Changesets: fs2open

trunk r3449

2006-08-19 20:48

taylor


Ported: N/A

Details Diff
clean out some crap that we don't really need
mod - /trunk/fs2_open/code/windows_stub/config.h Diff File

trunk r3448

2006-08-19 20:48

taylor


Ported: N/A

Details Diff
cleanup
bugfixes
error-handling
(lots of crap got fixed to work better, and lets leave it at that, the commit log would be too long otherwise :))
mod - /trunk/fs2_open/code/sound/audiostr-openal.cpp Diff File
mod - /trunk/fs2_open/code/sound/ds.cpp Diff File

trunk r3447

2006-08-19 20:47

taylor


Ported: N/A

Details Diff
very slight speed optimization to avoid math that we really don't need to do anyway
mod - /trunk/fs2_open/code/object/object.cpp Diff File

trunk r3446

2006-08-19 20:47

taylor


Ported: N/A

Details Diff
add custom IP option to maybe help get around NAT issues (I haven't heard whether this actually works or not yet though, but it's been out for testing all week)
mod - /trunk/fs2_open/code/network/psnet2.cpp Diff File

trunk r3445

2006-08-19 20:47

taylor


Ported: N/A

Details Diff
add render option for no glowmaps
remove render option for fog (why was this even there??)
add tech model view for missiles with special tech models (will hopefully help spur some work towards fixing the currently broken models)
handle Z-buf issue that made the lab interface disappear when the transparent render option was ticked
mod - /trunk/fs2_open/code/lab/lab.cpp Diff File
mod - /trunk/fs2_open/code/lab/wmcgui.cpp Diff File

trunk r3444

2006-08-19 20:46

taylor


Ported: N/A

Details Diff
OMG! MEMLEAK!!!! (maybe no one will notice that it was my fault ;))
mod - /trunk/fs2_open/code/graphics/gropengl.cpp Diff File

trunk r3443

2006-08-19 20:46

taylor


Ported: N/A

Details Diff
an int wrap-around issue could (and was) make debris not have electrical arcs (or lighting or sounds) since it would always fail this check
mod - /trunk/fs2_open/code/debris/debris.cpp Diff File

trunk r3442

2006-08-19 20:45

taylor


Ported: N/A

Details Diff
ever so slight speed up for bm_set_components_* (this crap is slow, and it's called a LOT)
mod - /trunk/fs2_open/code/bmpman/bmpman.cpp Diff File

trunk r3441

2006-08-19 20:45

taylor


Ported: N/A

Details Diff
"byte" was the same as "ubyte", but since "byte" has to be an extra #define on everything but Windows, lets just get rid of it
mod - /trunk/fs2_open/code/cfile/cfilelist.cpp Diff File

trunk r3440

2006-08-19 20:44

taylor


Ported: N/A

Details Diff
add decoder for 8-bit MVEs
a basic fix for finding AVIs over MVEs, for mod dir stuff (this needs some CFILE support added to be a true fix, it's on the TODO list)
little bits of cleanup for old/unused code
make sure MVE filenames are correct in mvelib
mod - /trunk/fs2_open/code/Makefile.am Diff File
mod - /trunk/fs2_open/code/cutscene/decoder16.cpp Diff File
add - /trunk/fs2_open/code/cutscene/decoder8.cpp File
mod - /trunk/fs2_open/code/cutscene/movie.cpp Diff File
mod - /trunk/fs2_open/code/cutscene/mvelib.cpp Diff File
mod - /trunk/fs2_open/code/cutscene/mveplayer.cpp Diff File
mod - /trunk/fs2_open/projects/MSVC_6/code.dsp Diff File

fs2_open_3_6_9 r3439

2006-08-19 17:46

Goober5000


Ported: N/A

Details Diff
disable duplicate model texture replace
mod - /branches/fs2_open_3_6_9/fs2_open/code/fred2/missionsave.cpp Diff File
mod - /branches/fs2_open_3_6_9/fs2_open/code/mission/missionparse.cpp Diff File
mod - /trunk/fs2_open/code/fred2/missionsave.cpp Diff File
mod - /trunk/fs2_open/code/mission/missionparse.cpp Diff File

fs2_open_3_6_9 r3438

2006-08-19 17:45

Goober5000


Ported: N/A

Details Diff
if a modular table ship pof cannot be found, use the original one
mod - /branches/fs2_open_3_6_9/fs2_open/code/ship/ship.cpp Diff File
mod - /trunk/fs2_open/code/ship/ship.cpp Diff File

fs2_open_3_6_9 r3437

2006-08-19 00:38

taylor


Ported: N/A

Details Diff
maybe optimize the (PI/2), (PI*2) and (RAND_MAX/2) stuff a little bit
mod - /branches/fs2_open_3_6_9/fs2_open/code/asteroid/asteroid.cpp Diff File
mod - /branches/fs2_open_3_6_9/fs2_open/code/globalincs/pstypes.h Diff File
mod - /branches/fs2_open_3_6_9/fs2_open/code/hud/hudlock.cpp Diff File
mod - /branches/fs2_open_3_6_9/fs2_open/code/hud/hudtarget.cpp Diff File
mod - /branches/fs2_open_3_6_9/fs2_open/code/math/vecmat.cpp Diff File
mod - /branches/fs2_open_3_6_9/fs2_open/code/mission/missionparse.cpp Diff File
mod - /branches/fs2_open_3_6_9/fs2_open/code/missionui/missionscreencommon.cpp Diff File
mod - /branches/fs2_open_3_6_9/fs2_open/code/model/modelread.cpp Diff File
mod - /branches/fs2_open_3_6_9/fs2_open/code/network/multiutil.cpp Diff File
mod - /branches/fs2_open_3_6_9/fs2_open/code/parse/sexp.cpp Diff File
mod - /branches/fs2_open_3_6_9/fs2_open/code/physics/physics.cpp Diff File
mod - /branches/fs2_open_3_6_9/fs2_open/code/playerman/playercontrol.cpp Diff File
mod - /branches/fs2_open_3_6_9/fs2_open/code/render/3ddraw.cpp Diff File
mod - /branches/fs2_open_3_6_9/fs2_open/code/starfield/supernova.cpp Diff File
mod - /branches/fs2_open_3_6_9/fs2_open/code/weapon/shockwave.cpp Diff File

fs2_open_3_6_9 r3436

2006-08-19 00:37

taylor


Ported: N/A

Details Diff
slight math optimizations
reduce COUNT_ESTIMATE since I added more game_busy() calls for models and it threw off the loading bar
mod - /branches/fs2_open_3_6_9/fs2_open/code/freespace2/freespace.cpp Diff File

fs2_open_3_6_9 r3435

2006-08-19 00:35

taylor


Ported: N/A

Details Diff
slight optimizations
fix AI shields to not get overly charged or overly drained when AI does equalize (it's closer to player now, but still within retail intent of function, I think)
mod - /branches/fs2_open_3_6_9/fs2_open/code/ai/aicode.cpp Diff File

fs2_open_3_6_9 r3434

2006-08-19 00:33

taylor


Ported: N/A

Details Diff
slight optimizations
compiler warning fixes
mod - /branches/fs2_open_3_6_9/fs2_open/code/starfield/starfield.cpp Diff File

fs2_open_3_6_9 r3433

2006-08-19 00:32

taylor


Ported: N/A

Details Diff
clean out some crap that we don't really need
mod - /branches/fs2_open_3_6_9/fs2_open/code/windows_stub/config.h Diff File

fs2_open_3_6_9 r3432

2006-08-19 00:31

taylor


Ported: N/A

Details Diff
cleanup
bugfixes
error-handling
(lots of crap got fixed to work better, and lets leave it at that, the commit log would be too long otherwise :))
mod - /branches/fs2_open_3_6_9/fs2_open/code/sound/audiostr-openal.cpp Diff File
mod - /branches/fs2_open_3_6_9/fs2_open/code/sound/ds.cpp Diff File

fs2_open_3_6_9 r3431

2006-08-19 00:29

taylor


Ported: N/A

Details Diff
very slight speed optimization to avoid math that we really don't need to do anyway
mod - /branches/fs2_open_3_6_9/fs2_open/code/object/object.cpp Diff File

fs2_open_3_6_9 r3430

2006-08-19 00:28

taylor


Ported: N/A

Details Diff
add custom IP option to maybe help get around NAT issues (I haven't heard whether this actually works or not yet though, but it's been out for testing all week)
mod - /branches/fs2_open_3_6_9/fs2_open/code/network/psnet2.cpp Diff File

fs2_open_3_6_9 r3429

2006-08-19 00:26

taylor


Ported: N/A

Details Diff
add render option for no glowmaps
remove render option for fog (why was this even there??)
add tech model view for missiles with special tech models (will hopefully help spur some work towards fixing the currently broken models)
handle Z-buf issue that made the lab interface disappear when the transparent render option was ticked
mod - /branches/fs2_open_3_6_9/fs2_open/code/lab/lab.cpp Diff File
mod - /branches/fs2_open_3_6_9/fs2_open/code/lab/wmcgui.cpp Diff File

fs2_open_3_6_9 r3428

2006-08-19 00:23

taylor


Ported: N/A

Details Diff
OMG! MEMLEAK!!!! (maybe no one will notice that it was my fault ;))
mod - /branches/fs2_open_3_6_9/fs2_open/code/graphics/gropengl.cpp Diff File

fs2_open_3_6_9 r3427

2006-08-19 00:22

taylor


Ported: N/A

Details Diff
an int wrap-around issue could (and was) make debris not have electrical arcs (or lighting or sounds) since it would always fail this check
mod - /branches/fs2_open_3_6_9/fs2_open/code/debris/debris.cpp Diff File

fs2_open_3_6_9 r3426

2006-08-19 00:20

taylor


Ported: N/A

Details Diff
ever so slight speed up for bm_set_components_* (this crap is slow, and it's called a LOT)
mod - /branches/fs2_open_3_6_9/fs2_open/code/bmpman/bmpman.cpp Diff File

fs2_open_3_6_9 r3425

2006-08-19 00:16

taylor


Ported: N/A

Details Diff
"byte" was the same as "ubyte", but since "byte" has to be an extra #define on everything but Windows, lets just get rid of it
mod - /branches/fs2_open_3_6_9/fs2_open/code/cfile/cfilelist.cpp Diff File
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