FS2_Open
Open source remastering of the Freespace 2 engine
hudnavigation.cpp
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1 // HUDNavigation.cpp
2 // Derek Meek
3 // 4-30-2004
4 
5 
6 
7 #include "autopilot/autopilot.h"
8 #include "hud/hud.h"
9 #include "hud/hudbrackets.h"
10 #include "hud/hudnavigation.h"
11 #include "hud/hudtarget.h"
12 #include "hud/hudtargetbox.h"
13 #include "object/object.h"
14 #include "render/3d.h"
15 #include "ship/ship.h"
16 
17 
18 extern void hud_target_show_dist_on_bracket(int x, int y, float distance, int font_num);
19 extern void draw_brackets_square_quick(int x1, int y1, int x2, int y2, int thick);
20 
25 {
27  {
28  int in_cockpit;
30  in_cockpit = 1;
31  else
32  in_cockpit = 0;
33 
34  vertex target_point; // temp vertex used to find screen position for 3-D object;
35  vec3d *target_pos = Navs[CurrentNav].GetPosition();
36 
37  color NavColor;
38 
39  memset(&target_point, 0, sizeof(target_point));
40 
41  unsigned int alpha = HUD_COLOR_ALPHA_MAX * 16;
42 
44  gr_init_alphacolor( &NavColor, 0xFF, 0xFF, 0x00, alpha);
45  else
46  gr_init_alphacolor( &NavColor, 0x80, 0x80, 0xff, alpha);
47 
48  g3_rotate_vertex(&target_point, target_pos);
49  g3_project_vertex(&target_point);
50 
51  if ( in_cockpit )
52  hud_target_add_display_list(NULL, &target_point, target_pos, 0, &NavColor, Navs[CurrentNav].m_NavName, TARGET_DISPLAY_DIST);
53  }
54 }
int CurrentNav
Definition: autopilot.cpp:43
#define TARGET_DISPLAY_DIST
Definition: hudtarget.h:160
#define VM_WARP_CHASE
Definition: systemvars.h:37
Definition: pstypes.h:88
void gr_init_alphacolor(color *clr, int r, int g, int b, int alpha, int type)
Definition: 2d.cpp:1173
#define VM_EXTERNAL
Definition: systemvars.h:31
Definition: 2d.h:95
void hud_target_add_display_list(object *objp, vertex *target_point, vec3d *target_pos, int correction, color *bracket_clr, char *name, int flags)
Definition: hudtarget.cpp:6195
#define HUD_COLOR_ALPHA_MAX
Definition: hud.h:73
#define VM_DEAD_VIEW
Definition: systemvars.h:33
ubyte g3_rotate_vertex(vertex *dest, const vec3d *src)
Definition: 3dmath.cpp:97
#define NP_VISITED
Definition: autopilot.h:24
int g3_project_vertex(vertex *point)
Definition: 3dmath.cpp:202
vec3d * GetPosition()
Definition: autopilot.cpp:111
void hud_draw_navigation()
GLint GLint GLint GLint GLint x
Definition: Glext.h:5182
GLbitfield flags
Definition: Glext.h:6722
void hud_target_show_dist_on_bracket(int x, int y, float distance, int font_num)
#define VM_PADLOCK_ANY
Definition: systemvars.h:46
int Viewer_mode
Definition: systemvars.cpp:28
void draw_brackets_square_quick(int x1, int y1, int x2, int y2, int thick)
Definition: hudbrackets.cpp:92
GLclampf GLclampf GLclampf alpha
Definition: Glext.h:5177
#define NP_NOSELECT
Definition: autopilot.h:26
NavPoint Navs[MAX_NAVPOINTS]
Definition: autopilot.cpp:45
#define NP_VALIDTYPE
Definition: autopilot.h:27
GLint y
Definition: Gl.h:1505