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void | gr_set_screen_scale (int w, int h, int zoom_w, int zoom_h, int max_w, int max_h, int center_w, int center_h, bool force_stretch) |
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void | gr_reset_screen_scale () |
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bool | gr_resize_screen_pos (int *x, int *y, int *w, int *h, int resize_mode) |
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bool | gr_unsize_screen_pos (int *x, int *y, int *w, int *h, int resize_mode) |
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bool | gr_resize_screen_posf (float *x, float *y, float *w, float *h, int resize_mode) |
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bool | gr_unsize_screen_posf (float *x, float *y, float *w, float *h, int resize_mode) |
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void | gr_close () |
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| DCF (clear_color,"set clear color r, g, b") |
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void | gr_set_palette_internal (const char *name, ubyte *palette, int restrict_font_to_128) |
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void | gr_set_palette (const char *name, ubyte *palette, int restrict_font_to_128) |
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void | gr_screen_resize (int width, int height) |
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int | gr_get_resolution_class (int width, int height) |
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bool | gr_init (int d_mode, int d_width, int d_height, int d_depth) |
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void | gr_force_windowed () |
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void | gr_activate (int active) |
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void | gr_get_color (int *r, int *g, int *b) |
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void | gr_init_color (color *c, int r, int g, int b) |
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void | gr_init_alphacolor (color *clr, int r, int g, int b, int alpha, int type) |
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void | gr_set_color (int r, int g, int b) |
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void | gr_set_color_fast (color *dst) |
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void | gr_create_shader (shader *shade, ubyte r, ubyte g, ubyte b, ubyte c) |
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void | gr_set_shader (shader *shade) |
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void | gr_set_cursor_bitmap (int n, int lock) |
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void | gr_unset_cursor_bitmap (int n) |
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int | gr_get_cursor_bitmap () |
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void | gr_bitmap (int _x, int _y, int resize_mode) |
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void | gr_bitmap_uv (int _x, int _y, int _w, int _h, float _u0, float _v0, float _u1, float _v1, int resize_mode) |
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void | gr_bitmap_list (bitmap_2d_list *list, int n_bm, int resize_mode) |
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void | gr_bitmap_list (bitmap_rect_list *list, int n_bm, int resize_mode) |
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void | gr_pline_helper (vec3d *out, vec3d *in1, vec3d *in2, int thickness) |
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void | gr_pline_special (SCP_vector< vec3d > *pts, int thickness, int resize_mode) |
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void | gr_shield_icon (coord2d coords[6], int resize_mode) |
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void | gr_rect (int x, int y, int w, int h, int resize_mode) |
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void | gr_shade (int x, int y, int w, int h, int resize_mode) |
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void | gr_set_bitmap (int bitmap_num, int alphablend_mode, int bitblt_mode, float alpha) |
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void | gr_flip () |
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uint | gr_determine_model_shader_flags (bool lighting, bool fog, bool textured, bool in_shadow_map, bool thruster_scale, bool transform, bool team_color_set, int tmap_flags, int spec_map, int glow_map, int normal_map, int height_map, int env_map, int misc_map) |
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