20 void draw_bounding_brackets(
int x1,
int y1,
int x2,
int y2,
int w_correction,
int h_correction,
float distance=0.0
f,
int target_objnum=-1);
21 void draw_bounding_brackets_subobject();
45 void render(
float frametime);
48 void renderBoundingBrackets(
int x1,
int y1,
int x2,
int y2,
int w_correction,
int h_correction,
float distance,
int target_objnum,
int flags);
void renderObjectBrackets(object *targetp, color *clr, int w_correction, int h_correction, int flags)
void draw_brackets_square(int x1, int y1, int x2, int y2, int resize_mode=GR_RESIZE_FULL)
GLfloat GLfloat GLfloat GLfloat h
void draw_brackets_diamond(int x1, int y1, int x2, int y2)
void draw_brackets_diamond_quick(int x1, int y1, int x2, int y2)
void renderNavBrackets(vec3d *nav_pos, vertex *nav_point, color *clr, char *string)
int Min_target_box_height
void initBitmaps(char *fname)
void draw_brackets_square_quick(int x1, int y1, int x2, int y2, int thick=0)
int Min_subtarget_box_width
void initMinSubTargetBoxSizes(int w, int h)
void renderDistance(int x, int y, float distance)
GLint GLint GLint GLint GLint x
int draw_subsys_brackets(ship_subsys *subsys, int min_width, int min_height, bool draw=true, bool set_color=true, int *draw_coords=NULL)
GLubyte GLubyte GLubyte GLubyte w
int Min_subtarget_box_height
void renderBoundingBrackets(int x1, int y1, int x2, int y2, int w_correction, int h_correction, float distance, int target_objnum, int flags)
void initMinTargetBoxSizes(int w, int h)
void draw_brackets_dashed_square_quick(int x1, int y1, int x2, int y2)
void render(float frametime)
void renderBoundingBracketsSubobject()