Changesets: fs2open

trunk r2449

2005-11-20 19:52

Goober5000


Ported: N/A

Details Diff
whoops
--Goober5000
mod - /trunk/fs2_open/code/ai/ai_settings.cpp Diff File

trunk r2448

2005-11-20 19:50

Goober5000


Ported: N/A

Details Diff
add ai_settings.tbl
--Goober5000
mod - /trunk/fs2_open/code/ai/ai.h Diff File
add - /trunk/fs2_open/code/ai/ai_settings.cpp File
add - /trunk/fs2_open/code/ai/ai_settings.h File
mod - /trunk/fs2_open/code/ai/aibig.cpp Diff File
mod - /trunk/fs2_open/code/ai/aicode.cpp Diff File
mod - /trunk/fs2_open/code/ai/aiturret.cpp Diff File
mod - /trunk/fs2_open/code/asteroid/asteroid.cpp Diff File
mod - /trunk/fs2_open/code/cmdline/cmdline.cpp Diff File
mod - /trunk/fs2_open/code/cmdline/cmdline.h Diff File
mod - /trunk/fs2_open/code/cmeasure/cmeasure.cpp Diff File
mod - /trunk/fs2_open/code/freespace2/freespace.cpp Diff File
mod - /trunk/fs2_open/code/hud/hudets.cpp Diff File
mod - /trunk/fs2_open/code/mission/missionparse.cpp Diff File
mod - /trunk/fs2_open/code/mission/missionparse.h Diff File
mod - /trunk/fs2_open/code/object/object.cpp Diff File
mod - /trunk/fs2_open/code/parse/parselo.h Diff File
mod - /trunk/fs2_open/code/ship/afterburner.cpp Diff File
mod - /trunk/fs2_open/code/ship/ship.cpp Diff File
mod - /trunk/fs2_open/code/ship/ship.h Diff File
mod - /trunk/fs2_open/code/ship/shiphit.cpp Diff File
mod - /trunk/fs2_open/code/weapon/beam.cpp Diff File
mod - /trunk/fs2_open/code/weapon/weapons.cpp Diff File
mod - /trunk/fs2_open/projects/MSVC_6/code.dsp Diff File

trunk r2447

2005-11-18 08:13

taylor


Ported: N/A

Details Diff
get rid of the while() loop, OGL doesn't stack errors (this killed FRED2 for some reason even though no error was present)
mod - /trunk/fs2_open/code/graphics/gropengl.cpp Diff File

trunk r2446

2005-11-18 03:03

Goober5000


Ported: N/A

Details Diff
Wiki links updated; many thanks to StratComm :)
--Goober5000
mod - /trunk/fs2_open/code/cmdline/cmdline.cpp Diff File

trunk r2445

2005-11-18 02:53

Goober5000


Ported: N/A

Details Diff
made arrival invalidation more efficient
(probably only a small speedup, but meh)
--Goober5000
mod - /trunk/fs2_open/code/mission/missionparse.cpp Diff File

trunk r2444

2005-11-17 15:52

taylor


Ported: N/A

Details Diff
fix for thruster glows (affecting TBP mainly but OC as well):
- thruster glows should always come from ship entry rather than species (it will be initted by the species entry at first)
- this obviously needs some work done on it but that gets dangerously close to a rewrite and that isn't something I have time for
mod - /trunk/fs2_open/code/ship/ship.cpp Diff File

trunk r2443

2005-11-17 00:12

WMCoolmon


Ported: N/A

Details Diff
Small fix for XMTs
mod - /trunk/fs2_open/code/gamesnd/gamesnd.cpp Diff File

trunk r2442

2005-11-16 21:31

taylor


Ported: N/A

Details Diff
fix crash on kamikaze deaths
mod - /trunk/fs2_open/code/ship/ship.cpp Diff File

trunk r2441

2005-11-16 21:30

taylor


Ported: N/A

Details Diff
correct a little EFF fubar from my -img2dds commit
vocalize EFF loading errors so that they get noticed and fixed sooner
mod - /trunk/fs2_open/code/bmpman/bmpman.cpp Diff File

trunk r2440

2005-11-16 21:29

taylor


Ported: N/A

Details Diff
pretty sure my brain wasn't working that day
mod - /trunk/fs2_open/code/freespace2/freespace.cpp Diff File

trunk r2439

2005-11-16 16:27

taylor


Ported: N/A

Details Diff
don't try to apply a shockwave force if there is no actual force to apply, avoids needless math and fixes a NULL vec3d warning
mod - /trunk/fs2_open/code/weapon/weapons.cpp Diff File

trunk r2438

2005-11-16 16:25

taylor


Ported: N/A

Details Diff
switch from strchr() to strrchr() for extension checks in order to allow for multiple periods in a filename
mod - /trunk/fs2_open/code/cfile/cfilesystem.cpp Diff File

trunk r2437

2005-11-16 04:16

taylor


Ported: N/A

Details Diff
allow for badly encoded ADPCM files if it was otherwise decoded properly
mod - /trunk/fs2_open/code/sound/acm-openal.cpp Diff File

trunk r2436

2005-11-16 02:45

taylor


Ported: N/A

Details Diff
umm, no one saw that, right? :)
mod - /trunk/fs2_open/code/graphics/gropengltexture.cpp Diff File

trunk r2435

2005-11-16 00:46

taylor


Ported: N/A

Details Diff
bunch of error checking and code cleanup for the team stuff in ship/weapon select
mod - /trunk/fs2_open/code/missionui/missionscreencommon.cpp Diff File
mod - /trunk/fs2_open/code/missionui/missionscreencommon.h Diff File
mod - /trunk/fs2_open/code/missionui/missionshipchoice.cpp Diff File
mod - /trunk/fs2_open/code/missionui/missionshipchoice.h Diff File
mod - /trunk/fs2_open/code/missionui/missionweaponchoice.cpp Diff File
mod - /trunk/fs2_open/code/missionui/redalert.cpp Diff File
mod - /trunk/fs2_open/code/network/multimsgs.cpp Diff File
mod - /trunk/fs2_open/code/network/multiteamselect.cpp Diff File

trunk r2434

2005-11-14 03:39

taylor


Ported: N/A

Details Diff
didn't mean for that to hit CVS, stops FRED2 from crashing on exit
mod - /trunk/fs2_open/code/graphics/gropengl.cpp Diff File

trunk r2433

2005-11-14 00:12

taylor


Ported: N/A

Details Diff
now able to build with OpenAL 1.0 and 1.1 thanks to newer OpenAL CVS changes (patch from icculus.org FS2 mailing list)
mod - /trunk/fs2_open/code/sound/ds.cpp Diff File

trunk r2432

2005-11-13 18:02

Goober5000


Ported: N/A

Details Diff
fix the icons.tbl bug
--Goober5000
mod - /trunk/fs2_open/code/hud/hud.cpp Diff File

trunk r2431

2005-11-13 17:27

Goober5000


Ported: N/A

Details Diff
this should fix the no-warp-effect bug
--Goober5000
mod - /trunk/fs2_open/code/ship/shipfx.cpp Diff File

trunk r2430

2005-11-13 01:55

taylor


Ported: N/A

Details Diff
cmdline option cleanup:
remove from launcher -pcx32, -cell, -UseNewAI
remove from game -loadonlyused, -dxt, -pcx2dds
rename -d3dmipmap, -d3d_no_vsync, -dnoshowvid to non API specific sounding names
add -nograb into help output under Linux/OSX
add -loadallweps and -img2dds
mod - /trunk/fs2_open/code/cmdline/cmdline.cpp Diff File
mod - /trunk/fs2_open/code/cmdline/cmdline.h Diff File

trunk r2429

2005-11-13 01:52

taylor


Ported: N/A

Details Diff
minor cleanup and comment cleanup about bpp usage
mod - /trunk/fs2_open/code/jpgutils/jpgutils.cpp Diff File

trunk r2428

2005-11-13 01:50

taylor


Ported: N/A

Details Diff
don't fail if not a starfield pof to load, regular starfield bitmaps don't hard fail so this shouldn't either
mod - /trunk/fs2_open/code/starfield/starfield.cpp Diff File

trunk r2427

2005-11-13 01:49

taylor


Ported: N/A

Details Diff
small big-endian fix
mod - /trunk/fs2_open/code/tgautils/tgautils.cpp Diff File

trunk r2426

2005-11-13 01:49

taylor


Ported: N/A

Details Diff
-loadonlyused in on by default now, can be turned off with -loadallweps
mod - /trunk/fs2_open/code/ship/ship.cpp Diff File
mod - /trunk/fs2_open/code/ship/shiphit.cpp Diff File
mod - /trunk/fs2_open/code/weapon/weapons.cpp Diff File

trunk r2425

2005-11-13 01:47

taylor


Ported: N/A

Details Diff
make sure that we don't get "-transport" in with the transparent filename check (TBP bug)
mod - /trunk/fs2_open/code/model/modelread.cpp Diff File
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