Go to the source code of this file.
      
        
          | #define BYTES_SENT_TIME   5 | 
        
      
 
 
      
        
          | #define GAMEINFO_SEND_TIME   3 | 
        
      
 
 
      
        
          | #define MAX_NET_BUFFER   (1024 * 16) | 
        
      
 
 
      
        
          | #define MULTI_CLIENT_UPDATE_TIME   333 | 
        
      
 
 
      
        
          | #define MULTI_SERVER_ALIVE   2 | 
        
      
 
 
      
        
          | #define MULTI_SERVER_GONE   1 | 
        
      
 
 
      
        
          | #define MULTI_SERVER_MAX_TIMEOUT   (F1_0 * 4) | 
        
      
 
 
      
        
          | #define MULTI_SERVER_MAX_TIMEOUT_LARGE   (F1_0 * 40) | 
        
      
 
 
      
        
          | #define MULTI_SERVER_SLOW_PING_TIME   700 | 
        
      
 
 
      
        
          | #define MULTI_SERVER_WAIT_TIME   (F1_0 * 60) | 
        
      
 
 
      
        
          | #define NETGAME_SEND_TIME   2 | 
        
      
 
 
      
        
          | #define NUM_REENTRANT_LEVELS   3 | 
        
      
 
 
      
        
          | #define STATE_SEND_TIME   2 | 
        
      
 
 
      
        
          | void multi_check_listen  | 
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          | void multi_client_check_server  | 
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          | int multi_client_server_dead  | 
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          | int multi_client_wait_on_server  | 
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          | void multi_display_netinfo  | 
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          | void multi_level_init  | 
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          | void multi_pause_do_frame  | 
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          | void multi_process_incoming  | 
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          | void multi_process_reliable_details  | 
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          | void multi_reset_timestamps  | 
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          | void multi_standalone_postgame_close  | 
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          | void multi_standalone_postgame_do  | 
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          | void multi_standalone_postgame_init  | 
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          | void multi_standalone_reset_all  | 
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          | void multi_standalone_wait_close  | 
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          | void multi_standalone_wait_do  | 
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          | void multi_standalone_wait_init  | 
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          | void standalone_main_close  | 
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          | void standalone_main_do  | 
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          | void standalone_main_init  | 
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          | int Gameinfo_send_time = -1 | 
        
      
 
 
      
        
          | int Ingame_join_net_signature = -1 | 
        
      
 
 
      
        
          | int Multi_button_info_id = 0 | 
        
      
 
 
      
        
          | int Multi_button_info_ok = 0 | 
        
      
 
 
      
        
          | int Multi_connection_speed | 
        
      
 
 
      
        
          | ushort Multi_current_file_checksum = 0 | 
        
      
 
 
      
        
          | int Multi_current_file_length = -1 | 
        
      
 
 
      
        
          | int Multi_debrief_server_framecount | 
        
      
 
 
      
        
          | int Multi_display_netinfo = 1 | 
        
      
 
 
      
        
          | int Multi_join_restr_mode = -1 | 
        
      
 
 
      
        
          | int Multi_mission_loaded = 0 | 
        
      
 
 
      
        
          | int Multi_num_players_at_start = 0 | 
        
      
 
 
      
        
          | int Multi_restr_query_timestamp = -1 | 
        
      
 
 
      
        
          | int Multi_server_check_count = 0 | 
        
      
 
 
      
        
          | int Multi_tracker_id = -1 | 
        
      
 
 
      
        
          | char Multi_tracker_id_string[255] | 
        
      
 
 
      
        
          | int Netgame_send_time = -1 | 
        
      
 
 
Initial value:{
GLsizei const GLfloat * value
 
 
Definition at line 1775 of file multi.cpp.