2018-10-23 17:54 EDT


Changesets: fs2open

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zookeeper r11209
Timestamp: 2015-01-08 10:24:21
Author: zookeeper
Ported: N/A
Details ] Diff ]
Probably fixed a bug with the next/prev subsystem targeting keys not working if the target only has one subsystem.
mod - /branches/zookeeper/code/hud/hudtarget.cpp Diff ] File ]
trunk r11208
Timestamp: 2015-01-07 15:46:32
Author: MageKing17
Ported: N/A
Details ] Diff ]
Fixing weird problem with snd_update_3d_pos() that, honestly, baffles me as to how the code ever worked on any system.
mod - /trunk/fs2_open/code/sound/sound.cpp Diff ] File ]
zookeeper r11207
Timestamp: 2015-01-04 08:03:47
Author: zookeeper
Ported: N/A
Details ] Diff ]
Trunk sync r11205.
mod - /branches/zookeeper/code/mission/missionparse.cpp Diff ] File ]
mod - /branches/zookeeper/code/mission/missionparse.h Diff ] File ]
mod - /branches/zookeeper/code/menuui/playermenu.cpp Diff ] File ]
mod - /branches/zookeeper/code/ship/ship.cpp Diff ] File ]
mod - /branches/zookeeper/code/controlconfig/controlsconfigcommon.cpp Diff ] File ]
mod - /branches/zookeeper/code/ship/ship.h Diff ] File ]
trunk r11206
Timestamp: 2015-01-04 07:57:05
Author: zookeeper
Ported: N/A
Details ] Diff ]
Added support for NONE as a value for $Key Default, for making a key unbound by default.
mod - /trunk/fs2_open/code/controlconfig/controlsconfigcommon.cpp Diff ] File ]
trunk r11205
Timestamp: 2015-01-04 07:52:33
Author: zookeeper
Ported: N/A
Details ] Diff ]
Fixed breakage of $Category and $Type from r10843.
mod - /trunk/fs2_open/code/controlconfig/controlsconfigcommon.cpp Diff ] File ]
trunk r11204
Timestamp: 2014-12-22 15:48:34
Author: Goober5000
Ported: N/A
Details ] Diff ]
add ship class texture replacement using a simplified method that doesn't require the texture_set code
mod - /trunk/fs2_open/code/ship/ship.h Diff ] File ]
mod - /trunk/fs2_open/code/mission/missionparse.cpp Diff ] File ]
mod - /trunk/fs2_open/code/mission/missionparse.h Diff ] File ]
mod - /trunk/fs2_open/code/ship/ship.cpp Diff ] File ]
texture_set r11203
Timestamp: 2014-12-22 15:34:04
Author: Goober5000
Ported: N/A
Details ] Diff ]
Create branch based on r11202 that incorporates Taylor's texture_set code patch, yet not completely because there are some remaining tricky differences yet to be resolved
mod - /branches/texture_set/code/model/model.h Diff ] File ]
mod - /branches/texture_set/code/fred2/shiptexturesdlg.h Diff ] File ]
add - /branches/texture_set File ]
mod - /branches/texture_set/code/ship/ship.cpp Diff ] File ]
mod - /branches/texture_set/code/menuui/techmenu.cpp Diff ] File ]
mod - /branches/texture_set/code/ship/ship.h Diff ] File ]
mod - /branches/texture_set/code/freespace2/freespace.cpp Diff ] File ]
mod - /branches/texture_set/code/hud/hudtargetbox.cpp Diff ] File ]
mod - /branches/texture_set/code/debris/debris.cpp Diff ] File ]
mod - /branches/texture_set/code/model/modelinterp.cpp Diff ] File ]
mod - /branches/texture_set/code/species_defs/species_defs.cpp Diff ] File ]
mod - /branches/texture_set/code/model/modelread.cpp Diff ] File ]
mod - /branches/texture_set/code/lab/lab.cpp Diff ] File ]
mod - /branches/texture_set/code/mission/missionparse.cpp Diff ] File ]
mod - /branches/texture_set/code/species_defs/species_defs.h Diff ] File ]
mod - /branches/texture_set/code/fred2/shiptexturesdlg.cpp Diff ] File ]
mod - /branches/texture_set/code/mission/missionparse.h Diff ] File ]
trunk r11202
Timestamp: 2014-12-22 02:39:31
Author: MageKing17
Ported: N/A
Details ] Diff ]
Fix mantis 0003068.

Make hitting the "delete" key in the pilot-selection menu do the same thing as clicking on the "remove" button.
mod - /trunk/fs2_open/code/menuui/playermenu.cpp Diff ] File ]
trunk r11201
Timestamp: 2014-12-19 20:49:22
Author: niffiwan
Ported: N/A
Details ] Diff ]
Add warning for very fast ship-rotation values

Otherwise rotational collision detection is disabled for the ship
(and an int3() triggers in debug)
mod - /trunk/fs2_open/code/ship/ship.cpp Diff ] File ]
zookeeper r11200
Timestamp: 2014-12-19 17:58:39
Author: zookeeper
Ported: N/A
Details ] Diff ]
Trunk sync r11199.
mod - /branches/zookeeper/code/pilotfile/pilotfile.cpp Diff ] File ]
mod - /branches/zookeeper/code/network/multi_pause.cpp Diff ] File ]
mod - /branches/zookeeper/code/missionui/missiondebrief.cpp Diff ] File ]
mod - /branches/zookeeper/code/sound/audiostr.cpp Diff ] File ]
mod - /branches/zookeeper/code/stats/scoring.cpp Diff ] File ]
mod - /branches/zookeeper/code/stats/medals.cpp Diff ] File ]
mod - /branches/zookeeper/code/sound/audiostr.h Diff ] File ]
mod - /branches/zookeeper/code/stats/scoring.h Diff ] File ]
mod - /branches/zookeeper/code/stats/medals.h Diff ] File ]
mod - /branches/zookeeper/code/parse/lua.cpp Diff ] File ]
zookeeper r11199
Timestamp: 2014-12-19 17:53:45
Author: zookeeper
Ported: N/A
Details ] Diff ]
Avoid running On Frame hooks during all popups, not only the "Quit mission" popup.
mod - /branches/zookeeper/code/graphics/2d.cpp Diff ] File ]
trunk r11198
Timestamp: 2014-12-15 12:52:32
Author: MageKing17
Ported: N/A
Details ] Diff ]
Change m_badge_earned into a vector.

This makes it so that getting enough kills to cross the threshold for more than one badge simultaneously grants all of them (with the debriefing showing only the last one) and backs out all of them if the scoring is backed out.
mod - /trunk/fs2_open/code/stats/scoring.h Diff ] File ]
mod - /trunk/fs2_open/code/pilotfile/pilotfile.cpp Diff ] File ]
mod - /trunk/fs2_open/code/missionui/missiondebrief.cpp Diff ] File ]
mod - /trunk/fs2_open/code/stats/scoring.cpp Diff ] File ]
trunk r11197
Timestamp: 2014-12-11 23:25:42
Author: Goober5000
Ported: N/A
Details ] Diff ]
PAUSE ALL THE STREAMS
mod - /trunk/fs2_open/code/sound/audiostr.h Diff ] File ]
mod - /trunk/fs2_open/code/parse/lua.cpp Diff ] File ]
mod - /trunk/fs2_open/code/network/multi_pause.cpp Diff ] File ]
mod - /trunk/fs2_open/code/sound/audiostr.cpp Diff ] File ]
trunk r11196
Timestamp: 2014-12-11 20:43:18
Author: MageKing17
Ported: N/A
Details ] Diff ]
Adding "+Available From Start:" to Medals.tbl.

Requested by MjnMixael.
mod - /trunk/fs2_open/code/stats/medals.h Diff ] File ]
mod - /trunk/fs2_open/code/stats/medals.cpp Diff ] File ]
trunk r11195
Timestamp: 2014-12-10 23:09:44
Author: Goober5000
Ported: N/A
Details ] Diff ]
add the pauseMusic scripting function, requested by MjnMixael
mod - /trunk/fs2_open/code/parse/lua.cpp Diff ] File ]
zookeeper r11194
Timestamp: 2014-12-10 05:51:33
Author: zookeeper
Ported: N/A
Details ] Diff ]
Trunk sync r11193.
mod - /branches/zookeeper/code/math/vecmat.h Diff ] File ]
mod - /branches/zookeeper/code/parse/parselo.cpp Diff ] File ]
mod - /branches/zookeeper/code/object/object.h Diff ] File ]
mod - /branches/zookeeper/code/missionui/missiondebrief.cpp Diff ] File ]
mod - /branches/zookeeper/code/sound/audiostr.cpp Diff ] File ]
mod - /branches/zookeeper/code/model/modelinterp.cpp Diff ] File ]
mod - /branches/zookeeper/code/weapon/shockwave.cpp Diff ] File ]
mod - /branches/zookeeper/code/fred2/management.h Diff ] File ]
mod - /branches/zookeeper/code/ai/ai_profiles.cpp Diff ] File ]
mod - /branches/zookeeper/code/weapon/weapon.h Diff ] File ]
mod - /branches/zookeeper/code/parse/sexp.cpp Diff ] File ]
mod - /branches/zookeeper/code/graphics/gropengldraw.cpp Diff ] File ]
mod - /branches/zookeeper/code/mission/missionparse.cpp Diff ] File ]
mod - /branches/zookeeper/code/io/keycontrol.cpp Diff ] File ]
mod - /branches/zookeeper/code/weapon/weapons.cpp Diff ] File ]
mod - /branches/zookeeper/code/math/vecmat.cpp Diff ] File ]
mod - /branches/zookeeper/code/ship/shiphit.cpp Diff ] File ]
mod - /branches/zookeeper/code/freespace2/freespace.cpp Diff ] File ]
mod - /branches/zookeeper/code/ai/aicode.cpp Diff ] File ]
mod - /branches/zookeeper/code/fred2/management.cpp Diff ] File ]
mod - /branches/zookeeper/code/cmdline/cmdline.cpp Diff ] File ]
mod - /branches/zookeeper/code/sound/audiostr.h Diff ] File ]
mod - /branches/zookeeper/code/ai/aiturret.cpp Diff ] File ]
mod - /branches/zookeeper/code/ai/ai_profiles.h Diff ] File ]
mod - /branches/zookeeper/code/parse/lua.cpp Diff ] File ]
mod - /branches/zookeeper/code/parse/sexp.h Diff ] File ]
mod - /branches/zookeeper/code/fred2/missionsave.cpp Diff ] File ]
mod - /branches/zookeeper/code/model/model.h Diff ] File ]
mod - /branches/zookeeper/code/hud/hudsquadmsg.cpp Diff ] File ]
mod - /branches/zookeeper/code/ship/ship.cpp Diff ] File ]
mod - /branches/zookeeper/code/fred2/wing.cpp Diff ] File ]
mod - /branches/zookeeper/code/mission/missionmessage.cpp Diff ] File ]
mod - /branches/zookeeper/code/object/objcollide.cpp Diff ] File ]
trunk r11193
Timestamp: 2014-12-09 21:32:58
Author: Goober5000
Ported: N/A
Details ] Diff ]
fix Mantis 0003132 (is-iff returns true when the target is destroyed)
mod - /trunk/fs2_open/code/parse/sexp.cpp Diff ] File ]
trunk r11192
Timestamp: 2014-12-09 18:22:30
Author: MageKing17
Ported: N/A
Details ] Diff ]
Related to r11189: avoid calling factor_table::getNextSlots() if the ship doesn't have the dynamic linking flag.

Basically, hitting "o" on any ship with more than 6 slots in a bank could crash FSO, even without the flag. Reported by Spoon.
mod - /trunk/fs2_open/code/io/keycontrol.cpp Diff ] File ]
trunk r11191
Timestamp: 2014-12-08 12:09:14
Author: MageKing17
Ported: N/A
Details ] Diff ]
Correct copy-paste error in check_sexp_syntax() from the armor types commit.
mod - /trunk/fs2_open/code/parse/sexp.cpp Diff ] File ]
trunk r11190
Timestamp: 2014-12-07 21:59:35
Author: Goober5000
Ported: N/A
Details ] Diff ]
fix Mantis 0003135: account for the case when the game is paused before being minimized
mod - /trunk/fs2_open/code/freespace2/freespace.cpp Diff ] File ]
trunk r11189
Timestamp: 2014-12-07 16:21:32
Author: MageKing17
Ported: N/A
Details ] Diff ]
Fix mantis 0003133. Fixes logic errors in factor_table not being sure if it's supposed to be 0-based or 1-based at different times.
mod - /trunk/fs2_open/code/io/keycontrol.cpp Diff ] File ]
trunk r11188
Timestamp: 2014-12-07 16:17:21
Author: Goober5000
Ported: N/A
Details ] Diff ]
move this around for more logical flow
mod - /trunk/fs2_open/code/mission/missionparse.cpp Diff ] File ]
trunk r11187
Timestamp: 2014-12-04 01:17:13
Author: Goober5000
Ported: N/A
Details ] Diff ]
a more future-proof way to keep track of explicitly paused audio
mod - /trunk/fs2_open/code/sound/audiostr.h Diff ] File ]
mod - /trunk/fs2_open/code/parse/sexp.cpp Diff ] File ]
mod - /trunk/fs2_open/code/sound/audiostr.cpp Diff ] File ]
trunk r11186
Timestamp: 2014-12-03 23:45:38
Author: Goober5000
Ported: N/A
Details ] Diff ]
this should fix Mantis 0002888 (allow for head.ani files without letter suffixes)
mod - /trunk/fs2_open/code/mission/missionmessage.cpp Diff ] File ]
trunk r11185
Timestamp: 2014-12-03 03:43:43
Author: Goober5000
Ported: N/A
Details ] Diff ]
when the game returns from a paused state, don't unpause the music paused by sexp
mod - /trunk/fs2_open/code/parse/sexp.cpp Diff ] File ]
mod - /trunk/fs2_open/code/sound/audiostr.cpp Diff ] File ]
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