2018-05-26 06:53 EDT


Changesets: fs2open

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trunk r11159
Timestamp: 2014-10-26 14:31:48
Author: m_m
Ported: N/A
Details ] Diff ]
Revert 11158 as it breaks FRED compilation.
mod - /trunk/fs2_open/code/object/objcollide.cpp Diff ] File ]
mod - /trunk/fs2_open/code/object/object.h Diff ] File ]
trunk r11158
Timestamp: 2014-10-26 14:16:31
Author: m_m
Ported: N/A
Details ] Diff ]
Fix a crash reported by Axem related to freeing the dock list of an object.
This was caused by freeing the dock list from the destructor of an object which meant that copies of an object would corrupt the original object instance.
To make sure that doesn't happen again the copy constructor and assignment operator of object have been made private.
mod - /trunk/fs2_open/code/object/objcollide.cpp Diff ] File ]
mod - /trunk/fs2_open/code/object/object.h Diff ] File ]
trunk r11157
Timestamp: 2014-10-25 22:43:46
Author: Goober5000
Ported: N/A
Details ] Diff ]
Mantis 0003127: fix the spatial check in the rewritten algorithm
mod - /trunk/fs2_open/code/math/fvi.cpp Diff ] File ]
trunk r11156
Timestamp: 2014-10-24 17:01:39
Author: niffiwan
Ported: N/A
Details ] Diff ]
Fix mantis 0003126 (from MageKing17)

Remove limit of 32 tbms being loaded for any given table type
mod - /trunk/fs2_open/code/fred2/textviewdlg.cpp Diff ] File ]
mod - /trunk/fs2_open/code/parse/parselo.cpp Diff ] File ]
mod - /trunk/fs2_open/code/parse/parselo.h Diff ] File ]
trunk r11155
Timestamp: 2014-10-24 12:02:01
Author: The_E
Ported: N/A
Details ] Diff ]
Corrects an unwanted change in formatting
mod - /trunk/fs2_open/code/parse/lua.cpp Diff ] File ]
trunk r11154
Timestamp: 2014-10-24 11:55:30
Author: The_E
Ported: N/A
Details ] Diff ]
From MageKing17: Make the lua doManeuver command behave the same way as the sexp.
mod - /trunk/fs2_open/code/parse/lua.cpp Diff ] File ]
trunk r11153
Timestamp: 2014-10-21 05:16:39
Author: niffiwan
Ported: N/A
Details ] Diff ]
Set 1024x768 32bit as default res on *nix
mod - /trunk/fs2_open/code/osapi/osapi_unix.cpp Diff ] File ]
trunk r11152
Timestamp: 2014-10-21 05:12:00
Author: niffiwan
Ported: N/A
Details ] Diff ]
Partial revert of r11145

A fake subsystem used as the firing point for fighter beams. It's
re-used for every fire point so the turret is supposed to only have 1
firepoint. i.e. energy consumption was already correctly calculated
mod - /trunk/fs2_open/code/ship/ship.cpp Diff ] File ]
trunk r11151
Timestamp: 2014-10-19 04:33:35
Author: niffiwan
Ported: N/A
Details ] Diff ]
Allow fonts to set/change special char indexes
mod - /trunk/fs2_open/code/hud/hudtarget.cpp Diff ] File ]
mod - /trunk/fs2_open/code/hud/hudreticle.cpp Diff ] File ]
mod - /trunk/fs2_open/code/radar/radarsetup.h Diff ] File ]
mod - /trunk/fs2_open/code/hud/hudparse.cpp Diff ] File ]
mod - /trunk/fs2_open/code/hud/hudtarget.h Diff ] File ]
mod - /trunk/fs2_open/code/hud/hudreticle.h Diff ] File ]
mod - /trunk/fs2_open/code/radar/radarsetup.cpp Diff ] File ]
mod - /trunk/fs2_open/code/graphics/font.cpp Diff ] File ]
trunk r11150
Timestamp: 2014-10-17 01:18:29
Author: Goober5000
Ported: N/A
Details ] Diff ]
MageKing17 has done yeoman's work in fixing the version-specific commenting system. Thanks, MageKing17!
mod - /trunk/fs2_open/code/fred2/missionsave.h Diff ] File ]
mod - /trunk/fs2_open/code/fred2/missionsave.cpp Diff ] File ]
trunk r11149
Timestamp: 2014-10-16 22:45:05
Author: Goober5000
Ported: N/A
Details ] Diff ]
xt branch: load stuff from the correct location
mod - /trunk/fs2_open/code/missionui/missionweaponchoice.cpp Diff ] File ]
trunk r11148
Timestamp: 2014-10-16 22:43:54
Author: Goober5000
Ported: N/A
Details ] Diff ]
xt branch: memset a bunch of weapons strings
mod - /trunk/fs2_open/code/weapon/weapons.cpp Diff ] File ]
trunk r11147
Timestamp: 2014-10-16 22:34:58
Author: Goober5000
Ported: N/A
Details ] Diff ]
xt branch: WIF_MFLASH is unnecessary because we can check whether there is a muzzle flash index
mod - /trunk/fs2_open/code/weapon/weapon.h Diff ] File ]
mod - /trunk/fs2_open/code/ship/shipfx.cpp Diff ] File ]
mod - /trunk/fs2_open/code/weapon/weapons.cpp Diff ] File ]
trunk r11146
Timestamp: 2014-10-16 22:31:33
Author: Goober5000
Ported: N/A
Details ] Diff ]
xt branch: minor tweaks
mod - /trunk/fs2_open/code/ship/shiphit.cpp Diff ] File ]
mod - /trunk/fs2_open/code/ship/shipfx.cpp Diff ] File ]
trunk r11145
Timestamp: 2014-10-16 22:29:33
Author: Goober5000
Ported: N/A
Details ] Diff ]
xt branch:
1) the number of beam firing points should be the same as the number of ship firing points, because that's how we're calculating the expenditure of weapon energy
2) clear out Ship_type information when we exit the game
mod - /trunk/fs2_open/code/ship/ship.cpp Diff ] File ]
trunk r11144
Timestamp: 2014-10-16 22:26:03
Author: Goober5000
Ported: N/A
Details ] Diff ]
refine the calculation of effective_primary_banks...
1) optimization from xt branch: don't calculate if we only actually have one bank on our ship
2) make sure to count the current bank that we're firing, to avoid an edge case where we might have a negative fire penalty
3) make the condition logic a little clearer
mod - /trunk/fs2_open/code/ship/ship.cpp Diff ] File ]
trunk r11143
Timestamp: 2014-10-16 22:21:53
Author: Goober5000
Ported: N/A
Details ] Diff ]
xt branch: minor ship.cpp fixes
mod - /trunk/fs2_open/code/ship/ship.cpp Diff ] File ]
trunk r11142
Timestamp: 2014-10-16 22:12:24
Author: Goober5000
Ported: N/A
Details ] Diff ]
xt branch:
"Nothing major here, just added the same basic stuff from the nebula code to make beam glows fade out depending on how close to the eye they are. The primary reason for this was for beams on fighters, since the muzzle glows tend to block your view when they show up. Having them fade out still gives you the visual effect, but allows you to see through them as well."
mod - /trunk/fs2_open/code/weapon/beam.cpp Diff ] File ]
trunk r11141
Timestamp: 2014-10-16 22:08:42
Author: Goober5000
Ported: N/A
Details ] Diff ]
xt branch: minor optimizations in beam.cpp
mod - /trunk/fs2_open/code/weapon/beam.cpp Diff ] File ]
trunk r11140
Timestamp: 2014-10-14 23:20:53
Author: Goober5000
Ported: N/A
Details ] Diff ]
additional string safety
mod - /trunk/fs2_open/code/weapon/emp.cpp Diff ] File ]
mod - /trunk/fs2_open/code/fred2/fredview.cpp Diff ] File ]
mod - /trunk/fs2_open/code/hud/hud.cpp Diff ] File ]
mod - /trunk/fs2_open/code/globalincs/windebug.cpp Diff ] File ]
mod - /trunk/fs2_open/code/hud/hudmessage.cpp Diff ] File ]
mod - /trunk/fs2_open/code/network/stand_gui.cpp Diff ] File ]
mod - /trunk/fs2_open/code/popup/popup.cpp Diff ] File ]
trunk r11139
Timestamp: 2014-10-14 12:18:11
Author: Goober5000
Ported: N/A
Details ] Diff ]
heh... Microsoft's implementation of snprintf doesn't conform to the standard!
mod - /trunk/fs2_open/code/fred2/voiceactingmanager.cpp Diff ] File ]
mod - /trunk/fs2_open/code/globalincs/windebug.cpp Diff ] File ]
mod - /trunk/fs2_open/code/ship/shipfx.cpp Diff ] File ]
mod - /trunk/fs2_open/code/hud/hudmessage.cpp Diff ] File ]
mod - /trunk/fs2_open/code/graphics/font.cpp Diff ] File ]
trunk r11138
Timestamp: 2014-10-13 00:01:38
Author: Goober5000
Ported: N/A
Details ] Diff ]
xt branch: more string safety
mod - /trunk/fs2_open/code/parse/parselo.cpp Diff ] File ]
trunk r11137
Timestamp: 2014-10-12 23:56:36
Author: Goober5000
Ported: N/A
Details ] Diff ]
SCP_string is useful here too
mod - /trunk/fs2_open/code/parse/parselo.cpp Diff ] File ]
trunk r11136
Timestamp: 2014-10-12 23:47:11
Author: Goober5000
Ported: N/A
Details ] Diff ]
string printing safety
mod - /trunk/fs2_open/code/parse/generic_log.cpp Diff ] File ]
mod - /trunk/fs2_open/code/network/multi_log.cpp Diff ] File ]
trunk r11135
Timestamp: 2014-10-12 23:07:05
Author: Goober5000
Ported: N/A
Details ] Diff ]
wut? defaulting to NULL here will cause these to never log anything...
mod - /trunk/fs2_open/code/osapi/outwnd.h Diff ] File ]
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