FS2_Open
Open source remastering of the Freespace 2 engine
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#include "globalincs/pstypes.h"
#include "object/object.h"
#include "io/key.h"
#include "ship/ship.h"
#include "graphics/2d.h"
#include "mission/missionparse.h"
#include "network/psnet2.h"
#include "stats/scoring.h"
#include "cfile/cfile.h"
Go to the source code of this file.
Classes | |
struct | config_struct |
struct | netgame_info |
Typedefs | |
typedef struct config_struct | config_struct |
typedef struct netgame_info | netgame_info |
typedef struct config_struct config_struct |
typedef struct netgame_info netgame_info |
void alt_tab_pause | ( | ) |
Definition at line 217 of file fredstubs.cpp.
Definition at line 164 of file fredstubs.cpp.
Definition at line 228 of file fredstubs.cpp.
void demo_checkpoint | ( | ) |
Definition at line 117 of file fredstubs.cpp.
Definition at line 116 of file fredstubs.cpp.
Definition at line 135 of file fredstubs.cpp.
char demo_read_char | ( | ) |
Definition at line 156 of file fredstubs.cpp.
void demo_set_playback_filter | ( | ) |
Definition at line 118 of file fredstubs.cpp.
void demo_write_char | ( | char | x | ) |
Definition at line 155 of file fredstubs.cpp.
int find_freespace_cd | ( | char * | ) |
Definition at line 193 of file fredstubs.cpp.
void freespace_menu_background | ( | ) |
Definition at line 44 of file fredstubs.cpp.
Definition at line 171 of file fredstubs.cpp.
int game_check_key | ( | ) |
Definition at line 65 of file fredstubs.cpp.
int game_do_cd_check | ( | char * | ) |
Definition at line 166 of file fredstubs.cpp.
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void game_feature_disabled_popup | ( | ) |
Definition at line 219 of file fredstubs.cpp.
struct fs_builtin_mission* game_find_builtin_mission | ( | char * | ) |
Definition at line 203 of file fredstubs.cpp.
void game_flush | ( | ) |
Definition at line 83 of file fredstubs.cpp.
void game_format_time | ( | long | , |
char * | |||
) |
Definition at line 204 of file fredstubs.cpp.
int game_get_default_skill_level | ( | ) |
Definition at line 190 of file fredstubs.cpp.
fix game_get_overall_frametime | ( | ) |
Definition at line 230 of file fredstubs.cpp.
int game_hacked_data | ( | ) |
Definition at line 208 of file fredstubs.cpp.
void game_increase_skill_level | ( | ) |
Definition at line 197 of file fredstubs.cpp.
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void game_level_close | ( | ) |
Definition at line 182 of file fredstubs.cpp.
void game_level_init | ( | ) |
Definition at line 233 of file fredstubs.cpp.
void game_pause | ( | ) |
Definition at line 221 of file fredstubs.cpp.
int game_poll | ( | ) |
Definition at line 70 of file fredstubs.cpp.
void game_post_level_init | ( | ) |
Called after mission is loaded.
Because player isn't created until after mission loads, some things must get initted after the level loads
Definition at line 234 of file fredstubs.cpp.
Definition at line 206 of file fredstubs.cpp.
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camid game_render_frame_setup | ( | ) |
Definition at line 235 of file fredstubs.cpp.
void game_render_post_frame | ( | ) |
Definition at line 239 of file fredstubs.cpp.
Definition at line 196 of file fredstubs.cpp.
void game_set_view_clip | ( | ) |
Definition at line 174 of file fredstubs.cpp.
Definition at line 207 of file fredstubs.cpp.
void game_simulation_frame | ( | ) |
Definition at line 237 of file fredstubs.cpp.
int game_start_mission | ( | ) |
Definition at line 179 of file fredstubs.cpp.
void game_start_time | ( | ) |
Definition at line 188 of file fredstubs.cpp.
void game_stop_looped_sounds | ( | ) |
Definition at line 168 of file fredstubs.cpp.
void game_stop_time | ( | ) |
Definition at line 189 of file fredstubs.cpp.
Definition at line 212 of file fredstubs.cpp.
void game_unpause | ( | ) |
Definition at line 222 of file fredstubs.cpp.
void game_update_missiontime | ( | ) |
Definition at line 238 of file fredstubs.cpp.
Definition at line 138 of file fredstubs.cpp.
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void get_version_string | ( | ) |
Definition at line 194 of file fredstubs.cpp.
Definition at line 198 of file fredstubs.cpp.
void get_version_string_short | ( | char * | ) |
Definition at line 211 of file fredstubs.cpp.
Definition at line 34 of file fredstubs.cpp.
void lock_time_compression | ( | bool | is_locked | ) |
Definition at line 227 of file fredstubs.cpp.
void multi_build_respawn_points | ( | ) |
Definition at line 125 of file fredstubs.cpp.
Definition at line 75 of file fredstubs.cpp.
void multi_end_sequence | ( | ) |
Definition at line 120 of file fredstubs.cpp.
void multi_server_respawn | ( | ) |
Definition at line 123 of file fredstubs.cpp.
void os_close | ( | ) |
Definition at line 56 of file fredstubs.cpp.
int red_alert_default_status | ( | ) |
Definition at line 158 of file fredstubs.cpp.
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void send_goal_status_packet | ( | ) |
Definition at line 107 of file fredstubs.cpp.
void send_homing_fired_packet | ( | ) |
Definition at line 79 of file fredstubs.cpp.
void send_netgame_state_packet | ( | ) |
Definition at line 99 of file fredstubs.cpp.
Definition at line 160 of file fredstubs.cpp.
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Definition at line 137 of file fredstubs.cpp.
void send_update_state_packet | ( | ) |
Definition at line 103 of file fredstubs.cpp.
Definition at line 192 of file fredstubs.cpp.
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Definition at line 113 of file fredstubs.cpp.
void std_update_goals | ( | ) |
Definition at line 52 of file fredstubs.cpp.
Definition at line 127 of file fredstubs.cpp.
char** Builtin_mission_names |
Definition at line 25 of file fredstubs.cpp.
int Current_mission = 0xdeadbeef |
Definition at line 24 of file fredstubs.cpp.
vec3d Dead_player_last_vel |
Definition at line 178 of file fredstubs.cpp.
int Debug_octant |
Definition at line 186 of file fredstubs.cpp.
config_struct default_config |
Definition at line 92 of file fredstubs.cpp.
bool Env_cubemap_drawn = false |
Definition at line 29 of file fredstubs.cpp.
float flFrametime |
Definition at line 22 of file fredstubs.cpp.
float flRealframetime |
Definition at line 226 of file fredstubs.cpp.
int Framerate_delay |
Definition at line 187 of file fredstubs.cpp.
float FreeSpace_gamma |
Definition at line 191 of file fredstubs.cpp.
char* Game_CDROM_dir = NULL |
Definition at line 38 of file fredstubs.cpp.
char Game_current_mission_filename[MAX_FILENAME_LEN] |
Definition at line 26 of file fredstubs.cpp.
int Game_do_state_should_skip |
Definition at line 201 of file fredstubs.cpp.
int Game_ships_tbl_valid |
Definition at line 181 of file fredstubs.cpp.
int game_single_step |
Definition at line 209 of file fredstubs.cpp.
int Game_skill_level |
Definition at line 170 of file fredstubs.cpp.
int Game_subspace_effect |
Definition at line 163 of file fredstubs.cpp.
long Game_time_compression |
Definition at line 202 of file fredstubs.cpp.
int Game_weapons_tbl_valid |
Definition at line 180 of file fredstubs.cpp.
int game_zbuffer = 1 |
Definition at line 23 of file fredstubs.cpp.
int Interface_framerate |
Definition at line 173 of file fredstubs.cpp.
int last_single_step |
Definition at line 210 of file fredstubs.cpp.
int Multi_ping_timestamp = -1 |
Definition at line 30 of file fredstubs.cpp.
int Multi_squad_msg_local |
Definition at line 131 of file fredstubs.cpp.
int Multi_squad_msg_targ |
Definition at line 130 of file fredstubs.cpp.
int My_observer_num |
Definition at line 50 of file fredstubs.cpp.
int Networking_disabled = 0 |
Definition at line 32 of file fredstubs.cpp.
control_info PlayerControls |
Definition at line 36 of file fredstubs.cpp.
int Show_area_effect |
Definition at line 111 of file fredstubs.cpp.
int Show_framerate = 0 |
Definition at line 215 of file fredstubs.cpp.
int Show_target_debug_info |
Definition at line 200 of file fredstubs.cpp.
int Show_target_weapons |
Definition at line 199 of file fredstubs.cpp.
int Sun_drew = 0 |
Definition at line 31 of file fredstubs.cpp.
int Test_begin |
Definition at line 185 of file fredstubs.cpp.
bool Time_compression_locked |
Definition at line 225 of file fredstubs.cpp.
int tst |
Definition at line 213 of file fredstubs.cpp.
int Warpout_forced = 0 |
Definition at line 176 of file fredstubs.cpp.
float Warpout_time |
Definition at line 177 of file fredstubs.cpp.
CFILE* Working_demo |
Definition at line 27 of file fredstubs.cpp.