symbolic names for misc. game sounds.
INSTRUCTIONS FOR ADDING A NEW SOUND: Add interface (ie non-gameplay) sounds to the end of the interface list of sounds. Add gameplay sounds to the correct portion of the gameplay sounds section (ie Misc, Weapons, or Ship).
Then add a symbolic name to the appropriate position in the enum below and add an entry to sounds.tbl. If there is no .wav file for the sound yet, specify sound_hook.wav in sounds.tbl.
| Enumerator |
|---|
| SND_MISSILE_TRACKING |
Missle tracking to acquire a lock (looped)
|
| SND_MISSILE_LOCK |
Missle lock (non-looping)
|
| SND_PRIMARY_CYCLE |
cycle primary weapon
|
| SND_SECONDARY_CYCLE |
cycle secondary weapon
|
| SND_ENGINE |
engine sound (as heard in cockpit)
|
| SND_CARGO_REVEAL |
cargo revealed
|
| SND_DEATH_ROLL |
ship death roll
|
| SND_SHIP_EXPLODE_1 |
ship explosion 1
|
| SND_TARGET_ACQUIRE |
target acquried
|
| SND_ENERGY_ADJUST |
energy level change success
|
| SND_ENERGY_ADJUST_FAIL |
energy level change fail
|
| SND_ENERGY_TRANS |
energy transfer success
|
| SND_ENERGY_TRANS_FAIL |
energy transfer fail
|
| SND_FULL_THROTTLE |
set full throttle
|
| SND_ZERO_THROTTLE |
set zero throttle
|
| SND_THROTTLE_UP |
set 1/3 or 2/3 throttle (up)
|
| SND_THROTTLE_DOWN |
set 1/3 or 2/3 throttle (down)
|
| SND_DOCK_APPROACH |
dock approach retros
|
| SND_DOCK_ATTACH |
dock attach
|
| SND_DOCK_DETACH |
dock detach
|
| SND_DOCK_DEPART |
dock depart retros
|
| SND_ABURN_ENGAGE |
afterburner engage
|
| SND_ABURN_LOOP |
afterburner burn sound (looped)
|
| SND_VAPORIZED |
Destroyed by a beam (vaporized)
|
| SND_ABURN_FAIL |
afterburner fail (no fuel when aburn pressed)
|
| SND_HEATLOCK_WARN |
heat-seeker launch warning
|
| SND_OUT_OF_MISSLES |
tried to fire a missle when none are left
|
| SND_OUT_OF_WEAPON_ENERGY |
tried to fire lasers when not enough energy left
|
| SND_TARGET_FAIL |
target fail sound (i.e. press targeting key, but nothing happens)
|
| SND_SQUADMSGING_ON |
squadmate message menu appears
|
| SND_SQUADMSGING_OFF |
squadmate message menu disappears
|
| SND_DEBRIS |
debris sound (persistant, looping)
|
| SND_SUBSYS_DIE_1 |
subsystem gets destroyed on player ship
|
| SND_MISSILE_START_LOAD |
missle start load (during rearm/repair)
|
| SND_MISSILE_LOAD |
missle load (during rearm/repair)
|
| SND_SHIP_REPAIR |
ship is being repaired (during rearm/repair)
|
| SND_PLAYER_HIT_LASER |
player ship is hit by laser fire
|
| SND_PLAYER_HIT_MISSILE |
player ship is hit by missile
|
| SND_CMEASURE_CYCLE |
countermeasure cycle
|
| SND_SHIELD_HIT |
shield hit
|
| SND_SHIELD_HIT_YOU |
player shield is hit
|
| SND_GAME_MOUSE_CLICK |
mouse click
|
| SND_ASPECTLOCK_WARN |
aspect launch warning
|
| SND_SHIELD_XFER_OK |
shield quadrant transfer successful
|
| SND_ENGINE_WASH |
Engine wash (looped)
|
| SND_WARP_IN |
warp hole opening up for arriving
|
| SND_WARP_OUT |
warp hole opening up for departing (Same as warp in for now)
|
| SND_PLAYER_WARP_FAIL |
player warp has failed
|
| SND_STATIC |
hud gauge static
|
| SND_SHIP_EXPLODE_2 |
ship explosion 2
|
| SND_PLAYER_WARP_OUT |
ship is warping out in 3rd person
|
| SND_SHIP_SHIP_HEAVY |
heavy ship-ship collide sound
|
| SND_SHIP_SHIP_LIGHT |
light ship-ship collide sound
|
| SND_SHIP_SHIP_SHIELD |
shield ship-ship collide overlay sound
|
| SND_THREAT_FLASH |
missile threat indicator flashes
|
| SND_PROXIMITY_WARNING |
proximity warning (heat seeker)
|
| SND_PROXIMITY_ASPECT_WARNING |
proximity warning (aspect)
|
| SND_DIRECTIVE_COMPLETE |
directive complete
|
| SND_SUBSYS_EXPLODE |
other ship subsystem destroyed
|
| SND_CAPSHIP_EXPLODE |
captial ship explosion
|
| SND_CAPSHIP_SUBSYS_EXPLODE |
captial ship subsystem destroyed
|
| SND_LARGESHIP_WARPOUT |
large ship warps out
|
| SND_ASTEROID_EXPLODE_LARGE |
large asteroid blows up
|
| SND_ASTEROID_EXPLODE_SMALL |
small asteroid blows up
|
| SND_CUE_VOICE |
sound to indicate voice is about to start
|
| SND_END_VOICE |
sound to indicate voice has ended
|
| SND_CARGO_SCAN |
cargo scanning (looped)
|
| SND_WEAPON_FLYBY |
weapon flyby sound
|
| SND_ASTEROID |
asteroid sound (persistant, looped)
|
| SND_CAPITAL_WARP_IN |
capital warp hole opening
|
| SND_CAPITAL_WARP_OUT |
capital warp hole closing
|
| SND_ENGINE_LOOP_LARGE |
LARGE engine ambient.
|
| SND_SUBSPACE_LEFT_CHANNEL |
subspace ambient sound (left channel) (looped)
|
| SND_SUBSPACE_RIGHT_CHANNEL |
subspace ambient sound (right channel) (looped)
|
| SND_MISSILE_EVADED_POPUP |
"evaded" HUD popup
|
| SND_ENGINE_LOOP_HUGE |
HUGE engine ambient.
|
| SND_LIGHT_LASER_FIRE |
SD-4 Sidearm laser fired.
|
| SND_LIGHT_LASER_IMPACT |
DR-2 Scalpel fired.
|
| SND_HVY_LASER_FIRE |
Flail II fired.
|
| SND_HVY_LASER_IMPACT |
Prometheus R laser fired.
|
| SND_MASSDRV_FIRED |
Prometheus S laser fired.
|
| SND_MASSDRV_IMPACT |
GTW-66 Newton Cannon fired.
|
| SND_FLAIL_FIRED |
UD-8 Kayser Laser fired.
|
| SND_FLAIL_IMPACT |
GTW-19 Circe laser fired.
|
| SND_NEUTRON_FLUX_FIRED |
GTW-83 Lich laser fired.
|
| SND_NEUTRON_FLUX_IMPACT |
Laser impact.
|
| SND_DEBUG_LASER_FIRED |
Subach-HLV Vasudan laser.
|
| SND_ROCKEYE_FIRED |
rockeye missile launch
|
| SND_MISSILE_IMPACT1 |
missile impact 1
|
| SND_MAG_MISSILE_LAUNCH |
mag pulse missile launch
|
| SND_FURY_MISSILE_LAUNCH |
fury missile launch
|
| SND_SHRIKE_MISSILE_LAUNCH |
shrike missile launch
|
| SND_ANGEL_MISSILE_LAUNCH |
angel fire missile launch
|
| SND_CLUSTER_MISSILE_LAUNCH |
cluster bomb launch
|
| SND_CLUSTERB_MISSILE_LAUNCH |
cluster baby bomb launch
|
| SND_STILETTO_MISSILE_LAUNCH |
stiletto bomb launch
|
| SND_TSUNAMI_MISSILE_LAUNCH |
tsunami bomb launch
|
| SND_HARBINGER_MISSILE_LAUNCH |
harbinger bomb launch
|
| SND_MEGAWOKKA_MISSILE_LAUNCH |
mega wokka launch
|
| SND_CMEASURE1_LAUNCH |
countermeasure 1 launch
|
| SND_SHIVAN_LIGHT_LASER_FIRE |
Shivan light laser.
|
| SND_SHOCKWAVE_EXPLODE |
shockwave ignition
|
| SND_SWARM_MISSILE_LAUNCH |
swarm missile sound
|
| SND_UNDEFINED_103 |
Shivan heavy laser.
|
| SND_UNDEFINED_104 |
Vasudan SuperCap engine.
|
| SND_UNDEFINED_105 |
Shivan SuperCap engine.
|
| SND_UNDEFINED_106 |
Terran SuperCap engine.
|
| SND_UNDEFINED_107 |
Vasudan light laser fired.
|
| SND_UNDEFINED_108 |
Shivan heavy laser.
|
| SND_SHOCKWAVE_IMPACT |
shockwave impact
|
| SND_UNDEFINED_110 |
TERRAN TURRET 1.
|
| SND_UNDEFINED_111 |
TERRAN TURRET 2.
|
| SND_UNDEFINED_112 |
VASUDAN TURRET 1.
|
| SND_UNDEFINED_113 |
VASUDAN TURRET 2.
|
| SND_UNDEFINED_114 |
SHIVAN TURRET 1.
|
| SND_TARG_LASER_LOOP |
targeting laser loop sound
|
| SND_FLAK_FIRE |
Flak Gun Launch.
|
| SND_SHIELD_BREAKER |
Flak Gun Impact.
|
| SND_EMP_MISSILE |
EMP Missle.
|
| SND_AUTOCANNON_LOOP |
Escape Pod Drone.
|
| SND_AUTOCANNON_SHOT |
Beam Hit 1.
|
| SND_BEAM_LOOP |
beam loop
|
| SND_BEAM_UP |
beam power up
|
| SND_BEAM_DOWN |
beam power down
|
| SND_BEAM_SHOT |
Beam shot 1.
|
| SND_BEAM_VAPORIZE |
Beam shot 2.
|
| SND_TERRAN_FIGHTER_ENG |
Terran fighter engine.
|
| SND_TERRAN_BOMBER_ENG |
Terran bomber engine.
|
| SND_TERRAN_CAPITAL_ENG |
Terran cruiser engine.
|
| SND_SPECIESB_FIGHTER_ENG |
Vasudan fighter engine.
|
| SND_SPECIESB_BOMBER_ENG |
Vasudan bomber engine.
|
| SND_SPECIESB_CAPITAL_ENG |
Vasudan cruiser engine.
|
| SND_SHIVAN_FIGHTER_ENG |
Shivan fighter engine.
|
| SND_SHIVAN_BOMBER_ENG |
Shivan bomber engine.
|
| SND_SHIVAN_CAPITAL_ENG |
Shivan cruiser engine.
|
| SND_REPAIR_SHIP_ENG |
Repair ship beacon/engine sound.
|
| SND_UNDEFINED_136 |
Terran capital engine.
|
| SND_UNDEFINED_137 |
Vasudan capital engine.
|
| SND_UNDEFINED_138 |
Shivan capital engine.
|
| SND_DEBRIS_ARC_01 |
0.10 second spark sound effect
|
| SND_DEBRIS_ARC_02 |
0.25 second spark sound effect
|
| SND_DEBRIS_ARC_03 |
0.50 second spark sound effect
|
| SND_DEBRIS_ARC_04 |
0.75 second spark sound effect
|
| SND_DEBRIS_ARC_05 |
1.00 second spark sound effect
|
| SND_UNDEFINED_144 |
LTerSlash beam loop.
|
| SND_UNDEFINED_145 |
TerSlash beam loop.
|
| SND_UNDEFINED_146 |
SGreen beam loop.
|
| SND_UNDEFINED_147 |
BGreen beem loop.
|
| SND_UNDEFINED_148 |
BFGreen been loop.
|
| SND_UNDEFINED_149 |
Antifighter beam loop.
|
| SND_UNDEFINED_150 |
1 sec warm up
|
| SND_UNDEFINED_151 |
1.5 sec warm up
|
| SND_UNDEFINED_152 |
2.5 sec warm up
|
| SND_UNDEFINED_153 |
3 sec warm up
|
| SND_UNDEFINED_154 |
3.5 sec warm up
|
| SND_UNDEFINED_155 |
5 sec warm up
|
| SND_UNDEFINED_156 |
LTerSlash warm down.
|
| SND_UNDEFINED_157 |
TerSlash warm down.
|
| SND_UNDEFINED_158 |
SGreen warm down.
|
| SND_UNDEFINED_159 |
BGreen warm down.
|
| SND_UNDEFINED_160 |
BFGreen warm down.
|
| SND_UNDEFINED_161 |
T_AntiFtr warm down.
|
| SND_COPILOT |
copilot (SCP)
|
| SND_UNDEFINED_163 |
(Empty in Retail)
|
| SND_UNDEFINED_164 |
(Empty in Retail)
|
| SND_UNDEFINED_165 |
(Empty in Retail)
|
| SND_UNDEFINED_166 |
(Empty in Retail)
|
| SND_UNDEFINED_167 |
(Empty in Retail)
|
| SND_UNDEFINED_168 |
(Empty in Retail)
|
| SND_UNDEFINED_169 |
(Empty in Retail)
|
| SND_UNDEFINED_170 |
(Empty in Retail)
|
| SND_UNDEFINED_171 |
(Empty in Retail)
|
| SND_UNDEFINED_172 |
(Empty in Retail)
|
| SND_SUPERNOVA_1 |
SuperNova (distant)
|
| SND_SUPERNOVA_2 |
SuperNova (shockwave)
|
| SND_UNDEFINED_175 |
Shivan large engine.
|
| SND_UNDEFINED_176 |
Shivan large engine.
|
| SND_UNDEFINED_177 |
SRed beam loop.
|
| SND_UNDEFINED_178 |
LRed beam loop.
|
| SND_UNDEFINED_179 |
Antifighter beam loop.
|
| SND_LIGHTNING_1 |
Thunder 1 sound in neblua.
|
| SND_LIGHTNING_2 |
Thunder 2 sound in neblua.
|
| SND_UNDEFINED_182 |
1 sec warm up
|
| SND_UNDEFINED_183 |
1.5 sec warm up
|
| SND_UNDEFINED_184 |
3 sec warm up
|
| SND_UNDEFINED_185 |
Shivan Commnode.
|
| SND_UNDEFINED_186 |
Volition PirateShip.
|
| SND_UNDEFINED_187 |
SRed warm down.
|
| SND_UNDEFINED_188 |
LRed warm down.
|
| SND_UNDEFINED_189 |
AntiFtr warm down.
|
| SND_UNDEFINED_190 |
Instellation 1.
|
| SND_UNDEFINED_191 |
Instellation 2.
|
| SND_UNDEFINED_192 |
(Undefined in Retail)
|
| SND_UNDEFINED_193 |
(Undefined in Retail)
|
| SND_UNDEFINED_194 |
(Undefined in Retail)
|
| SND_UNDEFINED_195 |
(Undefined in Retail)
|
| SND_UNDEFINED_196 |
(Undefined in Retail)
|
| SND_UNDEFINED_197 |
(Undefined in Retail)
|
| SND_UNDEFINED_198 |
(Undefined in Retail)
|
| SND_UNDEFINED_199 |
(Undefined in Retail)
|
| SND_BALLISTIC_START_LOAD |
(SCP)
|
| SND_BALLISTIC_LOAD |
(SCP)
|
| MIN_GAME_SOUNDS |
Keep this below all defined enum values
|