Changesets: fs2open

trunk r4599

2008-04-06 20:18

Backslash


Ported: N/A

Details Diff
Whoops. Don't actually change the name, just the displayed name.
Also, don't forget the alternate type name.
mod - /trunk/fs2_open/code/hud/hudbrackets.cpp Diff File
mod - /trunk/fs2_open/code/hud/hudtargetbox.cpp Diff File

trunk r4598

2008-04-06 19:37

Goober5000


Ported: N/A

Details Diff
remove obsolete ship flag
mod - /trunk/fs2_open/code/ship/ship.h Diff File

trunk r4597

2008-04-06 19:26

Goober5000


Ported: N/A

Details Diff
merge the selectable Command feature (from 1/2007) into the stable branch
rearrange the Mission Specs dialog while we're at it
mod - /trunk/fs2_open/code/fred2/fred.rc Diff File
mod - /trunk/fs2_open/code/fred2/management.cpp Diff File
mod - /trunk/fs2_open/code/fred2/missionnotesdlg.cpp Diff File
mod - /trunk/fs2_open/code/fred2/missionnotesdlg.h Diff File
mod - /trunk/fs2_open/code/fred2/missionsave.cpp Diff File
mod - /trunk/fs2_open/code/fred2/resource.h Diff File
mod - /trunk/fs2_open/code/mission/missionmessage.cpp Diff File
mod - /trunk/fs2_open/code/mission/missionmessage.h Diff File
mod - /trunk/fs2_open/code/mission/missionparse.cpp Diff File
mod - /trunk/fs2_open/code/mission/missionparse.h Diff File

trunk r4596

2008-04-06 19:00

Backslash


Ported: N/A

Details Diff
Apply end_string_at_first_hash_symbol to ship names now.
This way people can use # to name duplicates of ships for fake nanojumps and other stuff like that, instead of Unicode characters.
mod - /trunk/fs2_open/code/hud/hudbrackets.cpp Diff File
mod - /trunk/fs2_open/code/hud/hudtargetbox.cpp Diff File
mod - /trunk/fs2_open/code/mission/missionhotkey.cpp Diff File
mod - /trunk/fs2_open/code/ship/shiphit.cpp Diff File

trunk r4595

2008-04-06 17:56

phreak


Ported: N/A

Details Diff
Added support for multiple child weapons per parent weapon.
mod - /trunk/fs2_open/code/weapon/weapon.h Diff File
mod - /trunk/fs2_open/code/weapon/weapons.cpp Diff File

trunk r4594

2008-04-06 14:53

karajorma


Ported: N/A

Details Diff
Fix Mantis 1649
mod - /trunk/fs2_open/code/fred2/missionsave.cpp Diff File
mod - /trunk/fs2_open/code/mission/missionparse.cpp Diff File

trunk r4593

2008-04-05 09:39

taylor


Ported: N/A

Details Diff
keep track of primary weapons properly for multiplayer (Mantis 0001094)
mod - /trunk/fs2_open/code/io/keycontrol.cpp Diff File

trunk r4592

2008-04-04 11:15

Backslash


Ported: N/A

Details Diff
Guess this had only been committed to the former HEAD.
Make max_speed based on max_vel.xyz.z, so that we don't have a strange maxmimum throttle when the ship is capable of x/y movement.
mod - /trunk/fs2_open/code/ship/ship.cpp Diff File

trunk r4591

2008-04-04 09:46

taylor


Ported: N/A

Details Diff
make background import from FSO missions work if there is only one list (Mantis 0001640)
mod - /trunk/fs2_open/code/fred2/bgbitmapdlg.cpp Diff File

trunk r4590

2008-04-03 23:17

taylor


Ported: N/A

Details Diff
be sure to properly update shields, afterburner energy, max speed, cm count and set initial
model_anim state through change_ship_type() (Mantis #1512, 0001594, 0001645)
mod - /trunk/fs2_open/code/ship/ship.cpp Diff File

trunk r4589

2008-04-03 23:10

taylor


Ported: N/A

Details Diff
be sure to apply special explosion to all selected ships (Mantis 0001634)
mod - /trunk/fs2_open/code/fred2/shipspecialdamage.cpp Diff File
mod - /trunk/fs2_open/code/fred2/shipspecialdamage.h Diff File

trunk r4588

2008-04-03 18:01

taylor


Ported: N/A

Details Diff
disable PBO support for the time being (causes hangs under OS X for some reason)
mod - /trunk/fs2_open/code/graphics/gropengl.cpp Diff File

trunk r4587

2008-04-03 12:47

taylor


Ported: N/A

Details Diff
add back Bobboau's "check hull" turret subsystem flag support
mod - /trunk/fs2_open/code/ai/aiturret.cpp Diff File
mod - /trunk/fs2_open/code/model/model.h Diff File
mod - /trunk/fs2_open/code/ship/ship.cpp Diff File

trunk r4586

2008-04-03 11:33

Backslash


Ported: N/A

Details Diff
Whoops, that beam chargeup particle fix only worked with certain table settings. This should work for everything.
mod - /trunk/fs2_open/code/weapon/beam.cpp Diff File

trunk r4585

2008-04-02 23:39

taylor


Ported: N/A

Details Diff
fix sorting of create list so that it properly sorts mission names
add CTRL+SHIFT+S hotkey to switch bewteen mission and file name sorting
mod - /trunk/fs2_open/code/network/multiui.cpp Diff File

trunk r4584

2008-04-02 23:37

taylor


Ported: N/A

Details Diff
remove all special_ship hack and just handle it all properly: keep wing order correct regardless of object order
mod - /trunk/fs2_open/code/mission/missionparse.cpp Diff File
mod - /trunk/fs2_open/code/mission/missionparse.h Diff File

trunk r4583

2008-04-02 23:35

taylor


Ported: N/A

Details Diff
add a timeout for getting pilot info (part of Mantis 0001652)
mod - /trunk/fs2_open/code/fs2netd/fs2netd_client.cpp Diff File

trunk r4582

2008-04-02 19:54

taylor


Ported: N/A

Details Diff
make mission/campaign list dynamic (Mantis 0001203)
mod - /trunk/fs2_open/code/network/multimsgs.cpp Diff File
mod - /trunk/fs2_open/code/network/multiui.cpp Diff File
mod - /trunk/fs2_open/code/network/multiui.h Diff File
mod - /trunk/fs2_open/code/network/multiutil.cpp Diff File

trunk r4581

2008-04-02 19:54

taylor


Ported: N/A

Details Diff
/strchr/strrchr/, for mission filenames (Mantis 0001629)
mod - /trunk/fs2_open/code/mission/missionload.cpp Diff File
mod - /trunk/fs2_open/code/mission/missionparse.cpp Diff File

trunk r4580

2008-04-02 14:38

karajorma


Ported: N/A

Details Diff
Add the is-player SEXP
mod - /trunk/fs2_open/code/parse/sexp.cpp Diff File
mod - /trunk/fs2_open/code/parse/sexp.h Diff File

trunk r4579

2008-04-02 10:19

Backslash


Ported: N/A

Details Diff
Tweak the lead indicator code to not just work with primaries -- now, dumbfire secondaries show the correct position.
Also, make it work when the target is stationary but "$use additive weapon velocity" is set.
Fix a couple typos and warnings.
mod - /trunk/fs2_open/code/ai/ai_profiles.cpp Diff File
mod - /trunk/fs2_open/code/ai/ai_profiles.h Diff File
mod - /trunk/fs2_open/code/hud/hud.cpp Diff File
mod - /trunk/fs2_open/code/hud/hudtarget.cpp Diff File
mod - /trunk/fs2_open/code/hud/hudtarget.h Diff File
mod - /trunk/fs2_open/code/ship/ship.cpp Diff File

trunk r4578

2008-04-01 18:06

taylor


Ported: N/A

Details Diff
remove multi_elements thingy since it caused problems for some ATI users, and it was kinda crazy anyway
mod - /trunk/fs2_open/code/graphics/gropengltnl.cpp Diff File

trunk r4577

2008-04-01 16:04

taylor


Ported: N/A

Details Diff
make sure not to carry swarm/corkscrew missile fire to another bank when the first one is out of ammo (Mantis 0000464)
mod - /trunk/fs2_open/code/ship/ship.cpp Diff File

trunk r4576

2008-04-01 06:00

taylor


Ported: N/A

Details Diff
bah, that flag check was wrong since the initial commit to the unstable tree
mod - /trunk/fs2_open/code/ai/aiturret.cpp Diff File

trunk r4575

2008-04-01 02:31

taylor


Ported: N/A

Details Diff
skip .svn directories when packing (for sanity sake when packing versioned data)
just skip files that have names too long rather than bailing
mod - /trunk/fs2_open/code/cfilearchiver/cfilearchiver.cpp Diff File
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