTRY * PFNGLGETCOLORTABLEPARAMETERFVEXTPROC)
 
WINGDIAPI void APIENTRY glListBase(GLuint base)
 
GLenum GLsizei GLenum format
 
WINGDIAPI void APIENTRY glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
 
WINGDIAPI void APIENTRY glGetTexGeniv(GLenum coord, GLenum pname, GLint *params)
 
WINGDIAPI void APIENTRY glColor4sv(const GLshort *v)
 
WINGDIAPI void APIENTRY glGetPixelMapfv(GLenum map, GLfloat *values)
 
WINGDIAPI void APIENTRY glEnableClientState(GLenum array)
 
WINGDIAPI void APIENTRY glEvalCoord2dv(const GLdouble *u)
 
WINGDIAPI void APIENTRY glEvalCoord1f(GLfloat u)
 
WINGDIAPI void APIENTRY glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
 
WINGDIAPI void APIENTRY glVertex3i(GLint x, GLint y, GLint z)
 
WINGDIAPI void APIENTRY glCullFace(GLenum mode)
 
WINGDIAPI void APIENTRY glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels)
 
WINGDIAPI void APIENTRY glIndexd(GLdouble c)
 
WINGDIAPI void APIENTRY glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params)
 
WINGDIAPI void APIENTRY glPassThrough(GLfloat token)
 
WINGDIAPI void APIENTRY glLineStipple(GLint factor, GLushort pattern)
 
WINGDIAPI void APIENTRY glEvalCoord1d(GLdouble u)
 
WINGDIAPI void APIENTRY glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
 
WINGDIAPI void APIENTRY glFinish(void)
 
WINGDIAPI void APIENTRY glMaterialf(GLenum face, GLenum pname, GLfloat param)
 
WINGDIAPI void APIENTRY glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
 
WINGDIAPI void APIENTRY glTexCoord2sv(const GLshort *v)
 
WINGDIAPI void APIENTRY glVertex2sv(const GLshort *v)
 
GLint GLint internalformat
 
WINGDIAPI void APIENTRY glRasterPos3d(GLdouble x, GLdouble y, GLdouble z)
 
WINGDIAPI void APIENTRY glDrawArrays(GLenum mode, GLint first, GLsizei count)
 
WINGDIAPI void APIENTRY glTexGeni(GLenum coord, GLenum pname, GLint param)
 
WINGDIAPI void APIENTRY glColor3i(GLint red, GLint green, GLint blue)
 
WINGDIAPI void APIENTRY glLightModelf(GLenum pname, GLfloat param)
 
WINGDIAPI void APIENTRY glTexCoord1i(GLint s)
 
WINGDIAPI void APIENTRY glLineWidth(GLfloat width)
 
WINGDIAPI void APIENTRY glNormal3bv(const GLbyte *v)
 
WINGDIAPI void APIENTRY glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points)
 
WINGDIAPI void APIENTRY glTexCoord2dv(const GLdouble *v)
 
WINGDIAPI void APIENTRY glGetClipPlane(GLenum plane, GLdouble *equation)
 
WINGDIAPI void APIENTRY glGetMapiv(GLenum target, GLenum query, GLint *v)
 
WINGDIAPI void APIENTRY glColor3fv(const GLfloat *v)
 
WINGDIAPI void APIENTRY glLogicOp(GLenum opcode)
 
WINGDIAPI void APIENTRY glRectfv(const GLfloat *v1, const GLfloat *v2)
 
WINGDIAPI void APIENTRY glTexCoord3fv(const GLfloat *v)
 
WINGDIAPI void APIENTRY glMaterialfv(GLenum face, GLenum pname, const GLfloat *params)
 
GLsizei const GLfloat * value
 
WINGDIAPI void APIENTRY glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
 
WINGDIAPI void APIENTRY glVertex3s(GLshort x, GLshort y, GLshort z)
 
WINGDIAPI void APIENTRY glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points)
 
WINGDIAPI void APIENTRY glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params)
 
GLsizei const GLfloat * points
 
WINGDIAPI void APIENTRY glMatrixMode(GLenum mode)
 
WINGDIAPI GLboolean APIENTRY glIsTexture(GLuint texture)
 
WINGDIAPI void APIENTRY glDisable(GLenum cap)
 
WINGDIAPI void APIENTRY glGetMapdv(GLenum target, GLenum query, GLdouble *v)
 
WINGDIAPI void APIENTRY glLoadIdentity(void)
 
WINGDIAPI void APIENTRY glClear(GLbitfield mask)
 
GLint GLint GLint yoffset
 
WINGDIAPI void APIENTRY glColor3uiv(const GLuint *v)
 
WINGDIAPI void APIENTRY glTexEnvf(GLenum target, GLenum pname, GLfloat param)
 
WINGDIAPI void APIENTRY glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha)
 
WINGDIAPI void APIENTRY glColor3bv(const GLbyte *v)
 
WINGDIAPI void APIENTRY glTexEnvi(GLenum target, GLenum pname, GLint param)
 
WINGDIAPI void APIENTRY glDeleteTextures(GLsizei n, const GLuint *textures)
 
GLint GLint GLsizei GLsizei GLsizei depth
 
WINGDIAPI void APIENTRY glGetMaterialiv(GLenum face, GLenum pname, GLint *params)
 
WINGDIAPI void APIENTRY glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w)
 
WINGDIAPI void APIENTRY glNormal3sv(const GLshort *v)
 
WINGDIAPI void APIENTRY glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params)
 
GLdouble GLdouble GLint GLint GLdouble GLdouble GLint vstride
 
WINGDIAPI void APIENTRY glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLclampf *priorities)
 
WINGDIAPI void APIENTRY glColor4i(GLint red, GLint green, GLint blue, GLint alpha)
 
WINGDIAPI void APIENTRY glPixelMapusv(GLenum map, GLsizei mapsize, const GLushort *values)
 
WINGDIAPI void APIENTRY glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
 
WINGDIAPI void APIENTRY glTexParameteriv(GLenum target, GLenum pname, const GLint *params)
 
WINGDIAPI void APIENTRY glVertex3dv(const GLdouble *v)
 
WINGDIAPI void APIENTRY glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
 
WINGDIAPI void APIENTRY glClearDepth(GLclampd depth)
 
WINGDIAPI void APIENTRY glSelectBuffer(GLsizei size, GLuint *buffer)
 
WINGDIAPI void APIENTRY glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
 
WINGDIAPI void APIENTRY glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz)
 
WINGDIAPI void APIENTRY glTexCoord1f(GLfloat s)
 
WINGDIAPI void APIENTRY glAccum(GLenum op, GLfloat value)
 
WINGDIAPI void APIENTRY glEvalCoord2d(GLdouble u, GLdouble v)
 
WINGDIAPI void APIENTRY glEvalCoord1dv(const GLdouble *u)
 
WINGDIAPI void APIENTRY glRasterPos2iv(const GLint *v)
 
WINGDIAPI void APIENTRY glBegin(GLenum mode)
 
WINGDIAPI void APIENTRY glPixelTransferi(GLenum pname, GLint param)
 
WINGDIAPI void APIENTRY glRasterPos3s(GLshort x, GLshort y, GLshort z)
 
WINGDIAPI void APIENTRY glColor3f(GLfloat red, GLfloat green, GLfloat blue)
 
WINGDIAPI void APIENTRY glColor3iv(const GLint *v)
 
WINGDIAPI void APIENTRY glCallList(GLuint list)
 
WINGDIAPI void APIENTRY glTexCoord2f(GLfloat s, GLfloat t)
 
WINGDIAPI void APIENTRY glRasterPos4iv(const GLint *v)
 
WINGDIAPI void APIENTRY glColor3usv(const GLushort *v)
 
WINGDIAPI void APIENTRY glPixelMapuiv(GLenum map, GLsizei mapsize, const GLuint *values)
 
WINGDIAPI void APIENTRY glGetTexParameteriv(GLenum target, GLenum pname, GLint *params)
 
WINGDIAPI void APIENTRY glTexCoord1sv(const GLshort *v)
 
WINGDIAPI void APIENTRY glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q)
 
WINGDIAPI void APIENTRY glCopyTexImage2D(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
 
WINGDIAPI void APIENTRY glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
 
GLboolean GLenum GLenum GLvoid * values
 
WINGDIAPI void APIENTRY glIndexfv(const GLfloat *c)
 
WINGDIAPI void APIENTRY glMultMatrixd(const GLdouble *m)
 
GLfloat GLfloat GLfloat v2
 
WINGDIAPI void APIENTRY glEnable(GLenum cap)
 
WINGDIAPI void APIENTRY glNormal3dv(const GLdouble *v)
 
WINGDIAPI void APIENTRY glPushName(GLuint name)
 
WINGDIAPI void APIENTRY glClipPlane(GLenum plane, const GLdouble *equation)
 
WINGDIAPI void APIENTRY glColor4bv(const GLbyte *v)
 
WINGDIAPI void APIENTRY glRasterPos2d(GLdouble x, GLdouble y)
 
WINGDIAPI void APIENTRY glPopMatrix(void)
 
WINGDIAPI void APIENTRY glIndexubv(const GLubyte *c)
 
WINGDIAPI void APIENTRY glVertex3f(GLfloat x, GLfloat y, GLfloat z)
 
WINGDIAPI void APIENTRY glCopyTexImage1D(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border)
 
WINGDIAPI void APIENTRY glTexCoord2fv(const GLfloat *v)
 
GLenum GLsizei GLsizei const GLvoid * pointer
 
WINGDIAPI GLboolean APIENTRY glIsList(GLuint list)
 
WINGDIAPI void APIENTRY glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params)
 
WINGDIAPI void APIENTRY glTexCoord4iv(const GLint *v)
 
WINGDIAPI void APIENTRY glLoadMatrixf(const GLfloat *m)
 
WINGDIAPI void APIENTRY glVertex4i(GLint x, GLint y, GLint z, GLint w)
 
WINGDIAPI void APIENTRY glEndList(void)
 
WINGDIAPI void APIENTRY glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
 
WINGDIAPI void APIENTRY glEnd(void)
 
WINGDIAPI void APIENTRY glEvalCoord1fv(const GLfloat *u)
 
WINGDIAPI void APIENTRY glFlush(void)
 
WINGDIAPI void APIENTRY glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
 
WINGDIAPI void APIENTRY glEvalCoord2fv(const GLfloat *u)
 
WINGDIAPI void APIENTRY glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
 
GLenum GLuint GLint GLenum face
 
WINGDIAPI void APIENTRY glTexCoord1iv(const GLint *v)
 
const GLuint const GLclampf * priorities
 
WINGDIAPI void APIENTRY glEvalCoord2f(GLfloat u, GLfloat v)
 
WINGDIAPI void APIENTRY glDepthRange(GLclampd zNear, GLclampd zFar)
 
WINGDIAPI void APIENTRY glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params)
 
WINGDIAPI void APIENTRY glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
 
WINGDIAPI void APIENTRY glRectsv(const GLshort *v1, const GLshort *v2)
 
WINGDIAPI void APIENTRY glTexGend(GLenum coord, GLenum pname, GLdouble param)
 
WINGDIAPI void APIENTRY glPixelMapfv(GLenum map, GLsizei mapsize, const GLfloat *values)
 
WINGDIAPI void APIENTRY glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)
 
WINGDIAPI void APIENTRY glRasterPos2sv(const GLshort *v)
 
GLdouble GLdouble GLdouble r
 
WINGDIAPI void APIENTRY glTexEnviv(GLenum target, GLenum pname, const GLint *params)
 
WINGDIAPI void APIENTRY glColor3d(GLdouble red, GLdouble green, GLdouble blue)
 
WINGDIAPI void APIENTRY glTexCoord3f(GLfloat s, GLfloat t, GLfloat r)
 
WINGDIAPI void APIENTRY glRasterPos3sv(const GLshort *v)
 
WINGDIAPI void APIENTRY glVertex2i(GLint x, GLint y)
 
WINGDIAPI void APIENTRY glTexCoord1d(GLdouble s)
 
WINGDIAPI void APIENTRY glGetMapfv(GLenum target, GLenum query, GLfloat *v)
 
WINGDIAPI void APIENTRY glRasterPos3iv(const GLint *v)
 
WINGDIAPI void APIENTRY glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer)
 
WINGDIAPI void APIENTRY glIndexi(GLint c)
 
WINGDIAPI void APIENTRY glPixelTransferf(GLenum pname, GLfloat param)
 
WINGDIAPI void APIENTRY glRasterPos3fv(const GLfloat *v)
 
GLdouble GLdouble GLdouble GLdouble GLdouble zNear
 
WINGDIAPI void APIENTRY glTexParameterf(GLenum target, GLenum pname, GLfloat param)
 
WINGDIAPI void APIENTRY glTexCoord1fv(const GLfloat *v)
 
WINGDIAPI void APIENTRY glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params)
 
WINGDIAPI void APIENTRY glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params)
 
WINGDIAPI void APIENTRY glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha)
 
WINGDIAPI void APIENTRY glGenTextures(GLsizei n, GLuint *textures)
 
WINGDIAPI void APIENTRY glMultMatrixf(const GLfloat *m)
 
WINGDIAPI void APIENTRY glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
 
WINGDIAPI void APIENTRY glRasterPos4fv(const GLfloat *v)
 
WINGDIAPI void APIENTRY glPushAttrib(GLbitfield mask)
 
WINGDIAPI void APIENTRY glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
 
WINGDIAPI void APIENTRY glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels)
 
WINGDIAPI void APIENTRY glRasterPos2dv(const GLdouble *v)
 
WINGDIAPI void APIENTRY glColor4fv(const GLfloat *v)
 
WINGDIAPI void APIENTRY glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha)
 
WINGDIAPI void APIENTRY glDepthFunc(GLenum func)
 
WINGDIAPI void APIENTRY glClearStencil(GLint s)
 
WINGDIAPI void APIENTRY glLightfv(GLenum light, GLenum pname, const GLfloat *params)
 
WINGDIAPI void APIENTRY glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
 
WINGDIAPI void APIENTRY glTranslated(GLdouble x, GLdouble y, GLdouble z)
 
WINGDIAPI void APIENTRY glFrontFace(GLenum mode)
 
WINGDIAPI void APIENTRY glVertex2d(GLdouble x, GLdouble y)
 
WINGDIAPI void APIENTRY glColor3dv(const GLdouble *v)
 
WINGDIAPI void APIENTRY glTexCoord2d(GLdouble s, GLdouble t)
 
WINGDIAPI void APIENTRY glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q)
 
WINGDIAPI void APIENTRY glLightModeliv(GLenum pname, const GLint *params)
 
WINGDIAPI void APIENTRY glColorMaterial(GLenum face, GLenum mode)
 
WINGDIAPI void APIENTRY glPopName(void)
 
WINGDIAPI void APIENTRY glTexCoord2iv(const GLint *v)
 
WINGDIAPI void APIENTRY glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer)
 
WINGDIAPI void APIENTRY glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
 
void(APIENTRY * PFNGLARRAYELEMENTARRAYEXTPROC)(GLenum mode, GLsizei count, const GLvoid *pi)
 
WINGDIAPI void APIENTRY glCallLists(GLsizei n, GLenum type, const GLvoid *lists)
 
WINGDIAPI void APIENTRY glTexCoord3i(GLint s, GLint t, GLint r)
 
WINGDIAPI void APIENTRY glPolygonOffset(GLfloat factor, GLfloat units)
 
WINGDIAPI void APIENTRY glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
 
WINGDIAPI void APIENTRY glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
 
GLint GLint GLsizei GLsizei GLsizei GLint GLenum GLenum const GLvoid * pixels
 
WINGDIAPI void APIENTRY glGetBooleanv(GLenum pname, GLboolean *params)
 
WINGDIAPI void APIENTRY glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
 
WINGDIAPI void APIENTRY glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
 
WINGDIAPI void APIENTRY glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz)
 
WINGDIAPI void APIENTRY glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
 
WINGDIAPI void APIENTRY glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)
 
GLint GLint GLint GLint GLint x
 
WINGDIAPI void APIENTRY glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q)
 
WINGDIAPI void APIENTRY glDrawBuffer(GLenum mode)
 
WINGDIAPI void APIENTRY glPopAttrib(void)
 
GLdouble GLdouble GLint GLint GLdouble GLdouble GLint GLint vorder
 
WINGDIAPI void APIENTRY glRasterPos4i(GLint x, GLint y, GLint z, GLint w)
 
WINGDIAPI GLint APIENTRY glRenderMode(GLenum mode)
 
WINGDIAPI void APIENTRY glIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
 
WINGDIAPI void APIENTRY glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
 
WINGDIAPI void APIENTRY glVertex3sv(const GLshort *v)
 
WINGDIAPI void APIENTRY glGetIntegerv(GLenum pname, GLint *params)
 
WINGDIAPI void APIENTRY glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
 
WINGDIAPI void APIENTRY glTexCoord1dv(const GLdouble *v)
 
WINGDIAPI GLboolean APIENTRY glIsEnabled(GLenum cap)
 
WINGDIAPI void APIENTRY glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)
 
WINGDIAPI void APIENTRY glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
 
WINGDIAPI void APIENTRY glMaterialiv(GLenum face, GLenum pname, const GLint *params)
 
WINGDIAPI void APIENTRY glColor3s(GLshort red, GLshort green, GLshort blue)
 
WINGDIAPI void APIENTRY glNormal3iv(const GLint *v)
 
WINGDIAPI void APIENTRY glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer)
 
WINGDIAPI void APIENTRY glMapGrid1d(GLint un, GLdouble u1, GLdouble u2)
 
WINGDIAPI void APIENTRY glNewList(GLuint list, GLenum mode)
 
WINGDIAPI void APIENTRY glColor4uiv(const GLuint *v)
 
typedef void(APIENTRY *PFNGLARRAYELEMENTEXTPROC)(GLint i)
 
WINGDIAPI void APIENTRY glColor3sv(const GLshort *v)
 
GLuint const GLchar * name
 
WINGDIAPI void APIENTRY glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz)
 
WINGDIAPI void APIENTRY glLoadMatrixd(const GLdouble *m)
 
WINGDIAPI void APIENTRY glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap)
 
GLint GLint GLsizei GLsizei GLsizei GLint border
 
WINGDIAPI void APIENTRY glArrayElement(GLint i)
 
WINGDIAPI void APIENTRY glEvalPoint1(GLint i)
 
WINGDIAPI void APIENTRY glVertex3d(GLdouble x, GLdouble y, GLdouble z)
 
WINGDIAPI void APIENTRY glPixelZoom(GLfloat xfactor, GLfloat yfactor)
 
WINGDIAPI void APIENTRY glRecti(GLint x1, GLint y1, GLint x2, GLint y2)
 
WINGDIAPI void APIENTRY glLightModelfv(GLenum pname, const GLfloat *params)
 
GLdouble GLdouble GLint GLint uorder
 
WINGDIAPI void APIENTRY glGetLightfv(GLenum light, GLenum pname, GLfloat *params)
 
WINGDIAPI void APIENTRY glGetLightiv(GLenum light, GLenum pname, GLint *params)
 
WINGDIAPI void APIENTRY glTexCoord3sv(const GLshort *v)
 
WINGDIAPI void APIENTRY glLightiv(GLenum light, GLenum pname, const GLint *params)
 
WINGDIAPI void APIENTRY glTexGenf(GLenum coord, GLenum pname, GLfloat param)
 
WINGDIAPI void APIENTRY glColor4ubv(const GLubyte *v)
 
WINGDIAPI void APIENTRY glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points)
 
WINGDIAPI void APIENTRY glStencilMask(GLuint mask)
 
GLdouble GLdouble GLdouble GLdouble q
 
WINGDIAPI void APIENTRY glIndexdv(const GLdouble *c)
 
WINGDIAPI void APIENTRY glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)
 
WINGDIAPI void APIENTRY glIndexf(GLfloat c)
 
WINGDIAPI void APIENTRY glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)
 
WINGDIAPI void APIENTRY glTexCoord3s(GLshort s, GLshort t, GLshort r)
 
WINGDIAPI void APIENTRY glRectiv(const GLint *v1, const GLint *v2)
 
WINGDIAPI void APIENTRY glGetFloatv(GLenum pname, GLfloat *params)
 
WINGDIAPI void APIENTRY glRasterPos3i(GLint x, GLint y, GLint z)
 
WINGDIAPI void APIENTRY glVertex4sv(const GLshort *v)
 
WINGDIAPI void APIENTRY glTexCoord3dv(const GLdouble *v)
 
WINGDIAPI void APIENTRY glTexCoord4i(GLint s, GLint t, GLint r, GLint q)
 
WINGDIAPI void APIENTRY glGetPolygonStipple(GLubyte *mask)
 
WINGDIAPI void APIENTRY glTexGeniv(GLenum coord, GLenum pname, const GLint *params)
 
WINGDIAPI void APIENTRY glTexCoord4dv(const GLdouble *v)
 
GLint GLsizei GLsizei height
 
WINGDIAPI void APIENTRY glTexCoord2i(GLint s, GLint t)
 
WINGDIAPI void APIENTRY glLighti(GLenum light, GLenum pname, GLint param)
 
GLuint GLuint GLsizei GLenum const GLvoid * indices
 
GLubyte GLubyte GLubyte GLubyte w
 
WINGDIAPI void APIENTRY glPointSize(GLfloat size)
 
WINGDIAPI void APIENTRY glDeleteLists(GLuint list, GLsizei range)
 
WINGDIAPI void APIENTRY glBlendFunc(GLenum sfactor, GLenum dfactor)
 
WINGDIAPI void APIENTRY glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params)
 
WINGDIAPI void APIENTRY glPushMatrix(void)
 
WINGDIAPI void APIENTRY glTexCoord3iv(const GLint *v)
 
WINGDIAPI void APIENTRY glAlphaFunc(GLenum func, GLclampf ref)
 
WINGDIAPI void APIENTRY glRasterPos4dv(const GLdouble *v)
 
WINGDIAPI void APIENTRY glRasterPos2i(GLint x, GLint y)
 
WINGDIAPI void APIENTRY glDepthMask(GLboolean flag)
 
GLfloat GLfloat GLfloat GLfloat nx
 
WINGDIAPI void APIENTRY glVertex2s(GLshort x, GLshort y)
 
WINGDIAPI void APIENTRY glVertex2fv(const GLfloat *v)
 
WINGDIAPI void APIENTRY glClearIndex(GLfloat c)
 
WINGDIAPI void APIENTRY glHint(GLenum target, GLenum mode)
 
WINGDIAPI void APIENTRY glPixelStorei(GLenum pname, GLint param)
 
WINGDIAPI void APIENTRY glTexCoord4fv(const GLfloat *v)
 
WINGDIAPI void APIENTRY glGetPointerv(GLenum pname, GLvoid **params)
 
WINGDIAPI void APIENTRY glColor3b(GLbyte red, GLbyte green, GLbyte blue)
 
WINGDIAPI void APIENTRY glPopClientAttrib(void)
 
WINGDIAPI void APIENTRY glMapGrid1f(GLint un, GLfloat u1, GLfloat u2)
 
WINGDIAPI void APIENTRY glRasterPos2f(GLfloat x, GLfloat y)
 
WINGDIAPI void APIENTRY glVertex4fv(const GLfloat *v)
 
WINGDIAPI void APIENTRY glVertex2dv(const GLdouble *v)
 
WINGDIAPI void APIENTRY glIndexMask(GLuint mask)
 
WINGDIAPI void APIENTRY glGetTexEnviv(GLenum target, GLenum pname, GLint *params)
 
WINGDIAPI void APIENTRY glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
 
WINGDIAPI void APIENTRY glGetDoublev(GLenum pname, GLdouble *params)
 
WINGDIAPI void APIENTRY glFogf(GLenum pname, GLfloat param)
 
GLenum GLsizei GLenum GLenum const GLvoid * data
 
WINGDIAPI void APIENTRY glFogfv(GLenum pname, const GLfloat *params)
 
WINGDIAPI void APIENTRY glNormal3s(GLshort nx, GLshort ny, GLshort nz)
 
WINGDIAPI void APIENTRY glColor3us(GLushort red, GLushort green, GLushort blue)
 
WINGDIAPI void APIENTRY glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
 
WINGDIAPI void APIENTRY glNormal3i(GLint nx, GLint ny, GLint nz)
 
WINGDIAPI void APIENTRY glColor4usv(const GLushort *v)
 
WINGDIAPI void APIENTRY glColor3ubv(const GLubyte *v)
 
WINGDIAPI void APIENTRY glIndexiv(const GLint *c)
 
WINGDIAPI void APIENTRY glBindTexture(GLenum target, GLuint texture)
 
WINGDIAPI void APIENTRY glPolygonMode(GLenum face, GLenum mode)
 
WINGDIAPI void APIENTRY glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2)
 
WINGDIAPI void APIENTRY glDisableClientState(GLenum array)
 
WINGDIAPI const GLubyte *APIENTRY glGetString(GLenum name)
 
WINGDIAPI void APIENTRY glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points)
 
WINGDIAPI void APIENTRY glLoadName(GLuint name)
 
WINGDIAPI void APIENTRY glRasterPos4sv(const GLshort *v)
 
WINGDIAPI void APIENTRY glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
 
WINGDIAPI void APIENTRY glLightf(GLenum light, GLenum pname, GLfloat param)
 
WINGDIAPI void APIENTRY glVertex4iv(const GLint *v)
 
WINGDIAPI void APIENTRY glRectdv(const GLdouble *v1, const GLdouble *v2)
 
WINGDIAPI void APIENTRY glScalef(GLfloat x, GLfloat y, GLfloat z)
 
WINGDIAPI void APIENTRY glLightModeli(GLenum pname, GLint param)
 
WINGDIAPI void APIENTRY glTexCoord4sv(const GLshort *v)
 
WINGDIAPI void APIENTRY glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
 
WINGDIAPI void APIENTRY glTexParameteri(GLenum target, GLenum pname, GLint param)
 
GLuint GLdouble GLdouble GLint GLint order
 
WINGDIAPI void APIENTRY glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)
 
WINGDIAPI void APIENTRY glPushClientAttrib(GLbitfield mask)
 
WINGDIAPI void APIENTRY glPixelStoref(GLenum pname, GLfloat param)
 
WINGDIAPI void APIENTRY glRasterPos3dv(const GLdouble *v)
 
WINGDIAPI void APIENTRY glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w)
 
WINGDIAPI void APIENTRY glShadeModel(GLenum mode)
 
WINGDIAPI void APIENTRY glEvalPoint2(GLint i, GLint j)
 
WINGDIAPI void APIENTRY glPolygonStipple(const GLubyte *mask)
 
WINGDIAPI void APIENTRY glVertex4dv(const GLdouble *v)
 
WINGDIAPI void APIENTRY glIndexub(GLubyte c)
 
WINGDIAPI void APIENTRY glGetPixelMapuiv(GLenum map, GLuint *values)
 
WINGDIAPI void APIENTRY glEdgeFlagv(const GLboolean *flag)
 
WINGDIAPI void APIENTRY glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)
 
WINGDIAPI void APIENTRY glTexCoord2s(GLshort s, GLshort t)
 
WINGDIAPI void APIENTRY glTranslatef(GLfloat x, GLfloat y, GLfloat z)
 
WINGDIAPI void APIENTRY glMateriali(GLenum face, GLenum pname, GLint param)
 
WINGDIAPI void APIENTRY glVertex3iv(const GLint *v)
 
GLclampf GLclampf GLclampf alpha
 
WINGDIAPI GLuint APIENTRY glGenLists(GLsizei range)
 
WINGDIAPI void APIENTRY glTexGendv(GLenum coord, GLenum pname, const GLdouble *params)
 
WINGDIAPI void APIENTRY glTexCoord1s(GLshort s)
 
WINGDIAPI void APIENTRY glColor4dv(const GLdouble *v)
 
WINGDIAPI void APIENTRY glFogi(GLenum pname, GLint param)
 
GLdouble GLdouble GLdouble GLdouble top
 
WINGDIAPI void APIENTRY glVertex2f(GLfloat x, GLfloat y)
 
WINGDIAPI void APIENTRY glIndexsv(const GLshort *c)
 
WINGDIAPI GLboolean APIENTRY glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences)
 
WINGDIAPI GLenum APIENTRY glGetError(void)
 
WINGDIAPI void APIENTRY glRasterPos2s(GLshort x, GLshort y)
 
WINGDIAPI void APIENTRY glInitNames(void)
 
WINGDIAPI void APIENTRY glColor4iv(const GLint *v)
 
WINGDIAPI void APIENTRY glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params)
 
WINGDIAPI void APIENTRY glEdgeFlag(GLboolean flag)
 
WINGDIAPI void APIENTRY glRasterPos2fv(const GLfloat *v)
 
WINGDIAPI void APIENTRY glRasterPos3f(GLfloat x, GLfloat y, GLfloat z)
 
WINGDIAPI void APIENTRY glScaled(GLdouble x, GLdouble y, GLdouble z)
 
WINGDIAPI void APIENTRY glGetPixelMapusv(GLenum map, GLushort *values)
 
WINGDIAPI void APIENTRY glTexCoord3d(GLdouble s, GLdouble t, GLdouble r)
 
GLdouble GLdouble GLint ustride
 
WINGDIAPI void APIENTRY glEvalMesh1(GLenum mode, GLint i1, GLint i2)
 
const GLuint GLboolean * residences
 
WINGDIAPI void APIENTRY glNormal3fv(const GLfloat *v)
 
WINGDIAPI void APIENTRY glColor3ui(GLuint red, GLuint green, GLuint blue)
 
WINGDIAPI void APIENTRY glFogiv(GLenum pname, const GLint *params)
 
WINGDIAPI void APIENTRY glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params)
 
WINGDIAPI void APIENTRY glVertex3fv(const GLfloat *v)
 
WINGDIAPI void APIENTRY glStencilFunc(GLenum func, GLint ref, GLuint mask)
 
WINGDIAPI void APIENTRY glIndexs(GLshort c)
 
WINGDIAPI void APIENTRY glColor3ub(GLubyte red, GLubyte green, GLubyte blue)
 
WINGDIAPI void APIENTRY glVertex2iv(const GLint *v)
 
WINGDIAPI void APIENTRY glReadBuffer(GLenum mode)