17 #define NUM_HUD_RETICLE_STYLES  2 
   19 #define HUD_RETICLE_STYLE_FS1   0 
   20 #define HUD_RETICLE_STYLE_FS2   1 
   63 #define NUM_HUD_OBJECT_ENTRIES                  56              // not used anywhere? 
   67 #define HUD_OBJECT_CUSTOM                               0 
   70 #define HUD_OBJECT_MESSAGES                             1 
   73 #define HUD_OBJECT_TRAINING_MESSAGES            2 
   76 #define HUD_OBJECT_SUPPORT                              3 
   79 #define HUD_OBJECT_DAMAGE                               4 
   82 #define HUD_OBJECT_WINGMAN_STATUS               5 
   85 #define HUD_OBJECT_AUTO_SPEED                   6 
   88 #define HUD_OBJECT_AUTO_TARGET                  7 
   91 #define HUD_OBJECT_CMEASURES                            8 
   94 #define HUD_OBJECT_TALKING_HEAD                 9 
   97 #define HUD_OBJECT_DIRECTIVES                   10 
  100 #define HUD_OBJECT_WEAPONS                              11 
  103 #define HUD_OBJECT_OBJ_NOTIFY                   12 
  106 #define HUD_OBJECT_SQUAD_MSG                            13 
  109 #define HUD_OBJECT_LAG                                  14 
  112 #define HUD_OBJECT_MINI_SHIELD                  15 
  115 #define HUD_OBJECT_PLAYER_SHIELD                        16 
  118 #define HUD_OBJECT_TARGET_SHIELD                        17 
  121 #define HUD_OBJECT_ESCORT                               18 
  124 #define HUD_OBJECT_MISSION_TIME                 19 
  127 #define HUD_OBJECT_ETS_WEAPONS                  20 
  130 #define HUD_OBJECT_ETS_SHIELDS                  21 
  133 #define HUD_OBJECT_ETS_ENGINES                  22 
  136 #define HUD_OBJECT_TARGET_MONITOR               23 
  139 #define HUD_OBJECT_EXTRA_TARGET_DATA            24 
  142 #define HUD_OBJECT_RADAR_STD                            25 
  145 #define HUD_OBJECT_RADAR_ORB                            26 
  148 #define HUD_OBJECT_RADAR_BSG                            27 
  151 #define HUD_OBJECT_AFTERBURNER                  28 
  154 #define HUD_OBJECT_WEAPON_ENERGY                        29 
  157 #define HUD_OBJECT_TEXT_WARNINGS                        30 
  160 #define HUD_OBJECT_CENTER_RETICLE               31 
  163 #define HUD_OBJECT_THROTTLE                             32 
  166 #define HUD_OBJECT_THREAT                               33 
  169 #define HUD_OBJECT_LEAD                                 34 
  172 #define HUD_OBJECT_LEAD_SIGHT                   35 
  175 #define HUD_OBJECT_LOCK                                 36 
  178 #define HUD_OBJECT_WEAPON_LINKING               37 
  181 #define HUD_OBJECT_MULTI_MSG                            38 
  184 #define HUD_OBJECT_VOICE_STATUS                 39 
  187 #define HUD_OBJECT_PING                                 40 
  190 #define HUD_OBJECT_SUPERNOVA                            41 
  193 #define HUD_OBJECT_OFFSCREEN                            42 
  196 #define HUD_OBJECT_BRACKETS                             43 
  199 #define HUD_OBJECT_ORIENTATION_TEE              44 
  202 #define HUD_OBJECT_HOSTILE_TRI                  45 
  205 #define HUD_OBJECT_TARGET_TRI                   46 
  208 #define HUD_OBJECT_MISSILE_TRI                  47 
  211 #define HUD_OBJECT_KILLS                                48 
  214 #define HUD_OBJECT_FIXED_MESSAGES               49 
  217 #define HUD_OBJECT_ETS_RETAIL                   50 
  220 #define HUD_OBJECT_FLIGHT_PATH                  51 
  223 #define HUD_OBJECT_WARHEAD_COUNT                52 
  226 #define HUD_OBJECT_HARDPOINTS                   53 
  229 #define HUD_OBJECT_PRIMARY_WEAPONS              54 
  232 #define HUD_OBJECT_SECONDARY_WEAPONS    55 
  235 #endif // _HUDPARSE_H 
void load_gauge_fixed_messages(gauge_settings *settings)
 
void load_gauge_escort_view(gauge_settings *settings)
 
void load_gauge_brackets(gauge_settings *settings)
 
void load_gauge_talking_head(gauge_settings *settings)
 
void load_gauge_ets_engines(gauge_settings *settings)
 
void load_gauge_throttle(gauge_settings *settings)
 
void load_gauge_mini_shields(gauge_settings *settings)
 
void load_gauge_hardpoints(gauge_settings *settings)
 
void load_gauge_ets_weapons(gauge_settings *settings)
 
void load_gauge_missile_tri(gauge_settings *settings)
 
void load_gauge_lock(gauge_settings *settings)
 
void load_gauge_objective_notify(gauge_settings *settings)
 
void load_gauge_messages(gauge_settings *settings)
 
void load_gauge_kills(gauge_settings *settings)
 
void load_gauge_offscreen(gauge_settings *settings)
 
void load_gauge_auto_speed(gauge_settings *settings)
 
int Force_scaling_above_res_global[2]
 
void load_gauge_weapons(gauge_settings *settings)
 
void load_gauge_voice_status(gauge_settings *settings)
 
void load_gauge_directives(gauge_settings *settings)
 
void load_gauge_radar_std(gauge_settings *settings)
 
void load_gauge_weapon_linking(gauge_settings *settings)
 
void load_gauge_target_monitor(gauge_settings *settings)
 
void load_gauge_support(gauge_settings *settings)
 
SCP_vector< int > * ship_idx
 
void hud_positions_init()
 
void load_gauge_hostile_tri(gauge_settings *settings)
 
void load_gauge_lag(gauge_settings *settings)
 
int hud_get_gauge_index(char *name)
 
void load_gauge_threat_indicator(gauge_settings *settings)
 
void check_color(int *colorp)
 
void load_gauge_ets_retail(gauge_settings *settings)
 
void load_gauge_primary_weapons(gauge_settings *settings)
 
void load_gauge_flight_path(gauge_settings *settings)
 
float Hud_unit_multiplier
 
float Hud_speed_multiplier
 
void load_gauge_squad_message(gauge_settings *settings)
 
void load_gauge_target_shields(gauge_settings *settings)
 
void load_gauge_radar_dradis(gauge_settings *settings)
 
void load_gauge_secondary_weapons(gauge_settings *settings)
 
void load_gauge_lead_sight(gauge_settings *settings)
 
GLuint const GLchar * name
 
void load_gauge_weapon_energy(gauge_settings *settings)
 
void load_gauge_auto_target(gauge_settings *settings)
 
void load_gauge_orientation_tee(gauge_settings *settings)
 
void load_gauge_custom(gauge_settings *settings)
 
void load_gauge_target_tri(gauge_settings *settings)
 
void load_gauge_afterburner(gauge_settings *settings)
 
void load_missing_retail_gauges()
 
void load_gauge_radar_orb(gauge_settings *settings)
 
void load_gauge_text_warnings(gauge_settings *settings)
 
void load_gauge_multi_msg(gauge_settings *settings)
 
void load_gauge(int gauge, gauge_settings *settings)
 
void load_gauge_supernova(gauge_settings *settings)
 
void load_gauge_ets_shields(gauge_settings *settings)
 
void load_gauge_warhead_count(gauge_settings *settings)
 
struct gauge_settings gauge_settings
 
void load_gauge_damage(gauge_settings *settings)
 
void load_gauge_countermeasures(gauge_settings *settings)
 
void load_gauge_extra_target_data(gauge_settings *settings)
 
void load_gauge_center_reticle(gauge_settings *settings)
 
void load_gauge_player_shields(gauge_settings *settings)
 
void load_gauge_mission_time(gauge_settings *settings)
 
void load_gauge_lead(gauge_settings *settings)
 
void load_gauge_training_messages(gauge_settings *settings)
 
void load_gauge_ping(gauge_settings *settings)
 
int force_scaling_above_res[2]
 
void load_gauge_wingman_status(gauge_settings *settings)