View Issue Details

IDProjectCategoryView StatusLast Update
0001207FSSCPgraphicspublic2007-01-21 02:20
ReporterFUBAR-BDHR Assigned Totaylor  
PrioritynormalSeverityminorReproducibilityalways
Status resolvedResolutionduplicate 
Product Version3.6.9 
Summary0001207: Stars and nebulas not rotating correctly
DescriptionI wrote a series of missions for a campaign several years ago. All used the same base background. Testing one today I noticed that the background was messing up. It should look like the picture in the first file. The other 2 show the stars rotating with the ship but the nebula staying put like it should. The nebula is suppose to look kind of like a deamon with suns for glowing eyes.
Additional Information3.6.9 final. No mods and default fs2 graphics.
TagsNo tags attached.

Relationships

duplicate of 0000083 resolvedtaylor Targetting Boxes and Particles getting misaligned 

Activities

2007-01-11 04:21

 

Media-01-10-07a1.jpg (52,626 bytes)   
Media-01-10-07a1.jpg (52,626 bytes)   

2007-01-11 04:22

 

Media-01-10-07a2.jpg (62,019 bytes)   
Media-01-10-07a2.jpg (62,019 bytes)   

2007-01-11 04:22

 

Media-01-10-07a3.jpg (60,110 bytes)   
Media-01-10-07a3.jpg (60,110 bytes)   

2007-01-11 04:28

 

fubar_m02_a.fs2 (72,138 bytes)

taylor

2007-01-20 22:25

administrator   ~0007501

Took me a while to notice, but I'd bet that this is related to bug 0000083, the HTL projection alignment issue. Verify that it works properly with a standard (non-widescreen) resolution and if it does then I'll just mark this one as another duplicate of bug 83.

FUBAR-BDHR

2007-01-21 01:35

developer   ~0007502

Works fine with 1024x768. It seems in widescreen the nebula moves and the stars don't (or is that the other way around can't remember). It's one or the other not working not both.

taylor

2007-01-21 02:20

administrator   ~0007503

It's a problem with how things are aligned in HTL mode. Some things are done in hardware, properly accounting for FOV, and other things are done in software, which doesn't account for FOV. When you have both of these things together you can see that they don't line up except when what you are looking at is in the center of the screen. The further it moves in any direction towards the screen edge, the greater the offset between the elements becomes.

This happens in a very noticable way with widescreen resolutions, and with many values of the -fov cmdline parameter.

I'll mark this as a duplicate of 83 then, it's slated to be fixed, whenever I get the time to to rewrite a whole bunch of code. :)

Issue History

Date Modified Username Field Change
2007-01-11 04:21 FUBAR-BDHR New Issue
2007-01-11 04:21 FUBAR-BDHR File Added: Media-01-10-07a1.jpg
2007-01-11 04:22 FUBAR-BDHR File Added: Media-01-10-07a2.jpg
2007-01-11 04:22 FUBAR-BDHR File Added: Media-01-10-07a3.jpg
2007-01-11 04:28 FUBAR-BDHR File Added: fubar_m02_a.fs2
2007-01-20 22:25 taylor Note Added: 0007501
2007-01-21 01:35 FUBAR-BDHR Note Added: 0007502
2007-01-21 02:20 taylor Note Added: 0007503
2007-01-21 02:20 taylor Relationship added duplicate of 0000083
2007-01-21 02:20 taylor Duplicate ID 0 => 83
2007-01-21 02:20 taylor Status new => resolved
2007-01-21 02:20 taylor Resolution open => duplicate
2007-01-21 02:20 taylor Assigned To => taylor