25 #define MISSION_STATS_START_Y 80
26 #define ALLTIME_STATS_START_Y 270
27 #define MULTIPLAYER_LIST_START 20
int gr_get_current_fontnum()
#define MY_NET_PLAYER_NUM
GLfloat GLfloat GLfloat GLfloat h
void scoring_level_init(scoring_struct *scp)
void hud_num_make_mono(char *num_str, int font_num)
Convert a number string to use mono-spaced 1 character.
void show_stats_label(int stage, int sx, int sy, int dy)
unsigned int mp_shots_fired
unsigned int mp_bonehead_hits
unsigned int ms_bonehead_hits
unsigned int s_shots_fired
unsigned int mp_shots_hit
void show_stats_numbers(int stage, int sx, int sy, int dy, int add_mission)
player Players[MAX_PLAYERS]
unsigned int ms_shots_fired
void set_player_stats(int pid)
unsigned int p_shots_fired
sprintf(buf,"(%f,%f,%f)", v3->xyz.x, v3->xyz.y, v3->xyz.z)
const char * XSTR(const char *str, int index)
__inline void gr_line(int x1, int y1, int x2, int y2, int resize_mode=GR_RESIZE_FULL)
typedef float(SCP_EXT_CALLCONV *SCPTRACKIR_PFFLOATVOID)()
#define MULTI_CONNECTED(np)
void gr_get_string_size(int *w, int *h, const char *text, int len=9999)
unsigned int p_bonehead_hits
int find_netplayer_n(int n)
void stats_underline_text(int sx, int sy, char *text)
net_player Net_players[MAX_PLAYERS]
void _cdecl gr_printf_menu(int x, int y, const char *format,...)
unsigned int ms_shots_hit
unsigned int s_bonehead_hits
void init_multiplayer_stats()