2018-06-20 02:53 EDT


Changesets: fs2open

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fs2_open_3_6_9 r4074
Timestamp: 2007-03-22 16:22:45
Author: taylor
Ported: N/A
Details ] Diff ]
a little better error handling for cf_exists_full()
add a cf_exists_full_ext() which can find a series of extensions and returns true if any of them exist
use cf_exists_full_ext() for eventmusic file checks (to check for ogg and wav)
get rid of SPM hack, it's wrong (just commented out for now though)
fix a bunch of bugs in cf_find_file_location_ext():
- try to handle files with multiple periods a bit better (for the wav files like: blah_1.5.wav)
- load issue with finding incorrect files by mistake
- prevent finding different file types in various paths/roots
mod - /branches/fs2_open_3_6_9/fs2_open/code/cfile/cfile.cpp Diff ] File ]
mod - /branches/fs2_open_3_6_9/fs2_open/code/cfile/cfile.h Diff ] File ]
mod - /branches/fs2_open_3_6_9/fs2_open/code/cfile/cfilesystem.cpp Diff ] File ]
mod - /branches/fs2_open_3_6_9/fs2_open/code/gamesnd/eventmusic.cpp Diff ] File ]
mod - /trunk/fs2_open/code/cfile/cfile.cpp Diff ] File ]
mod - /trunk/fs2_open/code/cfile/cfile.h Diff ] File ]
mod - /trunk/fs2_open/code/cfile/cfilesystem.cpp Diff ] File ]
mod - /trunk/fs2_open/code/gamesnd/eventmusic.cpp Diff ] File ]
fs2_open_3_6_9 r4073
Timestamp: 2007-03-22 16:14:17
Author: taylor
Ported: N/A
Details ] Diff ]
various bits of bmpman cleanup
be sure to clean all three possible buffers with OGL init
fix a couple of bmpman loading bugs that messed up animations
fix bmpman bug that didn't properly account for free'd texture ram count with unload_fast
mod - /branches/fs2_open_3_6_9/fs2_open/code/bmpman/bmpman.cpp Diff ] File ]
mod - /branches/fs2_open_3_6_9/fs2_open/code/bmpman/bmpman.h Diff ] File ]
mod - /branches/fs2_open_3_6_9/fs2_open/code/graphics/gropengl.cpp Diff ] File ]
mod - /branches/fs2_open_3_6_9/fs2_open/code/tgautils/tgautils.cpp Diff ] File ]
mod - /trunk/fs2_open/code/bmpman/bmpman.cpp Diff ] File ]
mod - /trunk/fs2_open/code/bmpman/bmpman.h Diff ] File ]
mod - /trunk/fs2_open/code/graphics/gropengl.cpp Diff ] File ]
mod - /trunk/fs2_open/code/tgautils/tgautils.cpp Diff ] File ]
fs2_open_3_6_9 r4072
Timestamp: 2007-03-22 16:09:05
Author: taylor
Ported: N/A
Details ] Diff ]
old :v: snafu
mod - /branches/fs2_open_3_6_9/fs2_open/code/ai/aiturret.cpp Diff ] File ]
mod - /trunk/fs2_open/code/ai/aiturret.cpp Diff ] File ]
fs2_open_3_6_9 r4071
Timestamp: 2007-03-22 16:07:16
Author: taylor
Ported: N/A
Details ] Diff ]
when parsing a modular tbl, allow a duplicate sun entry to overwrite an existing one
mod - /branches/fs2_open_3_6_9/fs2_open/code/starfield/starfield.cpp Diff ] File ]
mod - /trunk/fs2_open/code/starfield/starfield.cpp Diff ] File ]
trunk r4070
Timestamp: 2007-03-22 16:04:04
Author: taylor
Ported: N/A
Details ] Diff ]
little bit of cleanup
set "#Weak" weapons to always get the "player allowed" flag (Mantis 0001301)
mod - /trunk/fs2_open/code/weapon/weapons.cpp Diff ] File ]
trunk r4069
Timestamp: 2007-03-22 16:02:46
Author: taylor
Ported: N/A
Details ] Diff ]
make use of generic_anim and generic_bitmap where possible
bunch of cleanup and little optimizations
add "+remove" tbl option to completely get rid of particular beam sections
delayed loading of bitmaps, will only do it after all tbl/tbm have been parsed
if we are using a POF missile which isn't loaded yet, try and load it before going crazy
bug fix and optimization for laser color setting
mod - /trunk/fs2_open/code/weapon/weapon.h Diff ] File ]
mod - /trunk/fs2_open/code/weapon/weapons.cpp Diff ] File ]
fs2_open_3_6_9 r4068
Timestamp: 2007-03-22 15:31:25
Author: taylor
Ported: N/A
Details ] Diff ]
little bit of cleanup
set "#Weak" weapons to always get the "player allowed" flag (Mantis 0001301)
mod - /branches/fs2_open_3_6_9/fs2_open/code/weapon/weapons.cpp Diff ] File ]
fs2_open_3_6_9 r4067
Timestamp: 2007-03-22 15:30:00
Author: taylor
Ported: N/A
Details ] Diff ]
fix strange bug where a beams parent will die and the object reset before the beam gets the chance to fire
mod - /branches/fs2_open_3_6_9/fs2_open/code/weapon/beam.cpp Diff ] File ]
trunk r4066
Timestamp: 2007-03-21 17:06:54
Author: karajorma
Ported: N/A
Details ] Diff ]
Bump the number of debriefing stages.
Fix an annoying (and erroneous) warning in the campaign editor.
mod - /trunk/fs2_open/code/mission/missionbriefcommon.h Diff ] File ]
mod - /trunk/fs2_open/code/mission/missioncampaign.cpp Diff ] File ]
mod - /trunk/fs2_open/code/mission/missionmessage.cpp Diff ] File ]
fs2_open_3_6_9 r4065
Timestamp: 2007-03-21 16:54:25
Author: karajorma
Ported: N/A
Details ] Diff ]
Bump the number of debriefing stages.
Fix an annoying (and erroneous) warning in the campaign editor.
mod - /branches/fs2_open_3_6_9/fs2_open/code/mission/missionbriefcommon.h Diff ] File ]
mod - /branches/fs2_open_3_6_9/fs2_open/code/mission/missioncampaign.cpp Diff ] File ]
mod - /branches/fs2_open_3_6_9/fs2_open/code/mission/missionmessage.cpp Diff ] File ]
fs2_open_3_6_9 r4064
Timestamp: 2007-03-11 18:55:32
Author: karajorma
Ported: N/A
Details ] Diff ]
Turn off afterburner controls when player isn't in control
mod - /branches/fs2_open_3_6_9/fs2_open/code/playerman/playercontrol.cpp Diff ] File ]
mod - /trunk/fs2_open/code/playerman/playercontrol.cpp Diff ] File ]
trunk r4063
Timestamp: 2007-03-07 17:43:24
Author: karajorma
Ported: N/A
Details ] Diff ]
Make .ogg voice files selectable in FRED.
mod - /trunk/fs2_open/code/fred2/briefingeditordlg.cpp Diff ] File ]
mod - /trunk/fs2_open/code/fred2/campaigneditordlg.cpp Diff ] File ]
mod - /trunk/fs2_open/code/fred2/cmdbrief.cpp Diff ] File ]
mod - /trunk/fs2_open/code/fred2/debriefingeditordlg.cpp Diff ] File ]
mod - /trunk/fs2_open/code/fred2/eventeditor.cpp Diff ] File ]
mod - /trunk/fs2_open/code/fred2/messageeditordlg.cpp Diff ] File ]
fs2_open_3_6_9 r4062
Timestamp: 2007-03-07 17:36:52
Author: karajorma
Ported: N/A
Details ] Diff ]
Make .ogg selectable in FRED.
mod - /branches/fs2_open_3_6_9/fs2_open/code/fred2/briefingeditordlg.cpp Diff ] File ]
mod - /branches/fs2_open_3_6_9/fs2_open/code/fred2/campaigneditordlg.cpp Diff ] File ]
mod - /branches/fs2_open_3_6_9/fs2_open/code/fred2/cmdbrief.cpp Diff ] File ]
mod - /branches/fs2_open_3_6_9/fs2_open/code/fred2/debriefingeditordlg.cpp Diff ] File ]
mod - /branches/fs2_open_3_6_9/fs2_open/code/fred2/eventeditor.cpp Diff ] File ]
mod - /branches/fs2_open_3_6_9/fs2_open/code/fred2/messageeditordlg.cpp Diff ] File ]
fs2_open_3_6_9 r4061
Timestamp: 2007-03-07 12:51:15
Author: karajorma
Ported: N/A
Details ] Diff ]
It's perfectly legal to press the Target Target's Attacker key with no target. We should just play a failed sound instead.
mod - /branches/fs2_open_3_6_9/fs2_open/code/io/keycontrol.cpp Diff ] File ]
mod - /trunk/fs2_open/code/io/keycontrol.cpp Diff ] File ]
trunk r4060
Timestamp: 2007-02-27 17:38:27
Author: Goober5000
Ported: N/A
Details ] Diff ]
might as well do this too
mod - /trunk/fs2_open/code/Makefile.am Diff ] File ]
fs2_open_3_6_9 r4059
Timestamp: 2007-02-26 20:44:48
Author: Goober5000
Ported: N/A
Details ] Diff ]
add two features for WCS: specifyable shield/weapon recharge rates, and removal of linked fire penalty
mod - /branches/fs2_open_3_6_9/fs2_open/code/ai/ai_profiles.cpp Diff ] File ]
mod - /branches/fs2_open_3_6_9/fs2_open/code/ai/ai_profiles.h Diff ] File ]
mod - /branches/fs2_open_3_6_9/fs2_open/code/globalincs/def_files.cpp Diff ] File ]
mod - /branches/fs2_open_3_6_9/fs2_open/code/hud/hudets.cpp Diff ] File ]
mod - /branches/fs2_open_3_6_9/fs2_open/code/lab/lab.cpp Diff ] File ]
mod - /branches/fs2_open_3_6_9/fs2_open/code/ship/ship.cpp Diff ] File ]
mod - /branches/fs2_open_3_6_9/fs2_open/code/ship/ship.h Diff ] File ]
mod - /trunk/fs2_open/code/ai/ai_profiles.cpp Diff ] File ]
mod - /trunk/fs2_open/code/ai/ai_profiles.h Diff ] File ]
mod - /trunk/fs2_open/code/globalincs/def_files.cpp Diff ] File ]
mod - /trunk/fs2_open/code/hud/hudets.cpp Diff ] File ]
mod - /trunk/fs2_open/code/lab/lab.cpp Diff ] File ]
mod - /trunk/fs2_open/code/ship/ship.cpp Diff ] File ]
mod - /trunk/fs2_open/code/ship/ship.h Diff ] File ]
trunk r4058
Timestamp: 2007-02-25 23:47:52
Author: Goober5000
Ported: N/A
Details ] Diff ]
small bugfix
mod - /trunk/fs2_open/code/model/modeldiff.cpp Diff ] File ]
trunk r4057
Timestamp: 2007-02-25 23:30:48
Author: Goober5000
Ported: N/A
Details ] Diff ]
add model compare capability (currently only via debug console)
mod - /trunk/fs2_open/code/model/model.h Diff ] File ]
add - /trunk/fs2_open/code/model/modeldiff.cpp File ]
mod - /trunk/fs2_open/code/model/modelread.cpp Diff ] File ]
mod - /trunk/fs2_open/projects/MSVC_6/code.dsp Diff ] File ]
fs2_open_3_6_9 r4056
Timestamp: 2007-02-25 20:47:23
Author: Goober5000
Ported: N/A
Details ] Diff ]
added vm_matrix_same()
mod - /branches/fs2_open_3_6_9/fs2_open/code/math/vecmat.cpp Diff ] File ]
mod - /branches/fs2_open_3_6_9/fs2_open/code/math/vecmat.h Diff ] File ]
mod - /trunk/fs2_open/code/math/vecmat.cpp Diff ] File ]
mod - /trunk/fs2_open/code/math/vecmat.h Diff ] File ]
fs2_open_3_6_9 r4055
Timestamp: 2007-02-24 22:58:07
Author: Goober5000
Ported: N/A
Details ] Diff ]
use dynamic memory instead of a static buffer for ship-specific replacement textures
mod - /branches/fs2_open_3_6_9/fs2_open/code/mission/missionparse.cpp Diff ] File ]
mod - /branches/fs2_open_3_6_9/fs2_open/code/parse/lua.cpp Diff ] File ]
mod - /branches/fs2_open_3_6_9/fs2_open/code/ship/ship.cpp Diff ] File ]
mod - /branches/fs2_open_3_6_9/fs2_open/code/ship/ship.h Diff ] File ]
mod - /trunk/fs2_open/code/mission/missionparse.cpp Diff ] File ]
mod - /trunk/fs2_open/code/parse/lua.cpp Diff ] File ]
mod - /trunk/fs2_open/code/ship/ship.cpp Diff ] File ]
mod - /trunk/fs2_open/code/ship/ship.h Diff ] File ]
fs2_open_3_6_9 r4054
Timestamp: 2007-02-20 20:44:02
Author: Goober5000
Ported: N/A
Details ] Diff ]
remove duplicate model texture replacement
mod - /branches/fs2_open_3_6_9/fs2_open/code/fred2/fred.rc Diff ] File ]
mod - /branches/fs2_open_3_6_9/fs2_open/code/fred2/missionsave.cpp Diff ] File ]
mod - /branches/fs2_open_3_6_9/fs2_open/code/fred2/resource.h Diff ] File ]
mod - /branches/fs2_open_3_6_9/fs2_open/code/fred2/shiptexturesdlg.cpp Diff ] File ]
mod - /branches/fs2_open_3_6_9/fs2_open/code/fred2/shiptexturesdlg.h Diff ] File ]
mod - /branches/fs2_open_3_6_9/fs2_open/code/mission/missionparse.cpp Diff ] File ]
mod - /branches/fs2_open_3_6_9/fs2_open/code/mission/missionparse.h Diff ] File ]
mod - /branches/fs2_open_3_6_9/fs2_open/code/model/model.h Diff ] File ]
mod - /branches/fs2_open_3_6_9/fs2_open/code/model/modelread.cpp Diff ] File ]
mod - /branches/fs2_open_3_6_9/fs2_open/code/ship/ship.cpp Diff ] File ]
mod - /trunk/fs2_open/code/fred2/fred.rc Diff ] File ]
mod - /trunk/fs2_open/code/fred2/missionsave.cpp Diff ] File ]
mod - /trunk/fs2_open/code/fred2/resource.h Diff ] File ]
mod - /trunk/fs2_open/code/fred2/shiptexturesdlg.cpp Diff ] File ]
mod - /trunk/fs2_open/code/fred2/shiptexturesdlg.h Diff ] File ]
mod - /trunk/fs2_open/code/mission/missionparse.cpp Diff ] File ]
mod - /trunk/fs2_open/code/mission/missionparse.h Diff ] File ]
mod - /trunk/fs2_open/code/model/model.h Diff ] File ]
mod - /trunk/fs2_open/code/model/modelread.cpp Diff ] File ]
mod - /trunk/fs2_open/code/ship/ship.cpp Diff ] File ]
trunk r4053
Timestamp: 2007-02-20 12:22:34
Author: Goober5000
Ported: N/A
Details ] Diff ]
oops, this is for a future commit
mod - /trunk/fs2_open/projects/MSVC_6/code.dsp Diff ] File ]
fs2_open_3_6_9 r4052
Timestamp: 2007-02-19 23:53:11
Author: Goober5000
Ported: N/A
Details ] Diff ]
wups
mod - /branches/fs2_open_3_6_9/fs2_open/code/model/modelinterp.cpp Diff ] File ]
fs2_open_3_6_9 r4051
Timestamp: 2007-02-19 23:27:23
Author: Goober5000
Ported: N/A
Details ] Diff ]
revert to retail behavior
mod - /branches/fs2_open_3_6_9/fs2_open/code/weapon/weapons.cpp Diff ] File ]
mod - /trunk/fs2_open/code/weapon/weapons.cpp Diff ] File ]
fs2_open_3_6_9 r4050
Timestamp: 2007-02-19 23:20:38
Author: Goober5000
Ported: N/A
Details ] Diff ]
the great big duplicate model removal commit
mod - /branches/fs2_open_3_6_9/fs2_open/code/ai/aibig.cpp Diff ] File ]
mod - /branches/fs2_open_3_6_9/fs2_open/code/ai/aicode.cpp Diff ] File ]
mod - /branches/fs2_open_3_6_9/fs2_open/code/ai/aigoals.cpp Diff ] File ]
mod - /branches/fs2_open_3_6_9/fs2_open/code/ai/aiturret.cpp Diff ] File ]
mod - /branches/fs2_open_3_6_9/fs2_open/code/asteroid/asteroid.cpp Diff ] File ]
mod - /branches/fs2_open_3_6_9/fs2_open/code/debris/debris.cpp Diff ] File ]
mod - /branches/fs2_open_3_6_9/fs2_open/code/fred2/fredrender.cpp Diff ] File ]
mod - /branches/fs2_open_3_6_9/fs2_open/code/fred2/fredview.cpp Diff ] File ]
mod - /branches/fs2_open_3_6_9/fs2_open/code/fred2/initialstatus.cpp Diff ] File ]
mod - /branches/fs2_open_3_6_9/fs2_open/code/fred2/management.cpp Diff ] File ]
mod - /branches/fs2_open_3_6_9/fs2_open/code/fred2/missionsave.cpp Diff ] File ]
mod - /branches/fs2_open_3_6_9/fs2_open/code/fred2/restrictpaths.cpp Diff ] File ]
mod - /branches/fs2_open_3_6_9/fs2_open/code/fred2/sexp_tree.cpp Diff ] File ]
mod - /branches/fs2_open_3_6_9/fs2_open/code/fred2/shipgoalsdlg.cpp Diff ] File ]
mod - /branches/fs2_open_3_6_9/fs2_open/code/fred2/shiptexturesdlg.cpp Diff ] File ]
mod - /branches/fs2_open_3_6_9/fs2_open/code/freespace2/freespace.cpp Diff ] File ]
mod - /branches/fs2_open_3_6_9/fs2_open/code/hud/hudshield.cpp Diff ] File ]
mod - /branches/fs2_open_3_6_9/fs2_open/code/hud/hudtarget.cpp Diff ] File ]
mod - /branches/fs2_open_3_6_9/fs2_open/code/hud/hudtargetbox.cpp Diff ] File ]
mod - /branches/fs2_open_3_6_9/fs2_open/code/io/keycontrol.cpp Diff ] File ]
mod - /branches/fs2_open_3_6_9/fs2_open/code/mission/missionparse.cpp Diff ] File ]
mod - /branches/fs2_open_3_6_9/fs2_open/code/missionui/missionbrief.cpp Diff ] File ]
mod - /branches/fs2_open_3_6_9/fs2_open/code/missionui/missionshipchoice.cpp Diff ] File ]
mod - /branches/fs2_open_3_6_9/fs2_open/code/model/modelinterp.cpp Diff ] File ]
mod - /branches/fs2_open_3_6_9/fs2_open/code/model/modelread.cpp Diff ] File ]
mod - /branches/fs2_open_3_6_9/fs2_open/code/network/multi_respawn.cpp Diff ] File ]
mod - /branches/fs2_open_3_6_9/fs2_open/code/network/multimsgs.cpp Diff ] File ]
mod - /branches/fs2_open_3_6_9/fs2_open/code/object/collideshipship.cpp Diff ] File ]
mod - /branches/fs2_open_3_6_9/fs2_open/code/object/collideshipweapon.cpp Diff ] File ]
mod - /branches/fs2_open_3_6_9/fs2_open/code/object/objcollide.cpp Diff ] File ]
mod - /branches/fs2_open_3_6_9/fs2_open/code/object/object.cpp Diff ] File ]
mod - /branches/fs2_open_3_6_9/fs2_open/code/object/objectdock.cpp Diff ] File ]
mod - /branches/fs2_open_3_6_9/fs2_open/code/parse/lua.cpp Diff ] File ]
mod - /branches/fs2_open_3_6_9/fs2_open/code/parse/sexp.cpp Diff ] File ]
mod - /branches/fs2_open_3_6_9/fs2_open/code/ship/shield.cpp Diff ] File ]
mod - /branches/fs2_open_3_6_9/fs2_open/code/ship/ship.cpp Diff ] File ]
mod - /branches/fs2_open_3_6_9/fs2_open/code/ship/ship.h Diff ] File ]
mod - /branches/fs2_open_3_6_9/fs2_open/code/ship/shipfx.cpp Diff ] File ]
mod - /branches/fs2_open_3_6_9/fs2_open/code/ship/shipfx.h Diff ] File ]
mod - /branches/fs2_open_3_6_9/fs2_open/code/ship/shiphit.cpp Diff ] File ]
mod - /branches/fs2_open_3_6_9/fs2_open/code/starfield/supernova.cpp Diff ] File ]
mod - /branches/fs2_open_3_6_9/fs2_open/code/weapon/beam.cpp Diff ] File ]
mod - /branches/fs2_open_3_6_9/fs2_open/code/weapon/weapons.cpp Diff ] File ]
mod - /trunk/fs2_open/code/ai/aibig.cpp Diff ] File ]
mod - /trunk/fs2_open/code/ai/aicode.cpp Diff ] File ]
mod - /trunk/fs2_open/code/ai/aigoals.cpp Diff ] File ]
mod - /trunk/fs2_open/code/ai/aiturret.cpp Diff ] File ]
mod - /trunk/fs2_open/code/asteroid/asteroid.cpp Diff ] File ]
mod - /trunk/fs2_open/code/debris/debris.cpp Diff ] File ]
mod - /trunk/fs2_open/code/fred2/fredrender.cpp Diff ] File ]
mod - /trunk/fs2_open/code/fred2/fredview.cpp Diff ] File ]
mod - /trunk/fs2_open/code/fred2/initialstatus.cpp Diff ] File ]
mod - /trunk/fs2_open/code/fred2/management.cpp Diff ] File ]
mod - /trunk/fs2_open/code/fred2/missionsave.cpp Diff ] File ]
mod - /trunk/fs2_open/code/fred2/restrictpaths.cpp Diff ] File ]
mod - /trunk/fs2_open/code/fred2/sexp_tree.cpp Diff ] File ]
mod - /trunk/fs2_open/code/fred2/shipgoalsdlg.cpp Diff ] File ]
mod - /trunk/fs2_open/code/fred2/shiptexturesdlg.cpp Diff ] File ]
mod - /trunk/fs2_open/code/freespace2/freespace.cpp Diff ] File ]
mod - /trunk/fs2_open/code/hud/hudshield.cpp Diff ] File ]
mod - /trunk/fs2_open/code/hud/hudtarget.cpp Diff ] File ]
mod - /trunk/fs2_open/code/hud/hudtargetbox.cpp Diff ] File ]
mod - /trunk/fs2_open/code/io/keycontrol.cpp Diff ] File ]
mod - /trunk/fs2_open/code/mission/missionparse.cpp Diff ] File ]
mod - /trunk/fs2_open/code/missionui/missionbrief.cpp Diff ] File ]
mod - /trunk/fs2_open/code/missionui/missionshipchoice.cpp Diff ] File ]
mod - /trunk/fs2_open/code/model/modelinterp.cpp Diff ] File ]
mod - /trunk/fs2_open/code/model/modelread.cpp Diff ] File ]
mod - /trunk/fs2_open/code/network/multi_respawn.cpp Diff ] File ]
mod - /trunk/fs2_open/code/network/multimsgs.cpp Diff ] File ]
mod - /trunk/fs2_open/code/object/collideshipship.cpp Diff ] File ]
mod - /trunk/fs2_open/code/object/collideshipweapon.cpp Diff ] File ]
mod - /trunk/fs2_open/code/object/objcollide.cpp Diff ] File ]
mod - /trunk/fs2_open/code/object/object.cpp Diff ] File ]
mod - /trunk/fs2_open/code/object/objectdock.cpp Diff ] File ]
mod - /trunk/fs2_open/code/parse/lua.cpp Diff ] File ]
mod - /trunk/fs2_open/code/parse/sexp.cpp Diff ] File ]
mod - /trunk/fs2_open/code/ship/shield.cpp Diff ] File ]
mod - /trunk/fs2_open/code/ship/ship.cpp Diff ] File ]
mod - /trunk/fs2_open/code/ship/ship.h Diff ] File ]
mod - /trunk/fs2_open/code/ship/shipfx.cpp Diff ] File ]
mod - /trunk/fs2_open/code/ship/shipfx.h Diff ] File ]
mod - /trunk/fs2_open/code/ship/shiphit.cpp Diff ] File ]
mod - /trunk/fs2_open/code/starfield/supernova.cpp Diff ] File ]
mod - /trunk/fs2_open/code/weapon/beam.cpp Diff ] File ]
mod - /trunk/fs2_open/code/weapon/weapons.cpp Diff ] File ]
mod - /trunk/fs2_open/projects/MSVC_6/code.dsp Diff ] File ]
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