Changesets: fs2open

trunk r3549

2006-09-11 02:51

taylor


Ported: N/A

Details Diff
fixes for stuff_string() bounds checking
mod - /trunk/fs2_open/code/ai/ai_profiles.cpp Diff File
mod - /trunk/fs2_open/code/ai/aicode.cpp Diff File
mod - /trunk/fs2_open/code/asteroid/asteroid.cpp Diff File
mod - /trunk/fs2_open/code/asteroid/asteroid.h Diff File
mod - /trunk/fs2_open/code/cutscene/cutscenes.cpp Diff File
mod - /trunk/fs2_open/code/gamehelp/contexthelp.cpp Diff File
mod - /trunk/fs2_open/code/gamesnd/eventmusic.cpp Diff File
mod - /trunk/fs2_open/code/gamesnd/gamesnd.cpp Diff File
mod - /trunk/fs2_open/code/hud/hudartillery.cpp Diff File
mod - /trunk/fs2_open/code/hud/hudartillery.h Diff File
mod - /trunk/fs2_open/code/hud/hudconfig.cpp Diff File
mod - /trunk/fs2_open/code/hud/hudparse.cpp Diff File
mod - /trunk/fs2_open/code/iff_defs/iff_defs.cpp Diff File
mod - /trunk/fs2_open/code/lab/wmcgui.cpp Diff File
mod - /trunk/fs2_open/code/localization/localize.cpp Diff File
mod - /trunk/fs2_open/code/menuui/credits.cpp Diff File
mod - /trunk/fs2_open/code/menuui/mainhallmenu.cpp Diff File
mod - /trunk/fs2_open/code/menuui/techmenu.h Diff File
mod - /trunk/fs2_open/code/mission/missionbriefcommon.cpp Diff File
mod - /trunk/fs2_open/code/mission/missionmessage.cpp Diff File
mod - /trunk/fs2_open/code/mission/missionparse.h Diff File
mod - /trunk/fs2_open/code/missionui/missiondebrief.cpp Diff File
mod - /trunk/fs2_open/code/nebula/neb.cpp Diff File
mod - /trunk/fs2_open/code/nebula/neblightning.cpp Diff File
mod - /trunk/fs2_open/code/parse/parselo.cpp Diff File
mod - /trunk/fs2_open/code/parse/parselo.h Diff File
mod - /trunk/fs2_open/code/parse/python.cpp Diff File
mod - /trunk/fs2_open/code/parse/scripting.cpp Diff File
mod - /trunk/fs2_open/code/ship/ship.h Diff File
mod - /trunk/fs2_open/code/species_defs/species_defs.cpp Diff File
mod - /trunk/fs2_open/code/starfield/starfield.cpp Diff File
mod - /trunk/fs2_open/code/stats/medals.cpp Diff File
mod - /trunk/fs2_open/code/stats/medals.h Diff File
mod - /trunk/fs2_open/code/stats/scoring.cpp Diff File
mod - /trunk/fs2_open/code/stats/scoring.h Diff File
mod - /trunk/fs2_open/code/weapon/muzzleflash.cpp Diff File
mod - /trunk/fs2_open/code/weapon/shockwave.h Diff File
mod - /trunk/fs2_open/code/weapon/weapon.h Diff File

trunk r3548

2006-09-11 02:48

taylor


Ported: N/A

Details Diff
fixes for stuff_string() bounds checking
stict compiler build fixes
mod - /trunk/fs2_open/code/bmpman/bmpman.cpp Diff File
mod - /trunk/fs2_open/code/fireball/fireballs.cpp Diff File
mod - /trunk/fs2_open/code/ship/ship.cpp Diff File
mod - /trunk/fs2_open/code/weapon/weapons.cpp Diff File

trunk r3547

2006-09-11 02:47

taylor


Ported: N/A

Details Diff
compiler warning fixes
mod - /trunk/fs2_open/code/ship/awacs.cpp Diff File

trunk r3546

2006-09-11 02:47

taylor


Ported: N/A

Details Diff
fix bug where set-object-speed-* could set speed subjectively if left to default
mod - /trunk/fs2_open/code/parse/sexp.cpp Diff File

trunk r3545

2006-09-11 02:47

taylor


Ported: N/A

Details Diff
fixes for stuff_string() bounds checking
compiler warning and stict compiling fixes
mod - /trunk/fs2_open/code/mission/missionparse.cpp Diff File

trunk r3544

2006-09-11 02:46

taylor


Ported: N/A

Details Diff
fixes for stuff_string() bounds checking
compiler warning fixes
mod - /trunk/fs2_open/code/mission/missioncampaign.cpp Diff File

trunk r3543

2006-09-11 02:46

taylor


Ported: N/A

Details Diff
fixes for stuff_string() bounds checking
make sure that default entries always get used in techroom if they don't otherwise have the techroom visibility flag
fix crash bug where the first entry in the various lists wasn't ever initialized if there is no ship/weapon/intel info to show
mod - /trunk/fs2_open/code/menuui/techmenu.cpp Diff File

trunk r3542

2006-09-11 02:45

taylor


Ported: N/A

Details Diff
various small compiler warning and strict compiling fixes
mod - /trunk/fs2_open/code/anim/animplay.cpp Diff File
mod - /trunk/fs2_open/code/debris/debris.cpp Diff File
mod - /trunk/fs2_open/code/freespace2/freespace.cpp Diff File
mod - /trunk/fs2_open/code/globalincs/pstypes.h Diff File
mod - /trunk/fs2_open/code/globalincs/systemvars.cpp Diff File
mod - /trunk/fs2_open/code/graphics/font.cpp Diff File
mod - /trunk/fs2_open/code/missionui/missionshipchoice.cpp Diff File
mod - /trunk/fs2_open/code/model/modelcollide.cpp Diff File
mod - /trunk/fs2_open/code/model/modelinterp.cpp Diff File
mod - /trunk/fs2_open/code/object/objcollide.cpp Diff File
mod - /trunk/fs2_open/code/object/object.cpp Diff File
mod - /trunk/fs2_open/code/particle/particle.cpp Diff File
mod - /trunk/fs2_open/code/render/3dmath.cpp Diff File
mod - /trunk/fs2_open/code/ship/shield.cpp Diff File
mod - /trunk/fs2_open/code/ship/shiphit.cpp Diff File
mod - /trunk/fs2_open/code/sound/sound.cpp Diff File

trunk r3541

2006-09-11 02:38

taylor


Ported: N/A

Details Diff
crap. ... again
mod - /trunk/fs2_open/code/graphics/grd3d.cpp Diff File

trunk r3540

2006-09-11 02:36

taylor


Ported: N/A

Details Diff
clean up the grstub mess (for work on standalone server, and just for sanity sake)
move color and shader functions to 2d.cpp since they are exactly the same everywhere
don't bother with the function pointer for gr_set_font(), it's the same everywhere anyway
mod - /trunk/fs2_open/code/Makefile.am Diff File
mod - /trunk/fs2_open/code/graphics/2d.cpp Diff File
mod - /trunk/fs2_open/code/graphics/2d.h Diff File
mod - /trunk/fs2_open/code/graphics/font.cpp Diff File
mod - /trunk/fs2_open/code/graphics/font.h Diff File
mod - /trunk/fs2_open/code/graphics/grd3dinternal.h Diff File
mod - /trunk/fs2_open/code/graphics/grd3drender.cpp Diff File
mod - /trunk/fs2_open/code/graphics/grd3dsetup.cpp Diff File
mod - /trunk/fs2_open/code/graphics/gropengl.cpp Diff File
add - /trunk/fs2_open/code/graphics/grstub.cpp File
mod - /trunk/fs2_open/code/graphics/grstub.h Diff File
mod - /trunk/fs2_open/projects/MSVC_6/code.dsp Diff File

trunk r3539

2006-09-11 02:10

taylor


Ported: N/A

Details Diff
crap, there was supposed to be a multi check there
mod - /trunk/fs2_open/code/menuui/mainhallmenu.cpp Diff File

trunk r3538

2006-09-11 02:09

taylor


Ported: N/A

Details Diff
allow W32 init fallback if desktop depth is less than requested game depth (it may look like crap, but at least it will work)
mod - /trunk/fs2_open/code/graphics/gropengl.cpp Diff File

trunk r3537

2006-09-11 02:08

taylor


Ported: N/A

Details Diff
bah! got the post-it sitting in front of me, but still forgot to remove this
mod - /trunk/fs2_open/code/Makefile.am Diff File

trunk r3536

2006-09-11 02:08

taylor


Ported: N/A

Details Diff
make Species_info[] and Asteroid_info[] dynamic
mod - /trunk/fs2_open/code/asteroid/asteroid.cpp Diff File
mod - /trunk/fs2_open/code/asteroid/asteroid.h Diff File
mod - /trunk/fs2_open/code/debris/debris.cpp Diff File
mod - /trunk/fs2_open/code/fred2/asteroideditordlg.cpp Diff File
mod - /trunk/fs2_open/code/fred2/dumpstats.cpp Diff File
mod - /trunk/fs2_open/code/fred2/fredview.cpp Diff File
mod - /trunk/fs2_open/code/fred2/management.cpp Diff File
mod - /trunk/fs2_open/code/gamesnd/gamesnd.cpp Diff File
mod - /trunk/fs2_open/code/globalincs/globals.h Diff File
mod - /trunk/fs2_open/code/io/keycontrol.cpp Diff File
mod - /trunk/fs2_open/code/lab/lab.cpp Diff File
mod - /trunk/fs2_open/code/mission/missionbriefcommon.cpp Diff File
mod - /trunk/fs2_open/code/mission/missionmessage.cpp Diff File
mod - /trunk/fs2_open/code/mission/missionparse.cpp Diff File
mod - /trunk/fs2_open/code/parse/lua.cpp Diff File
mod - /trunk/fs2_open/code/ship/shield.cpp Diff File
mod - /trunk/fs2_open/code/ship/ship.cpp Diff File
mod - /trunk/fs2_open/code/species_defs/species_defs.cpp Diff File
mod - /trunk/fs2_open/code/species_defs/species_defs.h Diff File

trunk r3535

2006-09-11 02:02

taylor


Ported: N/A

Details Diff
quite a few fixes to handle missing campaigns better
change load order for campaign loading to a full check: Player-specified -> BUILTIN_CAMPAIGN -> First Avaiable.
clean up the getting of a list of available campaigns
fix simroom issue where single missions, with the [V] icon, would display wrong (this was a retail bug, but it doesn't show normally)
fix bug where, if a campaign failed to load, it would still appear available for savefile useage
fix bug where, when resetting the campaign info, the num_missions var wasn't 0'd and it could cause a sexp Assert() during reset
mod - /trunk/fs2_open/code/menuui/barracks.cpp Diff File
mod - /trunk/fs2_open/code/menuui/mainhallmenu.cpp Diff File
mod - /trunk/fs2_open/code/menuui/readyroom.cpp Diff File
mod - /trunk/fs2_open/code/mission/missioncampaign.cpp Diff File
mod - /trunk/fs2_open/code/mission/missioncampaign.h Diff File

trunk r3534

2006-09-11 01:56

taylor


Ported: N/A

Details Diff
fix a compiler warning/error on Squadmsg_history[] init
mod - /trunk/fs2_open/code/hud/hudsquadmsg.cpp Diff File
mod - /trunk/fs2_open/code/hud/hudsquadmsg.h Diff File

trunk r3533

2006-09-11 01:55

taylor


Ported: N/A

Details Diff
forgot an extension check (was this the background corruption bug???)
mod - /trunk/fs2_open/code/graphics/gropenglbmpman.cpp Diff File

trunk r3532

2006-09-11 01:54

taylor


Ported: N/A

Details Diff
switch to using cf_find_file_location_ext() when looking for movies
mod - /trunk/fs2_open/code/cutscene/movie.cpp Diff File

trunk r3531

2006-09-11 01:49

taylor


Ported: N/A

Details Diff
various small cleanup and speedup changes
add a cf_find_file_location_ext() function, which you can pass a filename and a list of extensions and it will search for all of them at once
mod - /trunk/fs2_open/code/cfile/cfile.h Diff File
mod - /trunk/fs2_open/code/cfile/cfilesystem.cpp Diff File

trunk r3530

2006-09-11 01:44

taylor


Ported: N/A

Details Diff
make muzzle flash info dynamic
add support for modular mflash tables (*-mfl.tbm)
mod - /trunk/fs2_open/code/freespace2/levelpaging.cpp Diff File
mod - /trunk/fs2_open/code/weapon/muzzleflash.cpp Diff File
mod - /trunk/fs2_open/code/weapon/muzzleflash.h Diff File
mod - /trunk/fs2_open/code/weapon/weapons.cpp Diff File

trunk r3529

2006-09-11 01:39

taylor


Ported: N/A

Details Diff
add font.h since the gr_set_font() function is only available from there now
mod - /trunk/fs2_open/code/parse/lua.cpp Diff File
mod - /trunk/fs2_open/code/ui/ui.h Diff File

trunk r3528

2006-09-11 01:38

taylor


Ported: N/A

Details Diff
don't try to draw beam sections if there is no valid texture for it, or if there is no width
mod - /trunk/fs2_open/code/weapon/beam.cpp Diff File

trunk r3527

2006-09-11 01:37

taylor


Ported: N/A

Details Diff
make sure that we properly page in textures for 3d shockwave models
mod - /trunk/fs2_open/code/weapon/shockwave.cpp Diff File

trunk r3526

2006-09-11 01:36

taylor


Ported: N/A

Details Diff
compiler warning fixes
mod - /trunk/fs2_open/code/object/collideshipweapon.cpp Diff File
mod - /trunk/fs2_open/code/object/collideweaponweapon.cpp Diff File

trunk r3525

2006-09-11 01:35

taylor


Ported: N/A

Details Diff
some fixes for the standalone server
- get init order correct for lcl and std init
- turn off some cmdlines that are just graphics related when Is_standalone
- skip radar_mission_init() (may need to rethink that though, it's bound to cause problems)
mod - /trunk/fs2_open/code/freespace2/freespace.cpp Diff File
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