2018-08-16 12:55 EDT


Changesets: fs2open

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trunk r1974
Timestamp: 2005-06-18 22:29:54
Author: taylor
Ported: N/A
Details ] Diff ]
MIN Num_iface_sounds fix
mod - /trunk/fs2_open/code/gamesnd/gamesnd.cpp Diff ] File ]
trunk r1973
Timestamp: 2005-06-18 22:28:56
Author: taylor
Ported: N/A
Details ] Diff ]
add a _fast version of bm_unload() to be used in modelinterp and future graphics API code
clean up some modelinterp code to not use memcpy() everywhere so it's more platform compatible and matches old code (Jens Granseuer)
NaN check to catch shards-of-death and prevent hitting an Assert() (Jens Granseuer)
fix jumpnode code to catch model errors and close a memory leak
make the call to bm_unload_all() after model_free_all() since we will get bmpman screwups otherwise
don't show hardware sound RAM when using OpenAL build, it will always be 0
print top-right memory figures in debug builds slighly further over when 1024+ res
mod - /trunk/fs2_open/code/bmpman/bmpman.cpp Diff ] File ]
mod - /trunk/fs2_open/code/bmpman/bmpman.h Diff ] File ]
mod - /trunk/fs2_open/code/freespace2/freespace.cpp Diff ] File ]
mod - /trunk/fs2_open/code/jumpnode/jumpnode.cpp Diff ] File ]
mod - /trunk/fs2_open/code/model/modelinterp.cpp Diff ] File ]
mod - /trunk/fs2_open/code/model/modelread.cpp Diff ] File ]
trunk r1972
Timestamp: 2005-06-16 01:17:32
Author: Goober5000
Ported: N/A
Details ] Diff ]
fixed a CVS log spelling error, plus fixed a tricky sexp allocation bug
--Goober5000
mod - /trunk/fs2_open/code/mission/missiontraining.cpp Diff ] File ]
mod - /trunk/fs2_open/code/parse/sexp.cpp Diff ] File ]
trunk r1971
Timestamp: 2005-06-09 10:57:38
Author: mrduckman
Ported: N/A
Details ] Diff ]
Added LIST command and added comment about PRIVMSG for Channels
mod - /trunk/fs2_open/code/irc/irc.cpp Diff ] File ]
mod - /trunk/fs2_open/code/irc/irc.h Diff ] File ]
trunk r1970
Timestamp: 2005-06-07 02:34:30
Author: WMCoolmon
Ported: N/A
Details ] Diff ]
Hopefully this fixes something :)
mod - /trunk/fs2_open/code/gamesnd/gamesnd.cpp Diff ] File ]
trunk r1969
Timestamp: 2005-06-07 02:10:51
Author: WMCoolmon
Ported: N/A
Details ] Diff ]
This may stop targeting not-targetable ships in EMP
mod - /trunk/fs2_open/code/hud/hudtarget.cpp Diff ] File ]
mod - /trunk/fs2_open/code/ship/ship.cpp Diff ] File ]
mod - /trunk/fs2_open/code/ship/ship.h Diff ] File ]
mod - /trunk/fs2_open/code/weapon/emp.cpp Diff ] File ]
trunk r1968
Timestamp: 2005-06-04 16:03:37
Author: taylor
Ported: N/A
Details ] Diff ]
add wxwidgets macro so that the dev package doesn't have to be installed to compile regular builds
mod - /trunk/fs2_open/acinclude.m4 Diff ] File ]
trunk r1967
Timestamp: 2005-06-03 18:36:57
Author: WMCoolmon
Ported: N/A
Details ] Diff ]
I *think* this should fix bool lists
mod - /trunk/fs2_open/code/parse/parselo.cpp Diff ] File ]
trunk r1966
Timestamp: 2005-06-03 14:18:02
Author: taylor
Ported: N/A
Details ] Diff ]
some IBX debugging info to help determine if an IBX is corrupt post-mortem
mod - /trunk/fs2_open/code/model/modelread.cpp Diff ] File ]
trunk r1965
Timestamp: 2005-06-03 12:42:30
Author: bahijal74
Ported: N/A
Details ] Diff ]
D3D gamma now no longer works backwards --Sticks
mod - /trunk/fs2_open/code/graphics/grd3d.cpp Diff ] File ]
trunk r1964
Timestamp: 2005-06-03 02:51:50
Author: taylor
Ported: N/A
Details ] Diff ]
the problem this tried to fix should be properly fixed now but I keep forgetting to remove this block
mod - /trunk/fs2_open/code/graphics/gropengl.cpp Diff ] File ]
trunk r1963
Timestamp: 2005-06-03 02:44:17
Author: taylor
Ported: N/A
Details ] Diff ]
cleanup of gr_bitmap since it's the same for D3D and OGL, skip if GR_STUB though
fix resize/rendering issue when detail culling is used with optimized opengl_create_texture_sub()
mod - /trunk/fs2_open/code/graphics/2d.cpp Diff ] File ]
mod - /trunk/fs2_open/code/graphics/gropengltexture.cpp Diff ] File ]
trunk r1962
Timestamp: 2005-06-03 02:41:37
Author: taylor
Ported: N/A
Details ] Diff ]
eek... fix wrong description of changes
mod - /trunk/fs2_open/code/menuui/barracks.cpp Diff ] File ]
trunk r1961
Timestamp: 2005-06-03 02:39:27
Author: taylor
Ported: N/A
Details ] Diff ]
better audio pause/unpause support when game window loses focus or is minimized
mod - /trunk/fs2_open/code/freespace2/freespace.cpp Diff ] File ]
mod - /trunk/fs2_open/code/freespace2/freespace.h Diff ] File ]
mod - /trunk/fs2_open/code/menuui/barracks.cpp Diff ] File ]
mod - /trunk/fs2_open/code/menuui/mainhallmenu.cpp Diff ] File ]
mod - /trunk/fs2_open/code/menuui/mainhallmenu.h Diff ] File ]
mod - /trunk/fs2_open/code/mission/missionbriefcommon.cpp Diff ] File ]
mod - /trunk/fs2_open/code/missionui/missionbrief.cpp Diff ] File ]
mod - /trunk/fs2_open/code/missionui/missionbrief.h Diff ] File ]
mod - /trunk/fs2_open/code/missionui/missioncmdbrief.cpp Diff ] File ]
mod - /trunk/fs2_open/code/missionui/missioncmdbrief.h Diff ] File ]
mod - /trunk/fs2_open/code/missionui/missiondebrief.cpp Diff ] File ]
mod - /trunk/fs2_open/code/missionui/missiondebrief.h Diff ] File ]
mod - /trunk/fs2_open/code/missionui/redalert.cpp Diff ] File ]
mod - /trunk/fs2_open/code/missionui/redalert.h Diff ] File ]
mod - /trunk/fs2_open/code/osapi/osapi.cpp Diff ] File ]
mod - /trunk/fs2_open/code/osapi/osapi_unix.cpp Diff ] File ]
trunk r1960
Timestamp: 2005-06-02 22:28:54
Author: WMCoolmon
Ported: N/A
Details ] Diff ]
Small extern fix
mod - /trunk/fs2_open/code/freespace2/freespace.cpp Diff ] File ]
trunk r1959
Timestamp: 2005-06-01 23:20:20
Author: Goober5000
Ported: N/A
Details ] Diff ]
ugh... reverting taylor's change for now; I'll have to take another look at this
--Goober5000
mod - /trunk/fs2_open/code/ai/aicode.cpp Diff ] File ]
trunk r1958
Timestamp: 2005-06-01 22:41:52
Author: WMCoolmon
Ported: N/A
Details ] Diff ]
Protected ships are safe from spawning weapons. :)
mod - /trunk/fs2_open/code/weapon/weapon.h Diff ] File ]
mod - /trunk/fs2_open/code/weapon/weapons.cpp Diff ] File ]
trunk r1957
Timestamp: 2005-06-01 22:09:43
Author: WMCoolmon
Ported: N/A
Details ] Diff ]
Removed OF_DESTROYED, replacing it with a deletion cache
mod - /trunk/fs2_open/code/lab/wmcgui.cpp Diff ] File ]
mod - /trunk/fs2_open/code/lab/wmcgui.h Diff ] File ]
trunk r1956
Timestamp: 2005-06-01 21:56:32
Author: WMCoolmon
Ported: N/A
Details ] Diff ]
Cast to quiet error
mod - /trunk/fs2_open/code/sound/ds.cpp Diff ] File ]
trunk r1955
Timestamp: 2005-06-01 18:54:23
Author: WMCoolmon
Ported: N/A
Details ] Diff ]
Better missing model handling Pt. 2
mod - /trunk/fs2_open/code/jumpnode/jumpnode.cpp Diff ] File ]
trunk r1954
Timestamp: 2005-06-01 18:52:56
Author: WMCoolmon
Ported: N/A
Details ] Diff ]
Better missing model handling
mod - /trunk/fs2_open/code/jumpnode/jumpnode.cpp Diff ] File ]
trunk r1953
Timestamp: 2005-06-01 11:10:26
Author: phreak
Ported: N/A
Details ] Diff ]
clarified error messages to say that the files listed on asserts/warnings/errors
are located on the computers that built the exe.
mod - /trunk/fs2_open/code/globalincs/windebug.cpp Diff ] File ]
trunk r1952
Timestamp: 2005-06-01 05:41:14
Author: taylor
Ported: N/A
Details ] Diff ]
bit of cleanup for audiostr-openal and fix a Windows-only enum error
bunch of OGG related fixes for Linux and Windows (DirectSound and OpenAL), fixes audio related TBP 3.2 crashes
gracefully handle OGG logical bitstream changes, shouldn't even load if there is more than 1
mod - /trunk/fs2_open/code/sound/audiostr-openal.cpp Diff ] File ]
mod - /trunk/fs2_open/code/sound/ds.cpp Diff ] File ]
trunk r1951
Timestamp: 2005-06-01 05:37:44
Author: taylor
Ported: N/A
Details ] Diff ]
little cleanup
optimize opengl_create_texture_sub() by not doing any extra image processing if we don't have to
if an image is already power-of-2 or we don't need power-of-2 then avoid the extra time and memory usage
mod - /trunk/fs2_open/code/graphics/gropengltexture.cpp Diff ] File ]
trunk r1950
Timestamp: 2005-06-01 05:35:42
Author: taylor
Ported: N/A
Details ] Diff ]
make sure that newly created entries are properly initialized
mod - /trunk/fs2_open/code/gamesnd/gamesnd.cpp Diff ] File ]
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