2018-02-21 06:57 EST


Changesets: fs2open

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fs2_open_3_6_14 r8076
Timestamp: 2011-12-08 18:15:52
Author: Zacam
Ported: N/A
Details ] Diff ]
RC2 BUILD STAGE COMMIT (Take 3); Bump OS X build output names to 3.6.14-RC2 (no formulative revision change to logging however, will still identify as 8075)
mod - /branches/fs2_open_3_6_14/projects/Xcode/FS2_Open.xcodeproj/project.pbxproj Diff ] File ]
fs2_open_3_6_14 r8075
Timestamp: 2011-12-08 18:10:35
Author: Zacam
Ported: N/A
Details ] Diff ]
RC2 BUILD STAGE COMMIT (Take 2); Version information bumped to match this commit revision.
mod - /branches/fs2_open_3_6_14/code/fred2/fred.rc Diff ] File ]
mod - /branches/fs2_open_3_6_14/code/freespace2/freespace.rc Diff ] File ]
mod - /branches/fs2_open_3_6_14/code/globalincs/version.h Diff ] File ]
fs2_open_3_6_14 r8074
Timestamp: 2011-12-08 18:07:34
Author: Zacam
Ported: N/A
Details ] Diff ]
Backport: Trunk r8072; Fix stdint's existence breaking OS X compiling.
rm - /branches/fs2_open_3_6_14/code/globalincs/inttypes.h File ]
add - /branches/fs2_open_3_6_14/code/globalincs/msvc File ]
rm - /branches/fs2_open_3_6_14/code/globalincs/stdint.h File ]
mod - /branches/fs2_open_3_6_14/code/parse/sexp.cpp Diff ] File ]
fs2_open_3_6_14 r8073
Timestamp: 2011-12-08 18:06:28
Author: Zacam
Ported: N/A
Details ] Diff ]
Backport: Trunk r8070; Fix crash when framebuffer shockwaves are enabled but no weapon loads the standard shockwave animation
mod - /branches/fs2_open_3_6_14/code/weapon/shockwave.cpp Diff ] File ]
trunk r8072
Timestamp: 2011-12-08 18:05:56
Author: chief1983
Ported: N/A
Details ] Diff ]
Fix stdint's existence breaking OS X compiling.
rm - /trunk/fs2_open/code/globalincs/inttypes.h File ]
add - /trunk/fs2_open/code/globalincs/msvc File ]
add - /trunk/fs2_open/code/globalincs/msvc/inttypes.h File ]
add - /trunk/fs2_open/code/globalincs/msvc/stdint.h File ]
rm - /trunk/fs2_open/code/globalincs/stdint.h File ]
mod - /trunk/fs2_open/code/parse/sexp.cpp Diff ] File ]
fs2_open_3_6_14 r8071
Timestamp: 2011-12-08 18:05:42
Author: Zacam
Ported: N/A
Details ] Diff ]
Backport: Trunk r8065; Fix r8054: Const char* to char* conversion was causing GCC compile errors
mod - /branches/fs2_open_3_6_14/code/ship/ship.cpp Diff ] File ]
trunk r8070
Timestamp: 2011-12-08 16:58:16
Author: Valathil
Ported: N/A
Details ] Diff ]
Fix crash when framebuffer shockwaves are enabled but no weapon loads the standard shockwave animation
mod - /trunk/fs2_open/code/weapon/shockwave.cpp Diff ] File ]
trunk r8069
Timestamp: 2011-12-08 15:57:11
Author: Valathil
Ported: N/A
Details ] Diff ]
Added Lightshafts as a replacement for sun glare. Look at http://www.hard-light.net/forums/index.php?topic=78923.80 for post_processing.tbl format
mod - /trunk/fs2_open/code/cmdline/cmdline.cpp Diff ] File ]
mod - /trunk/fs2_open/code/fred2/sexp_tree.cpp Diff ] File ]
mod - /trunk/fs2_open/code/freespace2/freespace.cpp Diff ] File ]
mod - /trunk/fs2_open/code/globalincs/def_files.cpp Diff ] File ]
mod - /trunk/fs2_open/code/graphics/gropengldraw.cpp Diff ] File ]
mod - /trunk/fs2_open/code/graphics/gropenglextension.cpp Diff ] File ]
mod - /trunk/fs2_open/code/graphics/gropenglpostprocessing.cpp Diff ] File ]
mod - /trunk/fs2_open/code/model/modelread.cpp Diff ] File ]
trunk r8068
Timestamp: 2011-12-06 12:09:00
Author: The_E
Ported: N/A
Details ] Diff ]
Oops, infinite loops are bad in a sexp.
mod - /trunk/fs2_open/code/parse/sexp.cpp Diff ] File ]
mod - /trunk/fs2_open/code/ship/ship.cpp Diff ] File ]
antipodes r8067
Timestamp: 2011-12-04 12:42:52
Author: The_E
Ported: N/A
Details ] Diff ]
Trunk sync r 8066
mod - /branches/antipodes/code/ai/aicode.cpp Diff ] File ]
mod - /branches/antipodes/code/asteroid/asteroid.cpp Diff ] File ]
mod - /branches/antipodes/code/bmpman/bmpman.cpp Diff ] File ]
mod - /branches/antipodes/code/debris/debris.cpp Diff ] File ]
mod - /branches/antipodes/code/freespace2/freespace.cpp Diff ] File ]
mod - /branches/antipodes/code/hud/hudtarget.cpp Diff ] File ]
mod - /branches/antipodes/code/hud/hudtargetbox.cpp Diff ] File ]
mod - /branches/antipodes/code/iff_defs/iff_defs.cpp Diff ] File ]
mod - /branches/antipodes/code/io/key.cpp Diff ] File ]
mod - /branches/antipodes/code/io/keycontrol.cpp Diff ] File ]
mod - /branches/antipodes/code/localization/localize.cpp Diff ] File ]
mod - /branches/antipodes/code/math/fvi.cpp Diff ] File ]
mod - /branches/antipodes/code/mission/missionparse.cpp Diff ] File ]
mod - /branches/antipodes/code/model/model.h Diff ] File ]
mod - /branches/antipodes/code/model/modelread.cpp Diff ] File ]
mod - /branches/antipodes/code/nebula/neb.cpp Diff ] File ]
mod - /branches/antipodes/code/nebula/neb.h Diff ] File ]
mod - /branches/antipodes/code/parse/scripting.cpp Diff ] File ]
mod - /branches/antipodes/code/parse/scripting.h Diff ] File ]
mod - /branches/antipodes/code/parse/sexp.cpp Diff ] File ]
mod - /branches/antipodes/code/parse/sexp.h Diff ] File ]
mod - /branches/antipodes/code/ship/shield.cpp Diff ] File ]
mod - /branches/antipodes/code/ship/ship.cpp Diff ] File ]
mod - /branches/antipodes/code/ship/ship.h Diff ] File ]
mod - /branches/antipodes/code/species_defs/species_defs.cpp Diff ] File ]
mod - /branches/antipodes/code/weapon/shockwave.cpp Diff ] File ]
mod - /branches/antipodes/code/weapon/weapon.h Diff ] File ]
mod - /branches/antipodes/code/weapon/weapons.cpp Diff ] File ]
trunk r8066
Timestamp: 2011-12-04 12:29:02
Author: The_E
Ported: N/A
Details ] Diff ]
Adds a sexp to switch the thrusters on a given ship or list of ships on and off.
mod - /trunk/fs2_open/code/parse/sexp.cpp Diff ] File ]
mod - /trunk/fs2_open/code/parse/sexp.h Diff ] File ]
mod - /trunk/fs2_open/code/ship/ship.cpp Diff ] File ]
mod - /trunk/fs2_open/code/ship/ship.h Diff ] File ]
mod - /trunk/fs2_open/code/weapon/weapons.cpp Diff ] File ]
trunk r8065
Timestamp: 2011-12-03 22:16:56
Author: Echelon9
Ported: N/A
Details ] Diff ]
Fix r8054: Const char* to char* conversion was causing GCC compile errors
mod - /trunk/fs2_open/code/ship/ship.cpp Diff ] File ]
trunk r8064
Timestamp: 2011-12-03 22:06:24
Author: Echelon9
Ported: N/A
Details ] Diff ]
Clear old commented out line
mod - /trunk/fs2_open/code/species_defs/species_defs.cpp Diff ] File ]
trunk r8063
Timestamp: 2011-12-03 12:27:22
Author: Wanderer
Ported: N/A
Details ] Diff ]
fix to autoaim
mod - /trunk/fs2_open/code/ship/ship.cpp Diff ] File ]
fs2_open_3_6_14 r8062
Timestamp: 2011-12-03 10:15:41
Author: Zacam
Ported: N/A
Details ] Diff ]
RC2 BUILD STAGE COMMIT; Version information bumped to match this commit revision.
mod - /branches/fs2_open_3_6_14/code/fred2/fred.rc Diff ] File ]
mod - /branches/fs2_open_3_6_14/code/freespace2/freespace.rc Diff ] File ]
mod - /branches/fs2_open_3_6_14/code/globalincs/version.h Diff ] File ]
fs2_open_3_6_14 r8061
Timestamp: 2011-12-03 09:45:14
Author: Zacam
Ported: N/A
Details ] Diff ]
Backport: Trunk 8054; make weapon parsing more robust for Mantis 0002369
mod - /branches/fs2_open_3_6_14/code/ship/ship.cpp Diff ] File ]
fs2_open_3_6_14 r8060
Timestamp: 2011-12-03 09:44:29
Author: Zacam
Ported: N/A
Details ] Diff ]
Backport: Trunk 8052/8053; From CommanderDJ: Nebula distance check for set-object-position's regeneration of local nebula. Since "neb2_eye_changed()" contains "Neb2_regen" why not use it instead?
mod - /branches/fs2_open_3_6_14/code/nebula/neb.cpp Diff ] File ]
mod - /branches/fs2_open_3_6_14/code/nebula/neb.h Diff ] File ]
mod - /branches/fs2_open_3_6_14/code/parse/sexp.cpp Diff ] File ]
trunk r8059
Timestamp: 2011-12-03 09:18:14
Author: The_E
Ported: N/A
Details ] Diff ]
Hellzed's french keyboard layout stuff
mod - /trunk/fs2_open/code/io/key.cpp Diff ] File ]
trunk r8058
Timestamp: 2011-11-30 16:33:31
Author: Wanderer
Ported: N/A
Details ] Diff ]
zookeeper's change to locating subsystem positions
mod - /trunk/fs2_open/code/hud/hudtarget.cpp Diff ] File ]
mod - /trunk/fs2_open/code/model/model.h Diff ] File ]
mod - /trunk/fs2_open/code/model/modelread.cpp Diff ] File ]
mod - /trunk/fs2_open/code/ship/ship.cpp Diff ] File ]
trunk r8057
Timestamp: 2011-11-29 22:12:06
Author: karajorma
Ported: N/A
Details ] Diff ]
Make it possible to localise a couple of extra sentences.
mod - /trunk/fs2_open/code/io/keycontrol.cpp Diff ] File ]
mod - /trunk/fs2_open/code/localization/localize.cpp Diff ] File ]
trunk r8056
Timestamp: 2011-11-29 16:32:57
Author: Wanderer
Ported: N/A
Details ] Diff ]
zookeeper's addition of new scripting hook that runs right before entering mission.
mod - /trunk/fs2_open/code/freespace2/freespace.cpp Diff ] File ]
mod - /trunk/fs2_open/code/parse/scripting.cpp Diff ] File ]
mod - /trunk/fs2_open/code/parse/scripting.h Diff ] File ]
trunk r8055
Timestamp: 2011-11-29 15:44:39
Author: Wanderer
Ported: N/A
Details ] Diff ]
changes to the order in which autoaim/convergence modes are used
mod - /trunk/fs2_open/code/ship/ship.cpp Diff ] File ]
mod - /trunk/fs2_open/code/ship/ship.h Diff ] File ]
trunk r8054
Timestamp: 2011-11-29 01:03:15
Author: Goober5000
Ported: N/A
Details ] Diff ]
make weapon parsing more robust for Mantis 0002369
mod - /trunk/fs2_open/code/ship/ship.cpp Diff ] File ]
trunk r8053
Timestamp: 2011-11-28 23:07:42
Author: Zacam
Ported: N/A
Details ] Diff ]
From CommanderDJ: Since "neb2_eye_changed()" contains "Neb2_regen" why not use it instead?
mod - /trunk/fs2_open/code/nebula/neb.cpp Diff ] File ]
trunk r8052
Timestamp: 2011-11-28 20:54:34
Author: Zacam
Ported: N/A
Details ] Diff ]
From CommanderDJ: Nebula distance check for set-object-position's regeneration of local nebula.
mod - /trunk/fs2_open/code/nebula/neb.cpp Diff ] File ]
mod - /trunk/fs2_open/code/nebula/neb.h Diff ] File ]
mod - /trunk/fs2_open/code/parse/sexp.cpp Diff ] File ]
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