FS2_Open
Open source remastering of the Freespace 2 engine
fredstubs.cpp File Reference
#include "globalincs/pstypes.h"
#include "object/object.h"
#include "io/key.h"
#include "ship/ship.h"
#include "graphics/2d.h"
#include "mission/missionparse.h"
#include "network/psnet2.h"
#include "stats/scoring.h"
#include "cfile/cfile.h"

Go to the source code of this file.

Classes

struct  config_struct
 
struct  netgame_info
 

Typedefs

typedef struct config_struct config_struct
 
typedef struct netgame_info netgame_info
 

Functions

void init_ets (class object *)
 
void game_flash (float r, float g, float b)
 
void freespace_menu_background ()
 
void std_update_goals ()
 
void os_close ()
 
int gameseq_get_state (void)
 
int game_check_key ()
 
int game_poll ()
 
void multi_delete_ship (object *obj)
 
void send_homing_fired_packet ()
 
void game_flush ()
 
void send_netgame_state_packet ()
 
void send_update_state_packet ()
 
void send_goal_status_packet ()
 
void state_set_mem (unsigned char *c, int i)
 
int state_check_mem (unsigned char *c, int i)
 
void demo_do_flag_dead (int i)
 
void demo_checkpoint ()
 
void demo_set_playback_filter ()
 
void multi_end_sequence ()
 
void multi_server_respawn ()
 
void multi_build_respawn_points ()
 
void store_p_object (p_object *pbojp, CFILE *fp)
 
void restore_p_object (p_object *pobjp, CFILE *dp)
 
void send_support_warpin_packet (int, int, int)
 
void send_support_warpin_packet (int net_sig, int how)
 
int demo_query_debug (int id)
 
void send_support_warpin_packet (int)
 
void game_whack_apply (float x, float y)
 
void save_restore_vector (vec3d *vec, CFILE *fp, int version, vec3d *deflt)
 
void save_restore_matrix (matrix *mat, CFILE *fp, int version, matrix *deflt)
 
void save_restore_float (float *fl, CFILE *fp, int version, float deflt)
 
void save_restore_angles (angles *ang, CFILE *fp, int version, angles *deflt)
 
void save_restore_int (int *n, CFILE *fp, int version, int deflt)
 
void save_restore_uint (uint *n, CFILE *fp, int version, uint deflt)
 
void save_restore_short (short *n, CFILE *fp, int version, short deflt)
 
void save_restore_ushort (ushort *n, CFILE *fp, int version, ushort deflt)
 
void save_restore_ubyte (ubyte *n, CFILE *fp, int version, ubyte deflt)
 
void save_restore_fix (fix *n, CFILE *fp, int version, fix deflt)
 
void save_restore_string (char *str, CFILE *fp, int len, int version, char *deflt)
 
char * restore_string_alloc (CFILE *fp, int version, char *deflt)
 
void save_restore_p_object (p_object *pobj, CFILE *fp)
 
void demo_write_char (char x)
 
char demo_read_char ()
 
int red_alert_default_status ()
 
void send_ship_kill_packet (class object *, class object *, float, unsigned char)
 
void send_debris_create_packet (object *objp, ushort net_sig, int model_num, vec3d pos)
 
void big_explosion_flash (float x)
 
int game_do_cd_check (char *)
 
void game_stop_looped_sounds ()
 
int game_cd_changed (void)
 
void game_set_view_clip ()
 
int game_start_mission ()
 
void game_level_close ()
 
void game_enter_state (int, int)
 
void game_leave_state (int, int)
 
void game_start_time ()
 
void game_stop_time ()
 
int game_get_default_skill_level ()
 
int set_cdrom_path (int)
 
int find_freespace_cd (char *)
 
void get_version_string ()
 
void game_do_state_common (int, int)
 
void game_set_frametime (int)
 
void game_increase_skill_level ()
 
void get_version_string (char *, int)
 
struct fs_builtin_missiongame_find_builtin_mission (char *)
 
void game_format_time (long, char *)
 
void game_do_state (int)
 
void game_process_event (int, int)
 
void game_shudder_apply (int, float)
 
int game_hacked_data ()
 
void get_version_string_short (char *)
 
void game_tst_mark (class object *, class ship *)
 
void alt_tab_pause ()
 
void game_feature_disabled_popup ()
 
void game_pause ()
 
void game_unpause ()
 
void lock_time_compression (bool is_locked)
 
void change_time_compression (float multiplier)
 
void set_time_compression (float multiplier, float change_time)
 
fix game_get_overall_frametime ()
 
void game_level_init ()
 
void game_post_level_init ()
 
camid game_render_frame_setup ()
 
void game_render_frame (camid cid)
 
void game_simulation_frame ()
 
void game_update_missiontime ()
 
void game_render_post_frame ()
 

Variables

float flFrametime
 
int game_zbuffer = 1
 
int Current_mission = 0xdeadbeef
 
char ** Builtin_mission_names
 
char Game_current_mission_filename [MAX_FILENAME_LEN]
 
CFILEWorking_demo
 
bool Env_cubemap_drawn = false
 
int Multi_ping_timestamp = -1
 
int Sun_drew = 0
 
int Networking_disabled = 0
 
control_info PlayerControls
 
char * Game_CDROM_dir = NULL
 
int My_observer_num
 
config_struct default_config
 
int Show_area_effect
 
int Multi_squad_msg_targ
 
int Multi_squad_msg_local
 
int Game_subspace_effect
 
int Game_skill_level
 
int Interface_framerate
 
int Warpout_forced = 0
 
float Warpout_time
 
vec3d Dead_player_last_vel
 
int Game_weapons_tbl_valid
 
int Game_ships_tbl_valid
 
int Test_begin
 
int Debug_octant
 
int Framerate_delay
 
float FreeSpace_gamma
 
int Show_target_weapons
 
int Show_target_debug_info
 
int Game_do_state_should_skip
 
long Game_time_compression
 
int game_single_step
 
int last_single_step
 
int tst
 
int Show_framerate = 0
 
bool Time_compression_locked
 
float flRealframetime
 

Typedef Documentation

typedef struct config_struct config_struct
typedef struct netgame_info netgame_info

Function Documentation

void alt_tab_pause ( )

Definition at line 217 of file fredstubs.cpp.

void big_explosion_flash ( float  x)

Definition at line 164 of file fredstubs.cpp.

void change_time_compression ( float  multiplier)

Definition at line 228 of file fredstubs.cpp.

void demo_checkpoint ( )

Definition at line 117 of file fredstubs.cpp.

void demo_do_flag_dead ( int  i)

Definition at line 116 of file fredstubs.cpp.

int demo_query_debug ( int  id)

Definition at line 135 of file fredstubs.cpp.

char demo_read_char ( )

Definition at line 156 of file fredstubs.cpp.

void demo_set_playback_filter ( )

Definition at line 118 of file fredstubs.cpp.

void demo_write_char ( char  x)

Definition at line 155 of file fredstubs.cpp.

int find_freespace_cd ( char *  )

Definition at line 193 of file fredstubs.cpp.

void freespace_menu_background ( )

Definition at line 44 of file fredstubs.cpp.

int game_cd_changed ( void  )

Definition at line 171 of file fredstubs.cpp.

int game_check_key ( )

Definition at line 65 of file fredstubs.cpp.

int game_do_cd_check ( char *  )

Definition at line 166 of file fredstubs.cpp.

void game_do_state ( int  )

Definition at line 205 of file fredstubs.cpp.

void game_do_state_common ( int  ,
int   
)

Definition at line 195 of file fredstubs.cpp.

void game_enter_state ( int  ,
int   
)

Definition at line 183 of file fredstubs.cpp.

void game_feature_disabled_popup ( )

Definition at line 219 of file fredstubs.cpp.

struct fs_builtin_mission* game_find_builtin_mission ( char *  )

Definition at line 203 of file fredstubs.cpp.

void game_flash ( float  r,
float  g,
float  b 
)

Definition at line 40 of file fredstubs.cpp.

void game_flush ( )

Definition at line 83 of file fredstubs.cpp.

void game_format_time ( long  ,
char *   
)

Definition at line 204 of file fredstubs.cpp.

int game_get_default_skill_level ( )

Definition at line 190 of file fredstubs.cpp.

fix game_get_overall_frametime ( )

Definition at line 230 of file fredstubs.cpp.

int game_hacked_data ( )

Definition at line 208 of file fredstubs.cpp.

void game_increase_skill_level ( )

Definition at line 197 of file fredstubs.cpp.

void game_leave_state ( int  ,
int   
)

Definition at line 184 of file fredstubs.cpp.

void game_level_close ( )

Definition at line 182 of file fredstubs.cpp.

void game_level_init ( )

Definition at line 233 of file fredstubs.cpp.

void game_pause ( )

Definition at line 221 of file fredstubs.cpp.

int game_poll ( )

Definition at line 70 of file fredstubs.cpp.

void game_post_level_init ( )

Called after mission is loaded.

Because player isn't created until after mission loads, some things must get initted after the level loads

Definition at line 234 of file fredstubs.cpp.

void game_process_event ( int  ,
int   
)

Definition at line 206 of file fredstubs.cpp.

void game_render_frame ( camid  cid)

Definition at line 236 of file fredstubs.cpp.

camid game_render_frame_setup ( )

Definition at line 235 of file fredstubs.cpp.

void game_render_post_frame ( )

Definition at line 239 of file fredstubs.cpp.

void game_set_frametime ( int  )

Definition at line 196 of file fredstubs.cpp.

void game_set_view_clip ( )

Definition at line 174 of file fredstubs.cpp.

void game_shudder_apply ( int  ,
float   
)

Definition at line 207 of file fredstubs.cpp.

void game_simulation_frame ( )

Definition at line 237 of file fredstubs.cpp.

int game_start_mission ( )

Definition at line 179 of file fredstubs.cpp.

void game_start_time ( )

Definition at line 188 of file fredstubs.cpp.

void game_stop_looped_sounds ( )

Definition at line 168 of file fredstubs.cpp.

void game_stop_time ( )

Definition at line 189 of file fredstubs.cpp.

void game_tst_mark ( class object ,
class ship  
)

Definition at line 212 of file fredstubs.cpp.

void game_unpause ( )

Definition at line 222 of file fredstubs.cpp.

void game_update_missiontime ( )

Definition at line 238 of file fredstubs.cpp.

void game_whack_apply ( float  x,
float  y 
)

Definition at line 138 of file fredstubs.cpp.

int gameseq_get_state ( void  )

Definition at line 60 of file fredstubs.cpp.

void get_version_string ( )

Definition at line 194 of file fredstubs.cpp.

void get_version_string ( char *  ,
int   
)

Definition at line 198 of file fredstubs.cpp.

void get_version_string_short ( char *  )

Definition at line 211 of file fredstubs.cpp.

void init_ets ( class object )

Definition at line 34 of file fredstubs.cpp.

void lock_time_compression ( bool  is_locked)

Definition at line 227 of file fredstubs.cpp.

void multi_build_respawn_points ( )

Definition at line 125 of file fredstubs.cpp.

void multi_delete_ship ( object obj)

Definition at line 75 of file fredstubs.cpp.

void multi_end_sequence ( )

Definition at line 120 of file fredstubs.cpp.

void multi_server_respawn ( )

Definition at line 123 of file fredstubs.cpp.

void os_close ( )

Definition at line 56 of file fredstubs.cpp.

int red_alert_default_status ( )

Definition at line 158 of file fredstubs.cpp.

void restore_p_object ( p_object pobjp,
CFILE dp 
)

Definition at line 128 of file fredstubs.cpp.

char* restore_string_alloc ( CFILE fp,
int  version,
char *  deflt 
)

Definition at line 151 of file fredstubs.cpp.

void save_restore_angles ( angles ang,
CFILE fp,
int  version,
angles deflt 
)

Definition at line 143 of file fredstubs.cpp.

void save_restore_fix ( fix n,
CFILE fp,
int  version,
fix  deflt 
)

Definition at line 149 of file fredstubs.cpp.

void save_restore_float ( float fl,
CFILE fp,
int  version,
float  deflt 
)

Definition at line 142 of file fredstubs.cpp.

void save_restore_int ( int n,
CFILE fp,
int  version,
int  deflt 
)

Definition at line 144 of file fredstubs.cpp.

void save_restore_matrix ( matrix mat,
CFILE fp,
int  version,
matrix deflt 
)

Definition at line 141 of file fredstubs.cpp.

void save_restore_p_object ( p_object pobj,
CFILE fp 
)

Definition at line 153 of file fredstubs.cpp.

void save_restore_short ( short *  n,
CFILE fp,
int  version,
short  deflt 
)

Definition at line 146 of file fredstubs.cpp.

void save_restore_string ( char *  str,
CFILE fp,
int  len,
int  version,
char *  deflt 
)

Definition at line 150 of file fredstubs.cpp.

void save_restore_ubyte ( ubyte n,
CFILE fp,
int  version,
ubyte  deflt 
)

Definition at line 148 of file fredstubs.cpp.

void save_restore_uint ( uint n,
CFILE fp,
int  version,
uint  deflt 
)

Definition at line 145 of file fredstubs.cpp.

void save_restore_ushort ( ushort n,
CFILE fp,
int  version,
ushort  deflt 
)

Definition at line 147 of file fredstubs.cpp.

void save_restore_vector ( vec3d vec,
CFILE fp,
int  version,
vec3d deflt 
)

Definition at line 140 of file fredstubs.cpp.

void send_debris_create_packet ( object objp,
ushort  net_sig,
int  model_num,
vec3d  pos 
)

Definition at line 161 of file fredstubs.cpp.

void send_goal_status_packet ( )

Definition at line 107 of file fredstubs.cpp.

void send_homing_fired_packet ( )

Definition at line 79 of file fredstubs.cpp.

void send_netgame_state_packet ( )

Definition at line 99 of file fredstubs.cpp.

void send_ship_kill_packet ( class object ,
class object ,
float  ,
unsigned  char 
)

Definition at line 160 of file fredstubs.cpp.

void send_support_warpin_packet ( int  ,
int  ,
int   
)

Definition at line 132 of file fredstubs.cpp.

void send_support_warpin_packet ( int  net_sig,
int  how 
)

Definition at line 133 of file fredstubs.cpp.

void send_support_warpin_packet ( int  )

Definition at line 137 of file fredstubs.cpp.

void send_update_state_packet ( )

Definition at line 103 of file fredstubs.cpp.

int set_cdrom_path ( int  )

Definition at line 192 of file fredstubs.cpp.

void set_time_compression ( float  multiplier,
float  change_time 
)

Definition at line 229 of file fredstubs.cpp.

int state_check_mem ( unsigned char *  c,
int  i 
)

Definition at line 114 of file fredstubs.cpp.

void state_set_mem ( unsigned char *  c,
int  i 
)

Definition at line 113 of file fredstubs.cpp.

void std_update_goals ( )

Definition at line 52 of file fredstubs.cpp.

void store_p_object ( p_object pbojp,
CFILE fp 
)

Definition at line 127 of file fredstubs.cpp.

Variable Documentation

char** Builtin_mission_names

Definition at line 25 of file fredstubs.cpp.

int Current_mission = 0xdeadbeef

Definition at line 24 of file fredstubs.cpp.

vec3d Dead_player_last_vel

Definition at line 178 of file fredstubs.cpp.

int Debug_octant

Definition at line 186 of file fredstubs.cpp.

config_struct default_config

Definition at line 92 of file fredstubs.cpp.

bool Env_cubemap_drawn = false

Definition at line 29 of file fredstubs.cpp.

float flFrametime

Definition at line 22 of file fredstubs.cpp.

float flRealframetime

Definition at line 226 of file fredstubs.cpp.

int Framerate_delay

Definition at line 187 of file fredstubs.cpp.

float FreeSpace_gamma

Definition at line 191 of file fredstubs.cpp.

char* Game_CDROM_dir = NULL

Definition at line 38 of file fredstubs.cpp.

char Game_current_mission_filename[MAX_FILENAME_LEN]

Definition at line 26 of file fredstubs.cpp.

int Game_do_state_should_skip

Definition at line 201 of file fredstubs.cpp.

int Game_ships_tbl_valid

Definition at line 181 of file fredstubs.cpp.

int game_single_step

Definition at line 209 of file fredstubs.cpp.

int Game_skill_level

Definition at line 170 of file fredstubs.cpp.

int Game_subspace_effect

Definition at line 163 of file fredstubs.cpp.

long Game_time_compression

Definition at line 202 of file fredstubs.cpp.

int Game_weapons_tbl_valid

Definition at line 180 of file fredstubs.cpp.

int game_zbuffer = 1

Definition at line 23 of file fredstubs.cpp.

int Interface_framerate

Definition at line 173 of file fredstubs.cpp.

int last_single_step

Definition at line 210 of file fredstubs.cpp.

int Multi_ping_timestamp = -1

Definition at line 30 of file fredstubs.cpp.

int Multi_squad_msg_local

Definition at line 131 of file fredstubs.cpp.

int Multi_squad_msg_targ

Definition at line 130 of file fredstubs.cpp.

int My_observer_num

Definition at line 50 of file fredstubs.cpp.

int Networking_disabled = 0

Definition at line 32 of file fredstubs.cpp.

control_info PlayerControls

Definition at line 36 of file fredstubs.cpp.

int Show_area_effect

Definition at line 111 of file fredstubs.cpp.

int Show_framerate = 0

Definition at line 215 of file fredstubs.cpp.

int Show_target_debug_info

Definition at line 200 of file fredstubs.cpp.

int Show_target_weapons

Definition at line 199 of file fredstubs.cpp.

int Sun_drew = 0

Definition at line 31 of file fredstubs.cpp.

int Test_begin

Definition at line 185 of file fredstubs.cpp.

bool Time_compression_locked

Definition at line 225 of file fredstubs.cpp.

int tst

Definition at line 213 of file fredstubs.cpp.

int Warpout_forced = 0

Definition at line 176 of file fredstubs.cpp.

float Warpout_time

Definition at line 177 of file fredstubs.cpp.

CFILE* Working_demo

Definition at line 27 of file fredstubs.cpp.