2018-02-19 01:49 EST


Changesets: fs2open

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trunk r11184
Timestamp: 2014-12-03 03:32:27
Author: Goober5000
Ported: N/A
Details ] Diff ]
it's good to check whether the music is paused, for bulletproof-ness
mod - /trunk/fs2_open/code/parse/sexp.cpp Diff ] File ]
trunk r11183
Timestamp: 2014-12-03 03:03:12
Author: Goober5000
Ported: N/A
Details ] Diff ]
added a sexp to pause and unpause music that is currently playing
mod - /trunk/fs2_open/code/parse/sexp.cpp Diff ] File ]
mod - /trunk/fs2_open/code/parse/sexp.h Diff ] File ]
trunk r11182
Timestamp: 2014-12-03 00:14:12
Author: Goober5000
Ported: N/A
Details ] Diff ]
minor reorganization
mod - /trunk/fs2_open/code/parse/sexp.cpp Diff ] File ]
trunk r11181
Timestamp: 2014-11-30 18:53:22
Author: Goober5000
Ported: N/A
Details ] Diff ]
remove the Error (originally Assert) from r1675 and add back the comment removed in r8005
mod - /trunk/fs2_open/code/ship/shiphit.cpp Diff ] File ]
trunk r11180
Timestamp: 2014-11-29 01:58:06
Author: Goober5000
Ported: N/A
Details ] Diff ]
improve sexp code for obtaining pitch/bank/heading with the following changes:
1) use an alternate algorithm for extracting angles from an orientation matrix
2) properly round floats to integers when converting to degrees
mod - /trunk/fs2_open/code/math/vecmat.cpp Diff ] File ]
mod - /trunk/fs2_open/code/parse/sexp.cpp Diff ] File ]
mod - /trunk/fs2_open/code/math/vecmat.h Diff ] File ]
trunk r11179
Timestamp: 2014-11-24 10:34:09
Author: Goober5000
Ported: N/A
Details ] Diff ]
m!m's fix for Mantis 0003131: contrary to the xt change from r11138, NULL is only returned on vm_malloc failure (so should never happen in normal execution)
mod - /trunk/fs2_open/code/parse/parselo.cpp Diff ] File ]
trunk r11178
Timestamp: 2014-11-21 13:42:44
Author: MageKing17
Ported: N/A
Details ] Diff ]
From The_E, niffiwan, m_m, and myself: Fix Mantis 2404.

Makes "$Weapon Model Draw Distance:" actually stop external weapon models from being drawn beyond that distance (modified by detail level).
mod - /trunk/fs2_open/code/model/modelinterp.cpp Diff ] File ]
mod - /trunk/fs2_open/code/model/model.h Diff ] File ]
mod - /trunk/fs2_open/code/ship/ship.cpp Diff ] File ]
trunk r11177
Timestamp: 2014-11-21 04:26:21
Author: niffiwan
Ported: N/A
Details ] Diff ]
Fix mantis 3114

Change turret-tagged-only behaviour back to retail
Add AI profiles flag to allow use of newer behaviour (i.e. stricter)
mod - /trunk/fs2_open/code/ai/aiturret.cpp Diff ] File ]
mod - /trunk/fs2_open/code/ai/ai_profiles.h Diff ] File ]
mod - /trunk/fs2_open/code/ai/ai_profiles.cpp Diff ] File ]
trunk r11176
Timestamp: 2014-11-21 04:17:50
Author: niffiwan
Ported: N/A
Details ] Diff ]
Error needs LOCATION :)
mod - /trunk/fs2_open/code/ship/shiphit.cpp Diff ] File ]
trunk r11175
Timestamp: 2014-11-21 03:35:22
Author: The_E
Ported: N/A
Details ] Diff ]
Improvement for this error message
mod - /trunk/fs2_open/code/ship/shiphit.cpp Diff ] File ]
fs2_open_3_7_2 r11174
Timestamp: 2014-11-20 17:44:57
Author: chief1983
Ported: N/A
Details ] Diff ]
Trunk sync r11173.
mod - /branches/fs2_open_3_7_2/code/freespace2/freespace.cpp Diff ] File ]
mod - /branches/fs2_open_3_7_2/code/network/multimsgs.cpp Diff ] File ]
mod - /branches/fs2_open_3_7_2/code/fred2/management.cpp Diff ] File ]
mod - /branches/fs2_open_3_7_2/code/fred2/campaigneditordlg.cpp Diff ] File ]
mod - /branches/fs2_open_3_7_2/code/parse/parselo.cpp Diff ] File ]
mod - /branches/fs2_open_3_7_2/code/camera/camera.cpp Diff ] File ]
mod - /branches/fs2_open_3_7_2/autogen.sh Diff ] File ]
mod - /branches/fs2_open_3_7_2/code/network/multiutil.cpp Diff ] File ]
mod - /branches/fs2_open_3_7_2/code/object/object.h Diff ] File ]
mod - /branches/fs2_open_3_7_2/code/pilotfile/pilotfile_convert.h Diff ] File ]
mod - /branches/fs2_open_3_7_2/code/io/timer.cpp Diff ] File ]
mod - /branches/fs2_open_3_7_2/code/ai/ai.h Diff ] File ]
mod - /branches/fs2_open_3_7_2/code/weapon/weapon.h Diff ] File ]
mod - /branches/fs2_open_3_7_2/code/globalincs/pstypes.h Diff ] File ]
mod - /branches/fs2_open_3_7_2/code/network/multiteamselect.cpp Diff ] File ]
mod - /branches/fs2_open_3_7_2/code/graphics/gropengltnl.cpp Diff ] File ]
mod - /branches/fs2_open_3_7_2/code/math/floating.cpp Diff ] File ]
mod - /branches/fs2_open_3_7_2/code/model/modelread.cpp Diff ] File ]
mod - /branches/fs2_open_3_7_2/code/network/multi_rate.cpp Diff ] File ]
mod - /branches/fs2_open_3_7_2/code/parse/sexp.h Diff ] File ]
mod - /branches/fs2_open_3_7_2/code/localization/localize.h Diff ] File ]
mod - /branches/fs2_open_3_7_2/code/menuui/readyroom.cpp Diff ] File ]
mod - /branches/fs2_open_3_7_2/code/pilotfile/csg.cpp Diff ] File ]
mod - /branches/fs2_open_3_7_2/code/anim/packunpack.cpp Diff ] File ]
mod - /branches/fs2_open_3_7_2/code/hud/hudmessage.cpp Diff ] File ]
mod - /branches/fs2_open_3_7_2/code/cutscene/cutscenes.cpp Diff ] File ]
mod - /branches/fs2_open_3_7_2/code/fred2/missionsave.h Diff ] File ]
mod - /branches/fs2_open_3_7_2/code/math/vecmat.cpp Diff ] File ]
mod - /branches/fs2_open_3_7_2/code/fred2/textviewdlg.cpp Diff ] File ]
mod - /branches/fs2_open_3_7_2/code/network/multi_pxo.cpp Diff ] File ]
mod - /branches/fs2_open_3_7_2/.gitignore Diff ] File ]
mod - /branches/fs2_open_3_7_2/code/menuui/mainhallmenu.cpp Diff ] File ]
mod - /branches/fs2_open_3_7_2/code/missionui/missiondebrief.cpp Diff ] File ]
mod - /branches/fs2_open_3_7_2/code/menuui/playermenu.cpp Diff ] File ]
mod - /branches/fs2_open_3_7_2/code/fred2/management.h Diff ] File ]
mod - /branches/fs2_open_3_7_2/code/bmpman/bmpman.cpp Diff ] File ]
mod - /branches/fs2_open_3_7_2/code/asteroid/asteroid.cpp Diff ] File ]
mod - /branches/fs2_open_3_7_2/code/camera/camera.h Diff ] File ]
mod - /branches/fs2_open_3_7_2/code/missionui/missionweaponchoice.cpp Diff ] File ]
mod - /branches/fs2_open_3_7_2/code/cmdline/cmdline.cpp Diff ] File ]
mod - /branches/fs2_open_3_7_2/code/missionui/redalert.h Diff ] File ]
mod - /branches/fs2_open_3_7_2/code/ai/aiturret.cpp Diff ] File ]
mod - /branches/fs2_open_3_7_2/code/hud/hudshield.cpp Diff ] File ]
mod - /branches/fs2_open_3_7_2/code/osapi/osapi_unix.cpp Diff ] File ]
mod - /branches/fs2_open_3_7_2/code/parse/sexp.cpp Diff ] File ]
mod - /branches/fs2_open_3_7_2/code/hud/hudparse.cpp Diff ] File ]
mod - /branches/fs2_open_3_7_2/code/missionui/missioncmdbrief.cpp Diff ] File ]
mod - /branches/fs2_open_3_7_2/code/model/modelcollide.cpp Diff ] File ]
mod - /branches/fs2_open_3_7_2/code/menuui/optionsmenumulti.cpp Diff ] File ]
mod - /branches/fs2_open_3_7_2/code/weapon/beam.cpp Diff ] File ]
mod - /branches/fs2_open_3_7_2/code/graphics/gropengltexture.cpp Diff ] File ]
mod - /branches/fs2_open_3_7_2/code/missionui/missionshipchoice.cpp Diff ] File ]
mod - /branches/fs2_open_3_7_2/code/mission/missioncampaign.cpp Diff ] File ]
mod - /branches/fs2_open_3_7_2/code/network/multi_ingame.cpp Diff ] File ]
mod - /branches/fs2_open_3_7_2/code/sound/rtvoice.cpp Diff ] File ]
mod - /branches/fs2_open_3_7_2/code/physics/physics.cpp Diff ] File ]
mod - /branches/fs2_open_3_7_2/code/hud/hudreticle.cpp Diff ] File ]
mod - /branches/fs2_open_3_7_2/code/radar/radarsetup.h Diff ] File ]
mod - /branches/fs2_open_3_7_2/configure.ac Diff ] File ]
mod - /branches/fs2_open_3_7_2/code/weapon/emp.cpp Diff ] File ]
mod - /branches/fs2_open_3_7_2/code/ship/shiphit.cpp Diff ] File ]
mod - /branches/fs2_open_3_7_2/code/hud/hudtarget.h Diff ] File ]
mod - /branches/fs2_open_3_7_2/code/mod_table/mod_table.cpp Diff ] File ]
mod - /branches/fs2_open_3_7_2/code/object/objcollide.cpp Diff ] File ]
mod - /branches/fs2_open_3_7_2/code/math/fvi.cpp Diff ] File ]
mod - /branches/fs2_open_3_7_2/code/gamehelp/contexthelp.cpp Diff ] File ]
mod - /branches/fs2_open_3_7_2/code/hud/hudtargetbox.cpp Diff ] File ]
mod - /branches/fs2_open_3_7_2/code/graphics/gropenglpostprocessing.cpp Diff ] File ]
mod - /branches/fs2_open_3_7_2/code/sound/sound.cpp Diff ] File ]
mod - /branches/fs2_open_3_7_2/code/menuui/mainhallmenu.h Diff ] File ]
mod - /branches/fs2_open_3_7_2/code/globalincs/windebug.cpp Diff ] File ]
mod - /branches/fs2_open_3_7_2/code/missionui/redalert.cpp Diff ] File ]
mod - /branches/fs2_open_3_7_2/code/network/multiui.cpp Diff ] File ]
mod - /branches/fs2_open_3_7_2/code/model/modelinterp.cpp Diff ] File ]
mod - /branches/fs2_open_3_7_2/code/network/multi.cpp Diff ] File ]
mod - /branches/fs2_open_3_7_2/code/object/objectsort.cpp Diff ] File ]
mod - /branches/fs2_open_3_7_2/code/asteroid/asteroid.h Diff ] File ]
mod - /branches/fs2_open_3_7_2/code/graphics/gropengldraw.cpp Diff ] File ]
mod - /branches/fs2_open_3_7_2/code/fred2/sexp_tree.cpp Diff ] File ]
mod - /branches/fs2_open_3_7_2/code/radar/radarsetup.cpp Diff ] File ]
mod - /branches/fs2_open_3_7_2/code/ship/shipfx.cpp Diff ] File ]
mod - /branches/fs2_open_3_7_2/code/graphics/font.cpp Diff ] File ]
mod - /branches/fs2_open_3_7_2/code/fred2/wing.cpp Diff ] File ]
mod - /branches/fs2_open_3_7_2/code/popup/popup.cpp Diff ] File ]
mod - /branches/fs2_open_3_7_2/code/mission/missioncampaign.h Diff ] File ]
mod - /branches/fs2_open_3_7_2/code/hud/hudtarget.cpp Diff ] File ]
mod - /branches/fs2_open_3_7_2/code/mission/missionmessage.cpp Diff ] File ]
mod - /branches/fs2_open_3_7_2/code/missionui/chatbox.cpp Diff ] File ]
mod - /branches/fs2_open_3_7_2/code/network/multilag.cpp Diff ] File ]
mod - /branches/fs2_open_3_7_2/code/controlconfig/controlsconfigcommon.cpp Diff ] File ]
mod - /branches/fs2_open_3_7_2/code/hud/hudreticle.h Diff ] File ]
mod - /branches/fs2_open_3_7_2/code/ai/aicode.cpp Diff ] File ]
mod - /branches/fs2_open_3_7_2/code/fred2/fredview.cpp Diff ] File ]
mod - /branches/fs2_open_3_7_2/code/debris/debris.cpp Diff ] File ]
mod - /branches/fs2_open_3_7_2/code/mod_table/mod_table.h Diff ] File ]
mod - /branches/fs2_open_3_7_2/code/fred2/fredrender.cpp Diff ] File ]
mod - /branches/fs2_open_3_7_2/code/mission/missionbriefcommon.cpp Diff ] File ]
mod - /branches/fs2_open_3_7_2/code/weapon/shockwave.cpp Diff ] File ]
mod - /branches/fs2_open_3_7_2/code/network/multi_log.cpp Diff ] File ]
mod - /branches/fs2_open_3_7_2/code/parse/parselo.h Diff ] File ]
mod - /branches/fs2_open_3_7_2/code/hud/hudconfig.cpp Diff ] File ]
mod - /branches/fs2_open_3_7_2/code/parse/generic_log.cpp Diff ] File ]
mod - /branches/fs2_open_3_7_2/code/fred2/voiceactingmanager.cpp Diff ] File ]
mod - /branches/fs2_open_3_7_2/code/localization/localize.cpp Diff ] File ]
mod - /branches/fs2_open_3_7_2/code/parse/lua.cpp Diff ] File ]
mod - /branches/fs2_open_3_7_2/code/mission/missionparse.cpp Diff ] File ]
mod - /branches/fs2_open_3_7_2/code/network/multi_dogfight.cpp Diff ] File ]
mod - /branches/fs2_open_3_7_2/code/menuui/credits.cpp Diff ] File ]
mod - /branches/fs2_open_3_7_2/code/hud/hud.cpp Diff ] File ]
mod - /branches/fs2_open_3_7_2/code/osapi/outwnd.h Diff ] File ]
mod - /branches/fs2_open_3_7_2/code/fred2/missionsave.cpp Diff ] File ]
mod - /branches/fs2_open_3_7_2/code/stats/scoring.cpp Diff ] File ]
mod - /branches/fs2_open_3_7_2/code/pilotfile/csg_convert.cpp Diff ] File ]
mod - /branches/fs2_open_3_7_2/code/stats/medals.cpp Diff ] File ]
mod - /branches/fs2_open_3_7_2/code/mission/missionlog.cpp Diff ] File ]
mod - /branches/fs2_open_3_7_2/code/hud/hudsquadmsg.cpp Diff ] File ]
mod - /branches/fs2_open_3_7_2/code/fred2/sexp_tree.h Diff ] File ]
mod - /branches/fs2_open_3_7_2/code/model/model.h Diff ] File ]
mod - /branches/fs2_open_3_7_2/code/weapon/weapons.cpp Diff ] File ]
mod - /branches/fs2_open_3_7_2/code/network/stand_gui.cpp Diff ] File ]
mod - /branches/fs2_open_3_7_2/code/ship/ship.cpp Diff ] File ]
mod - /branches/fs2_open_3_7_2/code/globalincs/version.h Diff ] File ]
mod - /branches/fs2_open_3_7_2/code/ai/aigoals.cpp Diff ] File ]
trunk r11173
Timestamp: 2014-11-20 13:02:06
Author: MageKing17
Ported: N/A
Details ] Diff ]
Adding area-of-effect capability to Electronics weapons.

By adding an "+Area Of Effect" line after "+New Style:" or "+Old Style:", it causes every ship caught in the weapon's shockwave or blast to suffer electronics disruption. Requested by Black Wolf.
mod - /trunk/fs2_open/code/weapon/weapon.h Diff ] File ]
mod - /trunk/fs2_open/code/weapon/shockwave.cpp Diff ] File ]
mod - /trunk/fs2_open/code/weapon/weapons.cpp Diff ] File ]
trunk r11172
Timestamp: 2014-11-18 00:12:28
Author: MageKing17
Ported: N/A
Details ] Diff ]
Ensure that the debriefing code sets the font before wordwrapping.

Also, explicitly set the font instead of relying on Debrief_ui_window.draw() doing it implicitly.
mod - /trunk/fs2_open/code/missionui/missiondebrief.cpp Diff ] File ]
trunk r11171
Timestamp: 2014-11-09 14:10:29
Author: MageKing17
Ported: N/A
Details ] Diff ]
Adding "interceptable", "turret interceptable", and "fighter interceptable" weapon flags.

These allow munitions to be attacked by the AI without needing to set the "bomb" flag; "turret interceptable" means it can be attacked by turrets, "fighter interceptable" means it can be shot down by fighters, and "interceptable" sets both flags simultaneously. Requested by Rheyah.
mod - /trunk/fs2_open/code/weapon/weapon.h Diff ] File ]
mod - /trunk/fs2_open/code/ai/aiturret.cpp Diff ] File ]
mod - /trunk/fs2_open/code/ai/aicode.cpp Diff ] File ]
mod - /trunk/fs2_open/code/hud/hudsquadmsg.cpp Diff ] File ]
mod - /trunk/fs2_open/code/weapon/weapons.cpp Diff ] File ]
trunk r11170
Timestamp: 2014-11-07 04:02:42
Author: m_m
Ported: N/A
Details ] Diff ]
From MageKing17 and me: Fix for Mantis 3128: Docking related crash - dock_list isn't initialized
This patch makes the copy constructor and the assignment operator of the object class private as it contains members that should not be copied.
mod - /trunk/fs2_open/code/object/objcollide.cpp Diff ] File ]
mod - /trunk/fs2_open/code/fred2/management.cpp Diff ] File ]
mod - /trunk/fs2_open/code/object/object.h Diff ] File ]
mod - /trunk/fs2_open/code/fred2/management.h Diff ] File ]
mod - /trunk/fs2_open/code/fred2/wing.cpp Diff ] File ]
trunk r11169
Timestamp: 2014-11-02 01:59:44
Author: niffiwan
Ported: N/A
Details ] Diff ]
Redo Coverity 1215458 Uninitialized pointer field

Includes more robust checks of cmdline_parm data
mod - /trunk/fs2_open/code/cmdline/cmdline.cpp Diff ] File ]
trunk r11168
Timestamp: 2014-11-01 07:51:23
Author: m_m
Ported: N/A
Details ] Diff ]
With help from MageKing17: Fix for Mantis 3123: Virtual variables and indexers that return nil break the scripting system
mod - /trunk/fs2_open/code/parse/lua.cpp Diff ] File ]
trunk r11167
Timestamp: 2014-10-29 15:59:47
Author: MageKing17
Ported: N/A
Details ] Diff ]
Minor followup to r11150.

The regular parsing code not using the same broken logic as parse_comments() is not the same thing as it "ignoring" too high versions, and searching for repetitions of the same token would result in just finding the first one over and over again (the likelihood of this actually mattering to anyone is minuscule, but I needed something to test commit access, and this code has been tested).
mod - /trunk/fs2_open/code/fred2/missionsave.cpp Diff ] File ]
trunk r11166
Timestamp: 2014-10-29 13:01:22
Author: chief1983
Ported: N/A
Details ] Diff ]
Fix release script Windows mirror and MD5 links.
mod - /trunk/nightly-build/release.pl Diff ] File ]
trunk r11165
Timestamp: 2014-10-29 02:13:17
Author: Swifty
Ported: N/A
Details ] Diff ]
gr_opengl_string retooled to use glDrawArrays. Should be a bit faster now.
mod - /trunk/fs2_open/code/graphics/gropengldraw.cpp Diff ] File ]
zookeeper r11164
Timestamp: 2014-10-28 16:56:44
Author: zookeeper
Ported: N/A
Details ] Diff ]
Trunk sync r11163.
mod - /branches/zookeeper/code/physics/physics.cpp Diff ] File ]
trunk r11163
Timestamp: 2014-10-28 16:52:32
Author: zookeeper
Ported: N/A
Details ] Diff ]
Fixed a FRED crash when using $Flight controls follow eyepoint orientation (patch by MageKing17).
mod - /trunk/fs2_open/code/physics/physics.cpp Diff ] File ]
zookeeper r11162
Timestamp: 2014-10-28 03:35:06
Author: zookeeper
Ported: N/A
Details ] Diff ]
Trunk sync r11161.
mod - /branches/zookeeper/code/fred2/fredview.cpp Diff ] File ]
mod - /branches/zookeeper/code/model/modelinterp.cpp Diff ] File ]
mod - /branches/zookeeper/code/object/objectsort.cpp Diff ] File ]
mod - /branches/zookeeper/code/ai/ai.h Diff ] File ]
mod - /branches/zookeeper/code/weapon/weapon.h Diff ] File ]
mod - /branches/zookeeper/code/osapi/osapi_unix.cpp Diff ] File ]
mod - /branches/zookeeper/code/graphics/gropengldraw.cpp Diff ] File ]
mod - /branches/zookeeper/code/hud/hudparse.cpp Diff ] File ]
mod - /branches/zookeeper/code/model/modelread.cpp Diff ] File ]
mod - /branches/zookeeper/code/graphics/gropengltexture.cpp Diff ] File ]
mod - /branches/zookeeper/code/menuui/credits.cpp Diff ] File ]
mod - /branches/zookeeper/code/osapi/outwnd.h Diff ] File ]
mod - /branches/zookeeper/code/weapon/weapons.cpp Diff ] File ]
mod - /branches/zookeeper/code/graphics/font.cpp Diff ] File ]
mod - /branches/zookeeper/code/fred2/missionsave.h Diff ] File ]
mod - /branches/zookeeper/code/hud/hudtarget.cpp Diff ] File ]
mod - /branches/zookeeper/code/math/vecmat.cpp Diff ] File ]
mod - /branches/zookeeper/code/ai/aigoals.cpp Diff ] File ]
mod - /branches/zookeeper/code/ship/shiphit.cpp Diff ] File ]
mod - /branches/zookeeper/code/menuui/mainhallmenu.cpp Diff ] File ]
mod - /branches/zookeeper/code/math/fvi.cpp Diff ] File ]
mod - /branches/zookeeper/code/ai/aicode.cpp Diff ] File ]
mod - /branches/zookeeper/code/hud/hudtargetbox.cpp Diff ] File ]
mod - /branches/zookeeper/code/debris/debris.cpp Diff ] File ]
mod - /branches/zookeeper/code/network/multi_log.cpp Diff ] File ]
mod - /branches/zookeeper/code/parse/generic_log.cpp Diff ] File ]
mod - /branches/zookeeper/code/ai/aiturret.cpp Diff ] File ]
mod - /branches/zookeeper/code/parse/lua.cpp Diff ] File ]
mod - /branches/zookeeper/code/weapon/beam.cpp Diff ] File ]
mod - /branches/zookeeper/code/fred2/missionsave.cpp Diff ] File ]
mod - /branches/zookeeper/code/radar/radarsetup.cpp Diff ] File ]
mod - /branches/zookeeper/code/physics/physics.cpp Diff ] File ]
mod - /branches/zookeeper/code/model/model.h Diff ] File ]
mod - /branches/zookeeper/code/fred2/sexp_tree.h Diff ] File ]
mod - /branches/zookeeper/code/cutscene/cutscenes.cpp Diff ] File ]
mod - /branches/zookeeper/code/hud/hudmessage.cpp Diff ] File ]
mod - /branches/zookeeper/code/ship/ship.cpp Diff ] File ]
mod - /branches/zookeeper/code/network/stand_gui.cpp Diff ] File ]
mod - /branches/zookeeper/code/network/multilag.cpp Diff ] File ]
mod - /branches/zookeeper/code/hud/hudtarget.h Diff ] File ]
mod - /branches/zookeeper/code/hud/hudreticle.h Diff ] File ]
mod - /branches/zookeeper/code/parse/parselo.cpp Diff ] File ]
mod - /branches/zookeeper/code/graphics/gropenglpostprocessing.cpp Diff ] File ]
mod - /branches/zookeeper/code/globalincs/windebug.cpp Diff ] File ]
mod - /branches/zookeeper/code/fred2/voiceactingmanager.cpp Diff ] File ]
mod - /branches/zookeeper/code/parse/sexp.cpp Diff ] File ]
mod - /branches/zookeeper/code/asteroid/asteroid.h Diff ] File ]
mod - /branches/zookeeper/code/model/modelcollide.cpp Diff ] File ]
mod - /branches/zookeeper/code/math/floating.cpp Diff ] File ]
mod - /branches/zookeeper/code/mission/missionparse.cpp Diff ] File ]
mod - /branches/zookeeper/code/fred2/sexp_tree.cpp Diff ] File ]
mod - /branches/zookeeper/code/ship/shipfx.cpp Diff ] File ]
mod - /branches/zookeeper/code/popup/popup.cpp Diff ] File ]
mod - /branches/zookeeper/code/globalincs/version.h Diff ] File ]
mod - /branches/zookeeper/code/radar/radarsetup.h Diff ] File ]
mod - /branches/zookeeper/code/fred2/textviewdlg.cpp Diff ] File ]
mod - /branches/zookeeper/code/hud/hudreticle.cpp Diff ] File ]
mod - /branches/zookeeper/code/weapon/emp.cpp Diff ] File ]
mod - /branches/zookeeper/code/freespace2/freespace.cpp Diff ] File ]
mod - /branches/zookeeper/code/parse/parselo.h Diff ] File ]
mod - /branches/zookeeper/code/bmpman/bmpman.cpp Diff ] File ]
mod - /branches/zookeeper/code/asteroid/asteroid.cpp Diff ] File ]
mod - /branches/zookeeper/code/missionui/missionweaponchoice.cpp Diff ] File ]
mod - /branches/zookeeper/code/globalincs/pstypes.h Diff ] File ]
mod - /branches/zookeeper/code/hud/hudshield.cpp Diff ] File ]
mod - /branches/zookeeper/code/graphics/gropengltnl.cpp Diff ] File ]
mod - /branches/zookeeper/code/parse/sexp.h Diff ] File ]
mod - /branches/zookeeper/code/hud/hud.cpp Diff ] File ]
trunk r11161
Timestamp: 2014-10-28 03:29:55
Author: zookeeper
Ported: N/A
Details ] Diff ]
Clarified how to set a new variable with mn.SEXPVariables.
mod - /trunk/fs2_open/code/parse/lua.cpp Diff ] File ]
trunk r11160
Timestamp: 2014-10-28 03:28:20
Author: zookeeper
Ported: N/A
Details ] Diff ]
Added a little extra info to two bmpman errors.
mod - /trunk/fs2_open/code/graphics/gropengltexture.cpp Diff ] File ]
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