Changesets: fs2open

fs2_open_3_6_9 r3474

2006-08-28 02:19

taylor


Ported: N/A

Details Diff
bah! got the post-it sitting in front of me, but still forgot to remove this
mod - /branches/fs2_open_3_6_9/fs2_open/code/Makefile.am Diff File

fs2_open_3_6_9 r3473

2006-08-27 14:12

taylor


Ported: N/A

Details Diff
make Species_info[] and Asteroid_info[] dynamic
mod - /branches/fs2_open_3_6_9/fs2_open/code/asteroid/asteroid.cpp Diff File
mod - /branches/fs2_open_3_6_9/fs2_open/code/asteroid/asteroid.h Diff File
mod - /branches/fs2_open_3_6_9/fs2_open/code/debris/debris.cpp Diff File
mod - /branches/fs2_open_3_6_9/fs2_open/code/fred2/asteroideditordlg.cpp Diff File
mod - /branches/fs2_open_3_6_9/fs2_open/code/fred2/dumpstats.cpp Diff File
mod - /branches/fs2_open_3_6_9/fs2_open/code/fred2/fredview.cpp Diff File
mod - /branches/fs2_open_3_6_9/fs2_open/code/fred2/management.cpp Diff File
mod - /branches/fs2_open_3_6_9/fs2_open/code/gamesnd/gamesnd.cpp Diff File
mod - /branches/fs2_open_3_6_9/fs2_open/code/globalincs/globals.h Diff File
mod - /branches/fs2_open_3_6_9/fs2_open/code/io/keycontrol.cpp Diff File
mod - /branches/fs2_open_3_6_9/fs2_open/code/lab/lab.cpp Diff File
mod - /branches/fs2_open_3_6_9/fs2_open/code/mission/missionbriefcommon.cpp Diff File
mod - /branches/fs2_open_3_6_9/fs2_open/code/mission/missionmessage.cpp Diff File
mod - /branches/fs2_open_3_6_9/fs2_open/code/mission/missionparse.cpp Diff File
mod - /branches/fs2_open_3_6_9/fs2_open/code/parse/lua.cpp Diff File
mod - /branches/fs2_open_3_6_9/fs2_open/code/ship/shield.cpp Diff File
mod - /branches/fs2_open_3_6_9/fs2_open/code/ship/ship.cpp Diff File
mod - /branches/fs2_open_3_6_9/fs2_open/code/species_defs/species_defs.cpp Diff File
mod - /branches/fs2_open_3_6_9/fs2_open/code/species_defs/species_defs.h Diff File

fs2_open_3_6_9 r3472

2006-08-27 14:11

taylor


Ported: N/A

Details Diff
quite a few fixes to handle missing campaigns better
change load order for campaign loading to a full check: Player-specified -> BUILTIN_CAMPAIGN -> First Avaiable.
clean up the getting of a list of available campaigns
fix simroom issue where single missions, with the [V] icon, would display wrong (this was a retail bug, but it doesn't show normally)
fix bug where, if a campaign failed to load, it would still appear available for savefile useage
fix bug where, when resetting the campaign info, the num_missions var wasn't 0'd and it could cause a sexp Assert() during reset
mod - /branches/fs2_open_3_6_9/fs2_open/code/menuui/barracks.cpp Diff File
mod - /branches/fs2_open_3_6_9/fs2_open/code/menuui/mainhallmenu.cpp Diff File
mod - /branches/fs2_open_3_6_9/fs2_open/code/menuui/readyroom.cpp Diff File
mod - /branches/fs2_open_3_6_9/fs2_open/code/mission/missioncampaign.cpp Diff File
mod - /branches/fs2_open_3_6_9/fs2_open/code/mission/missioncampaign.h Diff File

fs2_open_3_6_9 r3471

2006-08-27 14:04

taylor


Ported: N/A

Details Diff
fix a compiler warning/error on Squadmsg_history[] init
mod - /branches/fs2_open_3_6_9/fs2_open/code/hud/hudsquadmsg.cpp Diff File
mod - /branches/fs2_open_3_6_9/fs2_open/code/hud/hudsquadmsg.h Diff File

fs2_open_3_6_9 r3470

2006-08-27 14:03

taylor


Ported: N/A

Details Diff
forgot an extension check (was this the background corruption bug???)
mod - /branches/fs2_open_3_6_9/fs2_open/code/graphics/gropenglbmpman.cpp Diff File

fs2_open_3_6_9 r3469

2006-08-27 14:02

taylor


Ported: N/A

Details Diff
switch to using cf_find_file_location_ext() when looking for movies
mod - /branches/fs2_open_3_6_9/fs2_open/code/cutscene/movie.cpp Diff File

fs2_open_3_6_9 r3468

2006-08-27 14:01

taylor


Ported: N/A

Details Diff
various small cleanup and speedup changes
add a cf_find_file_location_ext() function, which you can pass a filename and a list of extensions and it will search for all of them at once
mod - /branches/fs2_open_3_6_9/fs2_open/code/cfile/cfile.h Diff File
mod - /branches/fs2_open_3_6_9/fs2_open/code/cfile/cfilesystem.cpp Diff File

trunk r3467

2006-08-25 17:21

karajorma


Ported: N/A

Details Diff
Fix TvT problem with scores appearing incorrectly.
mod - /trunk/fs2_open/code/network/multi_team.cpp Diff File

trunk r3466

2006-08-25 17:19

karajorma


Ported: N/A

Details Diff
Fix lack of Wingman Status indicator for Zeta wing in TvT games.
mod - /trunk/fs2_open/code/ship/ship.cpp Diff File

fs2_open_3_6_9 r3465

2006-08-25 17:15

karajorma


Ported: N/A

Details Diff
Fix TvT problem with scores appearing incorrectly.
Fix a CVS issue
mod - /branches/fs2_open_3_6_9/fs2_open/code/network/multi.cpp Diff File
mod - /branches/fs2_open_3_6_9/fs2_open/code/network/multi.h Diff File
mod - /branches/fs2_open_3_6_9/fs2_open/code/network/multi_team.cpp Diff File
mod - /branches/fs2_open_3_6_9/fs2_open/code/network/multimsgs.cpp Diff File
mod - /branches/fs2_open_3_6_9/fs2_open/code/network/multimsgs.h Diff File

fs2_open_3_6_9 r3464

2006-08-25 17:09

karajorma


Ported: N/A

Details Diff
Fix lack of Wingman Status indicator for Zeta wing in TvT games.
mod - /branches/fs2_open_3_6_9/fs2_open/code/ship/ship.cpp Diff File

fs2_open_3_6_9 r3463

2006-08-23 12:15

taylor


Ported: N/A

Details Diff
crap.
mod - /branches/fs2_open_3_6_9/fs2_open/code/graphics/grd3d.cpp Diff File

fs2_open_3_6_9 r3462

2006-08-22 01:50

taylor


Ported: N/A

Details Diff
make muzzle flash info dynamic
add support for modular mflash tables (*-mfl.tbm)
mod - /branches/fs2_open_3_6_9/fs2_open/code/freespace2/levelpaging.cpp Diff File
mod - /branches/fs2_open_3_6_9/fs2_open/code/weapon/muzzleflash.cpp Diff File
mod - /branches/fs2_open_3_6_9/fs2_open/code/weapon/muzzleflash.h Diff File
mod - /branches/fs2_open_3_6_9/fs2_open/code/weapon/weapons.cpp Diff File

fs2_open_3_6_9 r3461

2006-08-22 01:48

taylor


Ported: N/A

Details Diff
add font.h since the gr_set_font() function is only available from there now
mod - /branches/fs2_open_3_6_9/fs2_open/code/parse/lua.cpp Diff File
mod - /branches/fs2_open_3_6_9/fs2_open/code/ui/ui.h Diff File

fs2_open_3_6_9 r3460

2006-08-22 01:47

taylor


Ported: N/A

Details Diff
don't try to draw beam sections if there is no valid texture for it, or if there is no width
mod - /branches/fs2_open_3_6_9/fs2_open/code/weapon/beam.cpp Diff File

fs2_open_3_6_9 r3459

2006-08-22 01:47

taylor


Ported: N/A

Details Diff
make sure that we properly page in textures for 3d shockwave models
mod - /branches/fs2_open_3_6_9/fs2_open/code/weapon/shockwave.cpp Diff File

fs2_open_3_6_9 r3458

2006-08-22 01:45

taylor


Ported: N/A

Details Diff
compiler warning fixes
mod - /branches/fs2_open_3_6_9/fs2_open/code/object/collideshipweapon.cpp Diff File
mod - /branches/fs2_open_3_6_9/fs2_open/code/object/collideweaponweapon.cpp Diff File

fs2_open_3_6_9 r3457

2006-08-22 01:45

taylor


Ported: N/A

Details Diff
some fixes for the standalone server
- get init order correct for lcl and std init
- turn off some cmdlines that are just graphics related when Is_standalone
- skip radar_mission_init() (may need to rethink that though, it's bound to cause problems)
mod - /branches/fs2_open_3_6_9/fs2_open/code/freespace2/freespace.cpp Diff File

fs2_open_3_6_9 r3456

2006-08-22 01:42

taylor


Ported: N/A

Details Diff
minor spelling/grammer fixes
mod - /branches/fs2_open_3_6_9/fs2_open/code/cmdline/cmdline.cpp Diff File

fs2_open_3_6_9 r3455

2006-08-22 01:41

taylor


Ported: N/A

Details Diff
clean up the grstub mess (for work on standalone server, and just for sanity sake)
move color and shader functions to 2d.cpp since they are exactly the same everywhere
don't bother with the function pointer for gr_set_font(), it's the same everywhere anyway
mod - /branches/fs2_open_3_6_9/fs2_open/code/Makefile.am Diff File
mod - /branches/fs2_open_3_6_9/fs2_open/code/graphics/2d.cpp Diff File
mod - /branches/fs2_open_3_6_9/fs2_open/code/graphics/2d.h Diff File
mod - /branches/fs2_open_3_6_9/fs2_open/code/graphics/font.cpp Diff File
mod - /branches/fs2_open_3_6_9/fs2_open/code/graphics/font.h Diff File
mod - /branches/fs2_open_3_6_9/fs2_open/code/graphics/grd3dinternal.h Diff File
mod - /branches/fs2_open_3_6_9/fs2_open/code/graphics/grd3drender.cpp Diff File
mod - /branches/fs2_open_3_6_9/fs2_open/code/graphics/grd3dsetup.cpp Diff File
mod - /branches/fs2_open_3_6_9/fs2_open/code/graphics/gropengl.cpp Diff File
add - /branches/fs2_open_3_6_9/fs2_open/code/graphics/grstub.cpp File
mod - /branches/fs2_open_3_6_9/fs2_open/code/graphics/grstub.h Diff File
mod - /branches/fs2_open_3_6_9/fs2_open/projects/MSVC_6/code.dsp Diff File

trunk r3454

2006-08-21 00:02

Goober5000


Ported: N/A

Details Diff
a tweak and a fix
mod - /trunk/fs2_open/code/mission/missionparse.cpp Diff File

trunk r3453

2006-08-19 20:51

taylor


Ported: N/A

Details Diff
maybe optimize the (PI/2), (PI*2) and (RAND_MAX/2) stuff a little bit
mod - /trunk/fs2_open/code/asteroid/asteroid.cpp Diff File
mod - /trunk/fs2_open/code/globalincs/pstypes.h Diff File
mod - /trunk/fs2_open/code/hud/hudlock.cpp Diff File
mod - /trunk/fs2_open/code/hud/hudtarget.cpp Diff File
mod - /trunk/fs2_open/code/math/vecmat.cpp Diff File
mod - /trunk/fs2_open/code/mission/missionparse.cpp Diff File
mod - /trunk/fs2_open/code/missionui/missionscreencommon.cpp Diff File
mod - /trunk/fs2_open/code/model/modelread.cpp Diff File
mod - /trunk/fs2_open/code/network/multiutil.cpp Diff File
mod - /trunk/fs2_open/code/parse/sexp.cpp Diff File
mod - /trunk/fs2_open/code/physics/physics.cpp Diff File
mod - /trunk/fs2_open/code/playerman/playercontrol.cpp Diff File
mod - /trunk/fs2_open/code/render/3ddraw.cpp Diff File
mod - /trunk/fs2_open/code/starfield/supernova.cpp Diff File
mod - /trunk/fs2_open/code/weapon/shockwave.cpp Diff File

trunk r3452

2006-08-19 20:50

taylor


Ported: N/A

Details Diff
slight math optimizations
reduce COUNT_ESTIMATE since I added more game_busy() calls for models and it threw off the loading bar
mod - /trunk/fs2_open/code/freespace2/freespace.cpp Diff File

trunk r3451

2006-08-19 20:49

taylor


Ported: N/A

Details Diff
slight optimizations
fix AI shields to not get overly charged or overly drained when AI does equalize (it's closer to player now, but still within retail intent of function, I think)
mod - /trunk/fs2_open/code/ai/aicode.cpp Diff File

trunk r3450

2006-08-19 20:49

taylor


Ported: N/A

Details Diff
slight optimizations
compiler warning fixes
mod - /trunk/fs2_open/code/starfield/starfield.cpp Diff File
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