2018-05-23 02:30 EDT


Changesets: fs2open

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fs2_open_3_6_14 r8927
Timestamp: 2012-07-01 20:51:02
Author: Zacam
Ported: N/A
Details ] Diff ]
Backport: Trunk r8751; Change this little piece of code to avoid a potentially very baffling null pointer dereference later on
mod - /branches/fs2_open_3_6_14/code/object/objectsnd.cpp Diff ] File ]
fs2_open_3_6_14 r8926
Timestamp: 2012-07-01 20:50:01
Author: Zacam
Ported: N/A
Details ] Diff ]
Backport: Trunk r8740/8741; Use CLAMP utility macro in lighting.cpp
mod - /branches/fs2_open_3_6_14/code/ai/aicode.cpp Diff ] File ]
mod - /branches/fs2_open_3_6_14/code/cmdline/cmdline.cpp Diff ] File ]
mod - /branches/fs2_open_3_6_14/code/lighting/lighting.cpp Diff ] File ]
mod - /branches/fs2_open_3_6_14/code/nebula/neb.cpp Diff ] File ]
mod - /branches/fs2_open_3_6_14/code/nebula/neblightning.cpp Diff ] File ]
mod - /branches/fs2_open_3_6_14/code/parse/lua.cpp Diff ] File ]
mod - /branches/fs2_open_3_6_14/code/parse/sexp.cpp Diff ] File ]
mod - /branches/fs2_open_3_6_14/code/ship/shield.cpp Diff ] File ]
mod - /branches/fs2_open_3_6_14/code/ship/ship.cpp Diff ] File ]
mod - /branches/fs2_open_3_6_14/code/ship/shipfx.cpp Diff ] File ]
mod - /branches/fs2_open_3_6_14/code/stats/scoring.cpp Diff ] File ]
mod - /branches/fs2_open_3_6_14/code/weapon/weapons.cpp Diff ] File ]
fs2_open_3_6_14 r8925
Timestamp: 2012-07-01 20:48:19
Author: Zacam
Ported: N/A
Details ] Diff ]
Backport: Trunk r8696; Fix a bug that caused bombs to be indestructible by the player for much longer than they should be according to the table settings given.
mod - /branches/fs2_open_3_6_14/code/object/collideweaponweapon.cpp Diff ] File ]
mod - /branches/fs2_open_3_6_14/code/weapon/weapon.h Diff ] File ]
mod - /branches/fs2_open_3_6_14/code/weapon/weapons.cpp Diff ] File ]
trunk r8924
Timestamp: 2012-07-01 15:54:22
Author: Goober5000
Ported: N/A
Details ] Diff ]
follow-up to r8922: this part isn't actually a problem
mod - /trunk/fs2_open/code/mission/missionparse.cpp Diff ] File ]
trunk r8923
Timestamp: 2012-07-01 04:17:59
Author: Goober5000
Ported: N/A
Details ] Diff ]
make the dock leader code more robust, and make FRED mark dock leaders in wings correctly
mod - /trunk/fs2_open/code/fred2/initialstatus.cpp Diff ] File ]
mod - /trunk/fs2_open/code/mission/missionparse.cpp Diff ] File ]
mod - /trunk/fs2_open/code/ship/ship.cpp Diff ] File ]
trunk r8922
Timestamp: 2012-07-01 01:56:15
Author: Goober5000
Ported: N/A
Details ] Diff ]
add more error checking for initially docked ships, per Mantis 0001658
mod - /trunk/fs2_open/code/mission/missionparse.cpp Diff ] File ]
trunk r8921
Timestamp: 2012-07-01 01:54:26
Author: Goober5000
Ported: N/A
Details ] Diff ]
looks like this was never actually implemented!
mod - /trunk/fs2_open/code/object/parseobjectdock.cpp Diff ] File ]
mod - /trunk/fs2_open/code/object/parseobjectdock.h Diff ] File ]
trunk r8920
Timestamp: 2012-07-01 00:32:03
Author: Goober5000
Ported: N/A
Details ] Diff ]
add mod.tbl flag for Mantis 0000082
mod - /trunk/fs2_open/code/globalincs/def_files.cpp Diff ] File ]
mod - /trunk/fs2_open/code/mission/missiongoals.cpp Diff ] File ]
mod - /trunk/fs2_open/code/mod_table/mod_table.cpp Diff ] File ]
mod - /trunk/fs2_open/code/mod_table/mod_table.h Diff ] File ]
trunk r8919
Timestamp: 2012-07-01 00:17:22
Author: Goober5000
Ported: N/A
Details ] Diff ]
remove extension if user didn't
mod - /trunk/fs2_open/code/mod_table/mod_table.cpp Diff ] File ]
trunk r8918
Timestamp: 2012-06-30 23:24:41
Author: Goober5000
Ported: N/A
Details ] Diff ]
this should fix all of the issues with docked fighters and bombers (Mantis 0000945)
mod - /trunk/fs2_open/code/ai/aicode.cpp Diff ] File ]
mod - /trunk/fs2_open/code/ship/shiphit.cpp Diff ] File ]
trunk r8917
Timestamp: 2012-06-30 19:31:48
Author: Goober5000
Ported: N/A
Details ] Diff ]
fix for Mantis 0002673, following Valathil's detective work
mod - /trunk/fs2_open/code/object/objcollide.cpp Diff ] File ]
antipodes r8916
Timestamp: 2012-06-27 00:34:53
Author: CommanderDJ
Ported: N/A
Details ] Diff ]
Trunk sync r8915
mod - /branches/antipodes/code/ai/aicode.cpp Diff ] File ]
mod - /branches/antipodes/code/fred2/wing.cpp Diff ] File ]
mod - /branches/antipodes/code/menuui/techmenu.cpp Diff ] File ]
mod - /branches/antipodes/code/missionui/missionscreencommon.cpp Diff ] File ]
mod - /branches/antipodes/code/missionui/missionweaponchoice.cpp Diff ] File ]
mod - /branches/antipodes/code/model/modelinterp.cpp Diff ] File ]
mod - /branches/antipodes/code/object/collideshipship.cpp Diff ] File ]
mod - /branches/antipodes/code/parse/sexp.cpp Diff ] File ]
mod - /branches/antipodes/code/ship/ship.cpp Diff ] File ]
trunk r8915
Timestamp: 2012-06-25 09:23:00
Author: karajorma
Ported: N/A
Details ] Diff ]
Minor fixes to the message.tbl settings I just added.
mod - /trunk/fs2_open/code/ship/ship.cpp Diff ] File ]
trunk r8914
Timestamp: 2012-06-25 05:39:26
Author: Goober5000
Ported: N/A
Details ] Diff ]
fix the old Volition bug where a docked ship would execute its default behavior even when the preceding comment explicitly said that it should "just sit here" :-/
also guard against a few edge cases related to this
(all of this is in regards to Mantis 0000945)
mod - /trunk/fs2_open/code/ai/aicode.cpp Diff ] File ]
mod - /trunk/fs2_open/code/ship/ship.cpp Diff ] File ]
trunk r8913
Timestamp: 2012-06-25 02:06:03
Author: Goober5000
Ported: N/A
Details ] Diff ]
remove unused variable
mod - /trunk/fs2_open/code/ai/aicode.cpp Diff ] File ]
trunk r8912
Timestamp: 2012-06-25 01:41:06
Author: Goober5000
Ported: N/A
Details ] Diff ]
CommanderDJ's fix for Mantis 0002628
mod - /trunk/fs2_open/code/fred2/wing.cpp Diff ] File ]
trunk r8911
Timestamp: 2012-06-24 23:27:26
Author: Goober5000
Ported: N/A
Details ] Diff ]
fine-tune Valathil's error message
mod - /trunk/fs2_open/code/parse/sexp.cpp Diff ] File ]
trunk r8910
Timestamp: 2012-06-24 15:17:46
Author: The_E
Ported: N/A
Details ] Diff ]
Changing glowpoint rendering from being a separate step during model rendering to being a part of the batch renderer. This makes glowpoint rendering much faster.
mod - /trunk/fs2_open/code/menuui/techmenu.cpp Diff ] File ]
mod - /trunk/fs2_open/code/missionui/missionscreencommon.cpp Diff ] File ]
mod - /trunk/fs2_open/code/missionui/missionweaponchoice.cpp Diff ] File ]
mod - /trunk/fs2_open/code/model/modelinterp.cpp Diff ] File ]
trunk r8909
Timestamp: 2012-06-24 13:12:43
Author: Valathil
Ported: N/A
Details ] Diff ]
Fix for Mantis 2671: Skip submodels that have been blown off in ship-ship collisions.
mod - /trunk/fs2_open/code/object/collideshipship.cpp Diff ] File ]
antipodes r8908
Timestamp: 2012-06-24 09:43:38
Author: The_E
Ported: N/A
Details ] Diff ]
Trunk sync r8906
mod - /branches/antipodes/code/ai/aicode.cpp Diff ] File ]
mod - /branches/antipodes/code/globalincs/def_files.cpp Diff ] File ]
mod - /branches/antipodes/code/hud/hud.cpp Diff ] File ]
mod - /branches/antipodes/code/hud/hudescort.cpp Diff ] File ]
mod - /branches/antipodes/code/hud/hudescort.h Diff ] File ]
mod - /branches/antipodes/code/io/keycontrol.cpp Diff ] File ]
mod - /branches/antipodes/code/mission/missiongoals.cpp Diff ] File ]
mod - /branches/antipodes/code/mission/missiongoals.h Diff ] File ]
mod - /branches/antipodes/code/mission/missionmessage.cpp Diff ] File ]
mod - /branches/antipodes/code/mission/missionmessage.h Diff ] File ]
mod - /branches/antipodes/code/mission/missionparse.cpp Diff ] File ]
mod - /branches/antipodes/code/mod_table/mod_table.cpp Diff ] File ]
mod - /branches/antipodes/code/parse/sexp.cpp Diff ] File ]
mod - /branches/antipodes/code/playerman/player.h Diff ] File ]
mod - /branches/antipodes/code/playerman/playercontrol.cpp Diff ] File ]
mod - /branches/antipodes/code/ship/ship.cpp Diff ] File ]
mod - /branches/antipodes/code/ship/ship.h Diff ] File ]
antipodes r8907
Timestamp: 2012-06-24 09:36:04
Author: The_E
Ported: N/A
Details ] Diff ]
Make sure we actually have a valid campaign file before trying to do stuff with invalid pointers
mod - /branches/antipodes/code/playerman/managepilot.cpp Diff ] File ]
trunk r8905
Timestamp: 2012-06-24 06:36:45
Author: karajorma
Ported: N/A
Details ] Diff ]
Additions to message.tbl to allow users to specify the frequency of builtin messages.
mod - /trunk/fs2_open/code/globalincs/def_files.cpp Diff ] File ]
mod - /trunk/fs2_open/code/mission/missionmessage.cpp Diff ] File ]
mod - /trunk/fs2_open/code/mission/missionmessage.h Diff ] File ]
mod - /trunk/fs2_open/code/mission/missionparse.cpp Diff ] File ]
mod - /trunk/fs2_open/code/mod_table/mod_table.cpp Diff ] File ]
mod - /trunk/fs2_open/code/playerman/player.h Diff ] File ]
mod - /trunk/fs2_open/code/playerman/playercontrol.cpp Diff ] File ]
mod - /trunk/fs2_open/code/ship/ship.cpp Diff ] File ]
trunk r8904
Timestamp: 2012-06-23 17:19:41
Author: iss_mneur
Ported: N/A
Details ] Diff ]
No warnings for release linux builds.
mod - /trunk/fs2_open/configure.ac Diff ] File ]
trunk r8903
Timestamp: 2012-06-23 16:54:05
Author: Valathil
Ported: N/A
Details ] Diff ]
Fix for Mantis 2670: Truncate tokens to their maximum length and pop up a MessageBox for the user.
mod - /trunk/fs2_open/code/parse/sexp.cpp Diff ] File ]
trunk r8902
Timestamp: 2012-06-23 07:51:47
Author: Goober5000
Ported: N/A
Details ] Diff ]
synchronize the ship classes that evade shockwaves
(this fixes Mantis 0002548)
mod - /trunk/fs2_open/code/ship/ship.h Diff ] File ]
mod - /trunk/fs2_open/code/ai/aicode.cpp Diff ] File ]
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