40 #define OPTIONS_NOTIFY_TIME                     3500 
   41 #define OPTIONS_NOTIFY_Y            450 
   43 #define NUM_BUTTONS     24 
   46 #define NUM_COMMONS     10 
   51 #define MULTIPLAYER_TAB                                 1 
   52 #define DETAIL_LEVELS_TAB                               2 
   53 #define ABORT_GAME_BUTTON                               3 
   54 #define CONTROL_CONFIG_BUTTON                   4 
   55 #define HUD_CONFIG_BUTTON                               5 
   56 #define ACCEPT_BUTTON                                   6 
   58 #define BRIEF_VOICE_OFF                                 7 
   59 #define BRIEF_VOICE_ON                                  8 
   67 #define PLANETS_OFF                                             14 
   68 #define HUD_TARGETVIEW_RENDER_ON                15 
   69 #define HUD_TARGETVIEW_RENDER_OFF       16 
   70 #define WEAPON_EXTRAS_ON                                17 
   71 #define WEAPON_EXTRAS_OFF                               18 
   73 #define LOW_DETAIL_N                                            19 
   74 #define MEDIUM_DETAIL_N                                 20 
   75 #define HIGH_DETAIL_N                                   21 
   76 #define VERY_HIGH_DETAIL_N                              22 
   77 #define CUSTOM_DETAIL_N                                 23 
   80 #define NO_MOUSE_OVER_SOUND     (1<<1) 
   83 #define OPTIONS_X_COORD 0 
   84 #define OPTIONS_Y_COORD 1 
   85 #define OPTIONS_W_COORD 2 
   86 #define OPTIONS_H_COORD 3 
   96         options_buttons(
char *
name, 
int x1, 
int y1, 
int h, 
int t, 
int f = 0) : filename(name), x(x1), y(y1), hotspot(h), tab(t), flags(
f) {}
 
  160 #define NUM_OPTIONS_SLIDERS                     7 
  161 #define OPT_SOUND_VOLUME_SLIDER         0 
  162 #define OPT_MUSIC_VOLUME_SLIDER         1 
  163 #define OPT_VOICE_VOLUME_SLIDER         2 
  164 #define OPT_MOUSE_SENS_SLIDER                   3 
  165 #define OPT_JOY_SENS_SLIDER                     4 
  166 #define OPT_JOY_DEADZONE_SLIDER         5 
  167 #define OPT_SKILL_SLIDER                                6 
  171                 op_sliders(
"OMB_10",            31,     139,    -1,     -1,     10,     20,     10,
 
  172                                           "OMB_11",             11,     226,    137,
 
  173                                           "OMB_09",             9,              4,              137 ),                                                          
 
  174                 op_sliders(
"OMB_13",            31,     174,    -1,     -1,     13,     20,     10,
 
  175                                           "OMB_14",             14,     226,    172,
 
  176                                           "OMB_12",             12,     4,              172 ),                                                          
 
  177                 op_sliders(
"OMB_16",            31,     209,    -1,     -1,     16,     20,     10,
 
  178                                           "OMB_17",             17,     226,    206,
 
  179                                           "OMB_15",             15,     4,              206 ),                                                          
 
  180                 op_sliders(
"OMB_20",            6,              316,    -1,     -1,     20,     20,     10, NULL, -1, -1, -1, NULL, -1, -1, -1),        
 
  181                 op_sliders(
"OMB_28",            440,    259,    -1,     -1,     28,     20,     10, NULL, -1, -1, -1, NULL, -1, -1, -1),        
 
  182                 op_sliders(
"OMB_29",            440,    290,    -1,     -1,     29,     20,     10, NULL, -1, -1, -1, NULL, -1, -1, -1),        
 
  183                 op_sliders(
"OMB_21",            440,    75,     -1,     -1,     21,     36,     5,      NULL, -1, -1, -1, NULL, -1, -1, -1)
 
  186                 op_sliders(
"2_OMB_10",          50,     223,    -1,     -1,     10,     32,     10,
 
  187                                           "2_OMB_11",           11,     361,    219,
 
  188                                           "2_OMB_09",           9,              7,              219 ),                                                          
 
  189                 op_sliders(
"2_OMB_13",          50,     279,    -1,     -1,     13,     32,     10,
 
  190                                           "2_OMB_14",           14,     361,    275,
 
  191                                           "2_OMB_12",           12,     7,              275 ),                                                          
 
  192                 op_sliders(
"2_OMB_16",          50,     335,    -1,     -1,     16,     32,     10,
 
  193                                           "2_OMB_17",           17,     361,    330,
 
  194                                           "2_OMB_15",           15,     7,              330 ),                                                          
 
  195                 op_sliders(
"2_OMB_20",          9,              505,    -1,     -1,     20,     32,     10, NULL, -1, -1, -1, NULL, -1, -1, -1),        
 
  196                 op_sliders(
"2_OMB_28",          704,    414,    -1,     -1,     28,     32,     10, NULL, -1, -1, -1, NULL, -1, -1, -1),        
 
  197                 op_sliders(
"2_OMB_29",          704,    464,    -1,     -1,     29,     32,     10, NULL, -1, -1, -1, NULL, -1, -1, -1),        
 
  198                 op_sliders(
"2_OMB_21",          704,    120,    -1,     -1,     21,     60,     5,      NULL, -1, -1, -1, NULL, -1, -1, -1)
 
  211                 { 
"OptionsMain", 
"OptionsMain-M", -1, -1},
 
  212                 { 
"OptionsMulti", 
"OptionsMulti-M", -1, -1},
 
  213                 { 
"OptionsDetail", 
"OptionsDetail-M", -1, -1},
 
  216                 { 
"2_OptionsMain", 
"2_OptionsMain-M", -1, -1},
 
  217                 { 
"2_OptionsMulti", 
"2_OptionsMulti-M", -1, -1},
 
  218                 { 
"2_OptionsDetail", 
"2_OptionsDetail-M", -1, -1},
 
  224 static int Options_menu_inited = 0;
 
  225 static int Options_multi_inited = 0;
 
  226 static int Options_detail_inited = 0;
 
  232 static int Backup_skill_level;
 
  233 static float Backup_sound_volume;
 
  234 static float Backup_music_volume;
 
  235 static float Backup_voice_volume;
 
  237 static int Backup_briefing_voice_enabled;
 
  238 static int Backup_use_mouse_to_fly;
 
  240 static int Sound_volume_int;
 
  241 static int Music_volume_int;
 
  242 static int Voice_volume_int;
 
  244 static int Voice_vol_handle = -1;
 
  267 #define MAX_GAMMA_BITMAP_SIZE 17500 
  292 #define NUM_DETAIL_SLIDERS                      8 
  304 #define DETAIL_DISTANCE_SLIDER  0 
  305 #define NEBULA_DETAIL_SLIDER            1 
  306 #define HARDWARE_TEXTURES_SLIDER        2 
  307 #define NUM_PARTICLES_SLIDER            3 
  308 #define SHARD_CULLING_SLIDER            4 
  309 #define SHIELD_DETAIL_SLIDER            5 
  310 #define NUM_STARS_SLIDER                        6 
  311 #define LIGHTING_SLIDER                         7 
  314                 op_sliders(
"ODB_07",    21,     71,     -1,     -1,     7,              20,     5, NULL, -1, -1, -1, NULL, -1, -1, -1),                 
 
  315                 op_sliders(
"ODB_08",    21,     119,    -1,     -1,     8,              20,     5, NULL, -1, -1, -1, NULL, -1, -1, -1),                 
 
  316                 op_sliders(
"ODB_09",    21,     166,    -1,     -1,     9,              20,     5, NULL, -1, -1, -1, NULL, -1, -1, -1),                 
 
  317                 op_sliders(
"ODB_10",    21,     212,    -1,     -1,     10,     20,     5, NULL, -1, -1, -1, NULL, -1, -1, -1),                 
 
  318                 op_sliders(
"ODB_11",    21,     260,    -1,     -1,     11,     20,     5, NULL, -1, -1, -1, NULL, -1, -1, -1),                 
 
  319                 op_sliders(
"ODB_12",    21,     307,    -1,     -1,     12,     20,     5, NULL, -1, -1, -1, NULL, -1, -1, -1),                 
 
  320                 op_sliders(
"ODB_13",    21,     354,    -1,     -1,     13,     20,     5, NULL, -1, -1, -1, NULL, -1, -1, -1),                 
 
  321                 op_sliders(
"ODB_19",    518,    212,    -1,     -1,     19,     20,     5, NULL, -1, -1, -1, NULL, -1, -1, -1),                 
 
  324                 op_sliders(
"2_ODB_07",  34,     114,    -1,     -1,     7,              32,     5, NULL, -1, -1, -1, NULL, -1, -1, -1),         
 
  325                 op_sliders(
"2_ODB_08",  34,     190,    -1,     -1,     8,              32,     5, NULL, -1, -1, -1, NULL, -1, -1, -1),         
 
  326                 op_sliders(
"2_ODB_09",  34,     265,    -1,     -1,     9,              32,     5, NULL, -1, -1, -1, NULL, -1, -1, -1),         
 
  327                 op_sliders(
"2_ODB_10",  34,     340,    -1,     -1,     10,     32,     5, NULL, -1, -1, -1, NULL, -1, -1, -1),         
 
  328                 op_sliders(
"2_ODB_11",  34,     416,    -1,     -1,     11,     32,     5, NULL, -1, -1, -1, NULL, -1, -1, -1),         
 
  329                 op_sliders(
"2_ODB_12",  34,     492,    -1,     -1,     12,     32,     5, NULL, -1, -1, -1, NULL, -1, -1, -1),         
 
  330                 op_sliders(
"2_ODB_13",  34,     567,    -1,     -1,     13,     32,     5, NULL, -1, -1, -1, NULL, -1, -1, -1),         
 
  331                 op_sliders(
"2_ODB_19",  829,    340,    -1,     -1,     19,     32,     5, NULL, -1, -1, -1, NULL, -1, -1, -1),         
 
  344 #define OPTIONS_NUM_TEXT                                49 
  521         for (i=0; i<256; i++){
 
  594                         if ( !Options_multi_inited ) {
 
  598                                 Options_multi_inited = 1;
 
  604                         if (!Options_detail_inited) {
 
  608                                 Options_detail_inited = 1;
 
  623                 Options_bogus.
hide();
 
  676         if ( Options_detail_inited ) {
 
  685         char tmp_gamma_string[32];
 
  889         if ( Options_multi_inited ) {
 
  926         Assert(!Options_menu_inited);
 
 1024         Options_menu_inited = 1;
 
 1034         Assert(Options_menu_inited);    
 
 1040                 if ((Backgrounds[
gr_screen.
res][i].mask >= 0) && (i != Tab)){  
 
 1045         if ( Voice_vol_handle >= 0 ) {
 
 1047                 Voice_vol_handle = -1;
 
 1062         Options_menu_inited = 0;
 
 1063         Options_multi_inited = 0;
 
 1064         Options_detail_inited = 0;
 
 1089                 ushort clr_full_white = 0;
 
 1090                 ushort clr_half_white = 0;
 
 1096                 r = g = b = a = 255;            
 
 1100                 r = g = b = (
ubyte)v;
 
 1105                 ushort *dptr = Gamma_data;
 
 1109                                         *dptr = clr_half_white;
 
 1111                                         if ((x & 1) == (y & 1)) {
 
 1112                                                 *dptr = clr_full_white;
 
 1139         Assert(Options_menu_inited);
 
 1319         Detail_original = 
Detail;
 
 1390         Detail_bogus.
hide();
 
 1450                 current_detail = -1;
 
 1459         switch ( current_detail ) {
 
void create(UI_WINDOW *wnd, int _x, int _y, int _num_pos, char *bm_slider, int slider_mask, char *bm_left=NULL, int left_mask=-1, int left_x=-1, int left_y=-1, char *bm_right=NULL, int right_mask=-1, int right_x=-1, int right_y=-1, int _dot_width=19)
DOT_SLIDER class down here. 
 
void set_highlight_action(void(*_user_function)(void))
 
int timestamp(int delta_ms)
 
int Briefing_voice_enabled
 
void audiostream_set_volume_all(float volume, int type)
 
void add_XSTR(char *string, int _xstr_id, int _x, int _y, UI_GADGET *_assoc, int _color_type, int _font_id=-1)
 
GLfloat GLfloat GLfloat GLfloat h
 
int snd_load(game_snd *gs, int allow_hardware_load)
 
int bmap_ids[MAX_BMAPS_PER_GADGET]
 
#define GR_NUM_RESOLUTIONS
 
#define NETINFO_FLAG_OBSERVER
 
__inline void gr_string(int x, int y, const char *string, int resize_mode=GR_RESIZE_FULL)
 
general failure sound for any event 
 
void event_music_enable()
 
void base_create(UI_WINDOW *wnd, int _kind, int _x, int _y, int _w, int _h)
 
int snd_is_playing(int sig)
 
#define GR_MAYBE_CLEAR_RES(bmap)
 
voice clip played when volume slider changes 
 
void gr_set_color_fast(color *dst)
 
void gr_set_bitmap(int bitmap_num, int alphablend_mode, int bitblt_mode, float alpha)
 
int bm_release(int handle, int clear_render_targets)
Frees both a bitmap's data and it's associated slot. 
 
void BM_SELECT_TEX_FORMAT()
Sets bm_set_components and bm_get_components to reference texture format functions. 
 
int current_detail_level()
 
void common_set_interface_palette(char *filename)
 
void draw_forced(int frame_num)
 
void os_config_write_string(const char *section, const char *name, const char *value)
 
typedef int(SCP_EXT_CALLCONV *SCPDLL_PFVERSION)(SCPDLL_Version *)
 
void set_mask_bmap(char *fname)
 
int set_bmaps(char *ani_filename, int nframes=3, int start_frame=1)
 
void common_free_interface_palette()
 
void detail_level_set(int level)
 
GLdouble GLdouble GLdouble r
 
void weapon_pause_sounds()
 
void(* bm_set_components)(ubyte *pixel, ubyte *r, ubyte *g, ubyte *b, ubyte *a)
Functional pointer that references any of the bm_set_components functions. 
 
float Master_sound_volume
 
GLboolean GLboolean GLboolean GLboolean a
 
Switching to a new screen, but not commit. 
 
sprintf(buf,"(%f,%f,%f)", v3->xyz.x, v3->xyz.y, v3->xyz.z)
 
void main_hall_reset_ambient_vol()
 
int use_hack_to_get_around_stupid_problem_flag
 
bool save_player(player *_p=NULL)
 
#define MAX_BMAPS_PER_GADGET
 
GLint GLint GLint GLint GLint x
 
SCP_vector< game_snd > Snds_iface
 
const char * XSTR(const char *str, int index)
 
int bm_create(int bpp, int w, int h, void *data, int flags)
 
user_click (mouse selects a control) 
 
void set_hotkey(int keycode)
 
GLuint const GLchar * name
 
void weapon_unpause_sounds()
 
int bm_load(const char *real_filename)
Loads a bitmap so we can draw with it later. 
 
GLboolean GLboolean GLboolean b
 
void event_music_set_volume_all(float volume)
 
typedef float(SCP_EXT_CALLCONV *SCPTRACKIR_PFFLOATVOID)()
 
void link_hotspot(int num)
 
void create(UI_WINDOW *wnd, char *_text, int _x, int _y, int _w, int _h, int do_repeat=0, int ignore_focus=0)
 
press briefing, ship selection or weapons bar (top-left) 
 
#define UI_XSTR_COLOR_PINK
 
void create(int _x, int _y, int _w, int _h, int _flags, int _f_id=-1)
 
void gr_get_string_size(int *w, int *h, const char *text, int len=9999)
 
void common_play_highlight_sound()
 
float Master_event_music_volume
 
const char * Skill_level_names(int skill_level, int translate=1)
 
#define timestamp_elapsed(stamp)
 
#define SND_PRIORITY_SINGLE_INSTANCE
 
void game_feature_disabled_popup()
 
void event_music_level_close()
 
void gr_bitmap(int _x, int _y, int resize_mode)
 
#define UI_XSTR_COLOR_GREEN
 
void neb2_set_detail_level(int level)
 
void gamesnd_play_iface(int n)
 
int process(int key_in=-1, int process_mouse=1)
 
void _cdecl gr_printf_menu(int x, int y, const char *format,...)
 
void gameseq_post_event(int event)
 
float Master_voice_volume
 
void BM_SELECT_SCREEN_FORMAT()
Sets bm_set_components and bm_get_components to reference screen format functions. 
 
int snd_play_raw(int soundnum, float pan, float vol_scale, int priority)