View Issue Details

IDProjectCategoryView StatusLast Update
0001367FSSCPOpenGLpublic2007-04-12 06:26
ReporterKazan Assigned Totaylor  
PrioritynormalSeveritymajorReproducibilityalways
Status resolvedResolutionduplicate 
PlatformWinTelOSWindow XPOS VersionPro 64bit
Product Version3.6.9 
Summary0001367: Motion debris parallax incorrect in 16:9
Descriptionmotion debris moves too fast as you move around in 16:9 (possible in 4:3 as well, but i didn't notice before) - ships that are closer than the debris have less parallax movement than the debris, which is clearly wrong.
Steps To ReproduceUse a widescreen res - i'm testing in OpenGL 1360x768x32bit, trilinear + 4x ansitropy
Additional Informationradeon x1900xt
TagsNo tags attached.

Relationships

duplicate of 0000083 resolvedtaylor Targetting Boxes and Particles getting misaligned 

Activities

taylor

2007-04-12 06:26

administrator   ~0007977

Might not seam that way at first glance, but this is the same thing that's wrong with hud alignment, it all goes back to the same code issue.

Issue History

Date Modified Username Field Change
2007-04-12 06:09 Kazan New Issue
2007-04-12 06:09 Kazan Severity minor => major
2007-04-12 06:09 Kazan Category --------- => OpenGL
2007-04-12 06:09 Kazan OS => Window XP
2007-04-12 06:09 Kazan OS Version => Pro 64bit
2007-04-12 06:09 Kazan Platform => WinTel
2007-04-12 06:09 Kazan Product Version => 3.6.9
2007-04-12 06:25 taylor Relationship added duplicate of 0000083
2007-04-12 06:26 taylor Note Added: 0007977
2007-04-12 06:26 taylor Duplicate ID 0 => 83
2007-04-12 06:26 taylor Status new => resolved
2007-04-12 06:26 taylor Resolution open => duplicate
2007-04-12 06:26 taylor Assigned To => taylor