Changesets: fs2open

trunk r2549

2005-12-22 14:15

taylor


Ported: N/A

Details Diff
one more attempt to fix screenshots on Radeons.
mod - /trunk/fs2_open/code/graphics/gropengl.cpp Diff File

trunk r2548

2005-12-21 23:36

taylor


Ported: N/A

Details Diff
changes to add Lua
don't use compatibility SDKs
mod - /trunk/fs2_open/projects/Xcode/FS2_Open.xcodeproj/project.pbxproj Diff File

trunk r2547

2005-12-21 23:35

taylor


Ported: N/A

Details Diff
more big-endian fixes
fix the totally retarded check I made for multi fighter beams (they really don't work right yet anyway) since it broke normal beams for clients
mod - /trunk/fs2_open/code/network/multi_obj.cpp Diff File
mod - /trunk/fs2_open/code/network/multimsgs.cpp Diff File
mod - /trunk/fs2_open/code/network/multiutil.cpp Diff File

trunk r2546

2005-12-21 23:33

taylor


Ported: N/A

Details Diff
MSVC6 was being a pain about this
mod - /trunk/fs2_open/code/ddsutils/ddsutils.cpp Diff File

trunk r2545

2005-12-21 23:32

taylor


Ported: N/A

Details Diff
GCC knows that fix == int so it hates the utility functions here, for sanity sake just rename them to type specific to avoid rampant casting
mod - /trunk/fs2_open/code/ai/ai_profiles.cpp Diff File

trunk r2544

2005-12-21 03:27

taylor


Ported: N/A

Details Diff
add the name of the modular table about to be parsed to the debug log
a missing weapon_expl table should just be a note in the debug log rather than a popup warning
mod - /trunk/fs2_open/code/gamesnd/eventmusic.cpp Diff File
mod - /trunk/fs2_open/code/hud/hudparse.cpp Diff File
mod - /trunk/fs2_open/code/ship/ship.cpp Diff File
mod - /trunk/fs2_open/code/weapon/weapons.cpp Diff File

trunk r2543

2005-12-21 03:24

taylor


Ported: N/A

Details Diff
allow the show-all hotkey to work on all techroom tabs
address a couple of possible memory leak issues that could have come up in the future
mod - /trunk/fs2_open/code/menuui/techmenu.cpp Diff File

trunk r2542

2005-12-18 15:13

WMCoolmon


Ported: N/A

Details Diff
Swap beam fixed/animation image loading order
mod - /trunk/fs2_open/code/weapon/weapons.cpp Diff File

trunk r2541

2005-12-16 19:59

WMCoolmon


Ported: N/A

Details Diff
Added +nocreate and more verbose index handling for beam sections
mod - /trunk/fs2_open/code/weapon/weapons.cpp Diff File

trunk r2540

2005-12-16 19:50

WMCoolmon


Ported: N/A

Details Diff
Better handling of beam overrides (bm_unload textures as they are replaced)
mod - /trunk/fs2_open/code/weapon/weapons.cpp Diff File

trunk r2539

2005-12-16 11:34

taylor


Ported: N/A

Details Diff
ehh, didn't ever fix that to my satisfaction, bastardize it until more work can be done (so people don't start filing bug reports)
mod - /trunk/fs2_open/code/graphics/gropengl.cpp Diff File

trunk r2538

2005-12-16 01:54

taylor


Ported: N/A

Details Diff
apply at least some lighting to ship insignias rather than them being full bright
mod - /trunk/fs2_open/code/model/modelinterp.cpp Diff File

trunk r2537

2005-12-16 01:51

taylor


Ported: N/A

Details Diff
fix a NULL pointer crash from shipselect screen
make sure to reset "display_type" for weapon select since it would only render one ship correctly
(still something wrong here WMC, try using models without -ship_choice_3d, everything is positioned too high on screen)
mod - /trunk/fs2_open/code/missionui/missionshipchoice.cpp Diff File
mod - /trunk/fs2_open/code/missionui/missionweaponchoice.cpp Diff File

trunk r2536

2005-12-16 01:48

taylor


Ported: N/A

Details Diff
"House Keeping!!"
- minor cleanup of things that have bothered me at one time or another
- slight speedup from state switching
- slightly better specmap handling, fixes a couple of (not frequent) strange and sorta random issues
- make sure to only disable HTL arb stuff when in HTL mode
- handle any extra lighting pass before spec pass so the light can be applied properly
mod - /trunk/fs2_open/code/graphics/grinternal.h Diff File
mod - /trunk/fs2_open/code/graphics/gropengl.cpp Diff File
mod - /trunk/fs2_open/code/graphics/gropengl.h Diff File
mod - /trunk/fs2_open/code/graphics/gropengltexture.cpp Diff File
mod - /trunk/fs2_open/code/graphics/gropengltexture.h Diff File
mod - /trunk/fs2_open/code/graphics/gropengltnl.cpp Diff File

trunk r2535

2005-12-15 22:36

WMCoolmon


Ported: N/A

Details Diff
Keep a crash from happening if POF file isn't initially specified
mod - /trunk/fs2_open/code/ship/ship.cpp Diff File

trunk r2534

2005-12-15 11:31

taylor


Ported: N/A

Details Diff
fix limits checking messages to actually be useful and hit sooner (wireframe view of some hi-poly models was going out-of-bounds from normals)
mod - /trunk/fs2_open/code/model/modelinterp.cpp Diff File

trunk r2533

2005-12-15 11:27

taylor


Ported: N/A

Details Diff
make sure we always disable all VBO related elements to avoid crashing (new that was a problem, did it anyway, me == stupid)
mod - /trunk/fs2_open/code/graphics/gropengltexture.cpp Diff File

trunk r2532

2005-12-15 11:26

taylor


Ported: N/A

Details Diff
didn't mean for that to hit CVS, it makes neb missions work a little strange
mod - /trunk/fs2_open/code/graphics/gropengl.cpp Diff File

trunk r2531

2005-12-15 01:03

phreak


Ported: N/A

Details Diff
Countermeasres parameters. Lets users specify how easily missiles are spoofed by countermeasures

A missile is given a seeker strength. Aspect default of 2. Heat default of 3. This is a missile's resistance to spoofage
A countermesaure is given an effectiveness for each type. The defaults for countermeasure heat and aspect effectiveness are both 1.
Also gave the countermeasure an effective range. Default is 300 meters.

A missiles chance of being spoofed is calculated by <cm type effectiveness>/<seeker strength>
So by default, 1/2 of aspect seekers will be fooled by a countermeasures, while 1/3 of heat seekers would be spoofed by default.

Also i gave the option of aspect missiles having a view cone different from 180 degrees. This parameter is optional and doesn't effect anything already there.
mod - /trunk/fs2_open/code/weapon/weapon.h Diff File
mod - /trunk/fs2_open/code/weapon/weapons.cpp Diff File

trunk r2530

2005-12-14 23:31

phreak


Ported: N/A

Details Diff
[V] can't spell 'turret'
mod - /trunk/fs2_open/code/model/model.h Diff File
mod - /trunk/fs2_open/code/model/modelread.cpp Diff File

trunk r2529

2005-12-14 15:31

WMCoolmon


Ported: N/A

Details Diff
Added script_lua_callback
mod - /trunk/fs2_open/code/parse/lua.cpp Diff File

trunk r2528

2005-12-14 12:58

taylor


Ported: N/A

Details Diff
should have tested that better, it was still finding or ignoring options that it shouldn't if they were in the wrong order on
the same source (source being the two possible cmdline_fso.cfg files and the actual args passed on the cmdline)
mod - /trunk/fs2_open/code/cmdline/cmdline.cpp Diff File

trunk r2527

2005-12-14 03:07

phreak


Ported: N/A

Details Diff
Handling of exit explosions for beams when a ship is about to get destroyed, or according to the code: "tooled".
Bumped beam frame collisions to 10 to compensate.
mod - /trunk/fs2_open/code/weapon/beam.cpp Diff File
mod - /trunk/fs2_open/code/weapon/beam.h Diff File

trunk r2526

2005-12-13 17:32

WMCoolmon


Ported: N/A

Details Diff
Ability to disable damage particle spew on ships
mod - /trunk/fs2_open/code/ship/ship.cpp Diff File
mod - /trunk/fs2_open/code/ship/ship.h Diff File
mod - /trunk/fs2_open/code/ship/shipfx.cpp Diff File

trunk r2525

2005-12-13 16:50

WMCoolmon


Ported: N/A

Details Diff
Grr, how did I miss this?
mod - /trunk/fs2_open/code/gamesnd/eventmusic.cpp Diff File
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