12 #ifndef __JUMPNODE_H__
13 #define __JUMPNODE_H__
26 #define JN_USE_DISPLAY_COLOR (1<<0) //Use display_color instead of HUD color
27 #define JN_SHOW_POLYS (1<<1) //Display model normally, rather than as wireframe
28 #define JN_HIDE (1<<2) //Hides a jump node
29 #define JN_SPECIAL_MODEL (1<<3) //If non-default model
41 color m_display_color;
67 void SetModel(
char *model_name,
bool show_polys=
false);
68 void SetName(
const char *new_name);
void RenderDEPRECATED(vec3d *pos, vec3d *view_pos=NULL)
void Render(vec3d *pos, vec3d *view_pos=NULL)
void jumpnode_render_all()
GLdouble GLdouble GLdouble r
void SetModel(char *model_name, bool show_polys=false)
GLenum GLenum GLsizei const GLuint GLboolean enabled
void SetVisibility(bool enabled)
SCP_list< CJumpNode > Jump_nodes
GLuint const GLchar * name
GLboolean GLboolean GLboolean b
void SetName(const char *new_name)
CJumpNode * jumpnode_get_by_name(const char *name)
void SetAlphaColor(int r, int g, int b, int alpha)
void jumpnode_level_close()
GLclampf GLclampf GLclampf alpha
CJumpNode * jumpnode_get_which_in(object *objp)