2018-08-17 15:46 EDT


Changesets: fs2open

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trunk r2024
Timestamp: 2005-07-05 13:04:08
Author: phreak
Ported: N/A
Details ] Diff ]
fixed an afterburner bug where AI ships would have infinite AB fuel if NO_NETWORK
was defined.
mod - /trunk/fs2_open/code/ship/afterburner.cpp Diff ] File ]
trunk r2023
Timestamp: 2005-07-02 16:57:48
Author: taylor
Ported: N/A
Details ] Diff ]
bah, forgot to ever check debriefings
mod - /trunk/fs2_open/code/missionui/missiondebrief.cpp Diff ] File ]
trunk r2022
Timestamp: 2005-07-02 15:45:02
Author: taylor
Ported: N/A
Details ] Diff ]
ton of non-standard resolution fixes
mod - /trunk/fs2_open/code/controlconfig/controlsconfig.cpp Diff ] File ]
mod - /trunk/fs2_open/code/cutscene/cutscenes.cpp Diff ] File ]
mod - /trunk/fs2_open/code/gamehelp/gameplayhelp.cpp Diff ] File ]
mod - /trunk/fs2_open/code/graphics/2d.cpp Diff ] File ]
mod - /trunk/fs2_open/code/graphics/2d.h Diff ] File ]
mod - /trunk/fs2_open/code/graphics/font.cpp Diff ] File ]
mod - /trunk/fs2_open/code/graphics/grd3dbatch.cpp Diff ] File ]
mod - /trunk/fs2_open/code/graphics/grd3drender.cpp Diff ] File ]
mod - /trunk/fs2_open/code/hud/hud.cpp Diff ] File ]
mod - /trunk/fs2_open/code/hud/hudconfig.cpp Diff ] File ]
mod - /trunk/fs2_open/code/hud/hudmessage.cpp Diff ] File ]
mod - /trunk/fs2_open/code/hud/hudtarget.cpp Diff ] File ]
mod - /trunk/fs2_open/code/menuui/barracks.cpp Diff ] File ]
mod - /trunk/fs2_open/code/menuui/credits.cpp Diff ] File ]
mod - /trunk/fs2_open/code/menuui/mainhallmenu.cpp Diff ] File ]
mod - /trunk/fs2_open/code/menuui/mainhalltemp.cpp Diff ] File ]
mod - /trunk/fs2_open/code/menuui/optionsmenu.cpp Diff ] File ]
mod - /trunk/fs2_open/code/menuui/playermenu.cpp Diff ] File ]
mod - /trunk/fs2_open/code/menuui/readyroom.cpp Diff ] File ]
mod - /trunk/fs2_open/code/menuui/techmenu.cpp Diff ] File ]
mod - /trunk/fs2_open/code/mission/missionbriefcommon.cpp Diff ] File ]
mod - /trunk/fs2_open/code/mission/missiongoals.cpp Diff ] File ]
mod - /trunk/fs2_open/code/mission/missionhotkey.cpp Diff ] File ]
mod - /trunk/fs2_open/code/missionui/chatbox.cpp Diff ] File ]
mod - /trunk/fs2_open/code/missionui/missionbrief.cpp Diff ] File ]
mod - /trunk/fs2_open/code/missionui/missioncmdbrief.cpp Diff ] File ]
mod - /trunk/fs2_open/code/missionui/missiondebrief.cpp Diff ] File ]
mod - /trunk/fs2_open/code/missionui/missionloopbrief.cpp Diff ] File ]
mod - /trunk/fs2_open/code/missionui/missionpause.cpp Diff ] File ]
mod - /trunk/fs2_open/code/missionui/missionshipchoice.cpp Diff ] File ]
mod - /trunk/fs2_open/code/missionui/missionweaponchoice.cpp Diff ] File ]
mod - /trunk/fs2_open/code/missionui/redalert.cpp Diff ] File ]
mod - /trunk/fs2_open/code/network/fs2ox.cpp Diff ] File ]
mod - /trunk/fs2_open/code/network/multi_dogfight.cpp Diff ] File ]
mod - /trunk/fs2_open/code/network/multi_ingame.cpp Diff ] File ]
mod - /trunk/fs2_open/code/network/multi_pinfo.cpp Diff ] File ]
mod - /trunk/fs2_open/code/network/multiteamselect.cpp Diff ] File ]
mod - /trunk/fs2_open/code/network/multiui.cpp Diff ] File ]
mod - /trunk/fs2_open/code/network/multiutil.cpp Diff ] File ]
mod - /trunk/fs2_open/code/stats/medals.cpp Diff ] File ]
mod - /trunk/fs2_open/code/stats/stats.cpp Diff ] File ]
mod - /trunk/fs2_open/code/ui/gadget.cpp Diff ] File ]
mod - /trunk/fs2_open/code/ui/inputbox.cpp Diff ] File ]
mod - /trunk/fs2_open/code/ui/listbox.cpp Diff ] File ]
mod - /trunk/fs2_open/code/ui/uidraw.cpp Diff ] File ]
mod - /trunk/fs2_open/code/ui/uimouse.cpp Diff ] File ]
mod - /trunk/fs2_open/code/ui/window.cpp Diff ] File ]
trunk r2021
Timestamp: 2005-07-02 15:40:48
Author: taylor
Ported: N/A
Details ] Diff ]
ton of non-standard resolution fixes
make gr_cross_fade() work properly in OGL
mod - /trunk/fs2_open/code/graphics/gropengl.cpp Diff ] File ]
trunk r2020
Timestamp: 2005-07-02 15:39:23
Author: taylor
Ported: N/A
Details ] Diff ]
fix compiler warnings introduced by recent stub changes (defining an empty stub as something is wrong, it should be nothing)
assuming that GetStatus thing wasn't tested since it would never have worked
mod - /trunk/fs2_open/code/sound/fsspeech.h Diff ] File ]
mod - /trunk/fs2_open/code/sound/speech.cpp Diff ] File ]
trunk r2019
Timestamp: 2005-07-02 15:36:04
Author: taylor
Ported: N/A
Details ] Diff ]
some supernova fixing
mod - /trunk/fs2_open/code/parse/sexp.cpp Diff ] File ]
mod - /trunk/fs2_open/code/starfield/supernova.cpp Diff ] File ]
trunk r2018
Timestamp: 2005-07-02 15:33:18
Author: taylor
Ported: N/A
Details ] Diff ]
compiler warning fixes
mod - /trunk/fs2_open/code/lab/lab.cpp Diff ] File ]
trunk r2017
Timestamp: 2005-07-01 13:19:43
Author: phreak
Ported: N/A
Details ] Diff ]
remove the BEAM_NO_WHACK flag in beam_apply_whack()
mod - /trunk/fs2_open/code/weapon/beam.cpp Diff ] File ]
trunk r2016
Timestamp: 2005-06-29 22:36:16
Author: Goober5000
Ported: N/A
Details ] Diff ]
the message queue now waits for simulated speech to finish
--Goober5000
mod - /trunk/fs2_open/code/mission/missionmessage.cpp Diff ] File ]
trunk r2015
Timestamp: 2005-06-29 22:35:17
Author: Goober5000
Ported: N/A
Details ] Diff ]
added functions to check if speech is playing
--Goober5000
mod - /trunk/fs2_open/code/sound/fsspeech.cpp Diff ] File ]
mod - /trunk/fs2_open/code/sound/fsspeech.h Diff ] File ]
mod - /trunk/fs2_open/code/sound/speech.cpp Diff ] File ]
mod - /trunk/fs2_open/code/sound/speech.h Diff ] File ]
trunk r2014
Timestamp: 2005-06-29 21:48:52
Author: Goober5000
Ported: N/A
Details ] Diff ]
* NOX'd none.wav
* changed comparisons on none.wav to only look at the first four letters in case
we don't have an extension or in case some weirdo decides to put none.ogg
* simulated speech pre-empts "beeps" in in-game messages
--Goober5000
mod - /trunk/fs2_open/code/gamesnd/eventmusic.cpp Diff ] File ]
mod - /trunk/fs2_open/code/gamesnd/gamesnd.cpp Diff ] File ]
mod - /trunk/fs2_open/code/mission/missionmessage.cpp Diff ] File ]
mod - /trunk/fs2_open/code/mission/missiontraining.cpp Diff ] File ]
trunk r2013
Timestamp: 2005-06-29 21:35:52
Author: Goober5000
Ported: N/A
Details ] Diff ]
tweaked the stubs and added a function
--Goober5000
mod - /trunk/fs2_open/code/sound/fsspeech.cpp Diff ] File ]
mod - /trunk/fs2_open/code/sound/fsspeech.h Diff ] File ]
trunk r2012
Timestamp: 2005-06-29 20:48:02
Author: Goober5000
Ported: N/A
Details ] Diff ]
if game_busy() is in gamesnd_preload_common_sounds() then it should
also be in gamesnd_load_gameplay_sounds() I would expect
--Goober5000
mod - /trunk/fs2_open/code/gamesnd/gamesnd.cpp Diff ] File ]
trunk r2011
Timestamp: 2005-06-29 20:36:10
Author: Goober5000
Ported: N/A
Details ] Diff ]
Removed "beam no whack" as setting the beam's mass to 0 achieves the same effect.
--Goober5000
mod - /trunk/fs2_open/code/weapon/weapon.h Diff ] File ]
mod - /trunk/fs2_open/code/weapon/weapons.cpp Diff ] File ]
trunk r2010
Timestamp: 2005-06-29 14:54:59
Author: taylor
Ported: N/A
Details ] Diff ]
set-skybox-model only takes one argument so don't advertise more
add set-skybox-model help text for FRED2
mod - /trunk/fs2_open/code/parse/sexp.cpp Diff ] File ]
trunk r2009
Timestamp: 2005-06-29 14:54:02
Author: taylor
Ported: N/A
Details ] Diff ]
should fix perpetually damaged subsystems on ships for multi clients
mod - /trunk/fs2_open/code/network/multimsgs.cpp Diff ] File ]
trunk r2008
Timestamp: 2005-06-29 14:53:07
Author: taylor
Ported: N/A
Details ] Diff ]
FRED2 does special stuff for jumpnode handling so don't try and delete the obj ourselves when FRED is running
mod - /trunk/fs2_open/code/jumpnode/jumpnode.cpp Diff ] File ]
trunk r2007
Timestamp: 2005-06-29 14:52:02
Author: taylor
Ported: N/A
Details ] Diff ]
extra checks to make sure we don't end up targetting a sensor-invisible ship
mod - /trunk/fs2_open/code/hud/hudtarget.cpp Diff ] File ]
trunk r2006
Timestamp: 2005-06-29 14:51:05
Author: taylor
Ported: N/A
Details ] Diff ]
revert OGL init changes since ATI drivers suck and don't like it
mod - /trunk/fs2_open/code/graphics/gropengl.cpp Diff ] File ]
trunk r2005
Timestamp: 2005-06-29 14:50:13
Author: taylor
Ported: N/A
Details ] Diff ]
little cleanup and error checking
mod - /trunk/fs2_open/code/gamesnd/gamesnd.cpp Diff ] File ]
mod - /trunk/fs2_open/code/gamesnd/gamesnd.h Diff ] File ]
trunk r2004
Timestamp: 2005-06-29 14:49:37
Author: taylor
Ported: N/A
Details ] Diff ]
various FS2NetD fixes:
- replace timer stuff with something that more accurately works cross-platform and without being affected by load
- better sanity checking for the server list
- working Linux compatibility that's not dog slow
- when calling DataReady() make sure that the data is properly valid
- fix messed up cvs merge cleanup from the Linux merge which did nasty things
mod - /trunk/fs2_open/code/fs2open_pxo/TCP_Client.cpp Diff ] File ]
mod - /trunk/fs2_open/code/fs2open_pxo/TCP_Socket.cpp Diff ] File ]
mod - /trunk/fs2_open/code/fs2open_pxo/TCP_Socket.h Diff ] File ]
trunk r2003
Timestamp: 2005-06-29 14:46:13
Author: taylor
Ported: N/A
Details ] Diff ]
add option to not scale up movies to fit window/screen, default is to scale
(arguably not a bug but I said I would get it in before 3.6.5 and forgot)
mod - /trunk/fs2_open/code/cmdline/cmdline.cpp Diff ] File ]
mod - /trunk/fs2_open/code/cmdline/cmdline.h Diff ] File ]
mod - /trunk/fs2_open/code/directx/dx8show.cpp Diff ] File ]
trunk r2002
Timestamp: 2005-06-24 15:36:49
Author: taylor
Ported: N/A
Details ] Diff ]
we only want to have m_data_offset be 0 for oggs since the seeking callback will account for the true offset
only extern the one int we need for the -nosound speech fix rather than including the entire header
mod - /trunk/fs2_open/code/sound/audiostr-openal.cpp Diff ] File ]
mod - /trunk/fs2_open/code/sound/audiostr.cpp Diff ] File ]
mod - /trunk/fs2_open/code/sound/fsspeech.cpp Diff ] File ]
trunk r2001
Timestamp: 2005-06-22 11:25:41
Author: taylor
Ported: N/A
Details ] Diff ]
compiler warning fix (dizzy) and make sure that it's safe to continue after that switch statement
mod - /trunk/fs2_open/code/model/modelread.cpp Diff ] File ]
trunk r2000
Timestamp: 2005-06-22 11:18:58
Author: taylor
Ported: N/A
Details ] Diff ]
make sure that _mkdir() will return an error if the path is invalid
mod - /trunk/fs2_open/code/windows_stub/stubs.cpp Diff ] File ]
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