Changesets: fs2open

trunk r1349

2005-01-01 08:14

argv


Ported: N/A

Details Diff
Since Taylor's asteroid targeting code does not use the
TURRETS_SHOOT_ASTEROIDS #define, remove it from preprocdefines.h. We can
put it back from an old rev if people decide to use my code instead of his,
which seems unlikely.

-- _argv[-1]
mod - /trunk/fs2_open/code/PreProcDefines.h Diff File

trunk r1348

2005-01-01 06:24

taylor


Ported: N/A

Details Diff
good OpenGL spec mapping
fix VBO crash with multitexture using same uv coord data
little speedup of opengl_tcache_frame()
error message to make sure hardware supports the minimum texture size
move OpenGL version check out of the extention printout code
disable 2d_poof with OpenGL
mod - /trunk/fs2_open/code/graphics/2d.h Diff File
mod - /trunk/fs2_open/code/graphics/grd3dinternal.h Diff File
mod - /trunk/fs2_open/code/graphics/grd3dtexture.cpp Diff File
mod - /trunk/fs2_open/code/graphics/gropengl.cpp Diff File
mod - /trunk/fs2_open/code/graphics/gropengl.h Diff File
mod - /trunk/fs2_open/code/graphics/gropengllight.cpp Diff File
mod - /trunk/fs2_open/code/graphics/gropengltexture.cpp Diff File
mod - /trunk/fs2_open/code/graphics/gropengltexture.h Diff File
mod - /trunk/fs2_open/code/graphics/gropengltnl.cpp Diff File
mod - /trunk/fs2_open/code/graphics/grstub.h Diff File

trunk r1347

2005-01-01 05:38

taylor


Ported: N/A

Details Diff
asteroid targetting code for capships, enabled by default, matches FS1 behavior
mod - /trunk/fs2_open/code/ship/aicode.cpp Diff File

trunk r1346

2005-01-01 02:18

WMCoolmon


Ported: N/A

Details Diff
NEW_HUD stuff, turned off this time. :) It's in a state of disrepair at the moment, doesn't show anything.
mod - /trunk/fs2_open/code/freespace2/freespace.cpp Diff File
mod - /trunk/fs2_open/code/hud/hud.cpp Diff File
mod - /trunk/fs2_open/code/hud/hud.h Diff File
mod - /trunk/fs2_open/code/hud/hudparse.cpp Diff File
mod - /trunk/fs2_open/code/hud/hudparse.h Diff File
mod - /trunk/fs2_open/code/parse/sexp.cpp Diff File
mod - /trunk/fs2_open/code/ship/ship.cpp Diff File
mod - /trunk/fs2_open/code/ship/ship.h Diff File

trunk r1345

2004-12-30 22:48

Goober5000


Ported: N/A

Details Diff
CVS checkin of bitarray.h; use this for large arrays of boolean values
--Goober5000
add - /trunk/fs2_open/code/math/bitarray.h File

trunk r1344

2004-12-30 22:13

argv


Ported: N/A

Details Diff
I've just been informed that turrets do not shoot asteroids in the retail
game, and that this implementation causes them to shoot at the parent ship,
too. I'll deal with this later; in the mean time, use
"#define TURRETS_SHOOT_ASTEROIDS" to cause turrets to shoot asteroids.

-- _argv[-1]
mod - /trunk/fs2_open/code/PreProcDefines.h Diff File
mod - /trunk/fs2_open/code/ship/aicode.cpp Diff File

trunk r1343

2004-12-30 16:41

Goober5000


Ported: N/A

Details Diff
stupid parenthesis fix
--Goober5000
mod - /trunk/fs2_open/code/globalincs/globals.h Diff File

trunk r1342

2004-12-30 11:25

taylor


Ported: N/A

Details Diff
don't use cfopen() for upgrade check, it was giving strange results
mod - /trunk/fs2_open/code/playerman/managepilot.cpp Diff File

trunk r1341

2004-12-30 11:23

taylor


Ported: N/A

Details Diff
make sure swprintf() doesn't think szFile is already a wide-character string
mod - /trunk/fs2_open/code/directx/dx8show.cpp Diff File

trunk r1340

2004-12-30 03:07

argv


Ported: N/A

Details Diff
* For some reason, turret AI wasn't shooting at asteroids. It never has,
but it did in the retail game, and it should. The code to target asteroids
was apparently missing, so I reimplemented it, and turrets shoot at
asteroids again.
mod - /trunk/fs2_open/code/ship/aicode.cpp Diff File

trunk r1339

2004-12-30 02:26

argv


Ported: N/A

Details Diff
Quick hack to remove the 50% rate-of-fire penalty when primary weapons are
linked. "#define NO_LINKED_PRIMARY_PENALTY" to enable this change; it's
disabled by default.

-- _argv[-1]
mod - /trunk/fs2_open/code/PreProcDefines.h Diff File
mod - /trunk/fs2_open/code/ship/ship.cpp Diff File

trunk r1338

2004-12-28 11:20

taylor


Ported: N/A

Details Diff
make sure the file gets closed in pilot_file_upgrade_check()
mod - /trunk/fs2_open/code/playerman/managepilot.cpp Diff File

trunk r1337

2004-12-26 17:45

taylor


Ported: N/A

Details Diff
fix some hud stuff getting drawn multiple times, don't show target data if HUD_disabled_except_messages is set
mod - /trunk/fs2_open/code/hud/hud.cpp Diff File
mod - /trunk/fs2_open/code/hud/hudtarget.cpp Diff File

trunk r1336

2004-12-26 15:46

Goober5000


Ported: N/A

Details Diff
hud-disable-except-messages now resets after each mission
--Goober5000
mod - /trunk/fs2_open/code/hud/hud.cpp Diff File

fs2_open_3_6_5 r1335

2004-12-25 14:17

(no author)


Ported: N/A

Details Diff
This commit was manufactured by cvs2svn to create tag
'fs2_open_3_6_5'.
add - /tags/fs2_open_3_6_5 File
rm - /tags/fs2_open_3_6_5/CVSROOT File

trunk r1334

2004-12-25 14:17

WMCoolmon


Ported: N/A

Details Diff
Fixed text not displaying for single-weapon sips.
mod - /trunk/fs2_open/code/hud/hudtarget.cpp Diff File

trunk r1333

2004-12-25 12:45

WMCoolmon


Ported: N/A

Details Diff
Quick update to tempfix possible bug.
mod - /trunk/fs2_open/code/sound/ds.cpp Diff File

trunk r1332

2004-12-25 12:02

WMCoolmon


Ported: N/A

Details Diff
Fixed a couple of blonde moments.
mod - /trunk/fs2_open/code/hud/hudescort.cpp Diff File
mod - /trunk/fs2_open/code/hud/hudparse.h Diff File
mod - /trunk/fs2_open/code/hud/hudtarget.cpp Diff File

trunk r1331

2004-12-25 11:42

WMCoolmon


Ported: N/A

Details Diff
Fix to modular tables workaround with Fs2NetD
mod - /trunk/fs2_open/code/gamesnd/eventmusic.cpp Diff File

trunk r1330

2004-12-25 04:28

WMCoolmon


Ported: N/A

Details Diff
Sync to current NEW_HUD code
mod - /trunk/fs2_open/code/freespace2/freespace.cpp Diff File
mod - /trunk/fs2_open/code/ship/ship.h Diff File

trunk r1329

2004-12-25 04:27

WMCoolmon


Ported: N/A

Details Diff
Fix to modular tables workaround with Fs2NetD + Sync to current NEW_HUD code
mod - /trunk/fs2_open/code/hud/hud.cpp Diff File
mod - /trunk/fs2_open/code/hud/hudparse.cpp Diff File
mod - /trunk/fs2_open/code/hud/hudparse.h Diff File

trunk r1328

2004-12-25 04:25

WMCoolmon


Ported: N/A

Details Diff
Fix to modular tables workaround with Fs2NetD
mod - /trunk/fs2_open/code/freespace2/freespace.cpp Diff File
mod - /trunk/fs2_open/code/parse/parselo.cpp Diff File
mod - /trunk/fs2_open/code/parse/parselo.h Diff File
mod - /trunk/fs2_open/code/ship/ship.cpp Diff File
mod - /trunk/fs2_open/code/weapon/weapons.cpp Diff File

trunk r1327

2004-12-24 19:23

WMCoolmon


Ported: N/A

Details Diff
Ogg support for WIN32
mod - /trunk/fs2_open/code/sound/audiostr.cpp Diff File
mod - /trunk/fs2_open/code/sound/ds.cpp Diff File
mod - /trunk/fs2_open/code/sound/ds.h Diff File
mod - /trunk/fs2_open/code/sound/ogg/ogg.cpp Diff File
mod - /trunk/fs2_open/code/sound/ogg/ogg.h Diff File
mod - /trunk/fs2_open/code/sound/sound.cpp Diff File

trunk r1326

2004-12-24 19:22

WMCoolmon


Ported: N/A

Details Diff
Added .ogg in proper directories
mod - /trunk/fs2_open/code/cfile/cfile.cpp Diff File

trunk r1325

2004-12-24 14:36

Goober5000


Ported: N/A

Details Diff
resorted command-line options and added an option for WMC's ballistic gauge
--Goober5000
mod - /trunk/fs2_open/code/cmdline/cmdline.cpp Diff File
mod - /trunk/fs2_open/code/cmdline/cmdline.h Diff File
mod - /trunk/fs2_open/code/hud/hudtarget.cpp Diff File
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