Changesets: fs2open
fs2_open_3_6_9 r3474 2006-08-28 02:19 Ported: N/A Details Diff |
bah! got the post-it sitting in front of me, but still forgot to remove this |
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mod - /branches/fs2_open_3_6_9/fs2_open/code/Makefile.am | Diff File | ||
fs2_open_3_6_9 r3473 2006-08-27 14:12 Ported: N/A Details Diff |
make Species_info[] and Asteroid_info[] dynamic |
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mod - /branches/fs2_open_3_6_9/fs2_open/code/asteroid/asteroid.cpp | Diff File | ||
mod - /branches/fs2_open_3_6_9/fs2_open/code/asteroid/asteroid.h | Diff File | ||
mod - /branches/fs2_open_3_6_9/fs2_open/code/debris/debris.cpp | Diff File | ||
mod - /branches/fs2_open_3_6_9/fs2_open/code/fred2/asteroideditordlg.cpp | Diff File | ||
mod - /branches/fs2_open_3_6_9/fs2_open/code/fred2/dumpstats.cpp | Diff File | ||
mod - /branches/fs2_open_3_6_9/fs2_open/code/fred2/fredview.cpp | Diff File | ||
mod - /branches/fs2_open_3_6_9/fs2_open/code/fred2/management.cpp | Diff File | ||
mod - /branches/fs2_open_3_6_9/fs2_open/code/gamesnd/gamesnd.cpp | Diff File | ||
mod - /branches/fs2_open_3_6_9/fs2_open/code/globalincs/globals.h | Diff File | ||
mod - /branches/fs2_open_3_6_9/fs2_open/code/io/keycontrol.cpp | Diff File | ||
mod - /branches/fs2_open_3_6_9/fs2_open/code/lab/lab.cpp | Diff File | ||
mod - /branches/fs2_open_3_6_9/fs2_open/code/mission/missionbriefcommon.cpp | Diff File | ||
mod - /branches/fs2_open_3_6_9/fs2_open/code/mission/missionmessage.cpp | Diff File | ||
mod - /branches/fs2_open_3_6_9/fs2_open/code/mission/missionparse.cpp | Diff File | ||
mod - /branches/fs2_open_3_6_9/fs2_open/code/parse/lua.cpp | Diff File | ||
mod - /branches/fs2_open_3_6_9/fs2_open/code/ship/shield.cpp | Diff File | ||
mod - /branches/fs2_open_3_6_9/fs2_open/code/ship/ship.cpp | Diff File | ||
mod - /branches/fs2_open_3_6_9/fs2_open/code/species_defs/species_defs.cpp | Diff File | ||
mod - /branches/fs2_open_3_6_9/fs2_open/code/species_defs/species_defs.h | Diff File | ||
fs2_open_3_6_9 r3472 2006-08-27 14:11 Ported: N/A Details Diff |
quite a few fixes to handle missing campaigns better change load order for campaign loading to a full check: Player-specified -> BUILTIN_CAMPAIGN -> First Avaiable. clean up the getting of a list of available campaigns fix simroom issue where single missions, with the [V] icon, would display wrong (this was a retail bug, but it doesn't show normally) fix bug where, if a campaign failed to load, it would still appear available for savefile useage fix bug where, when resetting the campaign info, the num_missions var wasn't 0'd and it could cause a sexp Assert() during reset |
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mod - /branches/fs2_open_3_6_9/fs2_open/code/menuui/barracks.cpp | Diff File | ||
mod - /branches/fs2_open_3_6_9/fs2_open/code/menuui/mainhallmenu.cpp | Diff File | ||
mod - /branches/fs2_open_3_6_9/fs2_open/code/menuui/readyroom.cpp | Diff File | ||
mod - /branches/fs2_open_3_6_9/fs2_open/code/mission/missioncampaign.cpp | Diff File | ||
mod - /branches/fs2_open_3_6_9/fs2_open/code/mission/missioncampaign.h | Diff File | ||
fs2_open_3_6_9 r3471 2006-08-27 14:04 Ported: N/A Details Diff |
fix a compiler warning/error on Squadmsg_history[] init |
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mod - /branches/fs2_open_3_6_9/fs2_open/code/hud/hudsquadmsg.cpp | Diff File | ||
mod - /branches/fs2_open_3_6_9/fs2_open/code/hud/hudsquadmsg.h | Diff File | ||
fs2_open_3_6_9 r3470 2006-08-27 14:03 Ported: N/A Details Diff |
forgot an extension check (was this the background corruption bug???) |
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mod - /branches/fs2_open_3_6_9/fs2_open/code/graphics/gropenglbmpman.cpp | Diff File | ||
fs2_open_3_6_9 r3469 2006-08-27 14:02 Ported: N/A Details Diff |
switch to using cf_find_file_location_ext() when looking for movies |
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mod - /branches/fs2_open_3_6_9/fs2_open/code/cutscene/movie.cpp | Diff File | ||
fs2_open_3_6_9 r3468 2006-08-27 14:01 Ported: N/A Details Diff |
various small cleanup and speedup changes add a cf_find_file_location_ext() function, which you can pass a filename and a list of extensions and it will search for all of them at once |
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mod - /branches/fs2_open_3_6_9/fs2_open/code/cfile/cfile.h | Diff File | ||
mod - /branches/fs2_open_3_6_9/fs2_open/code/cfile/cfilesystem.cpp | Diff File | ||
trunk r3467 2006-08-25 17:21 Ported: N/A Details Diff |
Fix TvT problem with scores appearing incorrectly. |
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mod - /trunk/fs2_open/code/network/multi_team.cpp | Diff File | ||
trunk r3466 2006-08-25 17:19 Ported: N/A Details Diff |
Fix lack of Wingman Status indicator for Zeta wing in TvT games. |
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mod - /trunk/fs2_open/code/ship/ship.cpp | Diff File | ||
fs2_open_3_6_9 r3465 2006-08-25 17:15 Ported: N/A Details Diff |
Fix TvT problem with scores appearing incorrectly. Fix a CVS issue |
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mod - /branches/fs2_open_3_6_9/fs2_open/code/network/multi.cpp | Diff File | ||
mod - /branches/fs2_open_3_6_9/fs2_open/code/network/multi.h | Diff File | ||
mod - /branches/fs2_open_3_6_9/fs2_open/code/network/multi_team.cpp | Diff File | ||
mod - /branches/fs2_open_3_6_9/fs2_open/code/network/multimsgs.cpp | Diff File | ||
mod - /branches/fs2_open_3_6_9/fs2_open/code/network/multimsgs.h | Diff File | ||
fs2_open_3_6_9 r3464 2006-08-25 17:09 Ported: N/A Details Diff |
Fix lack of Wingman Status indicator for Zeta wing in TvT games. |
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mod - /branches/fs2_open_3_6_9/fs2_open/code/ship/ship.cpp | Diff File | ||
fs2_open_3_6_9 r3463 2006-08-23 12:15 Ported: N/A Details Diff |
crap. |
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mod - /branches/fs2_open_3_6_9/fs2_open/code/graphics/grd3d.cpp | Diff File | ||
fs2_open_3_6_9 r3462 2006-08-22 01:50 Ported: N/A Details Diff |
make muzzle flash info dynamic add support for modular mflash tables (*-mfl.tbm) |
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mod - /branches/fs2_open_3_6_9/fs2_open/code/freespace2/levelpaging.cpp | Diff File | ||
mod - /branches/fs2_open_3_6_9/fs2_open/code/weapon/muzzleflash.cpp | Diff File | ||
mod - /branches/fs2_open_3_6_9/fs2_open/code/weapon/muzzleflash.h | Diff File | ||
mod - /branches/fs2_open_3_6_9/fs2_open/code/weapon/weapons.cpp | Diff File | ||
fs2_open_3_6_9 r3461 2006-08-22 01:48 Ported: N/A Details Diff |
add font.h since the gr_set_font() function is only available from there now |
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mod - /branches/fs2_open_3_6_9/fs2_open/code/parse/lua.cpp | Diff File | ||
mod - /branches/fs2_open_3_6_9/fs2_open/code/ui/ui.h | Diff File | ||
fs2_open_3_6_9 r3460 2006-08-22 01:47 Ported: N/A Details Diff |
don't try to draw beam sections if there is no valid texture for it, or if there is no width |
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mod - /branches/fs2_open_3_6_9/fs2_open/code/weapon/beam.cpp | Diff File | ||
fs2_open_3_6_9 r3459 2006-08-22 01:47 Ported: N/A Details Diff |
make sure that we properly page in textures for 3d shockwave models |
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mod - /branches/fs2_open_3_6_9/fs2_open/code/weapon/shockwave.cpp | Diff File | ||
fs2_open_3_6_9 r3458 2006-08-22 01:45 Ported: N/A Details Diff |
compiler warning fixes |
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mod - /branches/fs2_open_3_6_9/fs2_open/code/object/collideshipweapon.cpp | Diff File | ||
mod - /branches/fs2_open_3_6_9/fs2_open/code/object/collideweaponweapon.cpp | Diff File | ||
fs2_open_3_6_9 r3457 2006-08-22 01:45 Ported: N/A Details Diff |
some fixes for the standalone server - get init order correct for lcl and std init - turn off some cmdlines that are just graphics related when Is_standalone - skip radar_mission_init() (may need to rethink that though, it's bound to cause problems) |
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mod - /branches/fs2_open_3_6_9/fs2_open/code/freespace2/freespace.cpp | Diff File | ||
fs2_open_3_6_9 r3456 2006-08-22 01:42 Ported: N/A Details Diff |
minor spelling/grammer fixes |
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mod - /branches/fs2_open_3_6_9/fs2_open/code/cmdline/cmdline.cpp | Diff File | ||
fs2_open_3_6_9 r3455 2006-08-22 01:41 Ported: N/A Details Diff |
clean up the grstub mess (for work on standalone server, and just for sanity sake) move color and shader functions to 2d.cpp since they are exactly the same everywhere don't bother with the function pointer for gr_set_font(), it's the same everywhere anyway |
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mod - /branches/fs2_open_3_6_9/fs2_open/code/Makefile.am | Diff File | ||
mod - /branches/fs2_open_3_6_9/fs2_open/code/graphics/2d.cpp | Diff File | ||
mod - /branches/fs2_open_3_6_9/fs2_open/code/graphics/2d.h | Diff File | ||
mod - /branches/fs2_open_3_6_9/fs2_open/code/graphics/font.cpp | Diff File | ||
mod - /branches/fs2_open_3_6_9/fs2_open/code/graphics/font.h | Diff File | ||
mod - /branches/fs2_open_3_6_9/fs2_open/code/graphics/grd3dinternal.h | Diff File | ||
mod - /branches/fs2_open_3_6_9/fs2_open/code/graphics/grd3drender.cpp | Diff File | ||
mod - /branches/fs2_open_3_6_9/fs2_open/code/graphics/grd3dsetup.cpp | Diff File | ||
mod - /branches/fs2_open_3_6_9/fs2_open/code/graphics/gropengl.cpp | Diff File | ||
add - /branches/fs2_open_3_6_9/fs2_open/code/graphics/grstub.cpp | File | ||
mod - /branches/fs2_open_3_6_9/fs2_open/code/graphics/grstub.h | Diff File | ||
mod - /branches/fs2_open_3_6_9/fs2_open/projects/MSVC_6/code.dsp | Diff File | ||
trunk r3454 2006-08-21 00:02 Ported: N/A Details Diff |
a tweak and a fix |
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mod - /trunk/fs2_open/code/mission/missionparse.cpp | Diff File | ||
trunk r3453 2006-08-19 20:51 Ported: N/A Details Diff |
maybe optimize the (PI/2), (PI*2) and (RAND_MAX/2) stuff a little bit |
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mod - /trunk/fs2_open/code/asteroid/asteroid.cpp | Diff File | ||
mod - /trunk/fs2_open/code/globalincs/pstypes.h | Diff File | ||
mod - /trunk/fs2_open/code/hud/hudlock.cpp | Diff File | ||
mod - /trunk/fs2_open/code/hud/hudtarget.cpp | Diff File | ||
mod - /trunk/fs2_open/code/math/vecmat.cpp | Diff File | ||
mod - /trunk/fs2_open/code/mission/missionparse.cpp | Diff File | ||
mod - /trunk/fs2_open/code/missionui/missionscreencommon.cpp | Diff File | ||
mod - /trunk/fs2_open/code/model/modelread.cpp | Diff File | ||
mod - /trunk/fs2_open/code/network/multiutil.cpp | Diff File | ||
mod - /trunk/fs2_open/code/parse/sexp.cpp | Diff File | ||
mod - /trunk/fs2_open/code/physics/physics.cpp | Diff File | ||
mod - /trunk/fs2_open/code/playerman/playercontrol.cpp | Diff File | ||
mod - /trunk/fs2_open/code/render/3ddraw.cpp | Diff File | ||
mod - /trunk/fs2_open/code/starfield/supernova.cpp | Diff File | ||
mod - /trunk/fs2_open/code/weapon/shockwave.cpp | Diff File | ||
trunk r3452 2006-08-19 20:50 Ported: N/A Details Diff |
slight math optimizations reduce COUNT_ESTIMATE since I added more game_busy() calls for models and it threw off the loading bar |
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mod - /trunk/fs2_open/code/freespace2/freespace.cpp | Diff File | ||
trunk r3451 2006-08-19 20:49 Ported: N/A Details Diff |
slight optimizations fix AI shields to not get overly charged or overly drained when AI does equalize (it's closer to player now, but still within retail intent of function, I think) |
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mod - /trunk/fs2_open/code/ai/aicode.cpp | Diff File | ||
trunk r3450 2006-08-19 20:49 Ported: N/A Details Diff |
slight optimizations compiler warning fixes |
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mod - /trunk/fs2_open/code/starfield/starfield.cpp | Diff File |