FS2_Open
Open source remastering of the Freespace 2 engine
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#include "asteroid/asteroid.h"
#include "cmdline/cmdline.h"
#include "debris/debris.h"
#include "hud/hudbrackets.h"
#include "hud/hudtarget.h"
#include "iff_defs/iff_defs.h"
#include "jumpnode/jumpnode.h"
#include "mission/missionparse.h"
#include "object/object.h"
#include "parse/parselo.h"
#include "playerman/player.h"
#include "render/3d.h"
#include "ship/ship.h"
#include "weapon/emp.h"
#include "weapon/weapon.h"
Go to the source code of this file.
Macros | |
#define | FADE_FACTOR 2 |
#define | LOWEST_RED 50 |
#define | LOWEST_GREEN 50 |
#define | LOWEST_BLUE 50 |
#define | NUM_DASHES 2 |
Functions | |
void | hud_init_brackets () |
void | draw_brackets_square (int x1, int y1, int x2, int y2, int resize_mode) |
void | draw_brackets_square_quick (int x1, int y1, int x2, int y2, int thick) |
void | draw_brackets_dashed_square_quick (int x1, int y1, int x2, int y2) |
void | draw_brackets_diamond (int x1, int y1, int x2, int y2) |
void | draw_brackets_diamond_quick (int x1, int y1, int x2, int y2) |
void | hud_target_show_dist_on_bracket (int x, int y, float distance, int font_num) |
int | num_ships_attacking (int target_objnum) |
int | draw_subsys_brackets (ship_subsys *subsys, int min_width, int min_height, bool draw, bool set_color, int *draw_coords) |
Variables | |
char | Ships_attack_fname [GR_NUM_RESOLUTIONS][MAX_FILENAME_LEN] |
int | Min_target_box_width [GR_NUM_RESOLUTIONS] = { 20, 30 } |
int | Min_target_box_height [GR_NUM_RESOLUTIONS] = { 20, 30 } |
int | Min_subtarget_box_width [GR_NUM_RESOLUTIONS] = { 12, 24 } |
int | Min_subtarget_box_height [GR_NUM_RESOLUTIONS] = { 12, 24 } |
int | HUD_drew_selection_bracket_on_target |
int | Cmdline_targetinfo |
int | Ships_attacking_bitmap = -1 |
#define FADE_FACTOR 2 |
Definition at line 28 of file hudbrackets.cpp.
#define LOWEST_BLUE 50 |
Definition at line 31 of file hudbrackets.cpp.
#define LOWEST_GREEN 50 |
Definition at line 30 of file hudbrackets.cpp.
#define LOWEST_RED 50 |
Definition at line 29 of file hudbrackets.cpp.
#define NUM_DASHES 2 |
Definition at line 143 of file hudbrackets.cpp.
Definition at line 144 of file hudbrackets.cpp.
Definition at line 209 of file hudbrackets.cpp.
Definition at line 250 of file hudbrackets.cpp.
Definition at line 49 of file hudbrackets.cpp.
Definition at line 92 of file hudbrackets.cpp.
int draw_subsys_brackets | ( | ship_subsys * | subsys, |
int | min_width, | ||
int | min_height, | ||
bool | draw, | ||
bool | set_color, | ||
int * | draw_coords | ||
) |
Definition at line 593 of file hudbrackets.cpp.
void hud_init_brackets | ( | ) |
Definition at line 44 of file hudbrackets.cpp.
Definition at line 384 of file hudbrackets.cpp.
Given an object number, return the number of ships attacking it.
Definition at line 9346 of file aicode.cpp.
int Cmdline_targetinfo |
Definition at line 367 of file cmdline.cpp.
int HUD_drew_selection_bracket_on_target |
Definition at line 3383 of file hudtarget.cpp.
int Min_subtarget_box_height[GR_NUM_RESOLUTIONS] = { 12, 24 } |
Definition at line 42 of file hudbrackets.cpp.
int Min_subtarget_box_width[GR_NUM_RESOLUTIONS] = { 12, 24 } |
Definition at line 41 of file hudbrackets.cpp.
int Min_target_box_height[GR_NUM_RESOLUTIONS] = { 20, 30 } |
Definition at line 40 of file hudbrackets.cpp.
int Min_target_box_width[GR_NUM_RESOLUTIONS] = { 20, 30 } |
Definition at line 39 of file hudbrackets.cpp.
char Ships_attack_fname[GR_NUM_RESOLUTIONS][MAX_FILENAME_LEN] |
Definition at line 33 of file hudbrackets.cpp.
int Ships_attacking_bitmap = -1 |
Definition at line 414 of file hudbrackets.cpp.